Mono path[0] = 'G:/Games/Steam/steamapps/common/Craftopia/Craftopia_Data/Managed' Mono config path = 'G:/Games/Steam/steamapps/common/Craftopia/MonoBleedingEdge/etc' Initialize engine version: 2022.3.7f1 (b16b3b16c7a0) [Subsystems] Discovering subsystems at path G:/Games/Steam/steamapps/common/Craftopia/Craftopia_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 6800 (ID=0x73bf) Vendor: ATI VRAM: 16338 MB Driver: 31.0.12027.9001 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.122 seconds - Finished resetting the current domain, in 0.002 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. New input system (experimental) initialized Using Windows.Gaming.Input Input initialized. Initialized touch support. Couldn't create a Convex Mesh from source mesh "HalfSphere2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnloadTime: 4.897300 ms Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. Oc.OcUI_VRoidHubSingle.OcUnityAwake() Start Oc.OcUI_VRoidHubSingle.OcUnityAwake() Finish Oc.OcUI_HomeScene.OcUnityAwake() Start OcUI_HomeScene.OnUnityAwake Oc.OcUI_HomeScene.OcUnityAwake() Finish VersionInt=405131917 IsAdmin = False Oc.OcResidentData.OcUnityAwake() Start Oc.OcResidentData.OcUnityAwake() Finish Oc.OcGameSceneTransformManager.OcUnityAwake() Start Oc.OcGameSceneTransformManager.OcUnityAwake() Finish Oc.OcSaveManager.OcUnityAwake() Start Oc.OcSaveManager.OcUnityAwake() Finish Oc.OcInput.OcInputTrack.OcUnityAwake() Start Oc.OcInput.OcInputTrack.OcUnityAwake() Finish Oc.OcUI_KeybindIconHandler.OcUnityAwake() Start Oc.OcUI_KeybindIconHandler.OcUnityAwake() Finish Oc.OcGamepadUIMng.OcUnityAwake() Start Oc.OcGamepadUIMng.OcUnityAwake() Finish [Facepunch.Steamworks] SteamAPI_Init() success. Oc.Network.OcNetMng.OcUnityAwake() Start OcNetMng.OnUnityAwake Oc.Network.OcNetMng.OcUnityAwake() Finish Oc.OcPlCharacterManager.OcUnityAwake() Start Load: 2ms Load: 2ms Load: 1ms Load: 1ms Load: 1ms Load: 1ms Load: 1ms Load: 1ms Load: 1ms Load: 1ms Load: 1ms Load: 1ms Load: 1ms Load: 1ms Load: 1ms Oc.OcPlCharacterManager.OcUnityAwake() Finish Oc.Maps.OcWorldManager.OcUnityAwake() Start Load: 2ms Load: 2ms Load: 1ms Oc.Maps.OcWorldManager.OcUnityAwake() Finish Oc.Item.OcItemDataMng.OcUnityAwake() Start ID6901の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,System.Nullable`1) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () ID6902の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,System.Nullable`1) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () ID6903の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,System.Nullable`1) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Item.OcItemDataMng.OcUnityAwake() Finish Oc.AssetLoadSystem.OcItemAssetMng.OcUnityAwake() Start Oc.AssetLoadSystem.OcItemAssetMng.OcUnityAwake() Finish Oc.OcAutoMoveAndRotateMng.OcUnityAwake() Start Oc.OcAutoMoveAndRotateMng.OcUnityAwake() Finish Oc.OcUI_ErrorNotification.OcUnityAwake() Start Oc.OcUI_ErrorNotification.OcUnityAwake() Finish SR.AudioManager.OcUnityAwake() Start SR.AudioManager.OcUnityAwake() Finish Oc.OcVRoidManager.OcUnityAwake() Start Initialize UniTask.MainThreadDispatcher Oc.OcVRoidManager.OcUnityAwake() Finish OcURPMng.OcUnityAwake() Start OcURPMng.OcUnityAwake() Finish Oc.OcMessageMng.OcUnityAwake() Start Oc.OcMessageMng.OcUnityAwake() Finish Oc.OcFixedMoveMng.OcUnityAwake() Start Oc.OcFixedMoveMng.OcUnityAwake() Finish Oc.OcConsoleManager.OcUnityAwake() Start Oc.OcConsoleManager.OcUnityAwake() Finish OcPerformanceMng.OcUnityAwake() Start OcPerformanceMng.OcUnityAwake() Finish Load: 1ms Load: 3ms SetSetting called. Load: 1ms Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish AnalyticsManager:success:200 Oc.OcUI_SettingMenu.OcUnityAwake() Start Oc.OcUI_SettingMenu.OcUnityAwake() Finish OcUI_HomeScene.Start Load: 1ms ChunkBasedOptimizeManager.Awake called. OcUI_HomeScene.GameStartPopup OcSaveManager.Start OcInputTrack.Start Exists: 0ms Load: 1ms OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse Load: 1ms OcPlCharacterManager.Start OcWorldManager.Start System.Collections.Generic.List`1[System.String[]] A Weather Type from the All Weather Types list is missing. It will be excluded form the usable weather types. [GrassRenderer] Load GrassMap: (0, 0) Save: 16ms Exists: 0ms Load: 1ms OcDevStatsRecorder.Record() [Current]totalReservedMem:1293MB, totalAllocatedMem:1042MB [Diff]totalReservedMem:+1293MB, totalAllocatedMem:+1042MB [VRoidSDK] AuthorizeWithExistAccount Success [VRoidSDK] GetCharacterModel Success Exists: 0ms Load: 1ms Load: 1ms OcDevStatsRecorder.Record() [Current]totalReservedMem:1293MB, totalAllocatedMem:1046MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB Exists: 0ms Load: 0ms Exists: 0ms Exists: 0ms Load: 0ms Exists: 0ms Load: 0ms Mirror | mirror-networking.com | discord.gg/N9QVxbM KcpTransport initialized! [ListenEOSHost] listen start. Delete devideID is valid only development build or UnityEditor. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) EpicTransport.EOSSDKComponent:InitializeImplementation () EpicTransport.EOSSDKComponent:Initialize () Oc.Network.OcNetMng/d__47:MoveNext () Oc.Network.OcNetMng:EOSInitialize () Oc.Network.OcNetMng/d__50:MoveNext () Oc.Network.OcNetMng:ListenEOSHost () Oc.OcUI_HomeScene/d__112:MoveNext () Oc.OcUI_HomeScene:HostMultiplayEOS () Oc.OcUI_HomeScene/<b__76_5>d:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startb__76_5>d> (Oc.OcUI_HomeScene/<b__76_5>d&) Oc.OcUI_HomeScene:b__76_5 () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Epic Manager: Category - LogEOSConnect Message - DeviceId access credentials already exist for the current user profile on the local device. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) EpicTransport.Logger:EpicDebugLog (Epic.OnlineServices.Logging.LogMessage) EpicTransport.EOSSDKComponent/<>c:b__76_0 (Epic.OnlineServices.Logging.LogMessage&) Epic.OnlineServices.Logging.LoggingInterface:LogMessageFuncInternalImplementation (Epic.OnlineServices.Logging.LogMessageInternal&) Epic.OnlineServices.Connect.ConnectInterface:CreateDeviceId (Epic.OnlineServices.Connect.CreateDeviceIdOptions&,object,Epic.OnlineServices.Connect.OnCreateDeviceIdCallback) EpicTransport.EOSSDKComponent:InitializeImplementation () EpicTransport.EOSSDKComponent:Initialize () Oc.Network.OcNetMng/d__47:MoveNext () Oc.Network.OcNetMng:EOSInitialize () Oc.Network.OcNetMng/d__50:MoveNext () Oc.Network.OcNetMng:ListenEOSHost () Oc.OcUI_HomeScene/d__112:MoveNext () Oc.OcUI_HomeScene:HostMultiplayEOS () Oc.OcUI_HomeScene/<b__76_5>d:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startb__76_5>d> (Oc.OcUI_HomeScene/<b__76_5>d&) Oc.OcUI_HomeScene:b__76_5 () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Connect Interface Login succeeded EOS User Product ID:00020ab7c4a144a3b0981a27df8c44f6 [ListenEOSHost] listen set password. Password Length = 6 CreateLobbySuccess Starting server. Authentication Response: OK Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Save: 6ms Save: 6ms Save: 5ms GameStartAsMaster: Frame11244 WorldManager.SetDifficulty - Difficulty:VeryHard, ItemPenalty:DropAll, DEFDebuffRate:0.4, EmDamageScale:1.75, EmHealthScale:5, BossHealthScale:3, StarveLethal:True, SatietyDamage:1.2, StarveDamage:0.02, StaminaCostRate:1 Exists: 132ms Load: 29ms GameStart(AsServer) CharacterName:a05131917 WorldName:aT05131917 ChunkBasedOptimizeManager.Reset called. Start FadeOut End FadeOut Loading progress:A 終了処理:class=Oc.OcUI_VRoidHubSingle, gameObj =VroidUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_HomeScene, gameObj =HomeSceneHandler (SingletonMonoBehaviour.OnDestroy) ChunkBasedOptimizeManager.Awake called. 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) Loading progress:B AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait Loading GC Collect 2 Loading progress:Scene A: 0 Loading progress:Scene B: 0 Oc.OcSimpleMng.OcUnityAwake() Start Oc.OcSimpleMng.OcUnityAwake() Finish Oc.OcDevMng.OcUnityAwake() Start OcDevMng.OnUnityAwake Oc.OcDevMng.OcUnityAwake() Finish Oc.OcDayMng.OcUnityAwake() Start Oc.OcDayMng.OcUnityAwake() Finish Oc.Statistical.StatisticalDataManager.OcUnityAwake() Start Oc.Statistical.StatisticalDataManager.OcUnityAwake() Finish Oc.Missions.OcMissionManager.OcUnityAwake() Start Oc.Missions.OcMissionManager.OcUnityAwake() Finish Oc.Dungeon.OcDungeonManager.OcUnityAwake() Start Oc.Dungeon.OcDungeonManager.OcUnityAwake() Finish Oc.OcGameMng.OcUnityAwake() Start Oc.OcGameMng.OcUnityAwake() Finish Oc.OcDropItemMng.OcUnityAwake() Start OcDropItemMng.OnUnityAwake Oc.OcDropItemMng.OcUnityAwake() Finish Oc.OcFxMng.OcUnityAwake() Start OcEfcMng.OnUnityAwake Oc.OcFxMng.OcUnityAwake() Finish Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Start Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Finish Oc.OcBeaconMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=18072072 ChunkYNum =72 ChunkXZNum = 501 ChunkFloorNum =251001 Oc.OcBeaconMng.OcUnityAwake() Finish Oc.Pet.OcPetMng.OcUnityAwake() Start Oc.Pet.OcPetMng.OcUnityAwake() Finish Oc.Skills.OcSkillManager.OcUnityAwake() Start Oc.Skills.OcSkillManager.OcUnityAwake() Finish Oc.Achievements.OcAchievementManager.OcUnityAwake() Start Oc.Achievements.OcAchievementManager.OcUnityAwake() Finish Oc.OcTrapMng.OcUnityAwake() Start Oc.OcTrapMng.OcUnityAwake() Finish Oc.OcMapMarkerMng.OcUnityAwake() Start Oc.OcMapMarkerMng.OcUnityAwake() Finish Oc.OcCharaData.OcUnityAwake() Start Oc.OcCharaData.OcUnityAwake() Finish Oc.OcDelayCreateMng.OcUnityAwake() Start Oc.OcDelayCreateMng.OcUnityAwake() Finish Oc.OcWarpPointManager.OcUnityAwake() Start Oc.OcWarpPointManager.OcUnityAwake() Finish Oc.OcSoulOrbMng.OcUnityAwake() Start Oc.OcSoulOrbMng.OcUnityAwake() Finish Oc.OcSkullTestMng.OcUnityAwake() Start Oc.OcSkullTestMng.OcUnityAwake() Finish Oc.OcPoolObjMng.OcUnityAwake() Start Oc.OcPoolObjMng.OcUnityAwake() Finish Oc.OcRespawnPointManager.OcUnityAwake() Start Oc.OcRespawnPointManager.OcUnityAwake() Finish Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Start Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Finish Oc.OcZoneManager.OcUnityAwake() Start Oc.OcZoneManager.OcUnityAwake() Finish Oc.OcInstallObjMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=18072072 ChunkYNum =72 ChunkXZNum = 501 ChunkFloorNum =251001 正しく更新できています Oc.OcInstallObjMng.OcUnityAwake() Finish Oc.OcStaticObjMng.OcUnityAwake() Start OcStaticObjMng.OnUnityAwake OcStaticObjMng.SetPhase(AWAKE); Oc.OcStaticObjMng.OcUnityAwake() Finish Oc.OcSpawnerMng.OcUnityAwake() Start Oc.OcSpawnerMng.OcUnityAwake() Finish Oc.OcEmMng.OcUnityAwake() Start OcEmMng.OnUnityAwake Oc.OcEmMng.OcUnityAwake() Finish Oc.OcGimmickMng.OcUnityAwake() Start Oc.OcGimmickMng.OcUnityAwake() Finish Oc.OcPlMng.OcUnityAwake() Start NetworkClient.AddPlayer() called with connection connection(0) Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! NetLog:[SVR]NetworkManager isReady: True:Frame=11575 Oc.OcPlMng.OcUnityAwake() Finish Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Start Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Finish Oc.Event.OcEventMng.OcUnityAwake() Start Oc.Event.OcEventMng.OcUnityAwake() Finish Oc.Quest.OcQuestMng.OcUnityAwake() Start Oc.Quest.OcQuestMng.OcUnityAwake() Finish Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Start Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Finish Oc.Missions.OcMilestoneManager.OcUnityAwake() Start Oc.Missions.OcMilestoneManager.OcUnityAwake() Finish Oc.OcTimelineMng.OcUnityAwake() Start Oc.OcTimelineMng.OcUnityAwake() Finish Oc.OcChatAIClient.OcUnityAwake() Start Oc.OcChatAIClient.OcUnityAwake() Finish OcDevMng.Start GameMng.Start OcStaticObjMng.Start OcStaticObjMng.SetPhase(START); OcEmMng.Start Loading progress:Scene C:End OcPl.charaChange a05131917 OcPl.charaChangeSetup:_CharacterBuilder setup Frame=11575 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=11575 OcPl.InitVRoidMovel:False Oc.OcUICam.OcUnityAwake() Start Oc.OcUICam.OcUnityAwake() Finish Oc.OcPlCam.OcUnityAwake() Start Oc.OcPlCam.OcUnityAwake() Finish OcPlMaster.warp pos:(-2427.78, 136.81, -1475.83) ワープしました (-2427.72, 136.84, -1478.83) -> (-2427.78, 136.81, -1475.83) Oc.OcUI_EscScene.OcUnityAwake() Start Oc.OcUI_EscScene.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:1457MB, totalAllocatedMem:1039MB [Diff]totalReservedMem:+164MB, totalAllocatedMem:-7MB [OcDayMng] Refresh Camera OcPlMaster.move() ダンジョン変更されました:D_Id=-1 サブシーン読み込み開始 Loading progress:SubScene FieldObject: 0 Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Finish Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Start Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Finish Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Start Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Finish Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Start Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Finish Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Start Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_ChatHandler.OcUnityAwake() Start Oc.OcUI_ChatHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_Stamina.OcUnityAwake() Start Oc.OcUI_Stamina.OcUnityAwake() Finish Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Finish OcUI_SlaveHeaderHandler OnUnityAwake OcUI_SlaveHeaderHandler OnUnityAwake _disableArrow False Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Finish Oc.OcUI_RideActionHandler.OcUnityAwake() Start Oc.OcUI_RideActionHandler.OcUnityAwake() Finish OcUI_InputActionList.OcUnityAwake() Start OcUI_InputActionList.OcUnityAwake() Finish Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Start Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Start Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_MapHandler.OcUnityAwake() Start Oc.OcUI_MapHandler.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) Exists: 0ms Load: 1ms Achievement OnInit SteamworksAchievementData: The Return of the King Craftopia_Achievement_01 (True) Achievement OnInit SteamworksAchievementData: Forehead Flicking Craftopia_Achievement_02 (True) Achievement OnInit SteamworksAchievementData: Herbicide Craftopia_Achievement_03 (True) Achievement OnInit SteamworksAchievementData: Getting Bored of Slaying Dragons… Craftopia_Achievement_04 (True) Achievement OnInit SteamworksAchievementData: Gryps Conflict Craftopia_Achievement_05 (True) Achievement OnInit SteamworksAchievementData: Calcium Deficiency Craftopia_Achievement_06 (True) Achievement OnInit SteamworksAchievementData: Enter the Dungeon Craftopia_Achievement_09 (True) Achievement OnInit SteamworksAchievementData: Death After Death Craftopia_Achievement_10 (True) Achievement OnInit SteamworksAchievementData: Who's the Hunter Now? Craftopia_Achievement_11 (True) Achievement OnInit SteamworksAchievementData: Maneuver Kill Craftopia_Achievement_12 (True) Achievement OnInit SteamworksAchievementData: Noble Bullfrog Craftopia_Achievement_13 (True) Achievement OnInit SteamworksAchievementData: Skillful Executioner Craftopia_Achievement_14 (True) Achievement OnInit SteamworksAchievementData: Chill Down the Spine Craftopia_Achievement_15 (True) Achievement OnInit SteamworksAchievementData: Over the Dungeon Craftopia_Achievement_17 (False) Achievement OnInit SteamworksAchievementData: How Many Miles to the Summit? Craftopia_Achievement_18 (True) Achievement OnInit SteamworksAchievementData: Beanstalk Craftopia_Achievement_19 (True) Achievement OnInit SteamworksAchievementData: Ground Zero Craftopia_Achievement_20 (True) Achievement OnInit SteamworksAchievementData: The Highest Peak Craftopia_Achievement_21 (True) Achievement OnInit SteamworksAchievementData: Power of Tower Craftopia_Achievement_22 (True) Achievement OnInit SteamworksAchievementData: Is It Higher Than a Windmill? Craftopia_Achievement_23 (True) Achievement OnInit SteamworksAchievementData: Right Spot to Find a Prey Craftopia_Achievement_24 (True) Achievement OnInit SteamworksAchievementData: How Much Is It Worth...?…? Craftopia_Achievement_25 (True) Achievement OnInit SteamworksAchievementData: Landscape Protection Craftopia_Achievement_26 (True) Achievement OnInit SteamworksAchievementData: Height Difference Craftopia_Achievement_27 (True) Achievement OnInit SteamworksAchievementData: Still Lower Than Mountains Craftopia_Achievement_28 (True) Achievement OnInit SteamworksAchievementData: Craft of Tanks Craftopia_Achievement_29 (False) Achievement OnInit SteamworksAchievementData: The sky's the limit... Craftopia_Achievement_30 (True) Achievement OnInit SteamworksAchievementData: Pipeline is Lifeline Craftopia_Achievement_31 (False) Achievement OnInit SteamworksAchievementData: 1:4:9 Craftopia_Achievement_32 (True) Achievement OnInit SteamworksAchievementData: Blasphemy Against Life Craftopia_Achievement_33 (True) Achievement OnInit SteamworksAchievementData: Coal Miner Craftopia_Achievement_34 (True) Achievement OnInit SteamworksAchievementData: Put Food on the Table Craftopia_Achievement_35 (True) Achievement OnInit SteamworksAchievementData: Disassembler Craftopia_Achievement_36 (False) Achievement OnInit SteamworksAchievementData: 1000 Practice Swings Craftopia_Achievement_37 (False) Achievement OnInit SteamworksAchievementData: Enchanter Craftopia_Achievement_38 (False) Achievement OnInit SteamworksAchievementData: Specialist Craftopia_Achievement_39 (True) Achievement OnInit SteamworksAchievementData: Millionaire Craftopia_Achievement_40 (False) Achievement OnInit SteamworksAchievementData: You'll Know Squid or Octopus If You Grill Craftopia_Achievement_41 (True) Achievement OnInit SteamworksAchievementData: This Mineral Used to Be Legendary Craftopia_Achievement_42 (True) Achievement OnInit SteamworksAchievementData: Dragontamer Craftopia_Achievement_43 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against the God Craftopia_Achievement_44 (False) Achievement OnInit SteamworksAchievementData: Non-Humanitarian Craftopia_Achievement_45 (True) Achievement OnInit SteamworksAchievementData: Breeder Craftopia_Achievement_46 (True) Achievement OnInit SteamworksAchievementData: Veteran Craftopia_Achievement_47 (True) Achievement OnInit SteamworksAchievementData: Professional Jack of all Trades Craftopia_Achievement_48 (True) OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body_f--Cloth_OW(Clone) Frame=11577 OcPl.InitVRoidMovel:False LoadSaveData:PlMaster:SaveHP = 674.4, MaxHp =674.4 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () OcNetMng.SessionStart: StartTime = 2.597564 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body_f--Cloth_OW(Clone) Frame=11577 OcPl.InitVRoidMovel:False Loading progress:SubScene WaterObject: 0 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=11577 OcPl.InitVRoidMovel:False SoftMask will not work on effect_Kirakira (Coffee.UIExtensions.UIParticle) because material mat_charge_flash_gray 3 (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Debug:LogWarningFormat (UnityEngine.Object,string,object[]) SoftMasking.SoftMaskable:SetShaderNotSupported (UnityEngine.Material) SoftMasking.SoftMaskable:GetModifiedMaterial (UnityEngine.Material) UnityEngine.UI.Graphic:get_materialForRendering () UnityEngine.UI.Graphic:UpdateMaterial () UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () UnityEngine.Canvas:SendWillRenderCanvases () Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity Loading progress:SubScene Spawner: 0 キャラメンバUI追加 Id=2 Name=a05131917 [GrassRenderer] Load GrassMap: (-20, -13) [GrassRenderer] Load GrassMap: (-19, -13) [GrassRenderer] Load GrassMap: (-18, -13) [GrassRenderer] Load GrassMap: (-20, -12) [GrassRenderer] Load GrassMap: (-19, -12) [GrassRenderer] Load GrassMap: (-18, -12) [GrassRenderer] Load GrassMap: (-20, -11) [GrassRenderer] Load GrassMap: (-19, -11) [GrassRenderer] Load GrassMap: (-18, -11) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene StaticObject: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene Gimmick: 0 アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene InstallObj: 0 [GrassRenderer] Loaded AdditionalGrass: (-20, -13), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-20, -12), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-20, -11), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-19, -13), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-19, -12), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-19, -11), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-18, -13), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-18, -12), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-18, -11), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3808 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3811 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3813 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3806 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3812 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3810 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3809 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3807 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=432 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=200 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=428 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=332 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=632 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了A OcStaticObjMng.LoadEnd OcStaticObjMng.SetPhase(LOADING_END); OcDungeonManager.init flag=true OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了B Loading progress:D Loading progress:E OcGimmickMng:initGimmickBuff countstart OcStaticObjMng:initStaticObjBuff countstart:Count=53230(ダンジョン生成前) Frame=12082 OcStaticObjMng.SetPhase(INIT_PRE_ForDungeonIssue); OcStaticObjMng.SetPhase(WAIT_REGISTER_START); OcGimmick:initGimmickBuff done OcStaticObjMng.SetPhase(WAIT_REGISTER); OcStaticObjMng.SetPhase(INIT); OcStaticObjMng.setupGUID:Count=53230:Frame=12086 OcStaticObjMng.SetPhase(SETUP); Start WaitForCompleteLoadingHLODAsync OcGameMng.OnGameSceneSetUpFinish:Normal OcGameMng.OnGameSceneSetUpFinish:SaveDataLoad OcInstallObjMng:loadSaveData SaveData loading start A データ数:455 OcInstallObjMng:loadSaveData SaveData loading start B OcInstallObjMng:loadSaveData SaveData loading start C OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_1); OcGimmickMng:loadSaveData start OcGimmick:resetAll OcGimmick:185705257463916787:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:184843264257374068:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:184209855950565720:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:184267041974183570:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:185634890707839316:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:184385772146603333:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:184513382172263009:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:184451718838157630:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:184913634895279684:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:184311005150394617:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:184196671625685195:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:184284624064558114:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:184526484433470521:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:184438613437514115:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:185164215146722854:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick_Door_Count:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:185054334792174555:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick_Door_Count:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:185137844915726392:このGimmickはアクティベート済みです。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcGimmick:checkPosHash_doClose (int) Oc.OcGimmickMng:Close_FromRpc (int,long,int) Oc.Network.OcNetRpc_OcGimmick:ReceiveCloseGimmick (int,long,int) Oc.Network.OcNetRpc_OcGimmick:SendCloseGimmick (int,long,int) Oc.OcGimmick:checkClose (int) Oc.OcGimmick_Door_Count:reset (bool) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () SavedataVarCount=6 OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcPlMaster.warp pos:(3373.73, 54.27, -1447.27) ワープしました (-2427.78, 136.82, -1475.83) -> (3373.73, 54.27, -1447.27) OcPl.InitVRoidMovel:False 地形データ適応. OWTerrain_6_2 => OWTerrain_6_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_5 => OWTerrain_5_5_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_4 => OWTerrain_6_4_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_7_1 => OWTerrain_7_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_5 => OWTerrain_6_5_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_3 => OWTerrain_6_3_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OcDevStatsRecorder.Record() [Current]totalReservedMem:2708MB, totalAllocatedMem:2050MB [Diff]totalReservedMem:+1251MB, totalAllocatedMem:+1011MB StaticObjMng:Phase.setupSpanwer:53230 OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_2); OcInstallObjMng:loadSaveData SaveData loading start C+ OcInstallObjMng:loadSaveData SaveData loading start D OcInstallObjMng:loadSaveData SaveData loading start E OcInstallObjMng:loadSaveData SaveData loading start F 世界遺産デバッグ中:H GUID=295419556, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=295419556, CanUniqueEffect=True 世界遺産デバッグ中:H GUID=-1410254510, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=-1410254510, CanUniqueEffect=True 世界遺産デバッグ中:H GUID=136041051, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=136041051, CanUniqueEffect=True 世界遺産デバッグ中:H GUID=2097041213, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=2097041213, CanUniqueEffect=True 世界遺産デバッグ中:H GUID=20346592, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=20346592, CanUniqueEffect=True 世界遺産デバッグ中:H GUID=-1504056347, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=-1504056347, CanUniqueEffect=True OcInstallObjMng:loadSaveData SaveData loading start G OcInstallObjMng:loadSaveData SaveData loading start H OcInstallObjMng:loadSaveData SaveData loading start I OcStaticObjMng.SetPhase(IDLE); [GrassRenderer] Load GrassMap: (25, -13) [GrassRenderer] Load GrassMap: (26, -13) [GrassRenderer] Load GrassMap: (27, -13) [GrassRenderer] Load GrassMap: (25, -12) [GrassRenderer] Load GrassMap: (26, -12) [GrassRenderer] Load GrassMap: (27, -12) [GrassRenderer] Load GrassMap: (25, -11) [GrassRenderer] Load GrassMap: (26, -11) [GrassRenderer] Load GrassMap: (27, -11) [GrassRenderer] Unload GrassMap: (-20, -13) [GrassRenderer] Unload GrassMap: (-19, -13) [GrassRenderer] Unload GrassMap: (-18, -13) [GrassRenderer] Unload GrassMap: (-20, -12) [GrassRenderer] Unload GrassMap: (-19, -12) [GrassRenderer] Unload GrassMap: (-18, -12) [GrassRenderer] Unload GrassMap: (-20, -11) [GrassRenderer] Unload GrassMap: (-19, -11) [GrassRenderer] Unload GrassMap: (-18, -11) [GrassRenderer] Unload AdditionalGrass: (-20, -13) [GrassRenderer] Unload AdditionalGrass: (-20, -12) [GrassRenderer] Unload AdditionalGrass: (-20, -11) [GrassRenderer] Unload AdditionalGrass: (-19, -13) [GrassRenderer] Unload AdditionalGrass: (-19, -12) [GrassRenderer] Unload AdditionalGrass: (-19, -11) [GrassRenderer] Unload AdditionalGrass: (-18, -13) [GrassRenderer] Unload AdditionalGrass: (-18, -12) [GrassRenderer] Unload AdditionalGrass: (-18, -11) OcInstallObj_BldgTrigger.CloneCollider mesh Veh_Sedan_B (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) Oc.OcStaticObjCollision:SetColliderInstantiate (bool) Oc.OcStaticObjMng:Spawn (Oc.OcStaticObjData) Oc.OcStaticObjMng:OnActivateChunk (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController/InstanceState:Resolve (ChunkBasedOptimizer.ChunkActivator.IChunkActivateResolver) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Resolve () ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Update (ChunkBasedOptimizer.IChunkContainer) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh Veh_PickupTruck_B (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) Oc.OcStaticObjCollision:SetColliderInstantiate (bool) Oc.OcStaticObjMng:Spawn (Oc.OcStaticObjData) Oc.OcStaticObjMng:OnActivateChunk (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController/InstanceState:Resolve (ChunkBasedOptimizer.ChunkActivator.IChunkActivateResolver) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Resolve () ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Update (ChunkBasedOptimizer.IChunkContainer) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Spring/OcScene_OpenworldMap_Main_FieldObject_Convert_Spring_HLOD_0.unity AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate (UnityEngine.GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool/<>c__DisplayClass15_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate (UnityEngine.GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool/<>c__DisplayClass15_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate (UnityEngine.GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool/<>c__DisplayClass15_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate (UnityEngine.GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool/<>c__DisplayClass15_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate (UnityEngine.GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool/<>c__DisplayClass15_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate (UnityEngine.GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool/<>c__DisplayClass15_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_6_0 => OWTerrain_6_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_1 => OWTerrain_6_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_7_2 => OWTerrain_7_2_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain_HLOD_0.unity EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0328_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Goblin/OcScene_OpenworldMap_Main_FieldObject_Convert_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_Yohei_HLOD_0.unity EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_30.unity EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_Lordenfel_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_45.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_31.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_27.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_47.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject_HLOD_12.unity EnvDmg:_CurType=Cold needResistLevel=1 End WaitForCompleteLoadingHLODAsync Start FadeIn End FadeIn EnvDmg:_CurType=Cold needResistLevel=1 OcDevStatsRecorder.Record() [Current]totalReservedMem:2930MB, totalAllocatedMem:2255MB [Diff]totalReservedMem:+222MB, totalAllocatedMem:+205MB EnvDmg:_CurType=Cold needResistLevel=1 EnvDmg:_CurType=Cold needResistLevel=1 Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -806314 NetLog:[SVR]OcPl.charaChangeHook before: after:a05131917:Frame=13355 OcPl.charaChange a05131917 OcPl.charaChangeSetup:_CharacterBuilder setup Frame=13355 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=13355 OcPl.InitVRoidMovel:False OcPl.charaChange a05131917 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=13355 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Cloth_OW(Clone) Frame=13355 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=13356 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=13356 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=13356 OcPl.InitVRoidMovel:False Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Downsampled (UnityEngine.TerrainData) EnvDmg:_CurType=Cold needResistLevel=1 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Downsampled (UnityEngine.TerrainData) OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -806314 OcPl.charaChange a05131917 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=14283 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=14284 OcPl.InitVRoidMovel:False EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcDevStatsRecorder.Record() [Current]totalReservedMem:2998MB, totalAllocatedMem:2285MB [Diff]totalReservedMem:+68MB, totalAllocatedMem:+30MB Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) EnvDmg:_CurType=Cold needResistLevel=1 EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject_HLOD_12.unity EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_17.unity EnvDmg:_CurType=Cold needResistLevel=1 EnvDmg:_CurType=Cold needResistLevel=1 EnvDmg:_CurType=Cold needResistLevel=1 EnvDmg:_CurType=Cold needResistLevel=1 EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_27.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:2998MB, totalAllocatedMem:2279MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-6MB EnvDmg:_CurType=Cold needResistLevel=1 EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_17.unity EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_17.unity 地形データ適応. OWTerrain_3_5 => OWTerrain_3_5_Downsampled (UnityEngine.TerrainData) EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_26.unity EnvDmg:_CurType=Cold needResistLevel=1 [GrassRenderer] Load GrassMap: (28, -12) [GrassRenderer] Load GrassMap: (28, -11) [GrassRenderer] Unload GrassMap: (25, -13) [GrassRenderer] Unload GrassMap: (25, -12) [GrassRenderer] Unload GrassMap: (25, -11) EnvDmg:_CurType=Cold needResistLevel=1 EnvDmg:_CurType=Cold needResistLevel=1 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_27.unity [GrassRenderer] Load GrassMap: (25, -13) [GrassRenderer] Load GrassMap: (25, -12) [GrassRenderer] Load GrassMap: (25, -11) [GrassRenderer] Unload GrassMap: (28, -12) [GrassRenderer] Unload GrassMap: (28, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_27.unity EnvDmg:_CurType=Cold needResistLevel=1 [GrassRenderer] Load GrassMap: (28, -12) [GrassRenderer] Load GrassMap: (28, -11) [GrassRenderer] Unload GrassMap: (25, -13) [GrassRenderer] Unload GrassMap: (25, -12) [GrassRenderer] Unload GrassMap: (25, -11) [GrassRenderer] Load GrassMap: (25, -13) [GrassRenderer] Load GrassMap: (25, -12) [GrassRenderer] Load GrassMap: (25, -11) [GrassRenderer] Unload GrassMap: (28, -12) [GrassRenderer] Unload GrassMap: (28, -11) EnvDmg:_CurType=Cold needResistLevel=1 EnvDmg:_CurType=Cold needResistLevel=1 OcDevStatsRecorder.Record() [Current]totalReservedMem:2998MB, totalAllocatedMem:2284MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -806314 OcPl.charaChange a05131917 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=19083 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=19084 OcPl.InitVRoidMovel:False EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) EnvDmg:_CurType=Cold needResistLevel=1 Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcPlMaster.ReqWarpAS pos:(-216.13, 142.82, -480.67) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcPlMaster.warp pos:(-216.13, 142.82, -480.67) ワープしました (3445.16, 51.87, -1433.58) -> (-216.13, 142.82, -480.67) 地形データ適応. OWTerrain_2_6 => OWTerrain_2_6_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_4 => OWTerrain_0_4_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_6 => OWTerrain_6_6_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_1 => OWTerrain_6_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_5 => OWTerrain_1_5_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_5 => OWTerrain_0_5_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_0 => OWTerrain_6_0_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_5 => OWTerrain_2_5_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_4_6 => OWTerrain_4_6_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_3 => OWTerrain_0_3_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_6 => OWTerrain_5_6_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_2 => OWTerrain_0_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_6 => OWTerrain_1_6_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_6 => OWTerrain_0_6_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_3 => OWTerrain_1_3_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_4 => OWTerrain_1_4_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_3_6 => OWTerrain_3_6_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_7_2 => OWTerrain_7_2_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Load GrassMap: (-3, -5) [GrassRenderer] Load GrassMap: (-2, -5) [GrassRenderer] Load GrassMap: (-1, -5) [GrassRenderer] Load GrassMap: (-3, -4) [GrassRenderer] Load GrassMap: (-2, -4) [GrassRenderer] Load GrassMap: (-1, -4) [GrassRenderer] Load GrassMap: (-3, -3) [GrassRenderer] Load GrassMap: (-2, -3) [GrassRenderer] Load GrassMap: (-1, -3) [GrassRenderer] Unload GrassMap: (26, -13) [GrassRenderer] Unload GrassMap: (27, -13) [GrassRenderer] Unload GrassMap: (26, -12) [GrassRenderer] Unload GrassMap: (27, -12) [GrassRenderer] Unload GrassMap: (26, -11) [GrassRenderer] Unload GrassMap: (27, -11) [GrassRenderer] Unload GrassMap: (25, -13) [GrassRenderer] Unload GrassMap: (25, -12) [GrassRenderer] Unload GrassMap: (25, -11) [GrassRenderer] Loaded AdditionalGrass: (-3, -5), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-3, -4), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-3, -3), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-2, -5), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-2, -4), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-2, -3), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-1, -5), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-1, -4), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-1, -3), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 地形データ適応. OWTerrain_3_1 => OWTerrain_3_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_3_2 => OWTerrain_3_2_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet_HLOD_0.unity EnvDmg:_CurType=None needResistLevel=0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_fence/OcScene_OpenworldMap_Main_FieldObject_Convert_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Goblin/OcScene_OpenworldMap_Main_FieldObject_Convert_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Spring/OcScene_OpenworldMap_Main_FieldObject_Convert_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613_HLOD_0.unity Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Convert_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Village02_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_HouseB/OcScene_OpenworldMap_Main_FieldObject_Convert_HouseB_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Plant/OcScene_OpenworldMap_Main_FieldObject_Convert_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Pirate/OcScene_OpenworldMap_Main_FieldObject_Convert_Pirate_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_Convert_biohazard_city_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_Convert_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2024_0130_Posion/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2024_0130_Posion_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_8.unity Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_57.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0328_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_1.unity Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0710/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0710_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_Convert_biohazard_city_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0710/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0710_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313_HLOD_10.unity Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613_HLOD_1.unity Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Plant/OcScene_OpenworldMap_Main_FieldObject_Convert_Plant_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Convert_Rock_stone_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Village02_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_3.unity Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Spring/OcScene_OpenworldMap_Main_FieldObject_Convert_Spring_HLOD_7.unity Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Convert_Rock_stone_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0619_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0619_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0328_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Convert_Rock_stone_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldBoss_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject_HLOD_4.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:3305MB, totalAllocatedMem:2481MB [Diff]totalReservedMem:+307MB, totalAllocatedMem:+197MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_Yohei_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet_HLOD_28.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_Lordenfel_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0624_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_40.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_39.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_38.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_37.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_36.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_35.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_60.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_59.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:3645MB, totalAllocatedMem:2654MB [Diff]totalReservedMem:+340MB, totalAllocatedMem:+173MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -806314 OcPl.charaChange a05131917 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=22968 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=22969 OcPl.InitVRoidMovel:False Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcDevStatsRecorder.Record() [Current]totalReservedMem:3645MB, totalAllocatedMem:2661MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+7MB Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Oc.Item.UI.OcItemUI_CraftMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_CraftMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_AutoCraftMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_AutoCraftMng.OcUnityAwake() Finish OcUI_DividedMenuMng.ActivateScene(Craft) OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_Convert_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_0.unity OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcDevStatsRecorder.Record() [Current]totalReservedMem:3649MB, totalAllocatedMem:2661MB [Diff]totalReservedMem:+4MB, totalAllocatedMem:0MB Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Fasting Has Been Finished! Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcDevStatsRecorder.Record() [Current]totalReservedMem:3649MB, totalAllocatedMem:2669MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+8MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -806314 OcPl.charaChange a05131917 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=26228 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=26229 OcPl.InitVRoidMovel:False Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_MarketMng)) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_1.unity OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcDevStatsRecorder.Record() [Current]totalReservedMem:3669MB, totalAllocatedMem:2682MB [Diff]totalReservedMem:+20MB, totalAllocatedMem:+13MB OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj_HLOD_4.unity SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 78ms SaveManager - SaveCache CurrentWorld Save: 7ms SaveManager - SaveCache CurrentPlayer Save: 5ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 5ms SaveManager - SaveGameData End OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_Convert_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_20.unity OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcDevStatsRecorder.Record() [Current]totalReservedMem:3701MB, totalAllocatedMem:2705MB [Diff]totalReservedMem:+32MB, totalAllocatedMem:+23MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -806314 OcPl.charaChange a05131917 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=29801 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=29802 OcPl.InitVRoidMovel:False Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcDevStatsRecorder.Record() [Current]totalReservedMem:3701MB, totalAllocatedMem:2701MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-4MB 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_1.unity 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:g__dropToCenter|30_0 (Oc.OcDropItemActivateInfo,int) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.OcBldg_Farm:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_1.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcDevStatsRecorder.Record() [Current]totalReservedMem:3813MB, totalAllocatedMem:2813MB [Diff]totalReservedMem:+112MB, totalAllocatedMem:+112MB Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_MarketMng)) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_Convert_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_0.unity OcUI_MenuHandler.SetUIManager(OtherUI (Oc.Item.UI.OcItemUI_SeedMakingMachineMng)) OcDevStatsRecorder.Record() [Current]totalReservedMem:3829MB, totalAllocatedMem:2842MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+29MB OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(OtherUI (Oc.Item.UI.OcItemUI_SeedMakingMachineMng)) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -806314 OcPl.charaChange a05131917 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=34568 OcPl.InitVRoidMovel:False OcDevStatsRecorder.Record() [Current]totalReservedMem:3849MB, totalAllocatedMem:2858MB [Diff]totalReservedMem:+20MB, totalAllocatedMem:+16MB OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=34569 OcPl.InitVRoidMovel:False Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 有効なドロップアイテムが使い回されました(ドロップアイテム数が上限に到達しているなど) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcDropItemPool:activate (uint16,Oc.OcDropItemActivateInfo) Oc.OcDropItemMng:activate (Oc.OcDropItemActivateInfo,bool) Oc.OcBldg_FarmBase:dropHarvestItem () Oc.OcBldg_FarmBase:checkHarvest () Oc.Network.OcNetRpc_ServerBroadcast:Receive (Oc.Network.OcNetRpc_ServerBroadcast_Req,int,int) Oc.Network.OcNetRpc_ServerBroadcast:Send (int,int,Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_ServerBroadcast:Send (Oc.OcNetBroadcastType,int,int,int,bool) Oc.Network.OcNetRpc_Client:Receive (Oc.Network.OcNetRpc_ClientReqData,int) Oc.Network.OcNetRpc_Client:Send (Oc.OcNetCltToSrvType,int,int,int) Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|90_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3849MB, totalAllocatedMem:2854MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-4MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_1.unity OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_1.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -806314 OcPl.charaChange a05131917 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=36724 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=36725 OcPl.InitVRoidMovel:False Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDevStatsRecorder.Record() [Current]totalReservedMem:3885MB, totalAllocatedMem:2881MB [Diff]totalReservedMem:+36MB, totalAllocatedMem:+27MB Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -806314 OcPl.charaChange a05131917 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=38408 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=38409 OcPl.InitVRoidMovel:False Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDevStatsRecorder.Record() [Current]totalReservedMem:3885MB, totalAllocatedMem:2881MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcDayMng.Event_NightEnd Morning Fasting Has Been Started! OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -806314 OcPl.charaChange a05131917 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=39302 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=39303 OcPl.InitVRoidMovel:False Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -806314 OcPl.charaChange a05131917 OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=40013 OcPl.InitVRoidMovel:False OcPl.charaChangeSetup: name=a05131917 isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body--Hakama_Red(Clone) Frame=40014 OcPl.InitVRoidMovel:False Disabling TAA because camera is stacked. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.TemporalAA:ValidateAndWarn (UnityEngine.Rendering.Universal.CameraData&) UnityEngine.Rendering.Universal.PostProcessPass:Render (UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.PostProcessPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object) OcDevStatsRecorder.Record() [Current]totalReservedMem:3885MB, totalAllocatedMem:2875MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-6MB Open /craftopia?type=bug&playercount=1&x=-200.3531&y=147.6&z=-474.3773&networkmode=multiplayer_host&protocol=invitecode&platform=steam&version=20240513.1917&sessionId=3675162409470222142&pc=Operating+System%3a+Windows+10++(10.0.19045)+64bit%0aCPU+Type%3a+Intel(R)+Core(TM)+i7-8700K+CPU+%40+3.70GHz%0aCPU+Count%3a+12%0aCPU+Frequency%3a+3696+MHz%0aGPU%3a+AMD+Radeon+RX+6800%0aGPU+Type%3a+Direct3D11%0aGPU+Memory%3a+16338+MB%0aShader+Level%3a+50%0aGPU+Compute+Shaders%3a+True%0aSystem+Memory+Size%3a+24500+MB%0a&isInherited=False&difficulty=veryhard OcSaveManager.SaveAndQuitButton OcSaveManager.Quit OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcSaveManager:SaveAndQuit () Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__49:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 78ms SaveManager - SaveCache CurrentWorld Save: 6ms SaveManager - SaveCache CurrentPlayer Save: 4ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 4ms SaveManager - SaveGameData End MenuHandler.StartApplicationQuit OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.UI.OcUI_MenuHandler:StartApplicationQuit () Oc.OcGameMng:WantsToQuit () UnityEngine.Application:Internal_ApplicationWantsToQuit () System.NullReferenceException: Object reference not set to an instance of an object at EpicTransport.EOSSDKComponent.GetLobbyInterface () [0x00005] in <2a65fe23c35441529b04531c5c10c568>:0 at EOSLobby.LeaveLobby () [0x00030] in <2a65fe23c35441529b04531c5c10c568>:0 at CraftopiaEOSLobby.LeaveLobby () [0x00000] in <77ab18c0c5594930bdd3a399911ff609>:0 at UniRMI.CraftopiaNetworkManager.OnStopClient () [0x00015] in <77ab18c0c5594930bdd3a399911ff609>:0 at Mirror.NetworkManager.StopClient () [0x000a2] in <1d3ac9a105b94c109470e40b6743ea96>:0 at Mirror.NetworkManager.OnApplicationQuit () [0x00007] in <1d3ac9a105b94c109470e40b6743ea96>:0 System.NullReferenceException: Object reference not set to an instance of an object at EpicTransport.EOSSDKComponent.GetP2PInterface () [0x00005] in <2a65fe23c35441529b04531c5c10c568>:0 at EpicTransport.Common.Receive (Epic.OnlineServices.ProductUserId& clientProductUserId, Epic.OnlineServices.P2P.SocketId& socketId, System.Byte[]& receiveBuffer, System.Byte channel) [0x00056] in <2a65fe23c35441529b04531c5c10c568>:0 at EpicTransport.Common.ReceiveData () [0x00022] in <2a65fe23c35441529b04531c5c10c568>:0 System.NullReferenceException: Object reference not set to an instance of an object at EpicTransport.EOSSDKComponent.GetP2PInterface () [0x00005] in <2a65fe23c35441529b04531c5c10c568>:0 at EpicTransport.Common.Dispose () [0x00000] in <2a65fe23c35441529b04531c5c10c568>:0 at EpicTransport.Server.Shutdown () [0x00072] in <2a65fe23c35441529b04531c5c10c568>:0 at EpicTransport.EosTransport.Shutdown () [0x00055] in <2a65fe23c35441529b04531c5c10c568>:0 at Mirror.Transport.OnApplicationQuit () [0x00000] in <1d3ac9a105b94c109470e40b6743ea96>:0 OcInputTrack.OnApplicationQuit()