Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Craftopia/Craftopia_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Craftopia/MonoBleedingEdge/etc' Initialize engine version: 2022.3.7f1 (b16b3b16c7a0) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Craftopia/Craftopia_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02) Vendor: NVIDIA VRAM: 8006 MB Driver: 31.0.15.5161 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.283 seconds - Finished resetting the current domain, in 0.001 seconds Initializing input. New input system (experimental) initialized Using Windows.Gaming.Input Input initialized. Initialized touch support. Couldn't create a Convex Mesh from source mesh "HalfSphere2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnloadTime: 0.794900 ms Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. Oc.OcUI_VRoidHubSingle.OcUnityAwake() Start Oc.OcUI_VRoidHubSingle.OcUnityAwake() Finish Oc.OcUI_HomeScene.OcUnityAwake() Start OcUI_HomeScene.OnUnityAwake Oc.OcUI_HomeScene.OcUnityAwake() Finish VersionInt=408281824 IsAdmin = False Oc.OcResidentData.OcUnityAwake() Start Oc.OcResidentData.OcUnityAwake() Finish Oc.OcGameSceneTransformManager.OcUnityAwake() Start Oc.OcGameSceneTransformManager.OcUnityAwake() Finish Oc.OcSaveManager.OcUnityAwake() Start Oc.OcSaveManager.OcUnityAwake() Finish Oc.OcInput.OcInputTrack.OcUnityAwake() Start Oc.OcInput.OcInputTrack.OcUnityAwake() Finish Oc.OcUI_KeybindIconHandler.OcUnityAwake() Start Oc.OcUI_KeybindIconHandler.OcUnityAwake() Finish Oc.OcGamepadUIMng.OcUnityAwake() Start Oc.OcGamepadUIMng.OcUnityAwake() Finish [Facepunch.Steamworks] SteamAPI_Init() success. Oc.Network.OcNetMng.OcUnityAwake() Start OcNetMng.OnUnityAwake Oc.Network.OcNetMng.OcUnityAwake() Finish Oc.OcPlCharacterManager.OcUnityAwake() Start Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Oc.OcPlCharacterManager.OcUnityAwake() Finish Oc.Maps.OcWorldManager.OcUnityAwake() Start Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Oc.Maps.OcWorldManager.OcUnityAwake() Finish Oc.Item.OcItemDataMng.OcUnityAwake() Start ID6901の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,System.Nullable`1) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () ID6902の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,System.Nullable`1) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () ID6903の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,System.Nullable`1) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Item.OcItemDataMng.OcUnityAwake() Finish Oc.AssetLoadSystem.OcItemAssetMng.OcUnityAwake() Start Oc.AssetLoadSystem.OcItemAssetMng.OcUnityAwake() Finish Oc.OcAutoMoveAndRotateMng.OcUnityAwake() Start Oc.OcAutoMoveAndRotateMng.OcUnityAwake() Finish Oc.OcUI_ErrorNotification.OcUnityAwake() Start Oc.OcUI_ErrorNotification.OcUnityAwake() Finish SR.AudioManager.OcUnityAwake() Start SR.AudioManager.OcUnityAwake() Finish Oc.OcVRoidManager.OcUnityAwake() Start Initialize UniTask.MainThreadDispatcher Oc.OcVRoidManager.OcUnityAwake() Finish OcURPMng.OcUnityAwake() Start OcURPMng.OcUnityAwake() Finish Oc.OcMessageMng.OcUnityAwake() Start Oc.OcMessageMng.OcUnityAwake() Finish Oc.OcFixedMoveMng.OcUnityAwake() Start Oc.OcFixedMoveMng.OcUnityAwake() Finish Oc.OcConsoleManager.OcUnityAwake() Start Oc.OcConsoleManager.OcUnityAwake() Finish OcPerformanceMng.OcUnityAwake() Start OcPerformanceMng.OcUnityAwake() Finish Load: 0ms Load: 0ms SetSetting called. Load: 0ms Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish AnalyticsManager:success:200 Oc.OcUI_SettingMenu.OcUnityAwake() Start Oc.OcUI_SettingMenu.OcUnityAwake() Finish OcUI_HomeScene.Start Load: 0ms ChunkBasedOptimizeManager.Awake called. OcUI_HomeScene.GameStartPopup OcSaveManager.Start OcInputTrack.Start Exists: 0ms Load: 0ms Load: 0ms OcPlCharacterManager.Start OcWorldManager.Start System.Collections.Generic.List`1[System.String[]] A Weather Type from the All Weather Types list is missing. It will be excluded form the usable weather types. [GrassRenderer] Load GrassMap: (0, 0) Save: 9ms Exists: 0ms Load: 0ms [VRoidSDK] AuthorizeWithExistAccount Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] PostDownloadLicenseMultiplay Success [VRoidSDK] License ID: 13598579-3759063730304556019 Exists: 0ms Load: 1ms Load: 0ms ResetNetworkManager Mirror | mirror-networking.com | discord.gg/N9QVxbM KcpTransport initialized! Authentication Response: OK Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Register NetworkObject obj id:0 Save: 3ms GameStartAsMaster: Frame602 WorldManager.SetDifficulty - Difficulty:Custom, ItemPenalty:None, DEFDebuffRate:0, EmDamageScale:1, EmHealthScale:1, BossHealthScale:5, StarveLethal:False, SatietyDamage:0.8, StarveDamage:0.01, StaminaCostRate:1 Exists: 71ms Load: 20ms GameStart(AsServer) CharacterName:NOP666_β WorldName:newWorld ChunkBasedOptimizeManager.Reset called. Start FadeOut End FadeOut Loading progress:A Loading progress:B 終了処理:class=Oc.OcUI_VRoidHubSingle, gameObj =VroidUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_HomeScene, gameObj =HomeSceneHandler (SingletonMonoBehaviour.OnDestroy) ChunkBasedOptimizeManager.Awake called. 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) Loading progress:C Loading progress:D [VRoidSDK] PreloadModel Start AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait [VRoidSDK] GetCharacterModel Success Loading GC Collect 2 Loading progress:Scene A: 0 Loading progress:Scene B: 0 Oc.OcSimpleMng.OcUnityAwake() Start Oc.OcSimpleMng.OcUnityAwake() Finish Oc.OcDevMng.OcUnityAwake() Start OcDevMng.OnUnityAwake Oc.OcDevMng.OcUnityAwake() Finish Oc.OcDayMng.OcUnityAwake() Start Oc.OcDayMng.OcUnityAwake() Finish Oc.Statistical.StatisticalDataManager.OcUnityAwake() Start Oc.Statistical.StatisticalDataManager.OcUnityAwake() Finish Oc.Missions.OcMissionManager.OcUnityAwake() Start Oc.Missions.OcMissionManager.OcUnityAwake() Finish Oc.Dungeon.OcDungeonManager.OcUnityAwake() Start Oc.Dungeon.OcDungeonManager.OcUnityAwake() Finish Oc.OcGameMng.OcUnityAwake() Start Oc.OcGameMng.OcUnityAwake() Finish Oc.OcDropItemMng.OcUnityAwake() Start OcDropItemMng.OnUnityAwake Oc.OcDropItemMng.OcUnityAwake() Finish Oc.OcFxMng.OcUnityAwake() Start OcEfcMng.OnUnityAwake Oc.OcFxMng.OcUnityAwake() Finish Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Start Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Finish Oc.OcBeaconMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=18323073 ChunkYNum =72 ChunkXZNum = 501 ChunkFloorNum =251001 Oc.OcBeaconMng.OcUnityAwake() Finish Oc.Pet.OcPetMng.OcUnityAwake() Start Oc.Pet.OcPetMng.OcUnityAwake() Finish Oc.Skills.OcSkillManager.OcUnityAwake() Start Oc.Skills.OcSkillManager.OcUnityAwake() Finish Oc.Achievements.OcAchievementManager.OcUnityAwake() Start Oc.Achievements.OcAchievementManager.OcUnityAwake() Finish Oc.OcTrapMng.OcUnityAwake() Start Oc.OcTrapMng.OcUnityAwake() Finish Oc.OcMapMarkerMng.OcUnityAwake() Start Oc.OcMapMarkerMng.OcUnityAwake() Finish Oc.OcCharaData.OcUnityAwake() Start Oc.OcCharaData.OcUnityAwake() Finish Oc.OcDelayCreateMng.OcUnityAwake() Start Oc.OcDelayCreateMng.OcUnityAwake() Finish Oc.OcWarpPointManager.OcUnityAwake() Start Oc.OcWarpPointManager.OcUnityAwake() Finish Oc.OcSoulOrbMng.OcUnityAwake() Start Oc.OcSoulOrbMng.OcUnityAwake() Finish Oc.OcSkullTestMng.OcUnityAwake() Start Oc.OcSkullTestMng.OcUnityAwake() Finish Oc.OcPoolObjMng.OcUnityAwake() Start Oc.OcPoolObjMng.OcUnityAwake() Finish Oc.OcRespawnPointManager.OcUnityAwake() Start Oc.OcRespawnPointManager.OcUnityAwake() Finish Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Start Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Finish Oc.OcZoneManager.OcUnityAwake() Start Oc.OcZoneManager.OcUnityAwake() Finish Oc.OcInstallObjMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=18323073 ChunkYNum =72 ChunkXZNum = 501 ChunkFloorNum =251001 正しく更新できています Oc.OcInstallObjMng.OcUnityAwake() Finish Oc.OcStaticObjMng.OcUnityAwake() Start OcStaticObjMng.OnUnityAwake OcStaticObjMng.SetPhase(AWAKE); Oc.OcStaticObjMng.OcUnityAwake() Finish Oc.OcSpawnerMng.OcUnityAwake() Start Oc.OcSpawnerMng.OcUnityAwake() Finish Oc.OcEmMng.OcUnityAwake() Start OcEmMng.OnUnityAwake Oc.OcEmMng.OcUnityAwake() Finish Oc.OcGimmickMng.OcUnityAwake() Start Oc.OcGimmickMng.OcUnityAwake() Finish Oc.OcPlMng.OcUnityAwake() Start NetworkClient.AddPlayer() called with connection connection(0) Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! NetLog:[SVR]NetworkManager isReady: True:Frame=744 Oc.OcPlMng.OcUnityAwake() Finish Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Start Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Finish Oc.Event.OcEventMng.OcUnityAwake() Start Oc.Event.OcEventMng.OcUnityAwake() Finish Oc.Quest.OcQuestMng.OcUnityAwake() Start Oc.Quest.OcQuestMng.OcUnityAwake() Finish Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Start Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Finish Oc.Missions.OcMilestoneManager.OcUnityAwake() Start Oc.Missions.OcMilestoneManager.OcUnityAwake() Finish Oc.OcTimelineMng.OcUnityAwake() Start Oc.OcTimelineMng.OcUnityAwake() Finish Oc.OcChatAIClient.OcUnityAwake() Start Oc.OcChatAIClient.OcUnityAwake() Finish OcDevMng.Start GameMng.Start OcStaticObjMng.Start OcStaticObjMng.SetPhase(START); OcEmMng.Start Loading progress:Scene C:End OcPl.charaChange NOP666_β OcPl.charaChangeSetup:_CharacterBuilder setup Frame=744 OcPl.charaChangeSetup: name=NOP666_β isLocalPlayer=True IsPreview=False newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=744 IsLookEquiped = False OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=1 VRoidCId=194483525088181377 Frame=744 Oc.OcUICam.OcUnityAwake() Start Oc.OcUICam.OcUnityAwake() Finish Oc.OcPlCam.OcUnityAwake() Start Oc.OcPlCam.OcUnityAwake() Finish OcPlMaster.warp pos:(-2427.78, 136.81, -1475.83) ワープしました (-2427.72, 136.84, -1478.83) -> (-2427.78, 136.81, -1475.83) OcPl.InitVRoidMovel B:Master=True, Preview=False Frame=745 Oc.OcUI_EscScene.OcUnityAwake() Start Oc.OcUI_EscScene.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity [OcDayMng] Refresh Camera OcPlMaster.move() ダンジョン変更されました:D_Id=-1 サブシーン読み込み開始 Loading progress:SubScene FieldObject: 0 Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Finish Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Start Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Finish Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Start Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Finish Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Start Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Finish Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Start Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_ChatHandler.OcUnityAwake() Start Oc.OcUI_ChatHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_Stamina.OcUnityAwake() Start Oc.OcUI_Stamina.OcUnityAwake() Finish Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Finish OcUI_SlaveHeaderHandler OnUnityAwake OcUI_SlaveHeaderHandler OnUnityAwake _disableArrow False Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Finish Oc.OcUI_RideActionHandler.OcUnityAwake() Start Oc.OcUI_RideActionHandler.OcUnityAwake() Finish OcUI_InputActionList.OcUnityAwake() Start OcUI_InputActionList.OcUnityAwake() Finish Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Start Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Start Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_MapHandler.OcUnityAwake() Start Oc.OcUI_MapHandler.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) ID1209の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,System.Nullable`1) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1219の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,System.Nullable`1) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Exists: 0ms Load: 0ms LoadSaveData:PlMaster:SaveHP = 406, MaxHp =406 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () OcNetMng.SessionStart: StartTime = 2.635468 Loading progress:SubScene WaterObject: 0 SoftMask will not work on effect_Kirakira (Coffee.UIExtensions.UIParticle) because material mat_charge_flash_gray 3 (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Debug:LogWarningFormat (UnityEngine.Object,string,object[]) SoftMasking.SoftMaskable:SetShaderNotSupported (UnityEngine.Material) SoftMasking.SoftMaskable:GetModifiedMaterial (UnityEngine.Material) UnityEngine.UI.Graphic:get_materialForRendering () UnityEngine.UI.Graphic:UpdateMaterial () UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () UnityEngine.Canvas:SendWillRenderCanvases () Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity Loading progress:SubScene Spawner: 0 キャラメンバUI追加 Id=1 Name=NOP666_β [GrassRenderer] Load GrassMap: (-20, -13) [GrassRenderer] Load GrassMap: (-19, -13) [GrassRenderer] Load GrassMap: (-18, -13) [GrassRenderer] Load GrassMap: (-20, -12) [GrassRenderer] Load GrassMap: (-19, -12) [GrassRenderer] Load GrassMap: (-18, -12) [GrassRenderer] Load GrassMap: (-20, -11) [GrassRenderer] Load GrassMap: (-19, -11) [GrassRenderer] Load GrassMap: (-18, -11) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene StaticObject: 0 Oc.OcStaticObjPlacementMng.OcUnityAwake() Start Oc.OcStaticObjPlacementMng.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene Gimmick: 0 [GrassRenderer] Loaded AdditionalGrass: (-20, -13), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-20, -12), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-20, -11), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-19, -13), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-19, -12), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-19, -11), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-18, -13), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-18, -12), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (-18, -11), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene InstallObj: 0 アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3808 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3811 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3815 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3813 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=6779 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3806 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3812 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3810 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3809 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3814 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3807 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=432 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=200 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=428 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=332 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=632 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=6777 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=6778 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=6778 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=6778 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=6778 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了A OcGimmickMng:initGimmickBuff countstart OcStaticObjMng.LoadEnd OcStaticObjMng.SetPhase(LOADING_END); OcDungeonManager.init flag=true OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了B Loading progress:D Loading progress:E OcStaticObjMng:initStaticObjBuff countstart:Count=110(ダンジョン生成前) Frame=786 OcStaticObjMng.SetPhase(INIT_PRE_ForDungeonIssue); OcStaticObjMng.SetPhase(WAIT_REGISTER_START); OcGimmick:initGimmickBuff done OcStaticObjMng.SetPhase(WAIT_REGISTER); OcStaticObjMng.SetPhase(INIT); OcStaticObjMng.SetPhase(SETUP); Start WaitForCompleteLoadingHLODAsync OcGameMng.OnGameSceneSetUpFinish:Normal OcGameMng.OnGameSceneSetUpFinish:SaveDataLoad OcInstallObjMng:loadSaveData SaveData loading start A データ数:1970 OcInstallObjMng:loadSaveData SaveData loading start B OcInstallObj_BldgTrigger.CloneCollider mesh Roof_End_Origin_Collider (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh Roof_End_Origin_Collider (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh Roof_End_Origin_Collider (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh Roof_End_Origin_Collider (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh Roof_End_Origin_Collider (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh Roof_End_Origin_Collider (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh Roof_End_Origin_Collider (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh Roof_End_Origin_Collider (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SciFi_PropsPack4_Barrel_BS (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_2 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_4 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int,bool) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start C OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_1); OcGimmickMng:loadSaveData start OcGimmick:resetAll SavedataVarCount=7 OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcEmMg:loadSaveData FirstIsland OcPlMaster.warp pos:(1636.58, 136.36, -1368.61) ワープしました (-2427.78, 136.82, -1475.83) -> (1636.58, 136.36, -1368.61) OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=1 VRoidCId=194483525088181377 Frame=791 OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_GeneralDroneBase) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_GeneralDroneBase) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_GeneralDroneBase) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_GeneralDroneBase) 地形データ適応. OWTerrain_6_2 => OWTerrain_6_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_2 => OWTerrain_5_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_4_2 => OWTerrain_4_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_1 => OWTerrain_6_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_3_2 => OWTerrain_3_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_0 => OWTerrain_6_0_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_3_1 => OWTerrain_3_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_3_0 => OWTerrain_3_0_Downsampled (UnityEngine.TerrainData) OcPl.InitVRoidMovel B:Master=True, Preview=False Frame=792 OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_2); OcInstallObjMng:loadSaveData SaveData loading start C+ OcInstallObjMng:loadSaveData SaveData loading start D OcInstallObjMng:loadSaveData SaveData loading start E OcInstallObjMng:loadSaveData SaveData loading start F 世界遺産デバッグ中:H GUID=99363530, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=99363530, CanUniqueEffect=True 世界遺産デバッグ中:H GUID=-294446219, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=-294446219, CanUniqueEffect=True OcInstallObjMng:loadSaveData SaveData loading start G OcInstallObjMng:loadSaveData SaveData loading start H OcInstallObjMng:loadSaveData SaveData loading start I OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_0.unity OcStaticObjMng.SetPhase(IDLE); OcDevStatsRecorder.Record() [Current]totalReservedMem:2352MB, totalAllocatedMem:1759MB [Diff]totalReservedMem:+2352MB, totalAllocatedMem:+1759MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Spring/OcScene_OpenworldMap_Main_FieldObject_Convert_Spring_HLOD_0.unity 地形データ適応. OWTerrain_5_0 => OWTerrain_5_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_4_1 => OWTerrain_4_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_4_0 => OWTerrain_4_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_1 => OWTerrain_5_1_Base (UnityEngine.TerrainData) AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate (UnityEngine.GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool/<>c__DisplayClass16_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string,bool) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,string) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__38_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1/<>c__DisplayClass60_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.GameObject,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () [GrassRenderer] Load GrassMap: (11, -12) [GrassRenderer] Load GrassMap: (12, -12) [GrassRenderer] Load GrassMap: (13, -12) [GrassRenderer] Load GrassMap: (11, -11) [GrassRenderer] Load GrassMap: (12, -11) [GrassRenderer] Load GrassMap: (13, -11) [GrassRenderer] Load GrassMap: (11, -10) [GrassRenderer] Load GrassMap: (12, -10) [GrassRenderer] Load GrassMap: (13, -10) [GrassRenderer] Unload GrassMap: (-20, -13) [GrassRenderer] Unload GrassMap: (-19, -13) [GrassRenderer] Unload GrassMap: (-18, -13) [GrassRenderer] Unload GrassMap: (-20, -12) [GrassRenderer] Unload GrassMap: (-19, -12) [GrassRenderer] Unload GrassMap: (-18, -12) [GrassRenderer] Unload GrassMap: (-20, -11) [GrassRenderer] Unload GrassMap: (-19, -11) [GrassRenderer] Unload GrassMap: (-18, -11) [GrassRenderer] Unload AdditionalGrass: (-20, -13) [GrassRenderer] Unload AdditionalGrass: (-20, -12) [GrassRenderer] Unload AdditionalGrass: (-20, -11) [GrassRenderer] Unload AdditionalGrass: (-19, -13) [GrassRenderer] Unload AdditionalGrass: (-19, -12) [GrassRenderer] Unload AdditionalGrass: (-19, -11) [GrassRenderer] Unload AdditionalGrass: (-18, -13) [GrassRenderer] Unload AdditionalGrass: (-18, -12) [GrassRenderer] Unload AdditionalGrass: (-18, -11) [GrassRenderer] Loaded AdditionalGrass: (11, -10), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (11, -12), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (11, -11), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (12, -12), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (12, -11), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (12, -10), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (13, -12), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (13, -11), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 [GrassRenderer] Loaded AdditionalGrass: (13, -10), mat=oc_StylizedGrass_island_GrassRenderer, mesh=Grass_Long, subIdx=0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_Yohei_HLOD_0.unity AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate (UnityEngine.GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:ProvideInstance (UnityEngine.ResourceManagement.ResourceProviders.IInstanceProvider,UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters,bool) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (object,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters,bool) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (object,UnityEngine.Transform,bool,bool) UnityEngine.AddressableAssets.Addressables:InstantiateAsync (object,UnityEngine.Transform,bool,bool) UnityEngine.AddressableAssets.AssetReference:InstantiateAsync (UnityEngine.Transform,bool) Oc.OcFxMng/EffectPool:instantiateAsync (int,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool/<>c__DisplayClass16_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent () UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks () UnityEngine.ResourceManagement.ResourceManager:Update (single) MonoBehaviourCallbackHooks:Update () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate (UnityEngine.GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:ProvideInstance (UnityEngine.ResourceManagement.ResourceProviders.IInstanceProvider,UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters,bool) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (object,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters,bool) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (object,UnityEngine.Transform,bool,bool) UnityEngine.AddressableAssets.Addressables:InstantiateAsync (object,UnityEngine.Transform,bool,bool) UnityEngine.AddressableAssets.AssetReference:InstantiateAsync (UnityEngine.Transform,bool) Oc.OcFxMng/EffectPool:instantiateAsync (int,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate (UnityEngine.GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:ProvideInstance (UnityEngine.ResourceManagement.ResourceProviders.IInstanceProvider,UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters,bool) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (object,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters,bool) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (object,UnityEngine.Transform,bool,bool) UnityEngine.AddressableAssets.Addressables:InstantiateAsync (object,UnityEngine.Transform,bool,bool) UnityEngine.AddressableAssets.AssetReference:InstantiateAsync (UnityEngine.Transform,bool) Oc.OcFxMng/EffectPool:instantiateAsync (int,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate (UnityEngine.GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:ProvideInstance (UnityEngine.ResourceManagement.ResourceProviders.IInstanceProvider,UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters,bool) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (object,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters,bool) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (object,UnityEngine.Transform,bool,bool) UnityEngine.AddressableAssets.Addressables:InstantiateAsync (object,UnityEngine.Transform,bool,bool) UnityEngine.AddressableAssets.AssetReference:InstantiateAsync (UnityEngine.Transform,bool) Oc.OcFxMng/EffectPool:instantiateAsync (int,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters:Instantiate (UnityEngine.GameObject) UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider:ProvideInstance (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.ResourceManagement.ResourceManager/InstanceOperation:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:ProvideInstance (UnityEngine.ResourceManagement.ResourceProviders.IInstanceProvider,UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters,bool) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (object,UnityEngine.ResourceManagement.ResourceProviders.InstantiationParameters,bool) UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync (object,UnityEngine.Transform,bool,bool) UnityEngine.AddressableAssets.Addressables:InstantiateAsync (object,UnityEngine.Transform,bool,bool) UnityEngine.AddressableAssets.AssetReference:InstantiateAsync (UnityEngine.Transform,bool) Oc.OcFxMng/EffectPool:instantiateAsync (int,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool/<>c__DisplayClass16_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent () UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks () UnityEngine.ResourceManagement.ResourceManager:Update (single) MonoBehaviourCallbackHooks:Update () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool/<>c__DisplayClass16_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent () UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks () UnityEngine.ResourceManagement.ResourceManager:Update (single) MonoBehaviourCallbackHooks:Update () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool/<>c__DisplayClass16_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent () UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks () UnityEngine.ResourceManagement.ResourceManager:Update (single) MonoBehaviourCallbackHooks:Update () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool/<>c__DisplayClass16_0:b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent () UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks () UnityEngine.ResourceManagement.ResourceManager:Update (single) MonoBehaviourCallbackHooks:Update () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_0.unity AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0624_HLOD_0.unity OcInstallObj_BldgTrigger.CloneCollider mesh Veh_Police (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcStaticObjPlacementMng/d__22:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__22>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OcInstallObj_BldgTrigger.CloneCollider mesh Veh_PickupTruck_B (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcStaticObjPlacementMng/d__22:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__22>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OcInstallObj_BldgTrigger.CloneCollider mesh veh_schoolBus_B (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcStaticObjPlacementMng/d__22:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__22>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OcInstallObj_BldgTrigger.CloneCollider mesh roof (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcStaticObjPlacementMng/d__22:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__22>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Goblin/OcScene_OpenworldMap_Main_FieldObject_Convert_Goblin_HLOD_0.unity ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet_HLOD_0.unity AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () OcInstallObj_BldgTrigger.CloneCollider mesh Veh_PickupTruck_B (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcStaticObjPlacementMng/d__22:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__22>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OcInstallObj_BldgTrigger.CloneCollider mesh veh_schoolBus_B (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcStaticObjPlacementMng/d__22:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__22>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OcInstallObj_BldgTrigger.CloneCollider mesh roof (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcStaticObjPlacementMng/d__22:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__22>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OcInstallObj_BldgTrigger.CloneCollider mesh Veh_PickupTruck_B (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcStaticObjPlacementMng/d__22:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__22>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613_HLOD_0.unity AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () OcInstallObj_BldgTrigger.CloneCollider mesh Veh_PickupTruck_B (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcStaticObjPlacementMng/d__22:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__22>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OcInstallObj_BldgTrigger.CloneCollider mesh veh_schoolBus_B (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcStaticObjPlacementMng/d__22:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__22>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OcInstallObj_BldgTrigger.CloneCollider mesh roof (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcStaticObjPlacementMng/d__22:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__22>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_fence/OcScene_OpenworldMap_Main_FieldObject_Convert_fence_HLOD_0.unity AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () ChunkActivateController.Register obj is already registered. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ChunkBasedOptimizer.ChunkActivator.ChunkActivateController:Register (ChunkBasedOptimizer.ChunkActivator.IChunkActivateInstance,ChunkBasedOptimizer.ChunkBounds) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () AudioClipが空です:AudioSource (SoundSystem.SePlayer_Random) OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) SoundSystem.SePlayerBase:DoPlay (UnityEngine.AudioSource) SoundSystem.SePlayerBase:DoPlay () SoundSystem.SePlayerBase:TryPlay_WithInit () SoundSystem.SePlayerBase:OnEnable () Oc.OcFxMng/EffectPool:activated_setup (int,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng/EffectPool:activate (UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Transform,UnityEngine.Vector3&) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,UnityEngine.Transform) Oc.OcFxMng:callEfc (Oc.OcFxMng/GenaralEfcType,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform,single) Oc.OcStaticObj:callKillFx (UnityEngine.Vector3&) Oc.OcStaticObjMng:ReqKill (Oc.OcStaticObjData,UnityEngine.Vector3&) Oc.OcStaticObjMng:regist (Oc.OcStaticObj_Spawner) Oc.OcStaticObj_Spawner:Initialize () Oc.OcStaticObj_Spawner:Start () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Pirate/OcScene_OpenworldMap_Main_FieldObject_Convert_Pirate_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Convert_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Village02_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0328_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain_HLOD_0.unity UniGLTF-2.44.0: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in :0 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () UniGLTF-2.44.0: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in :0 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () UniGLTF-2.44.0: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in :0 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () [VRoidSDK] LoadCharacterAsync Success [VRoidSDK] PreloadModel Success OcPl.InitVRoidMovel B2:Master=True, Preview=False Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) OcPl.InitVRoidMovel B1:Master=True, Preview=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0328_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_30.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_57.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0328_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_52.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_47.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0829_RoadObj_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Village02_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassVillage01_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_Lordenfel_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313/OcScene_OpenworldMap_Main_FieldObject_Convert_field20230313_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Convert_Snowmountain_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0613_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0619_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_31.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldBoss_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldBoss_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_fence/OcScene_OpenworldMap_Main_FieldObject_Convert_fence_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Convert_Autumn_Lordenfel_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_Yohei_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject/OcScene_OpenworldMap_Main_FieldObject_Convert_LightObject_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_Convert_FieldObject_2023_0518_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet/OcScene_OpenworldMap_Main_FieldObject_Convert_RuinSet_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_54.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Convert_Cave_Field_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_17.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_38.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_37.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_36.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_35.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_34.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_33.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Convert_Field_2023_0425_HLOD_32.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField/OcScene_OpenworldMap_Main_FieldObject_Convert_GrassField_HLOD_53.unity End WaitForCompleteLoadingHLODAsync Start FadeIn End FadeIn OnControlsChanged :Gamepad Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2985920 NetLog:[SVR]OcPl.charaChangeHook before: after:NOP666_β:Frame=1939 OcPl.charaChange NOP666_β OcPl.charaChangeSetup:_CharacterBuilder setup Frame=1939 OcPl.charaChangeSetup: name=NOP666_β isLocalPlayer=False IsPreview=True newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=1939 IsLookEquiped = False OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=194483525088181377 Frame=1939 OcPl.charaChange NOP666_β OcPl.charaChangeSetup: name=NOP666_β isLocalPlayer=False IsPreview=True newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=1939 IsLookEquiped = False OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=194483525088181377 Frame=1939 OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=1940 OcPl.InitVRoidMovel B2:Master=False, Preview=True Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=1941 OcPl.InitVRoidMovel B1:Master=False, Preview=True Oc.Item.UI.OcItemUI_CraftMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_CraftMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_AutoCraftMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_AutoCraftMng.OcUnityAwake() Finish OcUI_DividedMenuMng.ActivateScene(Craft) Oc.Missions.OcUI_MissionMng.OcUnityAwake() Start Oc.Missions.OcUI_MissionMng.OcUnityAwake() Finish OcUI_DividedMenuMng.ActivateScene(Mission) Oc.Skills.OcUI_SkillTree.OcUnityAwake() Start Oc.Skills.OcUI_SkillTree.OcUnityAwake() Finish OcUI_DividedMenuMng.ActivateScene(SkillTree) OcDevStatsRecorder.Record() [Current]totalReservedMem:3597MB, totalAllocatedMem:2747MB [Diff]totalReservedMem:+1245MB, totalAllocatedMem:+988MB