VersionInt=309061842 IsAdmin = False Oc.OcResidentData.OcUnityAwake() Start Oc.OcResidentData.OcUnityAwake() Finish Oc.OcGameSceneTransformManager.OcUnityAwake() Start Oc.OcGameSceneTransformManager.OcUnityAwake() Finish Oc.OcSaveManager.OcUnityAwake() Start Oc.OcSaveManager.OcUnityAwake() Finish Oc.OcInput.OcInputTrack.OcUnityAwake() Start Oc.OcInput.OcInputTrack.OcUnityAwake() Finish Oc.OcUI_KeybindIconHandler.OcUnityAwake() Start Oc.OcUI_KeybindIconHandler.OcUnityAwake() Finish Oc.OcGamepadUIMng.OcUnityAwake() Start Oc.OcGamepadUIMng.OcUnityAwake() Finish [Facepunch.Steamworks] SteamAPI_Init() success. Oc.Network.OcNetMng.OcUnityAwake() Start Oc.Network.OcNetMng.OcUnityAwake() Finish Oc.OcPlCharacterManager.OcUnityAwake() Start Load: 1ms Load: 1ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Load: 0ms Oc.OcPlCharacterManager.OcUnityAwake() Finish Oc.Maps.OcWorldManager.OcUnityAwake() Start Load: 0ms Load: 1ms Load: 1ms Load: 0ms Load: 0ms Oc.Maps.OcWorldManager.OcUnityAwake() Finish Oc.Item.OcItemDataMng.OcUnityAwake() Start ID6901の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () ID6902の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () ID6903の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Item.OcItemDataMng.OcUnityAwake() Finish Oc.AssetLoadSystem.OcItemAssetMng.OcUnityAwake() Start Oc.AssetLoadSystem.OcItemAssetMng.OcUnityAwake() Finish Oc.OcAutoMoveAndRotateMng.OcUnityAwake() Start Oc.OcAutoMoveAndRotateMng.OcUnityAwake() Finish Oc.OcUI_ErrorNotification.OcUnityAwake() Start Oc.OcUI_ErrorNotification.OcUnityAwake() Finish SR.AudioManager.OcUnityAwake() Start SR.AudioManager.OcUnityAwake() Finish Oc.OcVRoidManager.OcUnityAwake() Start Initialize UniTask.MainThreadDispatcher Oc.OcVRoidManager.OcUnityAwake() Finish OcURPMng.OcUnityAwake() Start OcURPMng.OcUnityAwake() Finish Oc.OcMessageMng.OcUnityAwake() Start Oc.OcMessageMng.OcUnityAwake() Finish Oc.OcFixedMoveMng.OcUnityAwake() Start Oc.OcFixedMoveMng.OcUnityAwake() Finish Oc.OcConsoleManager.OcUnityAwake() Start Oc.OcConsoleManager.OcUnityAwake() Finish OcPerformanceMng.OcUnityAwake() Start OcPerformanceMng.OcUnityAwake() Finish Load: 1ms Load: 1ms Load: 0ms Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish AnalyticsManager:success:200 Oc.OcUI_SettingMenu.OcUnityAwake() Start Oc.OcUI_SettingMenu.OcUnityAwake() Finish HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static bool WeatherControl.Plugin::ChangeWeatherPatch(UniStorm.WeatherType& __0, bool __1, Oc.SoWeatherList& ____uniStormWeatherList) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x0006a] in <474744d65d8e460fa08cd5fd82b5d65f>:0 --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0006c] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x00095] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Harmony.PatchAll (System.Type type) [0x00008] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at HarmonyLib.Harmony.CreateAndPatchAll (System.Type type, System.String harmonyInstanceId) [0x0001e] in <474744d65d8e460fa08cd5fd82b5d65f>:0 at WeatherControl.Plugin.Start () [0x00040] in :0 OcUI_HomeScene.Start Load: 0ms ChunkBasedOptimizeManager.Awake called. OcUI_HomeScene.GameStartPopup OcSaveManager.Start OcInputTrack.Start Load: 0ms OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse OnControlsChanged :Keyboard&Mouse Load: 0ms OcPlCharacterManager.Start OcWorldManager.Start [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) System.Collections.Generic.List`1[System.String[]] [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) A Weather Type from the All Weather Types list is missing. It will be excluded form the usable weather types. [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) Save: 9ms Exists: 0ms Load: 0ms [GrassRenderer] Loaded GrassMap: Terrain_0_1 OcDevStatsRecorder.Record() [Current]totalReservedMem:1203MB, totalAllocatedMem:971MB [Diff]totalReservedMem:+1203MB, totalAllocatedMem:+971MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1251MB, totalAllocatedMem:1016MB [Diff]totalReservedMem:+48MB, totalAllocatedMem:+45MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1315MB, totalAllocatedMem:1060MB [Diff]totalReservedMem:+64MB, totalAllocatedMem:+44MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1315MB, totalAllocatedMem:980MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-80MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1315MB, totalAllocatedMem:1024MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+44MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1315MB, totalAllocatedMem:1069MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:938MB [Diff]totalReservedMem:+64MB, totalAllocatedMem:-131MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:983MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:1027MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+44MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:1072MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1363MB, totalAllocatedMem:937MB [Diff]totalReservedMem:-16MB, totalAllocatedMem:-135MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1347MB, totalAllocatedMem:982MB [Diff]totalReservedMem:-16MB, totalAllocatedMem:+45MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1347MB, totalAllocatedMem:1026MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+44MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1347MB, totalAllocatedMem:1071MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1347MB, totalAllocatedMem:944MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-127MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1347MB, totalAllocatedMem:989MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1347MB, totalAllocatedMem:1033MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+44MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1347MB, totalAllocatedMem:1078MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:946MB [Diff]totalReservedMem:+32MB, totalAllocatedMem:-132MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:991MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:1036MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:1080MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+44MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:944MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-136MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:989MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:1034MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:1078MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+44MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:939MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-139MB OcDevStatsRecorder.Record() [Current]totalReservedMem:1379MB, totalAllocatedMem:984MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB [VRoidSDK] AuthorizeWithExistAccount Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] PostDownloadLicenseMultiplay Success [VRoidSDK] License ID: 10852098-5565754796469339132 Exists: 0ms Load: 0ms Load: 0ms Mirror | mirror-networking.com | discord.gg/N9QVxbM KcpTransport initialized! Authentication Response: OK Save: 2ms GameStartAsMaster: Frame51329 WorldManager.SetDifficulty - Difficulty:Normal, ItemPenalty:MaterialHalf, DEFDebuffRate:0.1, EmDamageScale:1, EmHealthScale:1, BossHealthScale:1, StarveLethal:True, SatietyDamage:0.8, StarveDamage:0.01, StaminaCostRate:1 Exists: 18ms Load: 16ms ChunkBasedOptimizeManager.Reset called. Start FadeOut End FadeOut Loading progress:A 終了処理:class=Oc.OcUI_VRoidHubSingle, gameObj =VroidUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_HomeScene, gameObj =HomeSceneHandler (SingletonMonoBehaviour.OnDestroy) ChunkBasedOptimizeManager.Awake called. 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) [GrassRenderer] Unload GrassMap: Terrain_0_1 Loading progress:B [VRoidSDK] PreloadModel Start AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait [VRoidSDK] GetCharacterModel Success Loading GC Collect 2 Loading progress:Scene A: 0 Loading progress:Scene B: 0 UniGLTF-2.26.1: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in <4c7ba9aaf77740e987c5f94db1ed2f3f>:0 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () UniGLTF-2.26.1: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in <4c7ba9aaf77740e987c5f94db1ed2f3f>:0 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () UniGLTF-2.26.1: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in <4c7ba9aaf77740e987c5f94db1ed2f3f>:0 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () UniGLTF-2.26.1: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in <4c7ba9aaf77740e987c5f94db1ed2f3f>:0 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () UniGLTF-2.26.1: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in <4c7ba9aaf77740e987c5f94db1ed2f3f>:0 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Oc.OcSimpleMng.OcUnityAwake() Start Oc.OcSimpleMng.OcUnityAwake() Finish Oc.OcDevMng.OcUnityAwake() Start OcDevMng.OnUnityAwake Oc.OcDevMng.OcUnityAwake() Finish Oc.OcDayMng.OcUnityAwake() Start Oc.OcDayMng.OcUnityAwake() Finish Oc.Statistical.StatisticalDataManager.OcUnityAwake() Start Oc.Statistical.StatisticalDataManager.OcUnityAwake() Finish Oc.Missions.OcMissionManager.OcUnityAwake() Start Oc.Missions.OcMissionManager.OcUnityAwake() Finish Oc.Dungeon.OcDungeonManager.OcUnityAwake() Start Oc.Dungeon.OcDungeonManager.OcUnityAwake() Finish Oc.OcGameMng.OcUnityAwake() Start Oc.OcGameMng.OcUnityAwake() Finish Oc.OcDropItemMng.OcUnityAwake() Start OcDropItemMng.OnUnityAwake Oc.OcDropItemMng.OcUnityAwake() Finish Oc.OcFxMng.OcUnityAwake() Start OcEfcMng.OnUnityAwake Oc.OcFxMng.OcUnityAwake() Finish Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Start Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Finish Oc.OcBeaconMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 Oc.OcBeaconMng.OcUnityAwake() Finish Oc.Pet.OcPetMng.OcUnityAwake() Start Oc.Pet.OcPetMng.OcUnityAwake() Finish Oc.Skills.OcSkillManager.OcUnityAwake() Start Oc.Skills.OcSkillManager.OcUnityAwake() Finish Oc.Achievements.OcAchievementManager.OcUnityAwake() Start Oc.Achievements.OcAchievementManager.OcUnityAwake() Finish Oc.OcTrapMng.OcUnityAwake() Start Oc.OcTrapMng.OcUnityAwake() Finish Oc.OcMapMarkerMng.OcUnityAwake() Start Oc.OcMapMarkerMng.OcUnityAwake() Finish Oc.OcCharaData.OcUnityAwake() Start Oc.OcCharaData.OcUnityAwake() Finish Oc.OcDelayCreateMng.OcUnityAwake() Start Oc.OcDelayCreateMng.OcUnityAwake() Finish Oc.OcWarpPointManager.OcUnityAwake() Start Oc.OcWarpPointManager.OcUnityAwake() Finish Oc.OcSoulOrbMng.OcUnityAwake() Start Oc.OcSoulOrbMng.OcUnityAwake() Finish Oc.OcSkullTestMng.OcUnityAwake() Start Oc.OcSkullTestMng.OcUnityAwake() Finish Oc.OcPoolObjMng.OcUnityAwake() Start Oc.OcPoolObjMng.OcUnityAwake() Finish Oc.OcRespawnPointManager.OcUnityAwake() Start Oc.OcRespawnPointManager.OcUnityAwake() Finish Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Start Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Finish Oc.OcZoneManager.OcUnityAwake() Start Oc.OcZoneManager.OcUnityAwake() Finish Oc.OcInstallObjMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 正しく更新できています Oc.OcInstallObjMng.OcUnityAwake() Finish Oc.OcStaticObjMng.OcUnityAwake() Start OcStaticObjMng.OnUnityAwake OcStaticObjMng.SetPhase(AWAKE); Oc.OcStaticObjMng.OcUnityAwake() Finish Oc.OcSpawnerMng.OcUnityAwake() Start Oc.OcSpawnerMng.OcUnityAwake() Finish Oc.OcEmMng.OcUnityAwake() Start OcEmMng.OnUnityAwake Oc.OcEmMng.OcUnityAwake() Finish Oc.OcGimmickMng.OcUnityAwake() Start Oc.OcGimmickMng.OcUnityAwake() Finish Oc.OcPlMng.OcUnityAwake() Start NetworkClient.AddPlayer() called with connection connection(0) Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! NetLog:[SVR]NetworkManager isReady: True:Frame=51467 Oc.OcPlMng.OcUnityAwake() Finish Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Start Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Finish Oc.Event.OcEventMng.OcUnityAwake() Start Oc.Event.OcEventMng.OcUnityAwake() Finish Oc.Quest.OcQuestMng.OcUnityAwake() Start Oc.Quest.OcQuestMng.OcUnityAwake() Finish Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Start Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Finish Oc.Missions.OcMilestoneManager.OcUnityAwake() Start Oc.Missions.OcMilestoneManager.OcUnityAwake() Finish Oc.OcTimelineMng.OcUnityAwake() Start Oc.OcTimelineMng.OcUnityAwake() Finish Oc.OcChatAIClient.OcUnityAwake() Start Oc.OcChatAIClient.OcUnityAwake() Finish OcDevMng.Start GameMng.Start OcStaticObjMng.Start OcStaticObjMng.SetPhase(START); OcEmMng.Start UniGLTF-2.26.1: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in <4c7ba9aaf77740e987c5f94db1ed2f3f>:0 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Loading progress:Scene C:End OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup:_CharacterBuilder setup Frame=51467 OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=51467 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=1 VRoidCId=3367795424075501037 Frame=51467 Oc.OcUICam.OcUnityAwake() Start Oc.OcUICam.OcUnityAwake() Finish Oc.OcPlCam.OcUnityAwake() Start Oc.OcPlCam.OcUnityAwake() Finish OcPlMaster.warp pos:(-2427.78, 136.81, -1475.83) Oc.OcUI_EscScene.OcUnityAwake() Start Oc.OcUI_EscScene.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OcPl.InitVRoidMovel B:Master=True, Preview=False Frame=51468 [OcDayMng] Refresh Camera OcPlMaster.move() ダンジョン変更されました:D_Id=-7 サブシーン読み込み開始 Loading progress:SubScene FieldObject: 0 [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes () UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes (bool&) [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Finish Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Start Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Finish Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Start Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Finish Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Start Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Finish Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Start Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Finish Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Start Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity Oc.OcCurtainCtrl.OcUnityAwake() Start Oc.OcCurtainCtrl.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_ChatHandler.OcUnityAwake() Start Oc.OcUI_ChatHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_Stamina.OcUnityAwake() Start Oc.OcUI_Stamina.OcUnityAwake() Finish Oc.OcUI_HudTrackerManager.OcUnityAwake() Start Oc.OcUI_HudTrackerManager.OcUnityAwake() Finish Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Finish OcUI_SlaveHeaderHandler OnUnityAwake OcUI_SlaveHeaderHandler OnUnityAwake _disableArrow False Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Finish Oc.OcUI_RideActionHandler.OcUnityAwake() Start Oc.OcUI_RideActionHandler.OcUnityAwake() Finish OcUI_InputActionList.OcUnityAwake() Start OcUI_InputActionList.OcUnityAwake() Finish Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Start Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Start Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_MapHandler.OcUnityAwake() Start Oc.OcUI_MapHandler.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Base (UnityEngine.TerrainData) ID1231の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID720の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID99の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5590の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID718の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID717の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID64の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID123の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1233の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1218の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1219の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2103の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1207の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5594の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1206の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID719の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5592の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID3472の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5593の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1220の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1209の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2128の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID260の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2104の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Exists: 0ms Load: 0ms Achievement OnInit SteamworksAchievementData: The Return of the King Craftopia_Achievement_01 (False) Achievement OnInit SteamworksAchievementData: Forehead Flicking Craftopia_Achievement_02 (True) Achievement OnInit SteamworksAchievementData: Herbicide Craftopia_Achievement_03 (False) Achievement OnInit SteamworksAchievementData: Getting Bored of Slaying Dragons… Craftopia_Achievement_04 (False) Achievement OnInit SteamworksAchievementData: Gryps Conflict Craftopia_Achievement_05 (False) Achievement OnInit SteamworksAchievementData: Calcium Deficiency Craftopia_Achievement_06 (True) Achievement OnInit SteamworksAchievementData: Enter the Dungeon Craftopia_Achievement_09 (False) Achievement OnInit SteamworksAchievementData: Death After Death Craftopia_Achievement_10 (False) Achievement OnInit SteamworksAchievementData: Who's the Hunter Now? Craftopia_Achievement_11 (False) Achievement OnInit SteamworksAchievementData: Maneuver Kill Craftopia_Achievement_12 (False) Achievement OnInit SteamworksAchievementData: Noble Bullfrog Craftopia_Achievement_13 (False) Achievement OnInit SteamworksAchievementData: Skillful Executioner Craftopia_Achievement_14 (False) Achievement OnInit SteamworksAchievementData: Chill Down the Spine Craftopia_Achievement_15 (True) Achievement OnInit SteamworksAchievementData: Over the Dungeon Craftopia_Achievement_17 (False) Achievement OnInit SteamworksAchievementData: How Many Miles to the Summit? Craftopia_Achievement_18 (False) Achievement OnInit SteamworksAchievementData: Beanstalk Craftopia_Achievement_19 (False) Achievement OnInit SteamworksAchievementData: Ground Zero Craftopia_Achievement_20 (False) Achievement OnInit SteamworksAchievementData: The Highest Peak Craftopia_Achievement_21 (False) Achievement OnInit SteamworksAchievementData: Power of Tower Craftopia_Achievement_22 (True) Achievement OnInit SteamworksAchievementData: Is It Higher Than a Windmill? Craftopia_Achievement_23 (False) Achievement OnInit SteamworksAchievementData: Right Spot to Find a Prey Craftopia_Achievement_24 (False) Achievement OnInit SteamworksAchievementData: How Much Is It Worth...?…? Craftopia_Achievement_25 (False) Achievement OnInit SteamworksAchievementData: Landscape Protection Craftopia_Achievement_26 (False) Achievement OnInit SteamworksAchievementData: Height Difference Craftopia_Achievement_27 (False) Achievement OnInit SteamworksAchievementData: Still Lower Than Mountains Craftopia_Achievement_28 (False) Achievement OnInit SteamworksAchievementData: Craft of Tanks Craftopia_Achievement_29 (False) Achievement OnInit SteamworksAchievementData: The sky's the limit... Craftopia_Achievement_30 (False) Achievement OnInit SteamworksAchievementData: Pipeline is Lifeline Craftopia_Achievement_31 (False) Achievement OnInit SteamworksAchievementData: 1:4:9 Craftopia_Achievement_32 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against Life Craftopia_Achievement_33 (False) Achievement OnInit SteamworksAchievementData: Coal Miner Craftopia_Achievement_34 (False) Achievement OnInit SteamworksAchievementData: Put Food on the Table Craftopia_Achievement_35 (False) Achievement OnInit SteamworksAchievementData: Disassembler Craftopia_Achievement_36 (False) Achievement OnInit SteamworksAchievementData: 1000 Practice Swings Craftopia_Achievement_37 (False) Achievement OnInit SteamworksAchievementData: Enchanter Craftopia_Achievement_38 (False) Achievement OnInit SteamworksAchievementData: Specialist Craftopia_Achievement_39 (True) Achievement OnInit SteamworksAchievementData: Millionaire Craftopia_Achievement_40 (False) Achievement OnInit SteamworksAchievementData: You'll Know Squid or Octopus If You Grill Craftopia_Achievement_41 (False) Achievement OnInit SteamworksAchievementData: This Mineral Used to Be Legendary Craftopia_Achievement_42 (True) Achievement OnInit SteamworksAchievementData: Dragontamer Craftopia_Achievement_43 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against the God Craftopia_Achievement_44 (False) Achievement OnInit SteamworksAchievementData: Non-Humanitarian Craftopia_Achievement_45 (False) Achievement OnInit SteamworksAchievementData: Breeder Craftopia_Achievement_46 (False) Achievement OnInit SteamworksAchievementData: Veteran Craftopia_Achievement_47 (True) Achievement OnInit SteamworksAchievementData: Professional Jack of all Trades Craftopia_Achievement_48 (False) LoadSaveData:PlMaster:SaveHP = 370.9, MaxHp =370.9 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () OcNetMng.SessionStart: StartTime = 2.799927 OcDevStatsRecorder.Record() [Current]totalReservedMem:2924MB, totalAllocatedMem:2219MB [Diff]totalReservedMem:+1545MB, totalAllocatedMem:+1235MB Loading progress:SubScene WaterObject: 0 SoftMask will not work on effect_Kirakira (Coffee.UIExtensions.UIParticle) because material mat_charge_flash_gray 3 (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Debug:LogWarningFormat (UnityEngine.Object,string,object[]) SoftMasking.SoftMaskable:SetShaderNotSupported (UnityEngine.Material) SoftMasking.SoftMaskable:GetModifiedMaterial (UnityEngine.Material) UnityEngine.UI.Graphic:get_materialForRendering () UnityEngine.UI.Graphic:UpdateMaterial () UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () UnityEngine.Canvas:SendWillRenderCanvases () Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity Loading progress:SubScene Spawner: 0 キャラメンバUI追加 Id=1 Name=ざっく(魔剣) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene StaticObject: 0 [VRoidSDK] LoadCharacterAsync Success OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity [VRoidSDK] PreloadModel Success OcPl.InitVRoidMovel B2:Master=True, Preview=False Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene Gimmick: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene InstallObj: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (-20, -13) [GrassRenderer] Loaded AdditionalGrass: (-20, -12) [GrassRenderer] Loaded AdditionalGrass: (-20, -11) [GrassRenderer] Loaded AdditionalGrass: (-19, -13) [GrassRenderer] Loaded AdditionalGrass: (-19, -12) [GrassRenderer] Loaded AdditionalGrass: (-19, -11) [GrassRenderer] Loaded AdditionalGrass: (-18, -13) [GrassRenderer] Loaded AdditionalGrass: (-18, -12) [GrassRenderer] Loaded AdditionalGrass: (-18, -11) [GrassRenderer] Loaded GrassMap: OWTerrain_0_1 [GrassRenderer] Loaded GrassMap: OWTerrain_1_1 [GrassRenderer] Loaded GrassMap: OWTerrain_0_0 [GrassRenderer] Loaded GrassMap: OWTerrain_1_0 アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3808 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3811 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3806 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3812 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3810 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3809 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3807 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=432 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=200 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=428 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=332 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=632 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了A OcStaticObjMng.LoadEnd OcStaticObjMng.SetPhase(LOADING_END); OcDungeonManager.init flag=true OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了B Loading progress:D Loading progress:E OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OcGimmickMng:initGimmickBuff countstart OcStaticObjMng:initStaticObjBuff countstart:Count=40032(ダンジョン生成前) Frame=51497 OcStaticObjMng.SetPhase(INIT_PRE_ForDungeonIssue); OcStaticObjMng.SetPhase(WAIT_REGISTER_START); OcGimmick:initGimmickBuff done OcStaticObjMng.SetPhase(WAIT_REGISTER); OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OcStaticObjMng.SetPhase(INIT); OcStaticObjMng.setupGUID:Count=40032:Frame=51501 OcStaticObjMng.SetPhase(SETUP); Start WaitForCompleteLoadingHLODAsync OcGameMng.OnGameSceneSetUpFinish:Normal OcGameMng.OnGameSceneSetUpFinish:SaveDataLoad OcInstallObjMng:loadSaveData SaveData loading start A データ数:1024 OcInstallObjMng:loadSaveData SaveData loading start B OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SciFi_PropsPack4_Barrel_BS (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_2 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_4 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start C OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_1); OcGimmickMng:loadSaveData start OcGimmick:resetAll SavedataVarCount=4 OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcPlMaster.warp pos:(-2190.82, 130.60, -1037.98) OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcPlMaster.move() ダンジョン変更されました:D_Id=-7 OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity StaticObjMng:Phase.setupSpanwer:40032 OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_2); OcInstallObjMng:loadSaveData SaveData loading start C+ OcInstallObjMng:loadSaveData SaveData loading start D RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=3.69994, Complete=10, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=1399.27, Complete=0, initProcess=0.3010174, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=5, startTime=1401.77, Complete=0, initProcess=0.1333252, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=2, startTime=1371.786, Complete=2, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=1356.783, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=4, startTime=1386.77, Complete=4, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=1400.32, Complete=0, initProcess=0.2307048, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=100, startTime=3.69994, Complete=100, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=1363.033, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=100, startTime=3.69994, Complete=100, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=1167.805, Complete=1, initProcess=0, TimeOfsByCompleteNum=True OcInstallObjMng:loadSaveData SaveData loading start E OcInstallObjMng:loadSaveData SaveData loading start F 世界遺産デバッグ中:H GUID=-1144128803, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=-1144128803, CanUniqueEffect=True OcInstallObjMng:loadSaveData SaveData loading start G OcInstallObjMng:loadSaveData SaveData loading start H OcInstallObjMng:loadSaveData SaveData loading start I OcStaticObjMng.SetPhase(IDLE); OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity [GrassRenderer] Unload GrassMap: OWTerrain_0_0 [GrassRenderer] Unload GrassMap: OWTerrain_1_0 [GrassRenderer] Unload AdditionalGrass: (-20, -13) [GrassRenderer] Unload AdditionalGrass: (-20, -12) [GrassRenderer] Unload AdditionalGrass: (-20, -11) [GrassRenderer] Unload AdditionalGrass: (-19, -13) [GrassRenderer] Unload AdditionalGrass: (-19, -12) [GrassRenderer] Unload AdditionalGrass: (-19, -11) [GrassRenderer] Unload AdditionalGrass: (-18, -13) [GrassRenderer] Unload AdditionalGrass: (-18, -12) [GrassRenderer] Unload AdditionalGrass: (-18, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_1.unity RpcStartProcessAck:TgtNum=1, startTime=8.566406, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=8.566406, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity End WaitForCompleteLoadingHLODAsync Start FadeIn End FadeIn RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002116013, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001802635, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=20.20026, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4120MB, totalAllocatedMem:3294MB [Diff]totalReservedMem:+1196MB, totalAllocatedMem:+1075MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=1.233419E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001802635, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=35.21637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001005173, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006917954, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4168MB, totalAllocatedMem:3299MB [Diff]totalReservedMem:+48MB, totalAllocatedMem:+5MB RpcStartProcessAck:TgtNum=5, startTime=50.21637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001005173, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001806704, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=65.20007, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001009242, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007772446, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4168MB, totalAllocatedMem:3300MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=5, startTime=80.19989, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity RpcStartProcessAck:TgtNum=1, startTime=84.06647, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OcDayMng.Event_NightEnd Morning Fasting Has Been Started! RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001005173, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001810773, TimeOfsByCompleteNum=False [GrassRenderer] Unload GrassMap: OWTerrain_0_1 [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) RpcStartProcessAck:TgtNum=5, startTime=95.21643, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001009242, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006958644, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4317MB, totalAllocatedMem:3296MB [Diff]totalReservedMem:+149MB, totalAllocatedMem:-4MB RpcStartProcessAck:TgtNum=5, startTime=110.2165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=114.4165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001009242, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006999334, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=125.2165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False Save: 3ms Save: 2ms RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008464813, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005331039, TimeOfsByCompleteNum=False Save: 2ms Save: 2ms OcDevStatsRecorder.Record() [Current]totalReservedMem:4317MB, totalAllocatedMem:3300MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=5, startTime=140.2101, Complete=0, initProcess=0, TimeOfsByCompleteNum=False Save: 2ms Save: 2ms Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 NetLog:[SVR]OcPl.charaChangeHook before: after:ざっく(魔剣):Frame=59220 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup:_CharacterBuilder setup Frame=59220 OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=59220 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=3367795424075501037 Frame=59220 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=59220 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=3367795424075501037 Frame=59220 OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=59222 OcPl.InitVRoidMovel B2:Master=False, Preview=True Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=59222 OcPl.InitVRoidMovel B1:Master=False, Preview=True RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168915, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001314354, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=155.209, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=162.6091, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168915, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002035141, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) OcDevStatsRecorder.Record() [Current]totalReservedMem:4317MB, totalAllocatedMem:3305MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=170.209, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168915, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002075831, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=185.209, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168915, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002075831, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4317MB, totalAllocatedMem:3301MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-4MB RpcStartProcessAck:TgtNum=5, startTime=200.2091, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=61885 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168915, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002075831, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=215.2091, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=62753 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=1, startTime=219.5258, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=219.5258, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168915, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001994451, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4317MB, totalAllocatedMem:3313MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+12MB RpcStartProcessAck:TgtNum=5, startTime=230.209, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168915, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002075831, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=245.2091, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168915, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001322492, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4321MB, totalAllocatedMem:3319MB [Diff]totalReservedMem:+4MB, totalAllocatedMem:+6MB RpcStartProcessAck:TgtNum=5, startTime=260.2257, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=264.8091, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005331675, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002075831, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=65093 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=275.2091, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=65627 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002738571, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002075831, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4321MB, totalAllocatedMem:3313MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-6MB RpcStartProcessAck:TgtNum=5, startTime=290.2091, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168915, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001314354, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 60ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=305.2258, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=66947 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=1, startTime=314.1257, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168915, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002075831, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=67318 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:4321MB, totalAllocatedMem:3304MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-9MB RpcStartProcessAck:TgtNum=5, startTime=320.2091, Complete=0, initProcess=0, TimeOfsByCompleteNum=False Capture Exit:Success: OcItemDropper::doCaptureDropItem ItemId=1528 RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168915, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002075831, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=335.2091, Complete=0, initProcess=0, TimeOfsByCompleteNum=False Capture Exit:Success: OcItemDropper::doCaptureDropItem ItemId=1451 RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168915, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=68884 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002075831, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4321MB, totalAllocatedMem:3315MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+11MB RpcStartProcessAck:TgtNum=5, startTime=350.2091, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=69185 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D Capture Exit:Success: OcItemDropper::doCaptureDropItem ItemId=1451 OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=69474 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006308238, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003133774, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity RpcStartProcessAck:TgtNum=5, startTime=365.2107, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=369.8618, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006308238, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003133774, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4321MB, totalAllocatedMem:3310MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB RpcStartProcessAck:TgtNum=5, startTime=380.2107, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=71125 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006308238, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=71333 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001428286, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=395.2274, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=71564 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=71658 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006226858, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003133774, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4337MB, totalAllocatedMem:3313MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=5, startTime=410.2273, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=1, startTime=415.0439, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=72565 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006226858, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003133774, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=425.2107, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006308238, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4337MB, totalAllocatedMem:3313MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003133774, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity RpcStartProcessAck:TgtNum=5, startTime=440.2107, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006308238, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003133774, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=455.2107, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity RpcStartProcessAck:TgtNum=1, startTime=464.2274, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=464.2274, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006308238, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4337MB, totalAllocatedMem:3317MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003133774, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=470.2107, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=75628 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006308238, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003215154, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=5, startTime=485.2108, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001745733, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4337MB, totalAllocatedMem:3325MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+8MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001436424, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) RpcStartProcessAck:TgtNum=5, startTime=500.2108, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDayMng.Event_NightEnd Morning Fasting Has Been Started! [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006308238, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004517237, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=515.213, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=77713 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=1, startTime=520.0466, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4353MB, totalAllocatedMem:3284MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-41MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001908493, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001599185, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=530.2133, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008017222, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004842758, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=545.2133, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4353MB, totalAllocatedMem:3283MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008017222, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004842758, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=560.2133, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=564.33, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001908493, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004924138, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=575.2025, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4353MB, totalAllocatedMem:3299MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+16MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=7.743835E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00198981, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=590.2025, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity Oc.Item.UI.OcItemUI_CraftMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_CraftMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_AutoCraftMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_AutoCraftMng.OcUnityAwake() Finish OcUI_DividedMenuMng.ActivateScene(Craft) OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=8.557637E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008830389, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 52ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309071838Autosave Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=605.2192, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4406MB, totalAllocatedMem:3369MB [Diff]totalReservedMem:+53MB, totalAllocatedMem:+70MB RpcStartProcessAck:TgtNum=1, startTime=613.8691, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001184209, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001981672, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=620.219, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001159795, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008504867, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=635.202, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4422MB, totalAllocatedMem:3368MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001151657, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00194912, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=650.2019, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143519, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008342107, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=665.2185, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=670.1514, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=670.1514, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4422MB, totalAllocatedMem:3370MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=4.196167E-06, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001916567, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=680.2013, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=4.196167E-06, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008016586, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity RpcStartProcessAck:TgtNum=5, startTime=695.2013, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4422MB, totalAllocatedMem:3365MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001110967, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001908429, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=84647 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=710.2013, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) RpcStartProcessAck:TgtNum=1, startTime=715.3679, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002217738, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007935206, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=725.218, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4446MB, totalAllocatedMem:3379MB [Diff]totalReservedMem:+24MB, totalAllocatedMem:+14MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001037725, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007284164, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=5, startTime=740.2002, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity !!!! CannonShoot (0.01, 0.71, -0.71) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity !!!! CannonShoot (0.00, 0.71, -0.71) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001037725, TimeOfsByCompleteNum=False !!!! CannonShoot (0.00, 0.71, -0.71) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007284164, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity [GrassRenderer] Loaded AdditionalGrass: (-19, -11) [GrassRenderer] Loaded AdditionalGrass: (-18, -11) [GrassRenderer] Loaded AdditionalGrass: (-17, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -11) [GrassRenderer] Loaded AdditionalGrass: (-16, -11) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) RpcStartProcessAck:TgtNum=5, startTime=755.2002, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4494MB, totalAllocatedMem:3458MB [Diff]totalReservedMem:+48MB, totalAllocatedMem:+79MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity RpcStartProcessAck:TgtNum=1, startTime=762.6501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -11) [GrassRenderer] Loaded AdditionalGrass: (-15, -11) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001037725, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001835187, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OcEm:Deactivateのリクエスト中に別のリクエストが来ました(大使以外はこない想定) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) [GrassRenderer] Loaded GrassMap: OWTerrain_1_0 RpcStartProcessAck:TgtNum=5, startTime=770.2168, Complete=0, initProcess=0, TimeOfsByCompleteNum=False イベント開始:入ると敵が沸く OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001037725, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007202784, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) RpcStartProcessAck:TgtNum=5, startTime=785.2169, Complete=0, initProcess=0, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) OcDevStatsRecorder.Record() [Current]totalReservedMem:4498MB, totalAllocatedMem:3473MB [Diff]totalReservedMem:+4MB, totalAllocatedMem:+15MB 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001037725, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007202784, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=800.2002, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001037725, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007202784, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=812.8668, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=815.2002, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4514MB, totalAllocatedMem:3468MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-5MB 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001037725, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007284164, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=830.2002, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcPlMaster.ReqWarpAS pos:(-2182.41, 129.60, -1038.08) Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcPlMaster.warp pos:(-2182.41, 129.60, -1038.08) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity [GrassRenderer] Unload GrassMap: OWTerrain_1_0 [GrassRenderer] Unload AdditionalGrass: (-17, -11) [GrassRenderer] Unload AdditionalGrass: (-16, -11) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -11) [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OcDayMng.Event_NightEnd Morning Fasting Has Been Started! RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00212822, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006958644, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=845.1998, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4511MB, totalAllocatedMem:3438MB [Diff]totalReservedMem:-3MB, totalAllocatedMem:-30MB [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120082, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006958644, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=90974 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=860.1998, Complete=0, initProcess=0, TimeOfsByCompleteNum=False Capture Exit:Success: OcItemDropper::doCaptureDropItem ItemId=1475 RpcStartProcessAck:TgtNum=1, startTime=865.7332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001810773, TimeOfsByCompleteNum=False Capture Exit:Success: OcItemDropper::doCaptureDropItem ItemId=1528 OcDevStatsRecorder.Record() [Current]totalReservedMem:4522MB, totalAllocatedMem:3435MB [Diff]totalReservedMem:+11MB, totalAllocatedMem:-3MB RpcStartProcessAck:TgtNum=5, startTime=875.2166, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=91993 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006958644, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) RpcStartProcessAck:TgtNum=5, startTime=890.1998, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006958644, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4522MB, totalAllocatedMem:3461MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+26MB SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 50ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072008Autosave Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=905.1998, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(OpenWorldTower) OcUI_MenuHandler.SetUIManager(oc_pf_ui_popup--OpenWorldTower_Popup (Oc.Item.UI.OcUI_OpenWorldTowerUI)) OcPlMaster.ReqWarpAS pos:(-1501.77, 40.08, -343.84) OcPlMaster.warp pos:(-1501.77, 40.08, -343.84) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_0.unity [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_15.unity [GrassRenderer] Loaded GrassMap: OWTerrain_2_2 [GrassRenderer] Loaded GrassMap: OWTerrain_2_1 [GrassRenderer] Loaded AdditionalGrass: (-13, -4) [GrassRenderer] Loaded AdditionalGrass: (-13, -3) [GrassRenderer] Loaded AdditionalGrass: (-13, -2) [GrassRenderer] Loaded AdditionalGrass: (-12, -4) [GrassRenderer] Loaded AdditionalGrass: (-12, -3) [GrassRenderer] Loaded AdditionalGrass: (-12, -2) [GrassRenderer] Loaded AdditionalGrass: (-11, -4) [GrassRenderer] Loaded AdditionalGrass: (-11, -3) [GrassRenderer] Loaded AdditionalGrass: (-11, -2) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_11.unity [GrassRenderer] Loaded GrassMap: OWTerrain_1_2 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_2 => OWTerrain_2_2_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_12.unity RpcStartProcessAck:TgtNum=1, startTime=912.1498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=912.1498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002111944, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_17.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_33.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_32.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006877264, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_31.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_30.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_29.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_28.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_27.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=920.1996, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_34.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_4.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009970347, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4601MB, totalAllocatedMem:3579MB [Diff]totalReservedMem:+79MB, totalAllocatedMem:+118MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006877264, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-13, -4) [GrassRenderer] Unload AdditionalGrass: (-12, -4) [GrassRenderer] Unload AdditionalGrass: (-11, -4) Achievement DoAchieve() : キングモノを倒す。 RpcStartProcessAck:TgtNum=5, startTime=935.1996, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=94747 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009970347, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006877264, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=950.1997, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4601MB, totalAllocatedMem:3538MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-41MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001005173, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006877264, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=962.5664, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=965.1997, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002111944, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006877264, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=96616 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=980.233, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4601MB, totalAllocatedMem:3545MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+7MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001005173, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006958644, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=995.1997, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120082, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006958644, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1010.216, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OcPlMaster.ReqWarpAS pos:(-2182.41, 129.60, -1038.08) OcPlMaster.warp pos:(-2182.41, 129.60, -1038.08) 地形データ適応. OWTerrain_2_2 => OWTerrain_2_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Downsampled (UnityEngine.TerrainData) RpcStartProcessAck:TgtNum=1, startTime=1015.35, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity [GrassRenderer] Unload GrassMap: OWTerrain_2_2 [GrassRenderer] Unload GrassMap: OWTerrain_2_1 [GrassRenderer] Unload GrassMap: OWTerrain_1_2 [GrassRenderer] Unload AdditionalGrass: (-13, -3) [GrassRenderer] Unload AdditionalGrass: (-13, -2) [GrassRenderer] Unload AdditionalGrass: (-12, -3) [GrassRenderer] Unload AdditionalGrass: (-12, -2) [GrassRenderer] Unload AdditionalGrass: (-11, -3) [GrassRenderer] Unload AdditionalGrass: (-11, -2) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4625MB, totalAllocatedMem:3503MB [Diff]totalReservedMem:+24MB, totalAllocatedMem:-42MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002111944, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006877264, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1025.2, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009970347, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006877264, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity RpcStartProcessAck:TgtNum=5, startTime=1040.216, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity !!!! CannonShoot (0.01, 0.71, -0.71) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4625MB, totalAllocatedMem:3494MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-9MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -11) [GrassRenderer] Loaded AdditionalGrass: (-18, -11) [GrassRenderer] Loaded AdditionalGrass: (-17, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002103806, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -11) [GrassRenderer] Loaded AdditionalGrass: (-16, -11) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006795883, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity RpcStartProcessAck:TgtNum=5, startTime=1055.233, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -11) [GrassRenderer] Loaded AdditionalGrass: (-15, -11) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=1, startTime=1062.733, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009970347, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001794497, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) [GrassRenderer] Loaded GrassMap: OWTerrain_1_0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity RpcStartProcessAck:TgtNum=5, startTime=1070.216, Complete=0, initProcess=0, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -599722 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=100450 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4625MB, totalAllocatedMem:3500MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009970347, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006877264, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) RpcStartProcessAck:TgtNum=5, startTime=1085.216, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009970347, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006877264, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) RpcStartProcessAck:TgtNum=5, startTime=1100.2, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) NetLog:[SVR]discon OnExitGameScene:Frame=101971 Start FadeOut End FadeOut SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 47ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End OcDevStatsRecorder.Record() [Current]totalReservedMem:4611MB, totalAllocatedMem:3497MB [Diff]totalReservedMem:-14MB, totalAllocatedMem:-3MB Exists: 0ms Load: 0ms サブシーンアンロード unload progress:SubScene FieldObject: 0 unload progress:SubScene WaterObject: 0 AnalyticsManager:success:200 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) unload progress:SubScene Spawner: 0 unload progress:SubScene StaticObject: 0 unload progress:SubScene Gimmick: 0 unload progress:SubScene InstallObj: 0 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_InventoryBoxMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_SelectMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_FooterMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_ChestMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_MarketMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_PlayerCraftProcess, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Statistical.OcUI_StatisitcalPageMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.UI.OcUi_VisualTutorialMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcUI_ShopHandler, gameObj =OtherUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_HotkeyMng, gameObj =oc_pf_ui--SlotContainer_HotKey (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_CraftMng, gameObj =pfUI_Craft(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_AutoCraftMng, gameObj =pfUI_Craft(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Divided.OcUI_DividedMenuMng, gameObj =OcUI_DividedMenuMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=PetHudScript, gameObj =PetHudScript (UISceneSingleton.OnDestroy) 終了処理:class=oc_pf_ui_common--GetItem_Center, gameObj =oc_pf_ui_common--GetItem_Center (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Ticker, gameObj =Ticker (UISceneSingleton.OnDestroy) 終了処理:class=Sensor, gameObj =Sensor (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Maps.OcUI_WorldMapMng, gameObj =oc_pf_ui_OpenWorldMap (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_ChatHandler, gameObj =oc_pf_ui_game--Chat (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcCurtainCtrl, gameObj =oc_pf--CurtainCanvas (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_Stamina, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_HudTrackerManager, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcUI_HUDMissionSheetHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Missions.OcUI_HUDMissionClearHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_RideActionHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_MapHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_HUDUnlockHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=oc_pf_ui_hud_DamageUI, gameObj =oc_pf_ui_hud_DamageUI (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_EscScene, gameObj =Script (SingletonMonoBehaviour.OnDestroy) OcNetMng.Shutdown Start OcNetMng.Shutdown Server networkManager.Shutdown() NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=102139 NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=102139 System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool) at Oc.OcPlEquip.setInstallObjChunkFreeze (Oc.OcPlEquip+ChunkState state) [0x00115] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.SetStateOutChunk (Oc.OcPlEquip plEquip) [0x00000] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.OnExitChunk (Oc.OcPlEquip& target, Oc.OcOptimizePlEquipResolverData& data) [0x00014] in <0425b5b543de4996b6965a1fb761e4fd>:0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].ExitChunk (ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2+ChunkBasedOptimizeTargetComponent[T,TData] com) [0x00008] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x000ee] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeManager.UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x0001a] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeTarget.OnDestroy () [0x00009] in :0 終了処理:class=Oc.OcSimpleMng, gameObj =OcSImpleMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcGameMng, gameObj =OcGameManager(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcDevMng, gameObj =OcDevelopManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcFxMng, gameObj =OcEffectManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcEmMng, gameObj =OcEnemyManager (SingletonMonoBehaviour.OnDestroy) OcEmMng.OnUnityDestroy OcEmMng:DestaroyAll 終了処理:class=Oc.AssetLoadSystem.OcEnemyAssetMng, gameObj =OcEnemyManager (SingletonMonoBehaviour.OnDestroy) OcEnemyAssetMng.SceneMoveAssetUnload 終了処理:class=Oc.OcStaticObjMng, gameObj =OcStaticObjManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcBeaconMng, gameObj =OcBeaconManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcMissionManager, gameObj =OcMissionManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Dungeon.OcDungeonManager, gameObj =OcDungeonManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPlMng, gameObj =OcPlMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPlCam, gameObj =OcPlCam (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUICam, gameObj =OcUICamera (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Pet.OcPetMng, gameObj =OcPetMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSpawnerMng, gameObj =OcSpawnerMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Skills.OcSkillManager, gameObj =OcSkillManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Achievements.OcAchievementManager, gameObj =OcAchievementManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcGimmickMng, gameObj =OcGimmickMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcTrapMng, gameObj =OcTrapMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcMapMarkerMng, gameObj =OcMapMarkerMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcCharaData, gameObj =OcCharaData (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcDelayCreateMng, gameObj =OcDelayCreateMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcWarpPointManager, gameObj =OcWarpPointManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSoulOrbMng, gameObj =OcSoulOrbMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSkullTestMng, gameObj =OcSkullTestMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPoolObjMng, gameObj =OcPoolObjMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcRespawnPointManager, gameObj =OcRespawnPointManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Maps.OcOpenWorldAreaManager, gameObj =OcOpenWorldAreaManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_TrackerTargetHolder, gameObj =OcUI_TrackerTargetHolder(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Event.OcEventMng, gameObj =OcEventMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Quest.OcQuestMng, gameObj =OcQuestMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.SubWorld.OcSubWorldMng, gameObj =OcSubWorldMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcMilestoneManager, gameObj =OcMilestoneMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcTimelineMng, gameObj =OcTimelineMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcChatAIClient, gameObj =OcChatAIClient(Clone) (SingletonMonoBehaviour.OnDestroy) OfflineTransport Server Message: Disconnected OfflineTransport Client Message: Disconnected 終了処理:class=Oc.OcInstallObjMng, gameObj =OcInstallObjManager (SingletonMonoBehaviour.OnDestroy) Loading progress:A [GrassRenderer] Unload AdditionalGrass: (-17, -11) [GrassRenderer] Unload AdditionalGrass: (-16, -11) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -11) [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) Loading progress:B AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait Loading GC Collect 2 Loading progress:Scene A: 0 Loading progress:Scene B: 0.004479386 There is already a MainThreadDispatcher in the scene. Removing myself... OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniRx.MainThreadDispatcher:Awake () Oc.OcUI_VRoidHubSingle.OcUnityAwake() Start Oc.OcUI_VRoidHubSingle.OcUnityAwake() Finish Oc.OcUI_HomeScene.OcUnityAwake() Start OcUI_HomeScene.OnUnityAwake Oc.OcUI_HomeScene.OcUnityAwake() Finish VersionInt=309061842 IsAdmin = False Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OcUI_HomeScene.Start Load: 0ms Loading progress:Scene C:End A Weather Type from the All Weather Types list is missing. It will be excluded form the usable weather types. Loading progress:D Loading progress:E Start FadeIn End FadeIn [GrassRenderer] Loaded GrassMap: Terrain_0_1 [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success OcDevStatsRecorder.Record() [Current]totalReservedMem:3583MB, totalAllocatedMem:1568MB [Diff]totalReservedMem:-1028MB, totalAllocatedMem:-1929MB [VRoidSDK] PostDownloadLicenseMultiplay Success [VRoidSDK] License ID: 10852373-1805672000316704581 Exists: 0ms Load: 1ms Load: 0ms Destroy NetworkManager Mirror | mirror-networking.com | discord.gg/N9QVxbM KcpTransport initialized! Authentication Response: OK Save: 2ms GameStartAsMaster: Frame102587 WorldManager.SetDifficulty - Difficulty:Normal, ItemPenalty:MaterialHalf, DEFDebuffRate:0.1, EmDamageScale:1, EmHealthScale:1, BossHealthScale:1, StarveLethal:True, SatietyDamage:0.8, StarveDamage:0.01, StaminaCostRate:1 Exists: 17ms Load: 12ms ChunkBasedOptimizeManager.Reset called. Start FadeOut End FadeOut Loading progress:A 終了処理:class=Oc.OcUI_VRoidHubSingle, gameObj =VroidUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_HomeScene, gameObj =HomeSceneHandler (SingletonMonoBehaviour.OnDestroy) ChunkBasedOptimizeManager.Awake called. 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) [GrassRenderer] Unload GrassMap: Terrain_0_1 Loading progress:B AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait Loading GC Collect 2 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.GraphicsBuffer:Dispose (bool) UnityEngine.GraphicsBuffer:Finalize () Loading progress:Scene A: 0 Loading progress:Scene B: 0 Oc.OcSimpleMng.OcUnityAwake() Start Oc.OcSimpleMng.OcUnityAwake() Finish Oc.OcDevMng.OcUnityAwake() Start OcDevMng.OnUnityAwake Oc.OcDevMng.OcUnityAwake() Finish Oc.OcDayMng.OcUnityAwake() Start Oc.OcDayMng.OcUnityAwake() Finish Oc.Statistical.StatisticalDataManager.OcUnityAwake() Start Oc.Statistical.StatisticalDataManager.OcUnityAwake() Finish Oc.Missions.OcMissionManager.OcUnityAwake() Start Oc.Missions.OcMissionManager.OcUnityAwake() Finish Oc.Dungeon.OcDungeonManager.OcUnityAwake() Start Oc.Dungeon.OcDungeonManager.OcUnityAwake() Finish Oc.OcGameMng.OcUnityAwake() Start Oc.OcGameMng.OcUnityAwake() Finish Oc.OcDropItemMng.OcUnityAwake() Start OcDropItemMng.OnUnityAwake Oc.OcDropItemMng.OcUnityAwake() Finish Oc.OcFxMng.OcUnityAwake() Start OcEfcMng.OnUnityAwake Oc.OcFxMng.OcUnityAwake() Finish Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Start Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Finish Oc.OcBeaconMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 Oc.OcBeaconMng.OcUnityAwake() Finish Oc.Pet.OcPetMng.OcUnityAwake() Start Oc.Pet.OcPetMng.OcUnityAwake() Finish Oc.Skills.OcSkillManager.OcUnityAwake() Start Oc.Skills.OcSkillManager.OcUnityAwake() Finish Oc.Achievements.OcAchievementManager.OcUnityAwake() Start Oc.Achievements.OcAchievementManager.OcUnityAwake() Finish Oc.OcTrapMng.OcUnityAwake() Start Oc.OcTrapMng.OcUnityAwake() Finish Oc.OcMapMarkerMng.OcUnityAwake() Start Oc.OcMapMarkerMng.OcUnityAwake() Finish Oc.OcCharaData.OcUnityAwake() Start Oc.OcCharaData.OcUnityAwake() Finish Oc.OcDelayCreateMng.OcUnityAwake() Start Oc.OcDelayCreateMng.OcUnityAwake() Finish Oc.OcWarpPointManager.OcUnityAwake() Start Oc.OcWarpPointManager.OcUnityAwake() Finish Oc.OcSoulOrbMng.OcUnityAwake() Start Oc.OcSoulOrbMng.OcUnityAwake() Finish Oc.OcSkullTestMng.OcUnityAwake() Start Oc.OcSkullTestMng.OcUnityAwake() Finish Oc.OcPoolObjMng.OcUnityAwake() Start Oc.OcPoolObjMng.OcUnityAwake() Finish Oc.OcRespawnPointManager.OcUnityAwake() Start Oc.OcRespawnPointManager.OcUnityAwake() Finish Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Start Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Finish Oc.OcZoneManager.OcUnityAwake() Start Oc.OcZoneManager.OcUnityAwake() Finish Oc.OcInstallObjMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 正しく更新できています Oc.OcInstallObjMng.OcUnityAwake() Finish Oc.OcStaticObjMng.OcUnityAwake() Start OcStaticObjMng.OnUnityAwake OcStaticObjMng.SetPhase(AWAKE); Oc.OcStaticObjMng.OcUnityAwake() Finish Oc.OcSpawnerMng.OcUnityAwake() Start Oc.OcSpawnerMng.OcUnityAwake() Finish Oc.OcEmMng.OcUnityAwake() Start OcEmMng.OnUnityAwake Oc.OcEmMng.OcUnityAwake() Finish Oc.OcGimmickMng.OcUnityAwake() Start Oc.OcGimmickMng.OcUnityAwake() Finish Oc.OcPlMng.OcUnityAwake() Start NetworkClient.AddPlayer() called with connection connection(0) Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! NetLog:[SVR]NetworkManager isReady: True:Frame=102721 Oc.OcPlMng.OcUnityAwake() Finish Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Start Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Finish Oc.Event.OcEventMng.OcUnityAwake() Start Oc.Event.OcEventMng.OcUnityAwake() Finish Oc.Quest.OcQuestMng.OcUnityAwake() Start Oc.Quest.OcQuestMng.OcUnityAwake() Finish Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Start Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Finish Oc.Missions.OcMilestoneManager.OcUnityAwake() Start Oc.Missions.OcMilestoneManager.OcUnityAwake() Finish Oc.OcTimelineMng.OcUnityAwake() Start Oc.OcTimelineMng.OcUnityAwake() Finish Oc.OcChatAIClient.OcUnityAwake() Start Oc.OcChatAIClient.OcUnityAwake() Finish OcDevMng.Start GameMng.Start OcStaticObjMng.Start OcStaticObjMng.SetPhase(START); OcEmMng.Start Loading progress:Scene C:End OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup:_CharacterBuilder setup Frame=102721 OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=102721 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=1 VRoidCId=3367795424075501037 Frame=102721 Oc.OcUICam.OcUnityAwake() Start Oc.OcUICam.OcUnityAwake() Finish Oc.OcPlCam.OcUnityAwake() Start Oc.OcPlCam.OcUnityAwake() Finish OcPlMaster.warp pos:(-2427.78, 136.81, -1475.83) Oc.OcUI_EscScene.OcUnityAwake() Start Oc.OcUI_EscScene.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity [OcDayMng] Refresh Camera OcPlMaster.move() ダンジョン変更されました:D_Id=-7 サブシーン読み込み開始 Loading progress:SubScene FieldObject: 0 [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes () UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes (bool&) [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) OcPl.InitVRoidMovel B:Master=True, Preview=False Frame=102723 OcPl.InitVRoidMovel B2:Master=True, Preview=False Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Finish Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Start Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Finish Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Start Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Finish Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Start Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Finish Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Start Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Finish Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Start Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity Oc.OcCurtainCtrl.OcUnityAwake() Start Oc.OcCurtainCtrl.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_ChatHandler.OcUnityAwake() Start Oc.OcUI_ChatHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_Stamina.OcUnityAwake() Start Oc.OcUI_Stamina.OcUnityAwake() Finish Oc.OcUI_HudTrackerManager.OcUnityAwake() Start Oc.OcUI_HudTrackerManager.OcUnityAwake() Finish Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Finish OcUI_SlaveHeaderHandler OnUnityAwake OcUI_SlaveHeaderHandler OnUnityAwake _disableArrow False Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Finish Oc.OcUI_RideActionHandler.OcUnityAwake() Start Oc.OcUI_RideActionHandler.OcUnityAwake() Finish OcUI_InputActionList.OcUnityAwake() Start OcUI_InputActionList.OcUnityAwake() Finish Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Start Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Start Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_MapHandler.OcUnityAwake() Start Oc.OcUI_MapHandler.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) ID1231の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID720の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID99の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5590の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID718の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID717の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID64の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID123の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1233の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1218の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1219の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2103の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1207の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5594の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1206の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID719の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5592の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID3472の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5593の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1220の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1209の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2128の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID260の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2104の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Exists: 0ms Load: 0ms Achievement OnInit SteamworksAchievementData: The Return of the King Craftopia_Achievement_01 (True) Achievement OnInit SteamworksAchievementData: Forehead Flicking Craftopia_Achievement_02 (True) Achievement OnInit SteamworksAchievementData: Herbicide Craftopia_Achievement_03 (False) Achievement OnInit SteamworksAchievementData: Getting Bored of Slaying Dragons… Craftopia_Achievement_04 (False) Achievement OnInit SteamworksAchievementData: Gryps Conflict Craftopia_Achievement_05 (False) Achievement OnInit SteamworksAchievementData: Calcium Deficiency Craftopia_Achievement_06 (True) Achievement OnInit SteamworksAchievementData: Enter the Dungeon Craftopia_Achievement_09 (False) Achievement OnInit SteamworksAchievementData: Death After Death Craftopia_Achievement_10 (False) Achievement OnInit SteamworksAchievementData: Who's the Hunter Now? Craftopia_Achievement_11 (False) Achievement OnInit SteamworksAchievementData: Maneuver Kill Craftopia_Achievement_12 (False) Achievement OnInit SteamworksAchievementData: Noble Bullfrog Craftopia_Achievement_13 (False) Achievement OnInit SteamworksAchievementData: Skillful Executioner Craftopia_Achievement_14 (False) Achievement OnInit SteamworksAchievementData: Chill Down the Spine Craftopia_Achievement_15 (True) Achievement OnInit SteamworksAchievementData: Over the Dungeon Craftopia_Achievement_17 (False) Achievement OnInit SteamworksAchievementData: How Many Miles to the Summit? Craftopia_Achievement_18 (False) Achievement OnInit SteamworksAchievementData: Beanstalk Craftopia_Achievement_19 (False) Achievement OnInit SteamworksAchievementData: Ground Zero Craftopia_Achievement_20 (False) Achievement OnInit SteamworksAchievementData: The Highest Peak Craftopia_Achievement_21 (False) Achievement OnInit SteamworksAchievementData: Power of Tower Craftopia_Achievement_22 (True) Achievement OnInit SteamworksAchievementData: Is It Higher Than a Windmill? Craftopia_Achievement_23 (False) Achievement OnInit SteamworksAchievementData: Right Spot to Find a Prey Craftopia_Achievement_24 (False) Achievement OnInit SteamworksAchievementData: How Much Is It Worth...?…? Craftopia_Achievement_25 (False) Achievement OnInit SteamworksAchievementData: Landscape Protection Craftopia_Achievement_26 (False) Achievement OnInit SteamworksAchievementData: Height Difference Craftopia_Achievement_27 (False) Achievement OnInit SteamworksAchievementData: Still Lower Than Mountains Craftopia_Achievement_28 (False) Achievement OnInit SteamworksAchievementData: Craft of Tanks Craftopia_Achievement_29 (False) Achievement OnInit SteamworksAchievementData: The sky's the limit... Craftopia_Achievement_30 (False) Achievement OnInit SteamworksAchievementData: Pipeline is Lifeline Craftopia_Achievement_31 (False) Achievement OnInit SteamworksAchievementData: 1:4:9 Craftopia_Achievement_32 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against Life Craftopia_Achievement_33 (False) Achievement OnInit SteamworksAchievementData: Coal Miner Craftopia_Achievement_34 (False) Achievement OnInit SteamworksAchievementData: Put Food on the Table Craftopia_Achievement_35 (False) Achievement OnInit SteamworksAchievementData: Disassembler Craftopia_Achievement_36 (False) Achievement OnInit SteamworksAchievementData: 1000 Practice Swings Craftopia_Achievement_37 (False) Achievement OnInit SteamworksAchievementData: Enchanter Craftopia_Achievement_38 (False) Achievement OnInit SteamworksAchievementData: Specialist Craftopia_Achievement_39 (True) Achievement OnInit SteamworksAchievementData: Millionaire Craftopia_Achievement_40 (False) Achievement OnInit SteamworksAchievementData: You'll Know Squid or Octopus If You Grill Craftopia_Achievement_41 (False) Achievement OnInit SteamworksAchievementData: This Mineral Used to Be Legendary Craftopia_Achievement_42 (True) Achievement OnInit SteamworksAchievementData: Dragontamer Craftopia_Achievement_43 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against the God Craftopia_Achievement_44 (False) Achievement OnInit SteamworksAchievementData: Non-Humanitarian Craftopia_Achievement_45 (False) Achievement OnInit SteamworksAchievementData: Breeder Craftopia_Achievement_46 (False) Achievement OnInit SteamworksAchievementData: Veteran Craftopia_Achievement_47 (True) Achievement OnInit SteamworksAchievementData: Professional Jack of all Trades Craftopia_Achievement_48 (False) LoadSaveData:PlMaster:SaveHP = 360.9, MaxHp =360.9 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () OcNetMng.SessionStart: StartTime = 2.467529 Loading progress:SubScene WaterObject: 0 SoftMask will not work on effect_Kirakira (Coffee.UIExtensions.UIParticle) because material mat_charge_flash_gray 3 (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Debug:LogWarningFormat (UnityEngine.Object,string,object[]) SoftMasking.SoftMaskable:SetShaderNotSupported (UnityEngine.Material) SoftMasking.SoftMaskable:GetModifiedMaterial (UnityEngine.Material) UnityEngine.UI.Graphic:get_materialForRendering () UnityEngine.UI.Graphic:UpdateMaterial () UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () UnityEngine.Canvas:SendWillRenderCanvases () Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity Loading progress:SubScene Spawner: 0 キャラメンバUI追加 Id=1 Name=ざっく(魔剣) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene StaticObject: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene Gimmick: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene InstallObj: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (-20, -13) [GrassRenderer] Loaded AdditionalGrass: (-20, -12) [GrassRenderer] Loaded AdditionalGrass: (-20, -11) [GrassRenderer] Loaded AdditionalGrass: (-19, -13) [GrassRenderer] Loaded AdditionalGrass: (-19, -12) [GrassRenderer] Loaded AdditionalGrass: (-19, -11) [GrassRenderer] Loaded AdditionalGrass: (-18, -13) [GrassRenderer] Loaded AdditionalGrass: (-18, -12) [GrassRenderer] Loaded AdditionalGrass: (-18, -11) [GrassRenderer] Loaded GrassMap: OWTerrain_0_1 [GrassRenderer] Loaded GrassMap: OWTerrain_1_1 [GrassRenderer] Loaded GrassMap: OWTerrain_0_0 [GrassRenderer] Loaded GrassMap: OWTerrain_1_0 アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3808 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3811 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3806 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3812 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3810 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3809 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3807 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=432 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=200 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=428 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=332 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=632 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了A OcStaticObjMng.LoadEnd OcStaticObjMng.SetPhase(LOADING_END); OcDungeonManager.init flag=true OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了B Loading progress:D Loading progress:E OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OcGimmickMng:initGimmickBuff countstart OcStaticObjMng:initStaticObjBuff countstart:Count=40032(ダンジョン生成前) Frame=102849 OcStaticObjMng.SetPhase(INIT_PRE_ForDungeonIssue); OcStaticObjMng.SetPhase(WAIT_REGISTER_START); OcGimmick:initGimmickBuff done OcStaticObjMng.SetPhase(WAIT_REGISTER); OcStaticObjMng.SetPhase(INIT); OcStaticObjMng.setupGUID:Count=40032:Frame=102853 OcStaticObjMng.SetPhase(SETUP); OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity Start WaitForCompleteLoadingHLODAsync OcGameMng.OnGameSceneSetUpFinish:Normal OcGameMng.OnGameSceneSetUpFinish:SaveDataLoad OcInstallObjMng:loadSaveData SaveData loading start A データ数:1027 OcInstallObjMng:loadSaveData SaveData loading start B OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SciFi_PropsPack4_Barrel_BS (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_2 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_4 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start C OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_1); OcGimmickMng:loadSaveData start OcGimmick:resetAll SavedataVarCount=4 OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcPlMaster.warp pos:(-1966.38, 120.13, -1271.24) OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcPlMaster.move() ダンジョン変更されました:D_Id=-7 OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Downsampled (UnityEngine.TerrainData) StaticObjMng:Phase.setupSpanwer:40032 OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_2); OcInstallObjMng:loadSaveData SaveData loading start C+ OcInstallObjMng:loadSaveData SaveData loading start D RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=3.69994, Complete=10, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=1094.416, Complete=0, initProcess=0.6887738, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=4, startTime=1085.216, Complete=4, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=2, startTime=1070.216, Complete=2, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=5, startTime=1100.2, Complete=0, initProcess=0.3022217, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=1095.466, Complete=0, initProcess=0.6184612, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=100, startTime=3.69994, Complete=100, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=1062.733, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=100, startTime=3.69994, Complete=100, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=912.1498, Complete=0, initProcess=0.9629157, TimeOfsByCompleteNum=True OcInstallObjMng:loadSaveData SaveData loading start E OcInstallObjMng:loadSaveData SaveData loading start F 世界遺産デバッグ中:H GUID=-1144128803, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=-1144128803, CanUniqueEffect=True OcInstallObjMng:loadSaveData SaveData loading start G OcInstallObjMng:loadSaveData SaveData loading start H OcInstallObjMng:loadSaveData SaveData loading start I 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OcStaticObjMng.SetPhase(IDLE); イベント開始:入ると敵が沸く OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity [GrassRenderer] Unload GrassMap: OWTerrain_0_1 [GrassRenderer] Unload GrassMap: OWTerrain_0_0 [GrassRenderer] Unload AdditionalGrass: (-20, -13) [GrassRenderer] Unload AdditionalGrass: (-20, -12) [GrassRenderer] Unload AdditionalGrass: (-20, -11) [GrassRenderer] Unload AdditionalGrass: (-19, -13) [GrassRenderer] Unload AdditionalGrass: (-19, -12) [GrassRenderer] Unload AdditionalGrass: (-19, -11) [GrassRenderer] Unload AdditionalGrass: (-18, -13) [GrassRenderer] Unload AdditionalGrass: (-18, -12) [GrassRenderer] Unload AdditionalGrass: (-18, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (-17, -11) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -11) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -11) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009889603, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_12.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4609MB, totalAllocatedMem:3420MB [Diff]totalReservedMem:+1026MB, totalAllocatedMem:+1852MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_10.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006795883, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity End WaitForCompleteLoadingHLODAsync Start FadeIn End FadeIn OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 NetLog:[SVR]OcPl.charaChangeHook before: after:ざっく(魔剣):Frame=103239 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup:_CharacterBuilder setup Frame=103239 OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=103239 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=3367795424075501037 Frame=103239 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=103239 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=3367795424075501037 Frame=103239 OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=103240 OcPl.InitVRoidMovel B2:Master=False, Preview=True Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=103240 OcPl.InitVRoidMovel B1:Master=False, Preview=True RpcStartProcessAck:TgtNum=5, startTime=16.31689, Complete=0, initProcess=0, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009482701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006388982, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=26.38354, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=26.38354, Complete=0, initProcess=0, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) RpcStartProcessAck:TgtNum=5, startTime=31.3335, Complete=0, initProcess=0, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OcDevStatsRecorder.Record() [Current]totalReservedMem:4617MB, totalAllocatedMem:3474MB [Diff]totalReservedMem:+8MB, totalAllocatedMem:+54MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009564082, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006388982, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=46.33362, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009482701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006388982, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity RpcStartProcessAck:TgtNum=5, startTime=61.31689, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4617MB, totalAllocatedMem:3495MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+21MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009564082, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006388982, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) RpcStartProcessAck:TgtNum=5, startTime=76.31702, Complete=0, initProcess=0, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009564082, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006470362, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity RpcStartProcessAck:TgtNum=5, startTime=91.31677, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) OcDevStatsRecorder.Record() [Current]totalReservedMem:4621MB, totalAllocatedMem:3494MB [Diff]totalReservedMem:+4MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009564082, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006470362, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=107562 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) RpcStartProcessAck:TgtNum=5, startTime=106.3168, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcPlMaster.ReqWarpAS pos:(-2182.41, 129.60, -1038.08) OcPlMaster.warp pos:(-2182.41, 129.60, -1038.08) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity [GrassRenderer] Unload GrassMap: OWTerrain_1_0 [GrassRenderer] Unload AdditionalGrass: (-17, -11) [GrassRenderer] Unload AdditionalGrass: (-16, -11) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -11) [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002063179, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=121.3168, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4656MB, totalAllocatedMem:3492MB [Diff]totalReservedMem:+35MB, totalAllocatedMem:-2MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=136.3168, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002063179, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=109780 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=151.3168, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4656MB, totalAllocatedMem:3494MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009564082, TimeOfsByCompleteNum=False System.NullReferenceException: Object reference not set to an instance of an object at Oc.OcZone_Wind.SoundFade (System.Boolean fadeIn) [0x00031] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcZone_Wind.fixedMove () [0x001bb] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcFixedMoveMng.FixedUpdate () [0x00025] in <0425b5b543de4996b6965a1fb761e4fd>:0 RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False System.NullReferenceException: Object reference not set to an instance of an object at Oc.OcZone_Wind.SoundFade (System.Boolean fadeIn) [0x00031] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcZone_Wind.fixedMove () [0x001bb] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcFixedMoveMng.FixedUpdate () [0x00025] in <0425b5b543de4996b6965a1fb761e4fd>:0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity RpcStartProcessAck:TgtNum=5, startTime=166.3168, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(OpenWorldTower) OcUI_MenuHandler.SetUIManager(oc_pf_ui_popup--OpenWorldTower_Popup (Oc.Item.UI.OcUI_OpenWorldTowerUI)) OcPlMaster.ReqWarpAS pos:(-1501.77, 40.08, -343.84) OcPlMaster.warp pos:(-1501.77, 40.08, -343.84) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_11.unity 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_2 => OWTerrain_2_2_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_12.unity [GrassRenderer] Loaded GrassMap: OWTerrain_2_2 [GrassRenderer] Loaded GrassMap: OWTerrain_2_1 [GrassRenderer] Loaded GrassMap: OWTerrain_1_2 [GrassRenderer] Loaded AdditionalGrass: (-13, -4) [GrassRenderer] Loaded AdditionalGrass: (-13, -3) [GrassRenderer] Loaded AdditionalGrass: (-13, -2) [GrassRenderer] Loaded AdditionalGrass: (-12, -4) [GrassRenderer] Loaded AdditionalGrass: (-12, -3) [GrassRenderer] Loaded AdditionalGrass: (-12, -2) [GrassRenderer] Loaded AdditionalGrass: (-11, -4) [GrassRenderer] Loaded AdditionalGrass: (-11, -3) [GrassRenderer] Loaded AdditionalGrass: (-11, -2) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_12.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_17.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_17.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_33.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_33.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_32.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_32.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_31.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_31.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_30.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_30.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_29.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_29.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_28.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_28.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_27.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_27.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=181.3168, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4681MB, totalAllocatedMem:3588MB [Diff]totalReservedMem:+25MB, totalAllocatedMem:+94MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=196.3168, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_34.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_34.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_4.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_19.unity RpcStartProcessAck:TgtNum=5, startTime=211.3168, Complete=0, initProcess=0, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-13, -4) [GrassRenderer] Unload AdditionalGrass: (-12, -4) [GrassRenderer] Unload AdditionalGrass: (-11, -4) OcDevStatsRecorder.Record() [Current]totalReservedMem:4706MB, totalAllocatedMem:3570MB [Diff]totalReservedMem:+25MB, totalAllocatedMem:-18MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_3.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002063179, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Base (UnityEngine.TerrainData) [GrassRenderer] Loaded AdditionalGrass: (-13, -4) [GrassRenderer] Loaded AdditionalGrass: (-12, -4) [GrassRenderer] Loaded AdditionalGrass: (-11, -4) OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=113151 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity RpcStartProcessAck:TgtNum=5, startTime=226.3334, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-13, -3) [GrassRenderer] Unload AdditionalGrass: (-13, -2) [GrassRenderer] Unload AdditionalGrass: (-13, -4) [GrassRenderer] Loaded AdditionalGrass: (-10, -4) [GrassRenderer] Loaded AdditionalGrass: (-10, -3) [GrassRenderer] Loaded AdditionalGrass: (-10, -2) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_0.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_20.unity RpcStartProcessAck:TgtNum=5, startTime=241.3168, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4726MB, totalAllocatedMem:3631MB [Diff]totalReservedMem:+20MB, totalAllocatedMem:+61MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-12, -3) [GrassRenderer] Unload AdditionalGrass: (-12, -2) [GrassRenderer] Unload AdditionalGrass: (-12, -4) [GrassRenderer] Loaded AdditionalGrass: (-9, -4) [GrassRenderer] Loaded AdditionalGrass: (-9, -3) [GrassRenderer] Loaded AdditionalGrass: (-9, -2) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-9, -4) [GrassRenderer] Unload AdditionalGrass: (-9, -3) [GrassRenderer] Unload AdditionalGrass: (-9, -2) 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) [GrassRenderer] Loaded AdditionalGrass: (-12, -4) [GrassRenderer] Loaded AdditionalGrass: (-12, -3) [GrassRenderer] Loaded AdditionalGrass: (-12, -2) RpcStartProcessAck:TgtNum=5, startTime=256.3168, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=114532 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=271.3168, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4742MB, totalAllocatedMem:3629MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-2MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) RpcStartProcessAck:TgtNum=5, startTime=286.3331, Complete=0, initProcess=0, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_20.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=301.3165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4762MB, totalAllocatedMem:3635MB [Diff]totalReservedMem:+20MB, totalAllocatedMem:+6MB SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 53ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309071848Autosave Save: 2ms SaveManager - SaveGameData End OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-11, -4) [GrassRenderer] Unload AdditionalGrass: (-10, -4) [GrassRenderer] Unload AdditionalGrass: (-12, -4) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity [GrassRenderer] Loaded AdditionalGrass: (-12, -4) [GrassRenderer] Loaded AdditionalGrass: (-11, -4) [GrassRenderer] Loaded AdditionalGrass: (-10, -4) 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-12, -4) [GrassRenderer] Unload AdditionalGrass: (-11, -4) [GrassRenderer] Unload AdditionalGrass: (-10, -4) RpcStartProcessAck:TgtNum=5, startTime=316.3165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False storeFallDamageStartY:D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002046903, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) [GrassRenderer] Loaded AdditionalGrass: (-12, -4) [GrassRenderer] Loaded AdditionalGrass: (-11, -4) [GrassRenderer] Loaded AdditionalGrass: (-10, -4) 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-12, -4) [GrassRenderer] Unload AdditionalGrass: (-11, -4) [GrassRenderer] Unload AdditionalGrass: (-10, -4) RpcStartProcessAck:TgtNum=5, startTime=331.3165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False Fasting Has Been Finished! OcDevStatsRecorder.Record() [Current]totalReservedMem:4762MB, totalAllocatedMem:3596MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-39MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=118086 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002030627, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Base (UnityEngine.TerrainData) [GrassRenderer] Loaded AdditionalGrass: (-12, -4) [GrassRenderer] Loaded AdditionalGrass: (-11, -4) [GrassRenderer] Loaded AdditionalGrass: (-10, -4) 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity [GrassRenderer] Unload AdditionalGrass: (-12, -4) [GrassRenderer] Unload AdditionalGrass: (-11, -4) [GrassRenderer] Unload AdditionalGrass: (-10, -4) RpcStartProcessAck:TgtNum=5, startTime=346.3163, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity [GrassRenderer] Loaded AdditionalGrass: (-12, -4) [GrassRenderer] Loaded AdditionalGrass: (-11, -4) [GrassRenderer] Loaded AdditionalGrass: (-10, -4) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009238561, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity RpcStartProcessAck:TgtNum=5, startTime=361.3163, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4762MB, totalAllocatedMem:3650MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+54MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002030627, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=376.3163, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009238561, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False OcPlMaster.ReqWarpAS pos:(-2182.41, 129.60, -1038.08) Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcPlMaster.warp pos:(-2182.41, 129.60, -1038.08) 地形データ適応. OWTerrain_2_2 => OWTerrain_2_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_2 => OWTerrain_1_2_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity [GrassRenderer] Unload GrassMap: OWTerrain_2_2 [GrassRenderer] Unload GrassMap: OWTerrain_2_1 [GrassRenderer] Unload GrassMap: OWTerrain_1_2 [GrassRenderer] Unload AdditionalGrass: (-11, -3) [GrassRenderer] Unload AdditionalGrass: (-11, -2) [GrassRenderer] Unload AdditionalGrass: (-10, -3) [GrassRenderer] Unload AdditionalGrass: (-10, -2) [GrassRenderer] Unload AdditionalGrass: (-12, -3) [GrassRenderer] Unload AdditionalGrass: (-12, -2) [GrassRenderer] Unload AdditionalGrass: (-12, -4) [GrassRenderer] Unload AdditionalGrass: (-11, -4) [GrassRenderer] Unload AdditionalGrass: (-10, -4) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity RpcStartProcessAck:TgtNum=5, startTime=391.3329, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_1.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4778MB, totalAllocatedMem:3614MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-36MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=120662 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002014351, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=406.3326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False Oc.Item.UI.OcItemUI_CraftMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_CraftMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_AutoCraftMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_AutoCraftMng.OcUnityAwake() Finish OcUI_DividedMenuMng.ActivateScene(Craft) OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3531MB [Diff]totalReservedMem:-19MB, totalAllocatedMem:-83MB RpcStartProcessAck:TgtNum=5, startTime=421.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcInstallObj_BldgTrigger.CloneCollider mesh UCX_MurphysAgave03 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Item.UI.OcUI_ItemPreview:RefreshPreviewImage (Oc.Item.ItemData) Oc.Item.UI.OcItemUI_CraftMng:HoverPreview (Oc.Item.UI.OcItemUI_CellImage) Oc.Item.UI.OcItemUI_CraftMng:OnHover (Oc.Item.UI.OcItemUI_CellImage) Oc.Item.UI.OcItemUI_Cell_PointerModule_Craft:OnPointerEnter (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerEnterHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerMovement (UnityEngine.InputSystem.UI.ExtendedPointerEventData,UnityEngine.GameObject) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerMovement (UnityEngine.InputSystem.UI.PointerModel&,UnityEngine.InputSystem.UI.ExtendedPointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () RpcStartProcessAck:TgtNum=1, startTime=427.1327, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=436.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009075801, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3520MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-11MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity RpcStartProcessAck:TgtNum=5, startTime=451.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OcDayMng.Event_NightEnd Morning Fasting Has Been Started! RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity RpcStartProcessAck:TgtNum=5, startTime=466.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002014351, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3521MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=5, startTime=481.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=496.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001688703, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3527MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB RpcStartProcessAck:TgtNum=5, startTime=511.3326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=519.6493, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001998075, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001688703, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=526.3326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3521MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-6MB RpcStartProcessAck:TgtNum=5, startTime=541.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001998075, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=127620 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=556.3326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3520MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001688703, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=571.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001688703, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=586.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3520MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=601.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 48ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=616.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=131149 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3530MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+10MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=631.3326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009075801, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=646.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=132339 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3520MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-10MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=661.3326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=676.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3522MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=691.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009075801, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=706.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3522MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000891304, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001704979, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=721.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009075801, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001704979, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=736.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3525MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009075801, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=751.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009075801, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=766.3329, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3527MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009075801, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=138727 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=781.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=139105 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009075801, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=139566 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=796.3326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3549MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+22MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009075801, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001704979, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=811.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=140461 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002014351, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=826.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3542MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-7MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009075801, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=841.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009075801, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=142479 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=856.3165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=142746 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3552MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+10MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=871.3165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=886.3165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3539MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-13MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=901.3334, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=144800 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 50ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072013Autosave Save: 2ms SaveManager - SaveGameData End OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308291702Autosave RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009238561, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=916.3165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3541MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=931.3331, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001737531, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=946.3165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3540MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009238561, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=961.3165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009238561, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001721255, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=976.3165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3565MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+25MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002030627, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=991.3165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009238561, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1006.317, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3556MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-9MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009238561, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1021.317, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=150939 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009238561, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1036.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3558MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009238561, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=151776 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1051.317, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity Fasting Has Been Finished! RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009238561, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3560MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=5, startTime=1066.317, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001737531, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=5, startTime=1081.317, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) OcDevStatsRecorder.Record() [Current]totalReservedMem:4759MB, totalAllocatedMem:3561MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=5, startTime=1096.317, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDayMng.Event_NightEnd Morning Fasting Has Been Started! [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) RpcStartProcessAck:TgtNum=5, startTime=1111.317, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4786MB, totalAllocatedMem:3543MB [Diff]totalReservedMem:+27MB, totalAllocatedMem:-18MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=1126.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002046903, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) RpcStartProcessAck:TgtNum=5, startTime=1141.317, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009401321, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) OcDevStatsRecorder.Record() [Current]totalReservedMem:4786MB, totalAllocatedMem:3547MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=5, startTime=1156.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity RpcStartProcessAck:TgtNum=5, startTime=1171.317, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=158229 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4786MB, totalAllocatedMem:3558MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+11MB RpcStartProcessAck:TgtNum=5, startTime=1186.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=158630 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=158805 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006307602, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=159161 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=1201.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 48ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072033Autosave Save: 2ms SaveManager - SaveGameData End OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309071843Autosave OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=159600 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4786MB, totalAllocatedMem:3562MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=159746 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=1216.317, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=159971 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) RpcStartProcessAck:TgtNum=5, startTime=1231.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4786MB, totalAllocatedMem:3567MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006144841, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) RpcStartProcessAck:TgtNum=5, startTime=1246.35, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=16, startTime=1257.516, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1261.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OcDevStatsRecorder.Record() [Current]totalReservedMem:4823MB, totalAllocatedMem:3634MB [Diff]totalReservedMem:+37MB, totalAllocatedMem:+67MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=162136 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=1276.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1291.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4823MB, totalAllocatedMem:3630MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1306.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1321.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4823MB, totalAllocatedMem:3636MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1336.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001704979, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1351.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4839MB, totalAllocatedMem:3632MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001704979, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1366.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001704979, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1381.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4839MB, totalAllocatedMem:3635MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001704979, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1396.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=168514 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=1411.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4839MB, totalAllocatedMem:3633MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001704979, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=169303 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=1426.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1441.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4839MB, totalAllocatedMem:3650MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+17MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=1456.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) RpcStartProcessAck:TgtNum=5, startTime=1471.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4839MB, totalAllocatedMem:3654MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1486.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=172242 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001704979, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1501.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4839MB, totalAllocatedMem:3656MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 53ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072028Autosave Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001704979, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) RpcStartProcessAck:TgtNum=5, startTime=1516.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDevStatsRecorder.Record() [Current]totalReservedMem:4839MB, totalAllocatedMem:3654MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB RpcStartProcessAck:TgtNum=5, startTime=1531.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005982081, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) RpcStartProcessAck:TgtNum=5, startTime=1546.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4839MB, totalAllocatedMem:3638MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-16MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005819321, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=1561.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) RpcStartProcessAck:TgtNum=1, startTime=1568.482, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00054938, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1576.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4855MB, totalAllocatedMem:3640MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+2MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001672427, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1591.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00054938, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1606.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3644MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00054938, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1621.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDayMng.Event_NightEnd Morning Fasting Has Been Started! OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00054938, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=178086 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=1636.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3641MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-3MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00054938, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(SortingMachine) OcUI_MenuHandler.SetUIManager(oc_pf_ui_menu_sc--SortingMachine (Oc.OcUI_SortingMachine)) RpcStartProcessAck:TgtNum=5, startTime=1651.349, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00054938, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=1666.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3639MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00054938, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=1681.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00054938, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=180588 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=1696.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3634MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=180826 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=181090 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00054938, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=181199 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=1711.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001639875, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3645MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+11MB RpcStartProcessAck:TgtNum=5, startTime=1726.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001639875, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1741.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001639875, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3647MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=1756.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcUI_DividedMenuMng.ActivateScene(Craft) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005168279, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=1771.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005331039, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3653MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB RpcStartProcessAck:TgtNum=5, startTime=1786.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005331039, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=1801.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 50ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 3ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005331039, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3655MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=5, startTime=1816.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001639875, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=5, startTime=1831.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3654MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005331039, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=1846.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=187741 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001623599, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=187960 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=188085 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=1861.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3657MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=188490 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001623599, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=1876.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=188846 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=189082 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001639875, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1891.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3655MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005331039, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=189917 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=1906.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00054938, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1921.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3669MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+14MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005331039, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1936.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005331039, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1951.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3677MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+8MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005331039, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1966.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=193394 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=193522 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001639875, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1981.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3680MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004842758, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=1996.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=194471 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=194806 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001574771, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4871MB, totalAllocatedMem:3687MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+7MB RpcStartProcessAck:TgtNum=5, startTime=2011.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=195212 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004679998, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2026.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001574771, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4887MB, totalAllocatedMem:3669MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-18MB RpcStartProcessAck:TgtNum=5, startTime=2041.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=196473 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001566633, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=5, startTime=2056.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4887MB, totalAllocatedMem:3671MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=2071.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001566633, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=2086.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4903MB, totalAllocatedMem:3671MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=5, startTime=2101.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=199082 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 50ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2116.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4903MB, totalAllocatedMem:3676MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB RpcStartProcessAck:TgtNum=5, startTime=2131.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_MarketMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=5, startTime=2146.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=201270 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:4903MB, totalAllocatedMem:3683MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+7MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2161.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=2176.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=202402 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:4903MB, totalAllocatedMem:3681MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=2191.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=203417 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=2206.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4919MB, totalAllocatedMem:3677MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=204070 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D Fasting Has Been Finished! RpcStartProcessAck:TgtNum=5, startTime=2221.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2236.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4919MB, totalAllocatedMem:3678MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OcDayMng.Event_NightEnd Morning Fasting Has Been Started! RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=5, startTime=2251.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001631737, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=206358 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=2266.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3665MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-13MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=206722 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=207033 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=2281.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=2296.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3664MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2311.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001631737, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2326.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3669MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001631737, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2341.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2356.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3667MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2371.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=211739 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=2386.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3665MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=2401.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 51ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072054Autosave Save: 3ms SaveManager - SaveGameData End OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072019Autosave RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2416.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3664MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2431.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2446.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3667MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=214853 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=2461.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=215162 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3682MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+15MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=5, startTime=2476.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2491.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001631737, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3686MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=5, startTime=2506.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001631737, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=2521.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3681MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB RpcStartProcessAck:TgtNum=5, startTime=2536.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001631737, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2551.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3681MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=5, startTime=2566.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=219793 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=219912 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=2581.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001631737, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3676MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=220536 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=2596.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=220811 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2611.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3676MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=5, startTime=2626.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False Achievement DoAchieve() : 交配所で100体以上生み出す。 OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=2641.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3683MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+7MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=2656.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=2671.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3683MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=5, startTime=2686.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005249659, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2701.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 50ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072049Autosave Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3684MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=5, startTime=2716.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2731.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3689MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB RpcStartProcessAck:TgtNum=5, startTime=2746.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2761.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3688MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=5, startTime=2776.332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2791.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4935MB, totalAllocatedMem:3687MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=5, startTime=2806.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664289, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2821.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4951MB, totalAllocatedMem:3689MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=5, startTime=2836.315, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () Fasting Has Been Finished! RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2851.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4951MB, totalAllocatedMem:3693MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=5, startTime=2866.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2881.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4951MB, totalAllocatedMem:3691MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB RpcStartProcessAck:TgtNum=5, startTime=2896.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2911.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4967MB, totalAllocatedMem:3695MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=5, startTime=2926.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=2941.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4967MB, totalAllocatedMem:3698MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=2956.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000557518, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2971.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001696841, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4983MB, totalAllocatedMem:3691MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-7MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=2986.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001696841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3001.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 51ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4983MB, totalAllocatedMem:3698MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+7MB RpcStartProcessAck:TgtNum=5, startTime=3016.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001696841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3031.333, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001696841, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4983MB, totalAllocatedMem:3702MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=5, startTime=3046.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3061.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4983MB, totalAllocatedMem:3704MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=5, startTime=3076.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3091.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4999MB, totalAllocatedMem:3709MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+5MB RpcStartProcessAck:TgtNum=5, startTime=3106.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3121.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4999MB, totalAllocatedMem:3708MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=5, startTime=3136.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDayMng.Event_NightEnd Morning Fasting Has Been Started! RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3151.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:4999MB, totalAllocatedMem:3706MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=3166.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_MarketMng)) OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001696841, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=3181.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5015MB, totalAllocatedMem:3706MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3196.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3211.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5031MB, totalAllocatedMem:3699MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-7MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3226.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3241.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5031MB, totalAllocatedMem:3711MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+12MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3256.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3271.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5031MB, totalAllocatedMem:3711MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3286.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3301.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 52ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072059Autosave Save: 2ms SaveManager - SaveGameData End OcDevStatsRecorder.Record() [Current]totalReservedMem:5031MB, totalAllocatedMem:3721MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+10MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001696841, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3316.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=252023 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=3331.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5031MB, totalAllocatedMem:3712MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-9MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=3346.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3361.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5047MB, totalAllocatedMem:3713MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001729393, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3376.3, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3391.3, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5047MB, totalAllocatedMem:3713MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3406.3, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=3421.3, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5063MB, totalAllocatedMem:3716MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+3MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006226221, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) RpcStartProcessAck:TgtNum=5, startTime=3436.3, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=256884 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006226221, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_23.unity RpcStartProcessAck:TgtNum=5, startTime=3451.3, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5063MB, totalAllocatedMem:3704MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-12MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001729393, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity RpcStartProcessAck:TgtNum=5, startTime=3466.3, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006226221, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) RpcStartProcessAck:TgtNum=5, startTime=3481.3, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5255MB, totalAllocatedMem:3902MB [Diff]totalReservedMem:+192MB, totalAllocatedMem:+198MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006226221, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity RpcStartProcessAck:TgtNum=5, startTime=3496.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006226221, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3511.3, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity OcUI_MenuHandler.SetUIManager(oc_pf_ui_popup--OpenWorldTower_Popup (Oc.Item.UI.OcUI_OpenWorldTowerUI)) OcUI_DividedMenuMng.ActivateScene(OpenWorldTower) OcDevStatsRecorder.Record() [Current]totalReservedMem:5241MB, totalAllocatedMem:3908MB [Diff]totalReservedMem:-14MB, totalAllocatedMem:+6MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006226221, TimeOfsByCompleteNum=False OcPlMaster.ReqWarpAS pos:(1841.79, 292.23, -728.49) OcPlMaster.warp pos:(1841.79, 292.23, -728.49) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_0.unity 地形データ適応. OWTerrain_5_1 => OWTerrain_5_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_2 => OWTerrain_5_2_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_0.unity [GrassRenderer] Unload GrassMap: OWTerrain_1_1 [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (13, -7) [GrassRenderer] Loaded GrassMap: OWTerrain_5_2 [GrassRenderer] Loaded GrassMap: OWTerrain_5_1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Pirate/OcScene_OpenworldMap_Main_FieldObject_Pirate_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Pirate/OcScene_OpenworldMap_Main_FieldObject_Pirate_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_57.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_57.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_30.unity OnSceneLoaded Skip: 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Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_3.unity RpcStartProcessAck:TgtNum=5, startTime=3541.3, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5345MB, totalAllocatedMem:4059MB [Diff]totalReservedMem:+104MB, totalAllocatedMem:+151MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_8.unity 地形データ適応. OWTerrain_4_2 => OWTerrain_4_2_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_4_1 => OWTerrain_4_1_Base (UnityEngine.TerrainData) [GrassRenderer] Loaded AdditionalGrass: (12, -7) [GrassRenderer] Loaded GrassMap: OWTerrain_4_1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity 地形データ適応. OWTerrain_4_1 => OWTerrain_4_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_4_2 => OWTerrain_4_2_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (12, -7) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005900701, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Canyon/OcScene_OpenworldMap_Main_FieldObject_Canyon_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Canyon/OcScene_OpenworldMap_Main_FieldObject_Canyon_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_10.unity RpcStartProcessAck:TgtNum=5, startTime=3556.331, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_54.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_54.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_11.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004924138, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_22.unity RpcStartProcessAck:TgtNum=5, startTime=3571.331, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcPlMaster.ReqWarpAS pos:(1518.49, 260.11, -650.18) OcPlMaster.warp pos:(1518.49, 260.11, -650.18) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_biohazard_city_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_biohazard_city_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_1.unity 地形データ適応. OWTerrain_4_2 => OWTerrain_4_2_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_4_1 => OWTerrain_4_1_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_3.unity [GrassRenderer] Unload AdditionalGrass: (13, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5373MB, totalAllocatedMem:4163MB [Diff]totalReservedMem:+28MB, totalAllocatedMem:+104MB [GrassRenderer] Loaded AdditionalGrass: (10, -7) [GrassRenderer] Loaded AdditionalGrass: (10, -6) [GrassRenderer] Loaded AdditionalGrass: (10, -5) [GrassRenderer] Loaded AdditionalGrass: (11, -7) [GrassRenderer] Loaded AdditionalGrass: (11, -6) [GrassRenderer] Loaded AdditionalGrass: (11, -5) [GrassRenderer] Loaded AdditionalGrass: (12, -7) [GrassRenderer] Loaded GrassMap: OWTerrain_4_2 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_17.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_17.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_42.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_42.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_67.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_67.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_66.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_66.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_biohazard_city_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_biohazard_city_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_24.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_42.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_42.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_31.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_31.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_54.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_54.unity [GrassRenderer] Unload AdditionalGrass: (10, -7) [GrassRenderer] Unload AdditionalGrass: (10, -6) [GrassRenderer] Unload AdditionalGrass: (10, -5) [GrassRenderer] Loaded AdditionalGrass: (13, -7) RpcStartProcessAck:TgtNum=5, startTime=3586.331, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_17.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_17.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_15.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001599185, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_airship_village_obj/OcScene_OpenworldMap_Main_FieldObject_airship_village_obj_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_airship_village_obj/OcScene_OpenworldMap_Main_FieldObject_airship_village_obj_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_35.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_35.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_38.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_38.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_37.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_37.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_36.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_36.unity RpcStartProcessAck:TgtNum=5, startTime=3601.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5425MB, totalAllocatedMem:4171MB [Diff]totalReservedMem:+52MB, totalAllocatedMem:+8MB [GrassRenderer] Unload AdditionalGrass: (11, -7) [GrassRenderer] Unload AdditionalGrass: (11, -6) [GrassRenderer] Unload AdditionalGrass: (11, -5) SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 49ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072114Autosave Save: 2ms SaveManager - SaveGameData End OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072043Autosave OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_5.unity [GrassRenderer] Loaded AdditionalGrass: (11, -7) [GrassRenderer] Loaded AdditionalGrass: (11, -6) [GrassRenderer] Loaded AdditionalGrass: (11, -5) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (11, -7) [GrassRenderer] Unload AdditionalGrass: (11, -6) [GrassRenderer] Unload AdditionalGrass: (11, -5) RpcStartProcessAck:TgtNum=5, startTime=3616.331, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_28.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_28.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_21.unity 地形データ適応. OWTerrain_4_1 => OWTerrain_4_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_4_2 => OWTerrain_4_2_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_10.unity [GrassRenderer] Unload AdditionalGrass: (12, -7) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5430MB, totalAllocatedMem:4128MB [Diff]totalReservedMem:+5MB, totalAllocatedMem:-43MB RpcStartProcessAck:TgtNum=5, startTime=3631.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcPlMaster.ReqWarpAS pos:(1529.10, 261.00, 167.02) OcPlMaster.warp pos:(1529.10, 261.00, 167.02) 地形データ適応. OWTerrain_5_1 => OWTerrain_5_1_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Canyon/OcScene_OpenworldMap_Main_FieldObject_Canyon_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Canyon/OcScene_OpenworldMap_Main_FieldObject_Canyon_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_biohazard_city_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_biohazard_city_HLOD_0.unity 地形データ適応. OWTerrain_4_2 => OWTerrain_4_2_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Canyon/OcScene_OpenworldMap_Main_FieldObject_Canyon_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Canyon/OcScene_OpenworldMap_Main_FieldObject_Canyon_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_biohazard_city_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_biohazard_city_HLOD_3.unity [GrassRenderer] Unload GrassMap: OWTerrain_4_1 [GrassRenderer] Unload GrassMap: OWTerrain_5_1 [GrassRenderer] Unload AdditionalGrass: (13, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_8.unity [GrassRenderer] Loaded AdditionalGrass: (10, 0) [GrassRenderer] Loaded AdditionalGrass: (10, 1) [GrassRenderer] Loaded AdditionalGrass: (10, 2) [GrassRenderer] Loaded AdditionalGrass: (11, 1) [GrassRenderer] Loaded AdditionalGrass: (11, 2) [GrassRenderer] Loaded AdditionalGrass: (12, 2) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_17.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_17.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Canyon/OcScene_OpenworldMap_Main_FieldObject_Canyon_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Canyon/OcScene_OpenworldMap_Main_FieldObject_Canyon_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_71.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_71.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_68.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_68.unity OcPlMaster.warp pos:(1529.17, 273.99, 165.98) OcPlMaster:落下復帰しました dontGndExist:False isTerrein_UpToDown:True isTerrein_DownToUp:False OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Oc.Debug:LogError (object) Oc.OcPlMaster:checkFallWarranty () Oc.OcPlMaster:moveGroundState () Oc.OcCharacter:movePos () Oc.OcPl:movePos () Oc.OcPlMaster:movePos () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () storeFallDamageStartY:D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (10, 0) [GrassRenderer] Unload AdditionalGrass: (10, 1) [GrassRenderer] Unload AdditionalGrass: (10, 2) [GrassRenderer] Loaded AdditionalGrass: (10, 0) [GrassRenderer] Loaded AdditionalGrass: (10, 1) [GrassRenderer] Loaded AdditionalGrass: (10, 2) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity [GrassRenderer] Unload AdditionalGrass: (10, 0) [GrassRenderer] Unload AdditionalGrass: (10, 1) [GrassRenderer] Unload AdditionalGrass: (10, 2) [GrassRenderer] Loaded AdditionalGrass: (10, 0) [GrassRenderer] Loaded AdditionalGrass: (10, 1) [GrassRenderer] Loaded AdditionalGrass: (10, 2) [GrassRenderer] Unload AdditionalGrass: (10, 0) [GrassRenderer] Unload AdditionalGrass: (10, 1) [GrassRenderer] Unload AdditionalGrass: (10, 2) RpcStartProcessAck:TgtNum=5, startTime=3646.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Loaded AdditionalGrass: (10, 0) [GrassRenderer] Loaded AdditionalGrass: (10, 1) [GrassRenderer] Loaded AdditionalGrass: (10, 2) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (10, 0) [GrassRenderer] Unload AdditionalGrass: (10, 1) [GrassRenderer] Unload AdditionalGrass: (10, 2) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_8.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5430MB, totalAllocatedMem:4030MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-98MB RpcStartProcessAck:TgtNum=5, startTime=3661.331, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_biohazard_city_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_biohazard_city_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_25.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_4_3 => OWTerrain_4_3_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_3 => OWTerrain_5_3_Base (UnityEngine.TerrainData) [GrassRenderer] Loaded AdditionalGrass: (12, 3) [GrassRenderer] Loaded AdditionalGrass: (13, 3) [GrassRenderer] Loaded GrassMap: OWTerrain_5_3 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_4.unity 地形データ適応. OWTerrain_4_3 => OWTerrain_4_3_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_3 => OWTerrain_5_3_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (12, 3) [GrassRenderer] Unload AdditionalGrass: (13, 3) 地形データ適応. OWTerrain_5_3 => OWTerrain_5_3_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_4_3 => OWTerrain_4_3_Base (UnityEngine.TerrainData) [GrassRenderer] Loaded AdditionalGrass: (12, 3) [GrassRenderer] Loaded AdditionalGrass: (13, 3) [GrassRenderer] Loaded GrassMap: OWTerrain_4_3 RpcStartProcessAck:TgtNum=5, startTime=3676.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_23.unity [GrassRenderer] Unload AdditionalGrass: (11, 1) [GrassRenderer] Unload AdditionalGrass: (11, 2) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5430MB, totalAllocatedMem:4082MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+52MB RpcStartProcessAck:TgtNum=5, startTime=3691.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcPlMaster.ReqWarpAS pos:(-2107.50, 120.27, -1062.50) OcPlMaster.warp pos:(-2107.50, 120.27, -1062.50) 地形データ適応. OWTerrain_4_3 => OWTerrain_4_3_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_2 => OWTerrain_5_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_4_2 => OWTerrain_4_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_3 => OWTerrain_5_3_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity [GrassRenderer] Unload GrassMap: OWTerrain_4_3 [GrassRenderer] Unload GrassMap: OWTerrain_5_2 [GrassRenderer] Unload GrassMap: OWTerrain_4_2 [GrassRenderer] Unload GrassMap: OWTerrain_5_3 [GrassRenderer] Unload AdditionalGrass: (12, 2) [GrassRenderer] Unload AdditionalGrass: (12, 3) [GrassRenderer] Unload AdditionalGrass: (13, 3) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) [GrassRenderer] Loaded GrassMap: OWTerrain_1_1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_11.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=5, startTime=3706.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5430MB, totalAllocatedMem:4053MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-29MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) RpcStartProcessAck:TgtNum=5, startTime=3721.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) RpcStartProcessAck:TgtNum=5, startTime=3736.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001566633, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5430MB, totalAllocatedMem:4048MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB RpcStartProcessAck:TgtNum=5, startTime=3751.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004924138, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) RpcStartProcessAck:TgtNum=5, startTime=3766.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDayMng.Event_NightEnd Morning Fasting Has Been Started! OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) System.NullReferenceException: Object reference not set to an instance of an object at Oc.OcZone_Wind.SoundFade (System.Boolean fadeIn) [0x00031] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcZone_Wind.fixedMove () [0x001bb] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcFixedMoveMng.FixedUpdate () [0x00025] in <0425b5b543de4996b6965a1fb761e4fd>:0 RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001566633, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5430MB, totalAllocatedMem:4028MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-20MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity OcUI_MenuHandler.SetUIManager(oc_pf_ui_popup--OpenWorldTower_Popup (Oc.Item.UI.OcUI_OpenWorldTowerUI)) OcUI_DividedMenuMng.ActivateScene(OpenWorldTower) RpcStartProcessAck:TgtNum=5, startTime=3781.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False OcPlMaster.ReqWarpAS pos:(1535.97, 32.73, -1479.33) OcPlMaster.warp pos:(1535.97, 32.73, -1479.33) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_0.unity [GrassRenderer] Unload GrassMap: OWTerrain_1_1 [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_0.unity 地形データ適応. OWTerrain_4_0 => OWTerrain_4_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_0 => OWTerrain_5_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_1 => OWTerrain_5_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_4_1 => OWTerrain_4_1_Base (UnityEngine.TerrainData) [GrassRenderer] Loaded GrassMap: OWTerrain_4_1 [GrassRenderer] Loaded GrassMap: OWTerrain_5_0 [GrassRenderer] Loaded AdditionalGrass: (10, -13) [GrassRenderer] Loaded AdditionalGrass: (10, -12) [GrassRenderer] Loaded AdditionalGrass: (10, -11) [GrassRenderer] Loaded AdditionalGrass: (11, -13) [GrassRenderer] Loaded AdditionalGrass: (11, -12) [GrassRenderer] Loaded AdditionalGrass: (11, -11) [GrassRenderer] Loaded AdditionalGrass: (12, -13) [GrassRenderer] Loaded AdditionalGrass: (12, -12) [GrassRenderer] Loaded AdditionalGrass: (12, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_0.unity [GrassRenderer] Loaded GrassMap: OWTerrain_4_0 [GrassRenderer] Loaded GrassMap: OWTerrain_5_1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Pirate/OcScene_OpenworldMap_Main_FieldObject_Pirate_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Pirate/OcScene_OpenworldMap_Main_FieldObject_Pirate_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_30.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_30.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_57.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_57.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_20.unity RpcStartProcessAck:TgtNum=5, startTime=3796.331, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_1.unity OnSceneLoaded Skip: 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Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_16.unity OnSceneLoaded Skip: 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OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_11.unity OnSceneLoaded Skip: 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OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_54.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_54.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_53.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_53.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_51.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_51.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_16.unity [GrassRenderer] Unload AdditionalGrass: (10, -13) [GrassRenderer] Unload AdditionalGrass: (10, -12) [GrassRenderer] Unload AdditionalGrass: (10, -11) [GrassRenderer] Loaded AdditionalGrass: (13, -13) [GrassRenderer] Loaded AdditionalGrass: (13, -12) [GrassRenderer] Loaded AdditionalGrass: (13, -11) [GrassRenderer] Unload AdditionalGrass: (13, -13) [GrassRenderer] Unload AdditionalGrass: (13, -12) [GrassRenderer] Unload AdditionalGrass: (13, -11) [GrassRenderer] Loaded AdditionalGrass: (10, -13) [GrassRenderer] Loaded AdditionalGrass: (10, -12) [GrassRenderer] Loaded AdditionalGrass: (10, -11) OcDevStatsRecorder.Record() [Current]totalReservedMem:5438MB, totalAllocatedMem:4094MB [Diff]totalReservedMem:+8MB, totalAllocatedMem:+66MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (10, -13) [GrassRenderer] Unload AdditionalGrass: (10, -12) [GrassRenderer] Unload AdditionalGrass: (10, -11) [GrassRenderer] Loaded AdditionalGrass: (13, -13) [GrassRenderer] Loaded AdditionalGrass: (13, -12) [GrassRenderer] Loaded AdditionalGrass: (13, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_32.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_32.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_34.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_34.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_33.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_33.unity RpcStartProcessAck:TgtNum=5, startTime=3811.331, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_18.unity [GrassRenderer] Unload AdditionalGrass: (11, -11) [GrassRenderer] Unload AdditionalGrass: (12, -11) [GrassRenderer] Unload AdditionalGrass: (13, -11) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_3.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=272905 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=3826.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=273371 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5449MB, totalAllocatedMem:4146MB [Diff]totalReservedMem:+11MB, totalAllocatedMem:+52MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001566633, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3841.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001566633, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=274432 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=3856.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False Capture Exit:Success:oc_pf_spawner--EmMono_Yellow (Oc.OcSpawner) OcItemDropper::doCaptureDropItem ItemId=1527 OcDevStatsRecorder.Record() [Current]totalReservedMem:5449MB, totalAllocatedMem:4127MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-19MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=274793 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004598618, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity Capture Exit:Success:oc_pf_spawner--EmMono_Yellow (Oc.OcSpawner) OcItemDropper::doCaptureDropItem ItemId=1527 RpcStartProcessAck:TgtNum=5, startTime=3871.313, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003622055, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3886.313, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5449MB, totalAllocatedMem:4126MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003622055, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_4.unity RpcStartProcessAck:TgtNum=5, startTime=3901.313, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_18.unity SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 48ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072109Autosave Save: 2ms SaveManager - SaveGameData End OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=276842 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003296534, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_3.unity RpcStartProcessAck:TgtNum=5, startTime=3916.312, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Loaded AdditionalGrass: (11, -11) [GrassRenderer] Loaded AdditionalGrass: (12, -11) [GrassRenderer] Loaded AdditionalGrass: (13, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_24.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5463MB, totalAllocatedMem:4130MB [Diff]totalReservedMem:+14MB, totalAllocatedMem:+4MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_51.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_51.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003296534, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_6.unity RpcStartProcessAck:TgtNum=5, startTime=3931.312, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003296534, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3946.329, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5449MB, totalAllocatedMem:4125MB [Diff]totalReservedMem:-14MB, totalAllocatedMem:-5MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003296534, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3961.329, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001436424, TimeOfsByCompleteNum=False OcPlMaster.ReqWarpAS pos:(2077.24, 380.01, -529.54) OcPlMaster.warp pos:(2077.24, 380.01, -529.54) 地形データ適応. OWTerrain_4_1 => OWTerrain_4_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_0 => OWTerrain_5_0_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_4_0 => OWTerrain_4_0_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_24.unity [GrassRenderer] Unload GrassMap: OWTerrain_4_1 [GrassRenderer] Unload GrassMap: OWTerrain_5_0 [GrassRenderer] Unload GrassMap: OWTerrain_4_0 [GrassRenderer] Unload AdditionalGrass: (11, -13) [GrassRenderer] Unload AdditionalGrass: (11, -12) [GrassRenderer] Unload AdditionalGrass: (12, -13) [GrassRenderer] Unload AdditionalGrass: (12, -12) [GrassRenderer] Unload AdditionalGrass: (13, -13) [GrassRenderer] Unload AdditionalGrass: (13, -12) [GrassRenderer] Unload AdditionalGrass: (11, -11) [GrassRenderer] Unload AdditionalGrass: (12, -11) [GrassRenderer] Unload AdditionalGrass: (13, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Canyon/OcScene_OpenworldMap_Main_FieldObject_Canyon_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Canyon/OcScene_OpenworldMap_Main_FieldObject_Canyon_HLOD_0.unity [GrassRenderer] Loaded GrassMap: OWTerrain_5_2 地形データ適応. OWTerrain_5_2 => OWTerrain_5_2_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_18.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_27.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_27.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_41.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_41.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_airship_village_obj/OcScene_OpenworldMap_Main_FieldObject_airship_village_obj_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_airship_village_obj/OcScene_OpenworldMap_Main_FieldObject_airship_village_obj_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn/OcScene_OpenworldMap_Main_FieldObject_Autumn_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_10.unity RpcStartProcessAck:TgtNum=5, startTime=3976.312, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_38.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_38.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_37.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_37.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_36.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_36.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_35.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_35.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_42.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_42.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_28.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_28.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_70.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_70.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5489MB, totalAllocatedMem:4232MB [Diff]totalReservedMem:+40MB, totalAllocatedMem:+107MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_11.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017888, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_11.unity RpcStartProcessAck:TgtNum=5, startTime=3991.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_17.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_17.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001241112, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_43.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_43.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_12.unity RpcStartProcessAck:TgtNum=5, startTime=4006.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_26.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5478MB, totalAllocatedMem:4182MB [Diff]totalReservedMem:-11MB, totalAllocatedMem:-50MB OcEm:Deactivateのリクエスト中に別のリクエストが来ました(大使以外はこない想定) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017888, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_29.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_29.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_9.unity RpcStartProcessAck:TgtNum=5, startTime=4021.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_29.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_29.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00120856, TimeOfsByCompleteNum=False Achievement DoAchieve() : 金天に舞うグリフォンを倒す。 RpcStartProcessAck:TgtNum=5, startTime=4036.326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5478MB, totalAllocatedMem:4176MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-6MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_29.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_29.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_9.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00120856, TimeOfsByCompleteNum=False [GrassRenderer] Loaded GrassMap: OWTerrain_6_2 地形データ適応. OWTerrain_6_1 => OWTerrain_6_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_2 => OWTerrain_6_2_Base (UnityEngine.TerrainData) [GrassRenderer] Loaded GrassMap: OWTerrain_6_1 EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_6.unity RpcStartProcessAck:TgtNum=5, startTime=4051.342, Complete=0, initProcess=0, TimeOfsByCompleteNum=False EnvDmg:_CurType=Cold needResistLevel=1 EnvDmg:_CurType=Cold needResistLevel=1 地形データ適応. OWTerrain_6_2 => OWTerrain_6_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_1 => OWTerrain_6_1_Downsampled (UnityEngine.TerrainData) EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_20.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017888, TimeOfsByCompleteNum=False EnvDmg:_CurType=Cold needResistLevel=1 EnvDmg:_CurType=Cold needResistLevel=1 地形データ適応. OWTerrain_6_2 => OWTerrain_6_2_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_1 => OWTerrain_6_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_2 => OWTerrain_6_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_1 => OWTerrain_6_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_1 => OWTerrain_6_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_2 => OWTerrain_6_2_Base (UnityEngine.TerrainData) RpcStartProcessAck:TgtNum=5, startTime=4066.326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False EnvDmg:_CurType=Cold needResistLevel=1 OcDevStatsRecorder.Record() [Current]totalReservedMem:5494MB, totalAllocatedMem:4240MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+64MB EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_20.unity EnvDmg:_CurType=Cold needResistLevel=1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_29.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_29.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017888, TimeOfsByCompleteNum=False EnvDmg:_CurType=None needResistLevel=0 地形データ適応. OWTerrain_6_2 => OWTerrain_6_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_6_1 => OWTerrain_6_1_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_12.unity RpcStartProcessAck:TgtNum=5, startTime=4081.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcPlMaster.ReqWarpAS pos:(-2182.41, 129.60, -1038.08) OcPlMaster.warp pos:(-2182.41, 129.60, -1038.08) 地形データ適応. OWTerrain_5_2 => OWTerrain_5_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_5_1 => OWTerrain_5_1_Downsampled (UnityEngine.TerrainData) OcEm:Deactivateのリクエスト中に別のリクエストが来ました(大使以外はこない想定) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) [GrassRenderer] Unload GrassMap: OWTerrain_6_2 [GrassRenderer] Unload GrassMap: OWTerrain_5_2 [GrassRenderer] Unload GrassMap: OWTerrain_6_1 [GrassRenderer] Unload GrassMap: OWTerrain_5_1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded GrassMap: OWTerrain_1_1 [GrassRenderer] Loaded AdditionalGrass: (-17, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00120856, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5502MB, totalAllocatedMem:4069MB [Diff]totalReservedMem:+8MB, totalAllocatedMem:-171MB RpcStartProcessAck:TgtNum=5, startTime=4096.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00120856, TimeOfsByCompleteNum=False OcDayMng.Event_NightEnd Morning Fasting Has Been Started! RpcStartProcessAck:TgtNum=5, startTime=4111.325, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017888, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) OcDevStatsRecorder.Record() [Current]totalReservedMem:5502MB, totalAllocatedMem:4089MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+20MB RpcStartProcessAck:TgtNum=5, startTime=4126.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_11.unity OcUI_MenuHandler.SetUIManager(oc_pf_ui_popup--OpenWorldTower_Popup (Oc.Item.UI.OcUI_OpenWorldTowerUI)) OcUI_DividedMenuMng.ActivateScene(OpenWorldTower) OcPlMaster.ReqWarpAS pos:(-215.20, 182.21, -708.43) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017888, TimeOfsByCompleteNum=False OcPlMaster.warp pos:(-215.20, 182.21, -708.43) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0829_RoadObj_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_0.unity 地形データ適応. OWTerrain_3_2 => OWTerrain_3_2_Base (UnityEngine.TerrainData) [GrassRenderer] Unload GrassMap: OWTerrain_1_1 [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) 地形データ適応. OWTerrain_3_1 => OWTerrain_3_1_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (-3, -7) [GrassRenderer] Loaded AdditionalGrass: (-3, -6) [GrassRenderer] Loaded AdditionalGrass: (-3, -5) [GrassRenderer] Loaded AdditionalGrass: (-2, -7) [GrassRenderer] Loaded AdditionalGrass: (-2, -6) [GrassRenderer] Loaded AdditionalGrass: (-2, -5) [GrassRenderer] Loaded AdditionalGrass: (-1, -7) [GrassRenderer] Loaded AdditionalGrass: (-1, -6) [GrassRenderer] Loaded AdditionalGrass: (-1, -5) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_0.unity [GrassRenderer] Loaded GrassMap: OWTerrain_3_2 [GrassRenderer] Loaded GrassMap: OWTerrain_3_1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Pirate/OcScene_OpenworldMap_Main_FieldObject_Pirate_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Pirate/OcScene_OpenworldMap_Main_FieldObject_Pirate_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_biohazard_city_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_biohazard_city/OcScene_OpenworldMap_Main_FieldObject_biohazard_city_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_57.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_57.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0710/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0710_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0710/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0710_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0710/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0710_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0710/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0710_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Village02_Field/OcScene_OpenworldMap_Main_FieldObject_Village02_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_16.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_47.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_47.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_40.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_40.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_39.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_39.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_38.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_38.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_37.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_37.unity RpcStartProcessAck:TgtNum=5, startTime=4141.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_36.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_36.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_35.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_35.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_26.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_60.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_60.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_59.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_59.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_28.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_28.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_4.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001273664, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5502MB, totalAllocatedMem:4122MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+33MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-1, -7) [GrassRenderer] Unload AdditionalGrass: (-1, -6) [GrassRenderer] Unload AdditionalGrass: (-1, -5) [GrassRenderer] Loaded AdditionalGrass: (-4, -7) [GrassRenderer] Loaded AdditionalGrass: (-4, -6) 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_2 => OWTerrain_2_2_Base (UnityEngine.TerrainData) RpcStartProcessAck:TgtNum=5, startTime=4156.31, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Loaded GrassMap: OWTerrain_2_1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_14.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_15.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001343409, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_20.unity [GrassRenderer] Unload AdditionalGrass: (-2, -7) [GrassRenderer] Unload AdditionalGrass: (-2, -6) [GrassRenderer] Unload AdditionalGrass: (-2, -5) [GrassRenderer] Loaded AdditionalGrass: (-5, -7) [GrassRenderer] Loaded AdditionalGrass: (-5, -6) [GrassRenderer] Loaded AdditionalGrass: (-5, -5) [GrassRenderer] Loaded GrassMap: OWTerrain_2_2 storeFallDamageStartY:D RpcStartProcessAck:TgtNum=5, startTime=4171.31, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_9.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001273664, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_9.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5502MB, totalAllocatedMem:4204MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+82MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_20.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_12.unity RpcStartProcessAck:TgtNum=5, startTime=4186.31, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000166893, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_3_2 => OWTerrain_3_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_2 => OWTerrain_2_2_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-3, -5) [GrassRenderer] Unload AdditionalGrass: (-5, -5) [GrassRenderer] Loaded AdditionalGrass: (-4, -8) [GrassRenderer] Loaded AdditionalGrass: (-3, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-3, -7) [GrassRenderer] Unload AdditionalGrass: (-3, -6) [GrassRenderer] Unload AdditionalGrass: (-3, -8) [GrassRenderer] Loaded AdditionalGrass: (-6, -8) [GrassRenderer] Loaded AdditionalGrass: (-6, -7) [GrassRenderer] Loaded AdditionalGrass: (-6, -6) 地形データ適応. OWTerrain_3_2 => OWTerrain_3_2_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_2 => OWTerrain_2_2_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity [GrassRenderer] Unload AdditionalGrass: (-4, -8) [GrassRenderer] Unload AdditionalGrass: (-6, -8) [GrassRenderer] Loaded AdditionalGrass: (-6, -5) [GrassRenderer] Loaded AdditionalGrass: (-5, -5) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_19.unity RpcStartProcessAck:TgtNum=5, startTime=4201.326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_22.unity SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 48ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000166893, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5518MB, totalAllocatedMem:4220MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+16MB RpcStartProcessAck:TgtNum=5, startTime=4216.326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000166893, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-6, -7) [GrassRenderer] Unload AdditionalGrass: (-6, -6) [GrassRenderer] Unload AdditionalGrass: (-6, -5) [GrassRenderer] Loaded AdditionalGrass: (-3, -7) [GrassRenderer] Loaded AdditionalGrass: (-3, -6) [GrassRenderer] Loaded AdditionalGrass: (-3, -5) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity RpcStartProcessAck:TgtNum=5, startTime=4231.31, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001273664, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5518MB, totalAllocatedMem:4201MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-19MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=4246.326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_19.unity [GrassRenderer] Unload AdditionalGrass: (-3, -7) [GrassRenderer] Unload AdditionalGrass: (-3, -6) [GrassRenderer] Unload AdditionalGrass: (-3, -5) [GrassRenderer] Loaded AdditionalGrass: (-6, -7) [GrassRenderer] Loaded AdditionalGrass: (-6, -6) [GrassRenderer] Loaded AdditionalGrass: (-6, -5) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001273664, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4261.31, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-6, -7) [GrassRenderer] Unload AdditionalGrass: (-6, -6) [GrassRenderer] Unload AdditionalGrass: (-6, -5) [GrassRenderer] Loaded AdditionalGrass: (-3, -7) [GrassRenderer] Loaded AdditionalGrass: (-3, -6) [GrassRenderer] Loaded AdditionalGrass: (-3, -5) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001343409, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5518MB, totalAllocatedMem:4202MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity [GrassRenderer] Unload AdditionalGrass: (-3, -7) [GrassRenderer] Unload AdditionalGrass: (-3, -6) [GrassRenderer] Unload AdditionalGrass: (-3, -5) [GrassRenderer] Loaded AdditionalGrass: (-6, -7) [GrassRenderer] Loaded AdditionalGrass: (-6, -6) [GrassRenderer] Loaded AdditionalGrass: (-6, -5) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity RpcStartProcessAck:TgtNum=5, startTime=4276.326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_58.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_46.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-6, -7) [GrassRenderer] Unload AdditionalGrass: (-6, -6) [GrassRenderer] Unload AdditionalGrass: (-6, -5) [GrassRenderer] Loaded AdditionalGrass: (-3, -7) [GrassRenderer] Loaded AdditionalGrass: (-3, -6) [GrassRenderer] Loaded AdditionalGrass: (-3, -5) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_19.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_19.unity [GrassRenderer] Unload AdditionalGrass: (-4, -7) [GrassRenderer] Unload AdditionalGrass: (-5, -7) [GrassRenderer] Unload AdditionalGrass: (-3, -7) [GrassRenderer] Loaded AdditionalGrass: (-4, -4) [GrassRenderer] Loaded AdditionalGrass: (-3, -4) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001241112, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-3, -6) [GrassRenderer] Unload AdditionalGrass: (-3, -5) [GrassRenderer] Unload AdditionalGrass: (-3, -4) [GrassRenderer] Loaded AdditionalGrass: (-6, -6) [GrassRenderer] Loaded AdditionalGrass: (-6, -5) [GrassRenderer] Loaded AdditionalGrass: (-6, -4) RpcStartProcessAck:TgtNum=5, startTime=4291.326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_4.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001343409, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5518MB, totalAllocatedMem:4200MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=4306.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseA/OcScene_OpenworldMap_Main_FieldObject_HouseA_HLOD_0.unity OcPlMaster.ReqWarpAS pos:(-2182.41, 129.60, -1038.08) Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Fallをリクエストしましたが、WarpStartによってロックされていました OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPl:reqAct (Oc.OcPl/As,bool) Oc.OcPl:checkFall () Oc.OcPl:checkMoveCancel_NonAnimEvent (bool,bool,bool,bool) Oc.OcPl:checkMoveChancel_AnimEvent () Oc.OcPlMaster:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcPlMaster.warp pos:(-2182.41, 129.60, -1038.08) 地形データ適応. OWTerrain_3_2 => OWTerrain_3_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_2 => OWTerrain_2_2_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_2_1 => OWTerrain_2_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_3_1 => OWTerrain_3_1_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity [GrassRenderer] Unload GrassMap: OWTerrain_3_2 [GrassRenderer] Unload GrassMap: OWTerrain_2_2 [GrassRenderer] Unload GrassMap: OWTerrain_2_1 [GrassRenderer] Unload GrassMap: OWTerrain_3_1 [GrassRenderer] Unload AdditionalGrass: (-4, -6) [GrassRenderer] Unload AdditionalGrass: (-5, -6) [GrassRenderer] Unload AdditionalGrass: (-5, -5) [GrassRenderer] Unload AdditionalGrass: (-4, -4) [GrassRenderer] Unload AdditionalGrass: (-6, -6) [GrassRenderer] Unload AdditionalGrass: (-6, -5) [GrassRenderer] Unload AdditionalGrass: (-6, -4) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_2.unity [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) [GrassRenderer] Loaded GrassMap: OWTerrain_1_1 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_22.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001241112, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_13.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity RpcStartProcessAck:TgtNum=5, startTime=4321.326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4096MB [Diff]totalReservedMem:+8MB, totalAllocatedMem:-104MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017888, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4336.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00120856, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=4351.326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) [GrassRenderer] Unload AdditionalGrass: (-19, -7) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4115MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+19MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017888, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=5, startTime=4366.326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=295827 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001343409, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=296056 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=4381.326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4111MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-4MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001343409, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity RpcStartProcessAck:TgtNum=5, startTime=4396.326, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001241112, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=4411.31, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4127MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+16MB OcUI_MenuHandler.SetUIManager(oc_pf_ui_menu_sc--SortingMachine (Oc.OcUI_SortingMachine)) OcUI_DividedMenuMng.ActivateScene(SortingMachine) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001241112, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4426.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00120856, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=4441.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4135MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+8MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017888, TimeOfsByCompleteNum=False OcBuildingBase.PickupHold success OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=5, startTime=4456.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=299511 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002315331, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) RpcStartProcessAck:TgtNum=5, startTime=4471.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4131MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-4MB [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-19, -10) [GrassRenderer] Loaded AdditionalGrass: (-19, -9) [GrassRenderer] Loaded AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00120856, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=4486.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-19, -10) [GrassRenderer] Unload AdditionalGrass: (-19, -9) [GrassRenderer] Unload AdditionalGrass: (-19, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017888, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=4501.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4136MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 51ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072119Autosave Save: 2ms SaveManager - SaveGameData End OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309071727Autosave OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017888, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=4516.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017888, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4531.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4146MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+10MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=302712 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=4546.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_3.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4125MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-21MB RpcStartProcessAck:TgtNum=5, startTime=4561.325, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4576.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4142MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+17MB RpcStartProcessAck:TgtNum=5, startTime=4591.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001176008, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4606.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4140MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB RpcStartProcessAck:TgtNum=5, startTime=4621.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4636.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4147MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+7MB RpcStartProcessAck:TgtNum=5, startTime=4651.325, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4666.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001176008, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4140MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-7MB RpcStartProcessAck:TgtNum=5, startTime=4681.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4696.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False Fasting Has Been Finished! OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4139MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=5, startTime=4711.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=4726.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDayMng.Event_NightEnd Morning Fasting Has Been Started! OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4133MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-6MB RpcStartProcessAck:TgtNum=5, startTime=4741.325, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=312121 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=312694 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=4756.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4137MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=5, startTime=4771.325, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=313429 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=313685 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4786.325, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcBuildingBase.PickupHold success OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=314325 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=314466 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4151MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+14MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4801.325, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 51ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072135Autosave OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072104Autosave Save: 2ms SaveManager - SaveGameData End OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=315007 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=315443 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=4816.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4147MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=4831.325, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=316247 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=3, startTime=4837.775, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001176008, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=4844.558, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4846.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4150MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=317083 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001176008, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=4861.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=317676 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=6.923675E-05, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=4876.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(oc_pf_ui_menu_sc--SortingMachine (Oc.OcUI_SortingMachine)) OcUI_DividedMenuMng.ActivateScene(SortingMachine) OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4158MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+8MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=3.668467E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4891.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=318720 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=318873 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=318991 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=3.668467E-05, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=4906.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4160MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=319375 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=319482 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143456, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4921.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143456, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4166MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB RpcStartProcessAck:TgtNum=5, startTime=4936.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143456, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4951.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=4.132589E-06, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4165MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=5, startTime=4966.324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=321955 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(PictureBook) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001078351, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=4981.324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002185122, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4185MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+20MB RpcStartProcessAck:TgtNum=5, startTime=4996.324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001078351, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=323377 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=5011.324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001078351, TimeOfsByCompleteNum=False OcBuildingBase.PickupHold success OcDevStatsRecorder.Record() [Current]totalReservedMem:5526MB, totalAllocatedMem:4173MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-12MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=324174 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=5026.323, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002185122, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5041.324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=325200 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001078351, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5546MB, totalAllocatedMem:4174MB [Diff]totalReservedMem:+20MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=5, startTime=5056.307, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001078351, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=326013 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=5071.323, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=326337 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5546MB, totalAllocatedMem:4173MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002185122, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=5086.307, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5101.307, Complete=0, initProcess=0, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 53ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072130Autosave Save: 2ms SaveManager - SaveGameData End OcDevStatsRecorder.Record() [Current]totalReservedMem:5546MB, totalAllocatedMem:4170MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5116.307, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=328189 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=328560 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=5131.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5546MB, totalAllocatedMem:4189MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+19MB [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00215257, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=5146.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=330039 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=5161.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5546MB, totalAllocatedMem:4194MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00215257, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=5176.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=330769 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00215257, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=331081 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=5191.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5546MB, totalAllocatedMem:4186MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-8MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5206.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=332353 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=3, startTime=5219.056, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5221.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5562MB, totalAllocatedMem:4191MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+5MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=332579 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=332987 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=3, startTime=5236.056, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5236.323, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=333345 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.003259341, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5562MB, totalAllocatedMem:4182MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-9MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=5251.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00215257, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5266.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5562MB, totalAllocatedMem:4180MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=5281.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00215257, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5296.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00215257, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5578MB, totalAllocatedMem:4182MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=5, startTime=5311.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -7) [GrassRenderer] Loaded AdditionalGrass: (-17, -7) [GrassRenderer] Loaded AdditionalGrass: (-16, -7) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity [GrassRenderer] Unload AdditionalGrass: (-18, -7) [GrassRenderer] Unload AdditionalGrass: (-17, -7) [GrassRenderer] Unload AdditionalGrass: (-16, -7) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) RpcStartProcessAck:TgtNum=5, startTime=5326.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False Fasting Has Been Finished! OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=336896 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D Oc.Skills.OcUI_SkillTree.OcUnityAwake() Start Oc.Skills.OcUI_SkillTree.OcUnityAwake() Finish OcUI_DividedMenuMng.ActivateScene(SkillTree) SkillManager TryAssignSkillPoint TryAssignSkillPoint success SkillManager TryAssignSkillPoint TryAssignSkillPoint success SkillManager TryAssignSkillPoint TryAssignSkillPoint success SkillManager TryAssignSkillPoint TryAssignSkillPoint success SkillManager TryAssignSkillPoint TryAssignSkillPoint success SkillManager TryAssignSkillPoint TryAssignSkillPoint success RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00215257, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5578MB, totalAllocatedMem:4217MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+35MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity RpcStartProcessAck:TgtNum=5, startTime=5341.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5356.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5578MB, totalAllocatedMem:4213MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-4MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=338817 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=5371.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=339107 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=5386.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=339716 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5578MB, totalAllocatedMem:4210MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5401.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 48ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=340587 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=340795 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D Capture Exit:Success: OcItemDropper::doCaptureDropItem ItemId=1475 RpcStartProcessAck:TgtNum=5, startTime=5416.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=341210 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5614MB, totalAllocatedMem:4209MB [Diff]totalReservedMem:+36MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5431.309, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5446.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5614MB, totalAllocatedMem:4208MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OcBuildingBase.PickupHold success RpcStartProcessAck:TgtNum=5, startTime=5461.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcBuildingBase.PickupHold success OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=343669 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00215257, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5476.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5614MB, totalAllocatedMem:4211MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=5491.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=5506.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5614MB, totalAllocatedMem:4201MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-10MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=345635 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5521.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=5536.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5630MB, totalAllocatedMem:4210MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+9MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=347140 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00215257, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5551.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=347688 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00215257, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=348146 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=5566.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5630MB, totalAllocatedMem:4227MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+17MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5581.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5596.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5630MB, totalAllocatedMem:4227MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5611.323, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=350760 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=350916 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5646MB, totalAllocatedMem:4221MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-6MB RpcStartProcessAck:TgtNum=5, startTime=5626.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=351080 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDayMng.Event_NightEnd Morning Fasting Has Been Started! RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00215257, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=351518 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=5641.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5646MB, totalAllocatedMem:4211MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-10MB RpcStartProcessAck:TgtNum=5, startTime=5656.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=352865 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=5671.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5646MB, totalAllocatedMem:4222MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+11MB RpcStartProcessAck:TgtNum=5, startTime=5686.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5701.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 65ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5646MB, totalAllocatedMem:4220MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OcBuildingBase.PickupHold success RpcStartProcessAck:TgtNum=5, startTime=5716.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=355258 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5731.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=355933 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001045799, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5646MB, totalAllocatedMem:4226MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=356414 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=5746.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=356901 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=357064 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=5761.322, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -2141184 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=357483 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5646MB, totalAllocatedMem:4221MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5776.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5791.323, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5646MB, totalAllocatedMem:4227MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5806.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=5814.656, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=5821.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5662MB, totalAllocatedMem:4226MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-1MB NetLog:[SVR]discon OnExitGameScene:Frame=360064 Start FadeOut End FadeOut SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 49ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End Exists: 0ms Load: 0ms サブシーンアンロード unload progress:SubScene FieldObject: 0 unload progress:SubScene WaterObject: 0 AnalyticsManager:success:200 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) unload progress:SubScene Spawner: 0 unload progress:SubScene StaticObject: 0 unload progress:SubScene Gimmick: 0 unload progress:SubScene InstallObj: 0 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_InventoryBoxMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_SelectMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_FooterMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_ChestMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_MarketMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_PlayerCraftProcess, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Statistical.OcUI_StatisitcalPageMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.UI.OcUi_VisualTutorialMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcUI_ShopHandler, gameObj =OtherUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_HotkeyMng, gameObj =oc_pf_ui--SlotContainer_HotKey (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_CraftMng, gameObj =pfUI_Craft(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_AutoCraftMng, gameObj =pfUI_Craft(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Skills.OcUI_SkillTree, gameObj =oc_pf_ui_menu_sc--SkillTree (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Divided.OcUI_DividedMenuMng, gameObj =OcUI_DividedMenuMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=PetHudScript, gameObj =PetHudScript (UISceneSingleton.OnDestroy) 終了処理:class=oc_pf_ui_common--GetItem_Center, gameObj =oc_pf_ui_common--GetItem_Center (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Ticker, gameObj =Ticker (UISceneSingleton.OnDestroy) 終了処理:class=Sensor, gameObj =Sensor (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Maps.OcUI_WorldMapMng, gameObj =oc_pf_ui_OpenWorldMap (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_ChatHandler, gameObj =oc_pf_ui_game--Chat (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcCurtainCtrl, gameObj =oc_pf--CurtainCanvas (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_Stamina, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_HudTrackerManager, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcUI_HUDMissionSheetHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Missions.OcUI_HUDMissionClearHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_RideActionHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_MapHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_HUDUnlockHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=oc_pf_ui_hud_DamageUI, gameObj =oc_pf_ui_hud_DamageUI (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_EscScene, gameObj =Script (SingletonMonoBehaviour.OnDestroy) OcNetMng.Shutdown Start OcNetMng.Shutdown Server networkManager.Shutdown() NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=360226 NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=360226 System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool) at Oc.OcPlEquip.setInstallObjChunkFreeze (Oc.OcPlEquip+ChunkState state) [0x00115] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.SetStateOutChunk (Oc.OcPlEquip plEquip) [0x00000] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.OnExitChunk (Oc.OcPlEquip& target, Oc.OcOptimizePlEquipResolverData& data) [0x00014] in <0425b5b543de4996b6965a1fb761e4fd>:0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].ExitChunk (ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2+ChunkBasedOptimizeTargetComponent[T,TData] com) [0x00008] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x000ee] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeManager.UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x0001a] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeTarget.OnDestroy () [0x00009] in :0 終了処理:class=Oc.OcSimpleMng, gameObj =OcSImpleMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcGameMng, gameObj =OcGameManager(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcDevMng, gameObj =OcDevelopManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcFxMng, gameObj =OcEffectManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcEmMng, gameObj =OcEnemyManager (SingletonMonoBehaviour.OnDestroy) OcEmMng.OnUnityDestroy OcEmMng:DestaroyAll 終了処理:class=Oc.AssetLoadSystem.OcEnemyAssetMng, gameObj =OcEnemyManager (SingletonMonoBehaviour.OnDestroy) OcEnemyAssetMng.SceneMoveAssetUnload 終了処理:class=Oc.OcStaticObjMng, gameObj =OcStaticObjManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcBeaconMng, gameObj =OcBeaconManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcMissionManager, gameObj =OcMissionManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Dungeon.OcDungeonManager, gameObj =OcDungeonManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPlMng, gameObj =OcPlMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPlCam, gameObj =OcPlCam (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUICam, gameObj =OcUICamera (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Pet.OcPetMng, gameObj =OcPetMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSpawnerMng, gameObj =OcSpawnerMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Skills.OcSkillManager, gameObj =OcSkillManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Achievements.OcAchievementManager, gameObj =OcAchievementManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcGimmickMng, gameObj =OcGimmickMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcTrapMng, gameObj =OcTrapMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcMapMarkerMng, gameObj =OcMapMarkerMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcCharaData, gameObj =OcCharaData (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcDelayCreateMng, gameObj =OcDelayCreateMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcWarpPointManager, gameObj =OcWarpPointManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSoulOrbMng, gameObj =OcSoulOrbMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSkullTestMng, gameObj =OcSkullTestMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPoolObjMng, gameObj =OcPoolObjMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcRespawnPointManager, gameObj =OcRespawnPointManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Maps.OcOpenWorldAreaManager, gameObj =OcOpenWorldAreaManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_TrackerTargetHolder, gameObj =OcUI_TrackerTargetHolder(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Event.OcEventMng, gameObj =OcEventMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Quest.OcQuestMng, gameObj =OcQuestMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.SubWorld.OcSubWorldMng, gameObj =OcSubWorldMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcMilestoneManager, gameObj =OcMilestoneMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcTimelineMng, gameObj =OcTimelineMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcChatAIClient, gameObj =OcChatAIClient(Clone) (SingletonMonoBehaviour.OnDestroy) OfflineTransport Server Message: Disconnected OfflineTransport Client Message: Disconnected 終了処理:class=Oc.OcInstallObjMng, gameObj =OcInstallObjManager (SingletonMonoBehaviour.OnDestroy) Loading progress:A [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) Loading progress:B AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait Loading GC Collect 2 Loading progress:Scene A: 0 Loading progress:Scene B: 0.8654702 There is already a MainThreadDispatcher in the scene. Removing myself... OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniRx.MainThreadDispatcher:Awake () Oc.OcUI_VRoidHubSingle.OcUnityAwake() Start Oc.OcUI_VRoidHubSingle.OcUnityAwake() Finish Oc.OcUI_HomeScene.OcUnityAwake() Start OcUI_HomeScene.OnUnityAwake Oc.OcUI_HomeScene.OcUnityAwake() Finish VersionInt=309061842 IsAdmin = False Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OcUI_HomeScene.Start Load: 0ms Loading progress:Scene C:End A Weather Type from the All Weather Types list is missing. It will be excluded form the usable weather types. Loading progress:D Loading progress:E Start FadeIn End FadeIn [GrassRenderer] Loaded GrassMap: Terrain_0_1 OcDevStatsRecorder.Record() [Current]totalReservedMem:4599MB, totalAllocatedMem:1879MB [Diff]totalReservedMem:-1063MB, totalAllocatedMem:-2347MB [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] PostDownloadLicenseMultiplay Success [VRoidSDK] License ID: 10853699-7714595458669807033 Exists: 0ms Load: 0ms Load: 0ms Destroy NetworkManager Mirror | mirror-networking.com | discord.gg/N9QVxbM KcpTransport initialized! Authentication Response: OK Save: 2ms GameStartAsMaster: Frame360602 WorldManager.SetDifficulty - Difficulty:Normal, ItemPenalty:MaterialHalf, DEFDebuffRate:0.1, EmDamageScale:1, EmHealthScale:1, BossHealthScale:1, StarveLethal:True, SatietyDamage:0.8, StarveDamage:0.01, StaminaCostRate:1 Exists: 12ms Load: 14ms ChunkBasedOptimizeManager.Reset called. Start FadeOut End FadeOut Loading progress:A 終了処理:class=Oc.OcUI_VRoidHubSingle, gameObj =VroidUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_HomeScene, gameObj =HomeSceneHandler (SingletonMonoBehaviour.OnDestroy) ChunkBasedOptimizeManager.Awake called. 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) [GrassRenderer] Unload GrassMap: Terrain_0_1 Loading progress:B AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait Loading GC Collect 2 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.GraphicsBuffer:Dispose (bool) UnityEngine.GraphicsBuffer:Finalize () Loading progress:Scene A: 0 Loading progress:Scene B: 0 Oc.OcSimpleMng.OcUnityAwake() Start Oc.OcSimpleMng.OcUnityAwake() Finish Oc.OcDevMng.OcUnityAwake() Start OcDevMng.OnUnityAwake Oc.OcDevMng.OcUnityAwake() Finish Oc.OcDayMng.OcUnityAwake() Start Oc.OcDayMng.OcUnityAwake() Finish Oc.Statistical.StatisticalDataManager.OcUnityAwake() Start Oc.Statistical.StatisticalDataManager.OcUnityAwake() Finish Oc.Missions.OcMissionManager.OcUnityAwake() Start Oc.Missions.OcMissionManager.OcUnityAwake() Finish Oc.Dungeon.OcDungeonManager.OcUnityAwake() Start Oc.Dungeon.OcDungeonManager.OcUnityAwake() Finish Oc.OcGameMng.OcUnityAwake() Start Oc.OcGameMng.OcUnityAwake() Finish Oc.OcDropItemMng.OcUnityAwake() Start OcDropItemMng.OnUnityAwake Oc.OcDropItemMng.OcUnityAwake() Finish Oc.OcFxMng.OcUnityAwake() Start OcEfcMng.OnUnityAwake Oc.OcFxMng.OcUnityAwake() Finish Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Start Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Finish Oc.OcBeaconMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 Oc.OcBeaconMng.OcUnityAwake() Finish Oc.Pet.OcPetMng.OcUnityAwake() Start Oc.Pet.OcPetMng.OcUnityAwake() Finish Oc.Skills.OcSkillManager.OcUnityAwake() Start Oc.Skills.OcSkillManager.OcUnityAwake() Finish Oc.Achievements.OcAchievementManager.OcUnityAwake() Start Oc.Achievements.OcAchievementManager.OcUnityAwake() Finish Oc.OcTrapMng.OcUnityAwake() Start Oc.OcTrapMng.OcUnityAwake() Finish Oc.OcMapMarkerMng.OcUnityAwake() Start Oc.OcMapMarkerMng.OcUnityAwake() Finish Oc.OcCharaData.OcUnityAwake() Start Oc.OcCharaData.OcUnityAwake() Finish Oc.OcDelayCreateMng.OcUnityAwake() Start Oc.OcDelayCreateMng.OcUnityAwake() Finish Oc.OcWarpPointManager.OcUnityAwake() Start Oc.OcWarpPointManager.OcUnityAwake() Finish Oc.OcSoulOrbMng.OcUnityAwake() Start Oc.OcSoulOrbMng.OcUnityAwake() Finish Oc.OcSkullTestMng.OcUnityAwake() Start Oc.OcSkullTestMng.OcUnityAwake() Finish Oc.OcPoolObjMng.OcUnityAwake() Start Oc.OcPoolObjMng.OcUnityAwake() Finish Oc.OcRespawnPointManager.OcUnityAwake() Start Oc.OcRespawnPointManager.OcUnityAwake() Finish Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Start Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Finish Oc.OcZoneManager.OcUnityAwake() Start Oc.OcZoneManager.OcUnityAwake() Finish Oc.OcInstallObjMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 正しく更新できています Oc.OcInstallObjMng.OcUnityAwake() Finish Oc.OcStaticObjMng.OcUnityAwake() Start OcStaticObjMng.OnUnityAwake OcStaticObjMng.SetPhase(AWAKE); Oc.OcStaticObjMng.OcUnityAwake() Finish Oc.OcSpawnerMng.OcUnityAwake() Start Oc.OcSpawnerMng.OcUnityAwake() Finish Oc.OcEmMng.OcUnityAwake() Start OcEmMng.OnUnityAwake Oc.OcEmMng.OcUnityAwake() Finish Oc.OcGimmickMng.OcUnityAwake() Start Oc.OcGimmickMng.OcUnityAwake() Finish Oc.OcPlMng.OcUnityAwake() Start NetworkClient.AddPlayer() called with connection connection(0) Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! NetLog:[SVR]NetworkManager isReady: True:Frame=360737 Oc.OcPlMng.OcUnityAwake() Finish Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Start Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Finish Oc.Event.OcEventMng.OcUnityAwake() Start Oc.Event.OcEventMng.OcUnityAwake() Finish Oc.Quest.OcQuestMng.OcUnityAwake() Start Oc.Quest.OcQuestMng.OcUnityAwake() Finish Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Start Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Finish Oc.Missions.OcMilestoneManager.OcUnityAwake() Start Oc.Missions.OcMilestoneManager.OcUnityAwake() Finish Oc.OcTimelineMng.OcUnityAwake() Start Oc.OcTimelineMng.OcUnityAwake() Finish Oc.OcChatAIClient.OcUnityAwake() Start Oc.OcChatAIClient.OcUnityAwake() Finish OcDevMng.Start GameMng.Start OcStaticObjMng.Start OcStaticObjMng.SetPhase(START); OcEmMng.Start OcDayMng.Event_NightEnd Loading progress:Scene C:End OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup:_CharacterBuilder setup Frame=360737 OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=360737 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=1 VRoidCId=3367795424075501037 Frame=360737 Oc.OcUICam.OcUnityAwake() Start Oc.OcUICam.OcUnityAwake() Finish Oc.OcPlCam.OcUnityAwake() Start Oc.OcPlCam.OcUnityAwake() Finish OcPlMaster.warp pos:(-2427.78, 136.81, -1475.83) Oc.OcUI_EscScene.OcUnityAwake() Start Oc.OcUI_EscScene.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OcPl.InitVRoidMovel B:Master=True, Preview=False Frame=360738 OcPl.InitVRoidMovel B2:Master=True, Preview=False Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) [OcDayMng] Refresh Camera OcPlMaster.move() ダンジョン変更されました:D_Id=-7 サブシーン読み込み開始 Loading progress:SubScene FieldObject: 0 [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes () UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes (bool&) [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Finish Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Start Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Finish Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Start Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Finish Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Start Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Finish Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Start Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Finish Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Start Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity Oc.OcCurtainCtrl.OcUnityAwake() Start Oc.OcCurtainCtrl.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_ChatHandler.OcUnityAwake() Start Oc.OcUI_ChatHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_Stamina.OcUnityAwake() Start Oc.OcUI_Stamina.OcUnityAwake() Finish Oc.OcUI_HudTrackerManager.OcUnityAwake() Start Oc.OcUI_HudTrackerManager.OcUnityAwake() Finish Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Finish OcUI_SlaveHeaderHandler OnUnityAwake OcUI_SlaveHeaderHandler OnUnityAwake _disableArrow False Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Finish Oc.OcUI_RideActionHandler.OcUnityAwake() Start Oc.OcUI_RideActionHandler.OcUnityAwake() Finish OcUI_InputActionList.OcUnityAwake() Start OcUI_InputActionList.OcUnityAwake() Finish Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Start Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Start Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_MapHandler.OcUnityAwake() Start Oc.OcUI_MapHandler.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Base (UnityEngine.TerrainData) ID1231の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID720の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID99の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5590の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID718の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID717の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID64の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID123の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1233の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1218の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1219の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2103の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1207の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5594の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1206の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID719の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5592の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID3472の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5593の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1220の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1209の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2128の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID260の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2104の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Exists: 0ms Load: 0ms Achievement OnInit SteamworksAchievementData: The Return of the King Craftopia_Achievement_01 (True) Achievement OnInit SteamworksAchievementData: Forehead Flicking Craftopia_Achievement_02 (True) Achievement OnInit SteamworksAchievementData: Herbicide Craftopia_Achievement_03 (False) Achievement OnInit SteamworksAchievementData: Getting Bored of Slaying Dragons… Craftopia_Achievement_04 (False) Achievement OnInit SteamworksAchievementData: Gryps Conflict Craftopia_Achievement_05 (True) Achievement OnInit SteamworksAchievementData: Calcium Deficiency Craftopia_Achievement_06 (True) Achievement OnInit SteamworksAchievementData: Enter the Dungeon Craftopia_Achievement_09 (False) Achievement OnInit SteamworksAchievementData: Death After Death Craftopia_Achievement_10 (False) Achievement OnInit SteamworksAchievementData: Who's the Hunter Now? Craftopia_Achievement_11 (False) Achievement OnInit SteamworksAchievementData: Maneuver Kill Craftopia_Achievement_12 (False) Achievement OnInit SteamworksAchievementData: Noble Bullfrog Craftopia_Achievement_13 (False) Achievement OnInit SteamworksAchievementData: Skillful Executioner Craftopia_Achievement_14 (False) Achievement OnInit SteamworksAchievementData: Chill Down the Spine Craftopia_Achievement_15 (True) Achievement OnInit SteamworksAchievementData: Over the Dungeon Craftopia_Achievement_17 (False) Achievement OnInit SteamworksAchievementData: How Many Miles to the Summit? Craftopia_Achievement_18 (False) Achievement OnInit SteamworksAchievementData: Beanstalk Craftopia_Achievement_19 (False) Achievement OnInit SteamworksAchievementData: Ground Zero Craftopia_Achievement_20 (False) Achievement OnInit SteamworksAchievementData: The Highest Peak Craftopia_Achievement_21 (False) Achievement OnInit SteamworksAchievementData: Power of Tower Craftopia_Achievement_22 (True) Achievement OnInit SteamworksAchievementData: Is It Higher Than a Windmill? Craftopia_Achievement_23 (False) Achievement OnInit SteamworksAchievementData: Right Spot to Find a Prey Craftopia_Achievement_24 (False) Achievement OnInit SteamworksAchievementData: How Much Is It Worth...?…? Craftopia_Achievement_25 (False) Achievement OnInit SteamworksAchievementData: Landscape Protection Craftopia_Achievement_26 (False) Achievement OnInit SteamworksAchievementData: Height Difference Craftopia_Achievement_27 (False) Achievement OnInit SteamworksAchievementData: Still Lower Than Mountains Craftopia_Achievement_28 (False) Achievement OnInit SteamworksAchievementData: Craft of Tanks Craftopia_Achievement_29 (False) Achievement OnInit SteamworksAchievementData: The sky's the limit... Craftopia_Achievement_30 (False) Achievement OnInit SteamworksAchievementData: Pipeline is Lifeline Craftopia_Achievement_31 (False) Achievement OnInit SteamworksAchievementData: 1:4:9 Craftopia_Achievement_32 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against Life Craftopia_Achievement_33 (True) Achievement OnInit SteamworksAchievementData: Coal Miner Craftopia_Achievement_34 (False) Achievement OnInit SteamworksAchievementData: Put Food on the Table Craftopia_Achievement_35 (False) Achievement OnInit SteamworksAchievementData: Disassembler Craftopia_Achievement_36 (False) Achievement OnInit SteamworksAchievementData: 1000 Practice Swings Craftopia_Achievement_37 (False) Achievement OnInit SteamworksAchievementData: Enchanter Craftopia_Achievement_38 (False) Achievement OnInit SteamworksAchievementData: Specialist Craftopia_Achievement_39 (True) Achievement OnInit SteamworksAchievementData: Millionaire Craftopia_Achievement_40 (False) Achievement OnInit SteamworksAchievementData: You'll Know Squid or Octopus If You Grill Craftopia_Achievement_41 (False) Achievement OnInit SteamworksAchievementData: This Mineral Used to Be Legendary Craftopia_Achievement_42 (True) Achievement OnInit SteamworksAchievementData: Dragontamer Craftopia_Achievement_43 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against the God Craftopia_Achievement_44 (False) Achievement OnInit SteamworksAchievementData: Non-Humanitarian Craftopia_Achievement_45 (False) Achievement OnInit SteamworksAchievementData: Breeder Craftopia_Achievement_46 (False) Achievement OnInit SteamworksAchievementData: Veteran Craftopia_Achievement_47 (True) Achievement OnInit SteamworksAchievementData: Professional Jack of all Trades Craftopia_Achievement_48 (False) LoadSaveData:PlMaster:SaveHP = 360.9, MaxHp =360.9 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () OcNetMng.SessionStart: StartTime = 2.483398 Loading progress:SubScene WaterObject: 0 SoftMask will not work on effect_Kirakira (Coffee.UIExtensions.UIParticle) because material mat_charge_flash_gray 3 (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Debug:LogWarningFormat (UnityEngine.Object,string,object[]) SoftMasking.SoftMaskable:SetShaderNotSupported (UnityEngine.Material) SoftMasking.SoftMaskable:GetModifiedMaterial (UnityEngine.Material) UnityEngine.UI.Graphic:get_materialForRendering () UnityEngine.UI.Graphic:UpdateMaterial () UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () UnityEngine.Canvas:SendWillRenderCanvases () Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity Loading progress:SubScene Spawner: 0 キャラメンバUI追加 Id=1 Name=ざっく(魔剣) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene StaticObject: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene Gimmick: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene InstallObj: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (-20, -13) [GrassRenderer] Loaded AdditionalGrass: (-20, -12) [GrassRenderer] Loaded AdditionalGrass: (-20, -11) [GrassRenderer] Loaded AdditionalGrass: (-19, -13) [GrassRenderer] Loaded AdditionalGrass: (-19, -12) [GrassRenderer] Loaded AdditionalGrass: (-19, -11) [GrassRenderer] Loaded AdditionalGrass: (-18, -13) [GrassRenderer] Loaded AdditionalGrass: (-18, -12) [GrassRenderer] Loaded AdditionalGrass: (-18, -11) [GrassRenderer] Loaded GrassMap: OWTerrain_0_1 [GrassRenderer] Loaded GrassMap: OWTerrain_1_1 [GrassRenderer] Loaded GrassMap: OWTerrain_0_0 [GrassRenderer] Loaded GrassMap: OWTerrain_1_0 アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3808 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3811 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3806 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3812 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3810 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3809 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3807 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=432 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=200 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=428 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=332 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=632 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了A OcStaticObjMng.LoadEnd OcStaticObjMng.SetPhase(LOADING_END); OcDungeonManager.init flag=true OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了B Loading progress:D Loading progress:E OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OcGimmickMng:initGimmickBuff countstart OcStaticObjMng:initStaticObjBuff countstart:Count=40032(ダンジョン生成前) Frame=360864 OcStaticObjMng.SetPhase(INIT_PRE_ForDungeonIssue); OcStaticObjMng.SetPhase(WAIT_REGISTER_START); OcGimmick:initGimmickBuff done OcStaticObjMng.SetPhase(WAIT_REGISTER); OcStaticObjMng.SetPhase(INIT); OcStaticObjMng.setupGUID:Count=40032:Frame=360868 OcStaticObjMng.SetPhase(SETUP); OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity Start WaitForCompleteLoadingHLODAsync OcGameMng.OnGameSceneSetUpFinish:Normal OcGameMng.OnGameSceneSetUpFinish:SaveDataLoad OcInstallObjMng:loadSaveData SaveData loading start A データ数:1135 OcInstallObjMng:loadSaveData SaveData loading start B OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SciFi_PropsPack4_Barrel_BS (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_2 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_4 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start C OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_1); OcGimmickMng:loadSaveData start OcGimmick:resetAll SavedataVarCount=4 OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcPlMaster.warp pos:(-2073.18, 120.13, -1062.65) OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcPlMaster.move() ダンジョン変更されました:D_Id=-7 OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload GrassMap: OWTerrain_0_1 [GrassRenderer] Unload GrassMap: OWTerrain_0_0 [GrassRenderer] Unload GrassMap: OWTerrain_1_0 [GrassRenderer] Unload AdditionalGrass: (-20, -13) [GrassRenderer] Unload AdditionalGrass: (-20, -12) [GrassRenderer] Unload AdditionalGrass: (-20, -11) [GrassRenderer] Unload AdditionalGrass: (-19, -13) [GrassRenderer] Unload AdditionalGrass: (-19, -12) [GrassRenderer] Unload AdditionalGrass: (-19, -11) [GrassRenderer] Unload AdditionalGrass: (-18, -13) [GrassRenderer] Unload AdditionalGrass: (-18, -12) [GrassRenderer] Unload AdditionalGrass: (-18, -11) StaticObjMng:Phase.setupSpanwer:40032 OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_2); OcInstallObjMng:loadSaveData SaveData loading start C+ OcInstallObjMng:loadSaveData SaveData loading start D RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=3.69994, Complete=10, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=1149.717, Complete=10, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=3, startTime=5806.306, Complete=3, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=2, startTime=5791.323, Complete=2, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=5, startTime=5821.306, Complete=0, initProcess=0.5810872, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=5815.772, Complete=0, initProcess=0.9510133, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=100, startTime=3.69994, Complete=100, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=26.38354, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=100, startTime=3.69994, Complete=100, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=26.38354, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=3, startTime=5814.656, Complete=3, initProcess=0, TimeOfsByCompleteNum=True OcInstallObjMng:loadSaveData SaveData loading start E OcInstallObjMng:loadSaveData SaveData loading start F 世界遺産デバッグ中:H GUID=-1144128803, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=-1144128803, CanUniqueEffect=True OcInstallObjMng:loadSaveData SaveData loading start G OcInstallObjMng:loadSaveData SaveData loading start H OcInstallObjMng:loadSaveData SaveData loading start I OcStaticObjMng.SetPhase(IDLE); OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.02988701, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0711_HLOD_0.unity OnSceneLoaded Skip: 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[Current]totalReservedMem:5317MB, totalAllocatedMem:3549MB [Diff]totalReservedMem:+718MB, totalAllocatedMem:+1670MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_10.unity OnSceneLoaded Skip: 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Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity End WaitForCompleteLoadingHLODAsync Start FadeIn End FadeIn RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120082, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=26.3335, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3671MB [Diff]totalReservedMem:+72MB, totalAllocatedMem:+122MB RpcStartProcessAck:TgtNum=5, startTime=41.3335, Complete=0, initProcess=0, TimeOfsByCompleteNum=False Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7218460 NetLog:[SVR]OcPl.charaChangeHook before: after:ざっく(魔剣):Frame=362749 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup:_CharacterBuilder setup Frame=362749 OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=362749 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=3367795424075501037 Frame=362749 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=362749 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=3367795424075501037 Frame=362749 OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=362750 OcPl.InitVRoidMovel B2:Master=False, Preview=True Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=362750 OcPl.InitVRoidMovel B1:Master=False, Preview=True RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7218460 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=362993 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=56.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3691MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+20MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7218460 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=363584 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7218460 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=363744 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=71.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120082, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=86.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7218460 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=364847 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3684MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-7MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=101.3667, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=116.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3681MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-3MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7218460 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=366198 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120082, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7218460 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=366281 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=131.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7218460 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=366592 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False storeFallDamageStartY:D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7218460 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=367009 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=146.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3691MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+10MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7218460 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=367393 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=1, startTime=152.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=152.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=161.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=163.0503, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7218460 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=368205 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=176.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3693MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=185.8999, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=191.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=202.8999, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=206.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7218460 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=369876 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3690MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-3MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=212.4165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009807587, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=219.8999, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=221.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009807587, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=236.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=236.8999, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3695MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120082, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=251.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=253.8999, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=265.2998, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=266.3345, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3697MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=3, startTime=270.8999, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=281.3667, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=287.8999, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=296.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3699MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=304.8999, Complete=0, initProcess=0, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 51ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072156Autosave Save: 2ms SaveManager - SaveGameData End OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072125Autosave RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=311.3335, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=312.5669, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120082, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=321.8999, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=326.3335, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3699MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120082, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=341.3667, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=342.3169, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009807587, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=356.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3701MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=3, startTime=359.2998, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=362.9165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=362.9165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009807587, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=371.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=376.2998, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=386.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3702MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=3, startTime=393.3169, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013311, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=401.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120082, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=415.8335, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=416.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3703MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120082, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=431.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120082, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=446.3501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False NetLog:[SVR]discon OnExitGameScene:Frame=380202 Start FadeOut End FadeOut SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 55ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3704MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB Exists: 0ms Load: 0ms サブシーンアンロード unload progress:SubScene FieldObject: 0 unload progress:SubScene WaterObject: 0 AnalyticsManager:success:200 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) unload progress:SubScene Spawner: 0 unload progress:SubScene StaticObject: 0 unload progress:SubScene Gimmick: 0 unload progress:SubScene InstallObj: 0 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_InventoryBoxMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_SelectMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_FooterMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_ChestMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_MarketMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_PlayerCraftProcess, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Statistical.OcUI_StatisitcalPageMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.UI.OcUi_VisualTutorialMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcUI_ShopHandler, gameObj =OtherUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_HotkeyMng, gameObj =oc_pf_ui--SlotContainer_HotKey (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Divided.OcUI_DividedMenuMng, gameObj =OcUI_DividedMenuMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=PetHudScript, gameObj =PetHudScript (UISceneSingleton.OnDestroy) 終了処理:class=oc_pf_ui_common--GetItem_Center, gameObj =oc_pf_ui_common--GetItem_Center (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Ticker, gameObj =Ticker (UISceneSingleton.OnDestroy) 終了処理:class=Sensor, gameObj =Sensor (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Maps.OcUI_WorldMapMng, gameObj =oc_pf_ui_OpenWorldMap (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_ChatHandler, gameObj =oc_pf_ui_game--Chat (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcCurtainCtrl, gameObj =oc_pf--CurtainCanvas (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_Stamina, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_HudTrackerManager, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcUI_HUDMissionSheetHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Missions.OcUI_HUDMissionClearHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_RideActionHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_MapHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_HUDUnlockHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=oc_pf_ui_hud_DamageUI, gameObj =oc_pf_ui_hud_DamageUI (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_EscScene, gameObj =Script (SingletonMonoBehaviour.OnDestroy) OcNetMng.Shutdown Start OcNetMng.Shutdown Server networkManager.Shutdown() NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=380361 NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=380361 System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool) at Oc.OcPlEquip.setInstallObjChunkFreeze (Oc.OcPlEquip+ChunkState state) [0x00115] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.SetStateOutChunk (Oc.OcPlEquip plEquip) [0x00000] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.OnExitChunk (Oc.OcPlEquip& target, Oc.OcOptimizePlEquipResolverData& data) [0x00014] in <0425b5b543de4996b6965a1fb761e4fd>:0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].ExitChunk (ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2+ChunkBasedOptimizeTargetComponent[T,TData] com) [0x00008] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x000ee] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeManager.UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x0001a] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeTarget.OnDestroy () [0x00009] in :0 System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool) at Oc.OcPlEquip.setInstallObjChunkFreeze (Oc.OcPlEquip+ChunkState state) [0x00115] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.SetStateOutChunk (Oc.OcPlEquip plEquip) [0x00000] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.OnExitChunk (Oc.OcPlEquip& target, Oc.OcOptimizePlEquipResolverData& data) [0x00014] in <0425b5b543de4996b6965a1fb761e4fd>:0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].ExitChunk (ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2+ChunkBasedOptimizeTargetComponent[T,TData] com) [0x00008] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x000ee] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeManager.UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x0001a] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeTarget.OnDestroy () [0x00009] in :0 終了処理:class=Oc.OcSimpleMng, gameObj =OcSImpleMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcGameMng, gameObj =OcGameManager(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcDevMng, gameObj =OcDevelopManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcFxMng, gameObj =OcEffectManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcEmMng, gameObj =OcEnemyManager (SingletonMonoBehaviour.OnDestroy) OcEmMng.OnUnityDestroy OcEmMng:DestaroyAll 終了処理:class=Oc.AssetLoadSystem.OcEnemyAssetMng, gameObj =OcEnemyManager (SingletonMonoBehaviour.OnDestroy) OcEnemyAssetMng.SceneMoveAssetUnload 終了処理:class=Oc.OcStaticObjMng, gameObj =OcStaticObjManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcBeaconMng, gameObj =OcBeaconManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcMissionManager, gameObj =OcMissionManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Dungeon.OcDungeonManager, gameObj =OcDungeonManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPlMng, gameObj =OcPlMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPlCam, gameObj =OcPlCam (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUICam, gameObj =OcUICamera (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Pet.OcPetMng, gameObj =OcPetMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSpawnerMng, gameObj =OcSpawnerMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Skills.OcSkillManager, gameObj =OcSkillManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Achievements.OcAchievementManager, gameObj =OcAchievementManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcGimmickMng, gameObj =OcGimmickMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcTrapMng, gameObj =OcTrapMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcMapMarkerMng, gameObj =OcMapMarkerMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcCharaData, gameObj =OcCharaData (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcDelayCreateMng, gameObj =OcDelayCreateMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcWarpPointManager, gameObj =OcWarpPointManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSoulOrbMng, gameObj =OcSoulOrbMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSkullTestMng, gameObj =OcSkullTestMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPoolObjMng, gameObj =OcPoolObjMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcRespawnPointManager, gameObj =OcRespawnPointManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Maps.OcOpenWorldAreaManager, gameObj =OcOpenWorldAreaManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_TrackerTargetHolder, gameObj =OcUI_TrackerTargetHolder(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Event.OcEventMng, gameObj =OcEventMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Quest.OcQuestMng, gameObj =OcQuestMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.SubWorld.OcSubWorldMng, gameObj =OcSubWorldMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcMilestoneManager, gameObj =OcMilestoneMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcTimelineMng, gameObj =OcTimelineMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcChatAIClient, gameObj =OcChatAIClient(Clone) (SingletonMonoBehaviour.OnDestroy) OfflineTransport Server Message: Disconnected OfflineTransport Client Message: Disconnected 終了処理:class=Oc.OcInstallObjMng, gameObj =OcInstallObjManager (SingletonMonoBehaviour.OnDestroy) Loading progress:A [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) Loading progress:B AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait Loading GC Collect 2 Loading progress:Scene A: 0 Loading progress:Scene B: 0.5916142 There is already a MainThreadDispatcher in the scene. Removing myself... OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniRx.MainThreadDispatcher:Awake () Oc.OcUI_VRoidHubSingle.OcUnityAwake() Start Oc.OcUI_VRoidHubSingle.OcUnityAwake() Finish Oc.OcUI_HomeScene.OcUnityAwake() Start OcUI_HomeScene.OnUnityAwake Oc.OcUI_HomeScene.OcUnityAwake() Finish VersionInt=309061842 IsAdmin = False Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OcUI_HomeScene.Start Load: 0ms Loading progress:Scene C:End A Weather Type from the All Weather Types list is missing. It will be excluded form the usable weather types. Loading progress:D Loading progress:E Start FadeIn End FadeIn [GrassRenderer] Loaded GrassMap: Terrain_0_1 [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] PostDownloadLicenseMultiplay Success [VRoidSDK] License ID: 10853838-7109384131434167473 Exists: 0ms Load: 0ms Load: 0ms Destroy NetworkManager Mirror | mirror-networking.com | discord.gg/N9QVxbM KcpTransport initialized! Authentication Response: OK Save: 3ms GameStartAsMaster: Frame380806 WorldManager.SetDifficulty - Difficulty:Normal, ItemPenalty:MaterialHalf, DEFDebuffRate:0.1, EmDamageScale:1, EmHealthScale:1, BossHealthScale:1, StarveLethal:True, SatietyDamage:0.8, StarveDamage:0.01, StaminaCostRate:1 Exists: 13ms Load: 12ms ChunkBasedOptimizeManager.Reset called. Start FadeOut OcDevStatsRecorder.Record() [Current]totalReservedMem:4683MB, totalAllocatedMem:1891MB [Diff]totalReservedMem:-706MB, totalAllocatedMem:-1813MB End FadeOut Loading progress:A 終了処理:class=Oc.OcUI_VRoidHubSingle, gameObj =VroidUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_HomeScene, gameObj =HomeSceneHandler (SingletonMonoBehaviour.OnDestroy) ChunkBasedOptimizeManager.Awake called. 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) [GrassRenderer] Unload GrassMap: Terrain_0_1 Loading progress:B AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait Loading GC Collect 2 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.GraphicsBuffer:Dispose (bool) UnityEngine.GraphicsBuffer:Finalize () Loading progress:Scene A: 0 Loading progress:Scene B: 0 Oc.OcSimpleMng.OcUnityAwake() Start Oc.OcSimpleMng.OcUnityAwake() Finish Oc.OcDevMng.OcUnityAwake() Start OcDevMng.OnUnityAwake Oc.OcDevMng.OcUnityAwake() Finish Oc.OcDayMng.OcUnityAwake() Start Oc.OcDayMng.OcUnityAwake() Finish Oc.Statistical.StatisticalDataManager.OcUnityAwake() Start Oc.Statistical.StatisticalDataManager.OcUnityAwake() Finish Oc.Missions.OcMissionManager.OcUnityAwake() Start Oc.Missions.OcMissionManager.OcUnityAwake() Finish Oc.Dungeon.OcDungeonManager.OcUnityAwake() Start Oc.Dungeon.OcDungeonManager.OcUnityAwake() Finish Oc.OcGameMng.OcUnityAwake() Start Oc.OcGameMng.OcUnityAwake() Finish Oc.OcDropItemMng.OcUnityAwake() Start OcDropItemMng.OnUnityAwake Oc.OcDropItemMng.OcUnityAwake() Finish Oc.OcFxMng.OcUnityAwake() Start OcEfcMng.OnUnityAwake Oc.OcFxMng.OcUnityAwake() Finish Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Start Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Finish Oc.OcBeaconMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 Oc.OcBeaconMng.OcUnityAwake() Finish Oc.Pet.OcPetMng.OcUnityAwake() Start Oc.Pet.OcPetMng.OcUnityAwake() Finish Oc.Skills.OcSkillManager.OcUnityAwake() Start Oc.Skills.OcSkillManager.OcUnityAwake() Finish Oc.Achievements.OcAchievementManager.OcUnityAwake() Start Oc.Achievements.OcAchievementManager.OcUnityAwake() Finish Oc.OcTrapMng.OcUnityAwake() Start Oc.OcTrapMng.OcUnityAwake() Finish Oc.OcMapMarkerMng.OcUnityAwake() Start Oc.OcMapMarkerMng.OcUnityAwake() Finish Oc.OcCharaData.OcUnityAwake() Start Oc.OcCharaData.OcUnityAwake() Finish Oc.OcDelayCreateMng.OcUnityAwake() Start Oc.OcDelayCreateMng.OcUnityAwake() Finish Oc.OcWarpPointManager.OcUnityAwake() Start Oc.OcWarpPointManager.OcUnityAwake() Finish Oc.OcSoulOrbMng.OcUnityAwake() Start Oc.OcSoulOrbMng.OcUnityAwake() Finish Oc.OcSkullTestMng.OcUnityAwake() Start Oc.OcSkullTestMng.OcUnityAwake() Finish Oc.OcPoolObjMng.OcUnityAwake() Start Oc.OcPoolObjMng.OcUnityAwake() Finish Oc.OcRespawnPointManager.OcUnityAwake() Start Oc.OcRespawnPointManager.OcUnityAwake() Finish Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Start Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Finish Oc.OcZoneManager.OcUnityAwake() Start Oc.OcZoneManager.OcUnityAwake() Finish Oc.OcInstallObjMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 正しく更新できています Oc.OcInstallObjMng.OcUnityAwake() Finish Oc.OcStaticObjMng.OcUnityAwake() Start OcStaticObjMng.OnUnityAwake OcStaticObjMng.SetPhase(AWAKE); Oc.OcStaticObjMng.OcUnityAwake() Finish Oc.OcSpawnerMng.OcUnityAwake() Start Oc.OcSpawnerMng.OcUnityAwake() Finish Oc.OcEmMng.OcUnityAwake() Start OcEmMng.OnUnityAwake Oc.OcEmMng.OcUnityAwake() Finish Oc.OcGimmickMng.OcUnityAwake() Start Oc.OcGimmickMng.OcUnityAwake() Finish Oc.OcPlMng.OcUnityAwake() Start NetworkClient.AddPlayer() called with connection connection(0) Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! NetLog:[SVR]NetworkManager isReady: True:Frame=380935 Oc.OcPlMng.OcUnityAwake() Finish Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Start Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Finish Oc.Event.OcEventMng.OcUnityAwake() Start Oc.Event.OcEventMng.OcUnityAwake() Finish Oc.Quest.OcQuestMng.OcUnityAwake() Start Oc.Quest.OcQuestMng.OcUnityAwake() Finish Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Start Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Finish Oc.Missions.OcMilestoneManager.OcUnityAwake() Start Oc.Missions.OcMilestoneManager.OcUnityAwake() Finish Oc.OcTimelineMng.OcUnityAwake() Start Oc.OcTimelineMng.OcUnityAwake() Finish Oc.OcChatAIClient.OcUnityAwake() Start Oc.OcChatAIClient.OcUnityAwake() Finish OcDevMng.Start GameMng.Start OcStaticObjMng.Start OcStaticObjMng.SetPhase(START); OcEmMng.Start Loading progress:Scene C:End OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup:_CharacterBuilder setup Frame=380935 OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=380935 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=1 VRoidCId=3367795424075501037 Frame=380935 Oc.OcUICam.OcUnityAwake() Start Oc.OcUICam.OcUnityAwake() Finish Oc.OcPlCam.OcUnityAwake() Start Oc.OcPlCam.OcUnityAwake() Finish OcPlMaster.warp pos:(-2427.78, 136.81, -1475.83) Oc.OcUI_EscScene.OcUnityAwake() Start Oc.OcUI_EscScene.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity [OcDayMng] Refresh Camera OcPlMaster.move() ダンジョン変更されました:D_Id=-7 サブシーン読み込み開始 Loading progress:SubScene FieldObject: 0 [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes () UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes (bool&) [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) OcPl.InitVRoidMovel B:Master=True, Preview=False Frame=380937 OcPl.InitVRoidMovel B2:Master=True, Preview=False Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Finish Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Start Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Finish Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Start Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Finish Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Start Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Finish Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Start Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Finish Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Start Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity Oc.OcCurtainCtrl.OcUnityAwake() Start Oc.OcCurtainCtrl.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_ChatHandler.OcUnityAwake() Start Oc.OcUI_ChatHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_Stamina.OcUnityAwake() Start Oc.OcUI_Stamina.OcUnityAwake() Finish Oc.OcUI_HudTrackerManager.OcUnityAwake() Start Oc.OcUI_HudTrackerManager.OcUnityAwake() Finish Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Finish OcUI_SlaveHeaderHandler OnUnityAwake OcUI_SlaveHeaderHandler OnUnityAwake _disableArrow False Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Finish Oc.OcUI_RideActionHandler.OcUnityAwake() Start Oc.OcUI_RideActionHandler.OcUnityAwake() Finish OcUI_InputActionList.OcUnityAwake() Start OcUI_InputActionList.OcUnityAwake() Finish Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Start Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Start Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_MapHandler.OcUnityAwake() Start Oc.OcUI_MapHandler.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Base (UnityEngine.TerrainData) ID1231の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID720の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID99の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5590の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID718の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID717の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID64の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID123の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1233の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1218の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1219の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2103の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1207の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5594の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1206の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID719の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5592の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID3472の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5593の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1220の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1209の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2128の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID260の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2104の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Exists: 0ms Load: 0ms Achievement OnInit SteamworksAchievementData: The Return of the King Craftopia_Achievement_01 (True) Achievement OnInit SteamworksAchievementData: Forehead Flicking Craftopia_Achievement_02 (True) Achievement OnInit SteamworksAchievementData: Herbicide Craftopia_Achievement_03 (False) Achievement OnInit SteamworksAchievementData: Getting Bored of Slaying Dragons… Craftopia_Achievement_04 (False) Achievement OnInit SteamworksAchievementData: Gryps Conflict Craftopia_Achievement_05 (True) Achievement OnInit SteamworksAchievementData: Calcium Deficiency Craftopia_Achievement_06 (True) Achievement OnInit SteamworksAchievementData: Enter the Dungeon Craftopia_Achievement_09 (False) Achievement OnInit SteamworksAchievementData: Death After Death Craftopia_Achievement_10 (False) Achievement OnInit SteamworksAchievementData: Who's the Hunter Now? Craftopia_Achievement_11 (False) Achievement OnInit SteamworksAchievementData: Maneuver Kill Craftopia_Achievement_12 (False) Achievement OnInit SteamworksAchievementData: Noble Bullfrog Craftopia_Achievement_13 (False) Achievement OnInit SteamworksAchievementData: Skillful Executioner Craftopia_Achievement_14 (False) Achievement OnInit SteamworksAchievementData: Chill Down the Spine Craftopia_Achievement_15 (True) Achievement OnInit SteamworksAchievementData: Over the Dungeon Craftopia_Achievement_17 (False) Achievement OnInit SteamworksAchievementData: How Many Miles to the Summit? Craftopia_Achievement_18 (False) Achievement OnInit SteamworksAchievementData: Beanstalk Craftopia_Achievement_19 (False) Achievement OnInit SteamworksAchievementData: Ground Zero Craftopia_Achievement_20 (False) Achievement OnInit SteamworksAchievementData: The Highest Peak Craftopia_Achievement_21 (False) Achievement OnInit SteamworksAchievementData: Power of Tower Craftopia_Achievement_22 (True) Achievement OnInit SteamworksAchievementData: Is It Higher Than a Windmill? Craftopia_Achievement_23 (False) Achievement OnInit SteamworksAchievementData: Right Spot to Find a Prey Craftopia_Achievement_24 (False) Achievement OnInit SteamworksAchievementData: How Much Is It Worth...?…? Craftopia_Achievement_25 (False) Achievement OnInit SteamworksAchievementData: Landscape Protection Craftopia_Achievement_26 (False) Achievement OnInit SteamworksAchievementData: Height Difference Craftopia_Achievement_27 (False) Achievement OnInit SteamworksAchievementData: Still Lower Than Mountains Craftopia_Achievement_28 (False) Achievement OnInit SteamworksAchievementData: Craft of Tanks Craftopia_Achievement_29 (False) Achievement OnInit SteamworksAchievementData: The sky's the limit... Craftopia_Achievement_30 (False) Achievement OnInit SteamworksAchievementData: Pipeline is Lifeline Craftopia_Achievement_31 (False) Achievement OnInit SteamworksAchievementData: 1:4:9 Craftopia_Achievement_32 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against Life Craftopia_Achievement_33 (True) Achievement OnInit SteamworksAchievementData: Coal Miner Craftopia_Achievement_34 (False) Achievement OnInit SteamworksAchievementData: Put Food on the Table Craftopia_Achievement_35 (False) Achievement OnInit SteamworksAchievementData: Disassembler Craftopia_Achievement_36 (False) Achievement OnInit SteamworksAchievementData: 1000 Practice Swings Craftopia_Achievement_37 (False) Achievement OnInit SteamworksAchievementData: Enchanter Craftopia_Achievement_38 (False) Achievement OnInit SteamworksAchievementData: Specialist Craftopia_Achievement_39 (True) Achievement OnInit SteamworksAchievementData: Millionaire Craftopia_Achievement_40 (False) Achievement OnInit SteamworksAchievementData: You'll Know Squid or Octopus If You Grill Craftopia_Achievement_41 (False) Achievement OnInit SteamworksAchievementData: This Mineral Used to Be Legendary Craftopia_Achievement_42 (True) Achievement OnInit SteamworksAchievementData: Dragontamer Craftopia_Achievement_43 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against the God Craftopia_Achievement_44 (False) Achievement OnInit SteamworksAchievementData: Non-Humanitarian Craftopia_Achievement_45 (False) Achievement OnInit SteamworksAchievementData: Breeder Craftopia_Achievement_46 (False) Achievement OnInit SteamworksAchievementData: Veteran Craftopia_Achievement_47 (True) Achievement OnInit SteamworksAchievementData: Professional Jack of all Trades Craftopia_Achievement_48 (False) LoadSaveData:PlMaster:SaveHP = 360.9, MaxHp =360.9 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () OcNetMng.SessionStart: StartTime = 2.383789 Loading progress:SubScene WaterObject: 0 SoftMask will not work on effect_Kirakira (Coffee.UIExtensions.UIParticle) because material mat_charge_flash_gray 3 (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Debug:LogWarningFormat (UnityEngine.Object,string,object[]) SoftMasking.SoftMaskable:SetShaderNotSupported (UnityEngine.Material) SoftMasking.SoftMaskable:GetModifiedMaterial (UnityEngine.Material) UnityEngine.UI.Graphic:get_materialForRendering () UnityEngine.UI.Graphic:UpdateMaterial () UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () UnityEngine.Canvas:SendWillRenderCanvases () Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity Loading progress:SubScene Spawner: 0 キャラメンバUI追加 Id=1 Name=ざっく(魔剣) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene StaticObject: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene Gimmick: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene InstallObj: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity [GrassRenderer] Loaded GrassMap: OWTerrain_0_1 [GrassRenderer] Loaded GrassMap: OWTerrain_1_1 [GrassRenderer] Loaded AdditionalGrass: (-20, -13) [GrassRenderer] Loaded AdditionalGrass: (-20, -12) [GrassRenderer] Loaded AdditionalGrass: (-20, -11) [GrassRenderer] Loaded AdditionalGrass: (-19, -13) [GrassRenderer] Loaded AdditionalGrass: (-19, -12) [GrassRenderer] Loaded AdditionalGrass: (-19, -11) [GrassRenderer] Loaded AdditionalGrass: (-18, -13) [GrassRenderer] Loaded AdditionalGrass: (-18, -12) [GrassRenderer] Loaded AdditionalGrass: (-18, -11) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3808 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3811 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3806 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3812 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3810 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3809 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3807 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=432 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=200 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=428 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=332 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=632 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () [GrassRenderer] Loaded GrassMap: OWTerrain_0_0 [GrassRenderer] Loaded GrassMap: OWTerrain_1_0 OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了A OcStaticObjMng.LoadEnd OcStaticObjMng.SetPhase(LOADING_END); OcDungeonManager.init flag=true OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了B Loading progress:D Loading progress:E OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OcGimmickMng:initGimmickBuff countstart OcStaticObjMng:initStaticObjBuff countstart:Count=40032(ダンジョン生成前) Frame=381053 OcStaticObjMng.SetPhase(INIT_PRE_ForDungeonIssue); OcStaticObjMng.SetPhase(WAIT_REGISTER_START); OcGimmick:initGimmickBuff done OcStaticObjMng.SetPhase(WAIT_REGISTER); OcStaticObjMng.SetPhase(INIT); OcStaticObjMng.setupGUID:Count=40032:Frame=381057 OcStaticObjMng.SetPhase(SETUP); Start WaitForCompleteLoadingHLODAsync OcGameMng.OnGameSceneSetUpFinish:Normal OcGameMng.OnGameSceneSetUpFinish:SaveDataLoad OcInstallObjMng:loadSaveData SaveData loading start A データ数:1134 OcInstallObjMng:loadSaveData SaveData loading start B OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SciFi_PropsPack4_Barrel_BS (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_2 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_4 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start C OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_1); OcGimmickMng:loadSaveData start OcGimmick:resetAll SavedataVarCount=4 OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcPlMaster.warp pos:(-2073.62, 120.13, -1062.29) OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcPlMaster.move() ダンジョン変更されました:D_Id=-7 OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) StaticObjMng:Phase.setupSpanwer:40032 OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_2); OcInstallObjMng:loadSaveData SaveData loading start C+ OcInstallObjMng:loadSaveData SaveData loading start D RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=3.69994, Complete=10, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=5.066895, Complete=10, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=401.3501, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=5, startTime=446.3501, Complete=0, initProcess=0.02220052, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=3, startTime=416.3501, Complete=3, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=4, startTime=431.3501, Complete=4, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=440.8335, Complete=0, initProcess=0.392094, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=100, startTime=3.69994, Complete=100, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=415.8335, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=100, startTime=3.69994, Complete=100, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=362.9165, Complete=0, initProcess=0.418833, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=3, startTime=393.3169, Complete=3, initProcess=0, TimeOfsByCompleteNum=True OcInstallObjMng:loadSaveData SaveData loading start E OcInstallObjMng:loadSaveData SaveData loading start F 世界遺産デバッグ中:H GUID=-1144128803, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=-1144128803, CanUniqueEffect=True OcInstallObjMng:loadSaveData SaveData loading start G OcInstallObjMng:loadSaveData SaveData loading start H OcInstallObjMng:loadSaveData SaveData loading start I [GrassRenderer] Unload GrassMap: OWTerrain_0_1 [GrassRenderer] Unload GrassMap: OWTerrain_0_0 [GrassRenderer] Unload GrassMap: OWTerrain_1_0 [GrassRenderer] Unload AdditionalGrass: (-20, -13) [GrassRenderer] Unload AdditionalGrass: (-20, -12) [GrassRenderer] Unload AdditionalGrass: (-20, -11) [GrassRenderer] Unload AdditionalGrass: (-19, -13) [GrassRenderer] Unload AdditionalGrass: (-19, -12) [GrassRenderer] Unload AdditionalGrass: (-19, -11) [GrassRenderer] Unload AdditionalGrass: (-18, -13) [GrassRenderer] Unload AdditionalGrass: (-18, -12) [GrassRenderer] Unload AdditionalGrass: (-18, -11) OcStaticObjMng.SetPhase(IDLE); OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OnSceneLoaded Skip: 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Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity End WaitForCompleteLoadingHLODAsync Start FadeIn OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3656MB [Diff]totalReservedMem:+706MB, totalAllocatedMem:+1765MB End FadeIn RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=16.06641, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=31.06738, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=32.2666, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3692MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+36MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7932280 NetLog:[SVR]OcPl.charaChangeHook before: after:ざっく(魔剣):Frame=382818 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup:_CharacterBuilder setup Frame=382818 OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=382818 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=3367795424075501037 Frame=382818 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=382818 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=3367795424075501037 Frame=382818 OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=382819 OcPl.InitVRoidMovel B2:Master=False, Preview=True Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=382820 OcPl.InitVRoidMovel B1:Master=False, Preview=True RpcStartProcessAck:TgtNum=5, startTime=46.08398, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=61.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=62.76758, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3706MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+14MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=76.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=91.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3707MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=106.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcBuildingBase.PickupHold success RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=120.5, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=121.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=121.5332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7932280 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=386821 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3707MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=136.0664, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcBuildingBase.PickupHold success RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=151.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcBuildingBase.PickupHold success OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3712MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=164.6836, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=166.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7932280 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=388597 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=181.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7932280 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=389341 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3707MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=196.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7932280 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=389870 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7932280 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=389962 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=211.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3705MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB RpcStartProcessAck:TgtNum=1, startTime=220.5996, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120018, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=226.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7932280 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=391511 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120018, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=241.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3704MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity Fasting Has Been Finished! RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120018, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=256.0342, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7932280 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=392830 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=271.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7932280 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=393369 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3704MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=1, startTime=280.5664, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000948143, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7932280 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=393974 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=286.0664, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7932280 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=394447 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=301.0332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3720MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+16MB SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 48ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072150Autosave Save: 3ms SaveManager - SaveGameData End OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -7932280 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=395178 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000948143, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=316.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=3, startTime=323.3828, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.000948143, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=331.0498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3722MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=3, startTime=340.4004, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=340.501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=340.501, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001078351, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=346.0508, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=357.3838, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002120018, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=361.0342, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3725MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=1, startTime=362.3506, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=374.3838, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=376.0342, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=391.0342, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=391.3838, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3728MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB storeFallDamageStartY:D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=406.0361, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=408.3838, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=1, startTime=415.0176, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=421.0508, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3728MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=3, startTime=425.3838, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013247, TimeOfsByCompleteNum=False NetLog:[SVR]discon OnExitGameScene:Frame=401221 Start FadeOut RpcStartProcessAck:TgtNum=5, startTime=436.0342, Complete=0, initProcess=0, TimeOfsByCompleteNum=False End FadeOut SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 48ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End Exists: 0ms Load: 0ms サブシーンアンロード unload progress:SubScene FieldObject: 0 unload progress:SubScene WaterObject: 0 AnalyticsManager:success:200 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) unload progress:SubScene Spawner: 0 unload progress:SubScene StaticObject: 0 OcDevStatsRecorder.Record() [Current]totalReservedMem:4951MB, totalAllocatedMem:2772MB [Diff]totalReservedMem:-438MB, totalAllocatedMem:-956MB unload progress:SubScene Gimmick: 0 unload progress:SubScene InstallObj: 0 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_InventoryBoxMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_SelectMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_FooterMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_ChestMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_MarketMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_PlayerCraftProcess, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Statistical.OcUI_StatisitcalPageMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.UI.OcUi_VisualTutorialMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcUI_ShopHandler, gameObj =OtherUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_HotkeyMng, gameObj =oc_pf_ui--SlotContainer_HotKey (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Divided.OcUI_DividedMenuMng, gameObj =OcUI_DividedMenuMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=PetHudScript, gameObj =PetHudScript (UISceneSingleton.OnDestroy) 終了処理:class=oc_pf_ui_common--GetItem_Center, gameObj =oc_pf_ui_common--GetItem_Center (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Ticker, gameObj =Ticker (UISceneSingleton.OnDestroy) 終了処理:class=Sensor, gameObj =Sensor (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Maps.OcUI_WorldMapMng, gameObj =oc_pf_ui_OpenWorldMap (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_ChatHandler, gameObj =oc_pf_ui_game--Chat (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcCurtainCtrl, gameObj =oc_pf--CurtainCanvas (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_Stamina, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_HudTrackerManager, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcUI_HUDMissionSheetHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Missions.OcUI_HUDMissionClearHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_RideActionHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_MapHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_HUDUnlockHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=oc_pf_ui_hud_DamageUI, gameObj =oc_pf_ui_hud_DamageUI (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_EscScene, gameObj =Script (SingletonMonoBehaviour.OnDestroy) OcNetMng.Shutdown Start OcNetMng.Shutdown Server networkManager.Shutdown() NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=401392 NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=401392 System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool) at Oc.OcPlEquip.setInstallObjChunkFreeze (Oc.OcPlEquip+ChunkState state) [0x00115] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.SetStateOutChunk (Oc.OcPlEquip plEquip) [0x00000] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.OnExitChunk (Oc.OcPlEquip& target, Oc.OcOptimizePlEquipResolverData& data) [0x00014] in <0425b5b543de4996b6965a1fb761e4fd>:0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].ExitChunk (ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2+ChunkBasedOptimizeTargetComponent[T,TData] com) [0x00008] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x000ee] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeManager.UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x0001a] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeTarget.OnDestroy () [0x00009] in :0 System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool) at Oc.OcPlEquip.setInstallObjChunkFreeze (Oc.OcPlEquip+ChunkState state) [0x00115] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.SetStateOutChunk (Oc.OcPlEquip plEquip) [0x00000] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.OnExitChunk (Oc.OcPlEquip& target, Oc.OcOptimizePlEquipResolverData& data) [0x00014] in <0425b5b543de4996b6965a1fb761e4fd>:0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].ExitChunk (ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2+ChunkBasedOptimizeTargetComponent[T,TData] com) [0x00008] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x000ee] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeManager.UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x0001a] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeTarget.OnDestroy () [0x00009] in :0 終了処理:class=Oc.OcSimpleMng, gameObj =OcSImpleMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcGameMng, gameObj =OcGameManager(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcDevMng, gameObj =OcDevelopManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcFxMng, gameObj =OcEffectManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcEmMng, gameObj =OcEnemyManager (SingletonMonoBehaviour.OnDestroy) OcEmMng.OnUnityDestroy OcEmMng:DestaroyAll 終了処理:class=Oc.AssetLoadSystem.OcEnemyAssetMng, gameObj =OcEnemyManager (SingletonMonoBehaviour.OnDestroy) OcEnemyAssetMng.SceneMoveAssetUnload 終了処理:class=Oc.OcStaticObjMng, gameObj =OcStaticObjManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcBeaconMng, gameObj =OcBeaconManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcMissionManager, gameObj =OcMissionManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Dungeon.OcDungeonManager, gameObj =OcDungeonManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPlMng, gameObj =OcPlMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPlCam, gameObj =OcPlCam (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUICam, gameObj =OcUICamera (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Pet.OcPetMng, gameObj =OcPetMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSpawnerMng, gameObj =OcSpawnerMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Skills.OcSkillManager, gameObj =OcSkillManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Achievements.OcAchievementManager, gameObj =OcAchievementManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcGimmickMng, gameObj =OcGimmickMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcTrapMng, gameObj =OcTrapMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcMapMarkerMng, gameObj =OcMapMarkerMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcCharaData, gameObj =OcCharaData (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcDelayCreateMng, gameObj =OcDelayCreateMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcWarpPointManager, gameObj =OcWarpPointManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSoulOrbMng, gameObj =OcSoulOrbMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSkullTestMng, gameObj =OcSkullTestMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPoolObjMng, gameObj =OcPoolObjMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcRespawnPointManager, gameObj =OcRespawnPointManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Maps.OcOpenWorldAreaManager, gameObj =OcOpenWorldAreaManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_TrackerTargetHolder, gameObj =OcUI_TrackerTargetHolder(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Event.OcEventMng, gameObj =OcEventMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Quest.OcQuestMng, gameObj =OcQuestMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.SubWorld.OcSubWorldMng, gameObj =OcSubWorldMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcMilestoneManager, gameObj =OcMilestoneMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcTimelineMng, gameObj =OcTimelineMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcChatAIClient, gameObj =OcChatAIClient(Clone) (SingletonMonoBehaviour.OnDestroy) OfflineTransport Server Message: Disconnected OfflineTransport Client Message: Disconnected 終了処理:class=Oc.OcInstallObjMng, gameObj =OcInstallObjManager (SingletonMonoBehaviour.OnDestroy) Loading progress:A [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -8) Loading progress:B AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait Loading GC Collect 2 Loading progress:Scene A: 0 Loading progress:Scene B: 0.6184691 There is already a MainThreadDispatcher in the scene. Removing myself... OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniRx.MainThreadDispatcher:Awake () Oc.OcUI_VRoidHubSingle.OcUnityAwake() Start Oc.OcUI_VRoidHubSingle.OcUnityAwake() Finish Oc.OcUI_HomeScene.OcUnityAwake() Start OcUI_HomeScene.OnUnityAwake Oc.OcUI_HomeScene.OcUnityAwake() Finish VersionInt=309061842 IsAdmin = False Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OcUI_HomeScene.Start Load: 0ms Loading progress:Scene C:End A Weather Type from the All Weather Types list is missing. It will be excluded form the usable weather types. Loading progress:D Loading progress:E Start FadeIn End FadeIn [GrassRenderer] Loaded GrassMap: Terrain_0_1 [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] PostDownloadLicenseMultiplay Success [VRoidSDK] License ID: 10853937-6351758417022470321 Exists: 0ms Load: 0ms Load: 0ms Destroy NetworkManager Mirror | mirror-networking.com | discord.gg/N9QVxbM KcpTransport initialized! Authentication Response: OK Save: 2ms GameStartAsMaster: Frame401944 WorldManager.SetDifficulty - Difficulty:Normal, ItemPenalty:MaterialHalf, DEFDebuffRate:0.1, EmDamageScale:1, EmHealthScale:1, BossHealthScale:1, StarveLethal:True, SatietyDamage:0.8, StarveDamage:0.01, StaminaCostRate:1 Exists: 11ms Load: 12ms ChunkBasedOptimizeManager.Reset called. Start FadeOut End FadeOut Loading progress:A 終了処理:class=Oc.OcUI_VRoidHubSingle, gameObj =VroidUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_HomeScene, gameObj =HomeSceneHandler (SingletonMonoBehaviour.OnDestroy) ChunkBasedOptimizeManager.Awake called. 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) [GrassRenderer] Unload GrassMap: Terrain_0_1 Loading progress:B AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait Loading GC Collect 2 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.GraphicsBuffer:Dispose (bool) UnityEngine.GraphicsBuffer:Finalize () Loading progress:Scene A: 0 Loading progress:Scene B: 0 Oc.OcSimpleMng.OcUnityAwake() Start Oc.OcSimpleMng.OcUnityAwake() Finish Oc.OcDevMng.OcUnityAwake() Start OcDevMng.OnUnityAwake Oc.OcDevMng.OcUnityAwake() Finish Oc.OcDayMng.OcUnityAwake() Start Oc.OcDayMng.OcUnityAwake() Finish Oc.Statistical.StatisticalDataManager.OcUnityAwake() Start Oc.Statistical.StatisticalDataManager.OcUnityAwake() Finish Oc.Missions.OcMissionManager.OcUnityAwake() Start Oc.Missions.OcMissionManager.OcUnityAwake() Finish Oc.Dungeon.OcDungeonManager.OcUnityAwake() Start Oc.Dungeon.OcDungeonManager.OcUnityAwake() Finish Oc.OcGameMng.OcUnityAwake() Start Oc.OcGameMng.OcUnityAwake() Finish Oc.OcDropItemMng.OcUnityAwake() Start OcDropItemMng.OnUnityAwake Oc.OcDropItemMng.OcUnityAwake() Finish Oc.OcFxMng.OcUnityAwake() Start OcEfcMng.OnUnityAwake Oc.OcFxMng.OcUnityAwake() Finish Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Start Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Finish Oc.OcBeaconMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 Oc.OcBeaconMng.OcUnityAwake() Finish Oc.Pet.OcPetMng.OcUnityAwake() Start Oc.Pet.OcPetMng.OcUnityAwake() Finish Oc.Skills.OcSkillManager.OcUnityAwake() Start Oc.Skills.OcSkillManager.OcUnityAwake() Finish Oc.Achievements.OcAchievementManager.OcUnityAwake() Start Oc.Achievements.OcAchievementManager.OcUnityAwake() Finish Oc.OcTrapMng.OcUnityAwake() Start Oc.OcTrapMng.OcUnityAwake() Finish Oc.OcMapMarkerMng.OcUnityAwake() Start Oc.OcMapMarkerMng.OcUnityAwake() Finish Oc.OcCharaData.OcUnityAwake() Start Oc.OcCharaData.OcUnityAwake() Finish Oc.OcDelayCreateMng.OcUnityAwake() Start Oc.OcDelayCreateMng.OcUnityAwake() Finish Oc.OcWarpPointManager.OcUnityAwake() Start Oc.OcWarpPointManager.OcUnityAwake() Finish Oc.OcSoulOrbMng.OcUnityAwake() Start Oc.OcSoulOrbMng.OcUnityAwake() Finish Oc.OcSkullTestMng.OcUnityAwake() Start Oc.OcSkullTestMng.OcUnityAwake() Finish Oc.OcPoolObjMng.OcUnityAwake() Start Oc.OcPoolObjMng.OcUnityAwake() Finish Oc.OcRespawnPointManager.OcUnityAwake() Start Oc.OcRespawnPointManager.OcUnityAwake() Finish Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Start Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Finish Oc.OcZoneManager.OcUnityAwake() Start Oc.OcZoneManager.OcUnityAwake() Finish Oc.OcInstallObjMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 正しく更新できています Oc.OcInstallObjMng.OcUnityAwake() Finish Oc.OcStaticObjMng.OcUnityAwake() Start OcStaticObjMng.OnUnityAwake OcStaticObjMng.SetPhase(AWAKE); Oc.OcStaticObjMng.OcUnityAwake() Finish Oc.OcSpawnerMng.OcUnityAwake() Start Oc.OcSpawnerMng.OcUnityAwake() Finish Oc.OcEmMng.OcUnityAwake() Start OcEmMng.OnUnityAwake Oc.OcEmMng.OcUnityAwake() Finish Oc.OcGimmickMng.OcUnityAwake() Start Oc.OcGimmickMng.OcUnityAwake() Finish Oc.OcPlMng.OcUnityAwake() Start NetworkClient.AddPlayer() called with connection connection(0) Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! NetLog:[SVR]NetworkManager isReady: True:Frame=402073 Oc.OcPlMng.OcUnityAwake() Finish Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Start Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Finish Oc.Event.OcEventMng.OcUnityAwake() Start Oc.Event.OcEventMng.OcUnityAwake() Finish Oc.Quest.OcQuestMng.OcUnityAwake() Start Oc.Quest.OcQuestMng.OcUnityAwake() Finish Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Start Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Finish Oc.Missions.OcMilestoneManager.OcUnityAwake() Start Oc.Missions.OcMilestoneManager.OcUnityAwake() Finish Oc.OcTimelineMng.OcUnityAwake() Start Oc.OcTimelineMng.OcUnityAwake() Finish Oc.OcChatAIClient.OcUnityAwake() Start Oc.OcChatAIClient.OcUnityAwake() Finish OcDevMng.Start GameMng.Start OcStaticObjMng.Start OcStaticObjMng.SetPhase(START); OcEmMng.Start Loading progress:Scene C:End OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup:_CharacterBuilder setup Frame=402073 OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=402073 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=1 VRoidCId=3367795424075501037 Frame=402073 Oc.OcUICam.OcUnityAwake() Start Oc.OcUICam.OcUnityAwake() Finish Oc.OcPlCam.OcUnityAwake() Start Oc.OcPlCam.OcUnityAwake() Finish OcPlMaster.warp pos:(-2427.78, 136.81, -1475.83) Oc.OcUI_EscScene.OcUnityAwake() Start Oc.OcUI_EscScene.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OcPl.InitVRoidMovel B:Master=True, Preview=False Frame=402074 OcPl.InitVRoidMovel B2:Master=True, Preview=False Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) [OcDayMng] Refresh Camera OcPlMaster.move() ダンジョン変更されました:D_Id=-7 サブシーン読み込み開始 Loading progress:SubScene FieldObject: 0 [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes () UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes (bool&) [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Finish Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Start Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Finish Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Start Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Finish Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Start Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Finish Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Start Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Finish Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Start Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity Oc.OcCurtainCtrl.OcUnityAwake() Start Oc.OcCurtainCtrl.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_ChatHandler.OcUnityAwake() Start Oc.OcUI_ChatHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_Stamina.OcUnityAwake() Start Oc.OcUI_Stamina.OcUnityAwake() Finish Oc.OcUI_HudTrackerManager.OcUnityAwake() Start Oc.OcUI_HudTrackerManager.OcUnityAwake() Finish Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Finish OcUI_SlaveHeaderHandler OnUnityAwake OcUI_SlaveHeaderHandler OnUnityAwake _disableArrow False Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Finish Oc.OcUI_RideActionHandler.OcUnityAwake() Start Oc.OcUI_RideActionHandler.OcUnityAwake() Finish OcUI_InputActionList.OcUnityAwake() Start OcUI_InputActionList.OcUnityAwake() Finish Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Start Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Start Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_MapHandler.OcUnityAwake() Start Oc.OcUI_MapHandler.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) ID1231の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID720の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID99の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5590の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID718の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID717の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID64の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID123の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1233の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1218の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1219の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2103の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1207の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5594の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1206の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID719の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5592の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID3472の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5593の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1220の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1209の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2128の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID260の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2104の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Exists: 0ms Load: 0ms Achievement OnInit SteamworksAchievementData: The Return of the King Craftopia_Achievement_01 (True) Achievement OnInit SteamworksAchievementData: Forehead Flicking Craftopia_Achievement_02 (True) Achievement OnInit SteamworksAchievementData: Herbicide Craftopia_Achievement_03 (False) Achievement OnInit SteamworksAchievementData: Getting Bored of Slaying Dragons… Craftopia_Achievement_04 (False) Achievement OnInit SteamworksAchievementData: Gryps Conflict Craftopia_Achievement_05 (True) Achievement OnInit SteamworksAchievementData: Calcium Deficiency Craftopia_Achievement_06 (True) Achievement OnInit SteamworksAchievementData: Enter the Dungeon Craftopia_Achievement_09 (False) Achievement OnInit SteamworksAchievementData: Death After Death Craftopia_Achievement_10 (False) Achievement OnInit SteamworksAchievementData: Who's the Hunter Now? Craftopia_Achievement_11 (False) Achievement OnInit SteamworksAchievementData: Maneuver Kill Craftopia_Achievement_12 (False) Achievement OnInit SteamworksAchievementData: Noble Bullfrog Craftopia_Achievement_13 (False) Achievement OnInit SteamworksAchievementData: Skillful Executioner Craftopia_Achievement_14 (False) Achievement OnInit SteamworksAchievementData: Chill Down the Spine Craftopia_Achievement_15 (True) Achievement OnInit SteamworksAchievementData: Over the Dungeon Craftopia_Achievement_17 (False) Achievement OnInit SteamworksAchievementData: How Many Miles to the Summit? Craftopia_Achievement_18 (False) Achievement OnInit SteamworksAchievementData: Beanstalk Craftopia_Achievement_19 (False) Achievement OnInit SteamworksAchievementData: Ground Zero Craftopia_Achievement_20 (False) Achievement OnInit SteamworksAchievementData: The Highest Peak Craftopia_Achievement_21 (False) Achievement OnInit SteamworksAchievementData: Power of Tower Craftopia_Achievement_22 (True) Achievement OnInit SteamworksAchievementData: Is It Higher Than a Windmill? Craftopia_Achievement_23 (False) Achievement OnInit SteamworksAchievementData: Right Spot to Find a Prey Craftopia_Achievement_24 (False) Achievement OnInit SteamworksAchievementData: How Much Is It Worth...?…? Craftopia_Achievement_25 (False) Achievement OnInit SteamworksAchievementData: Landscape Protection Craftopia_Achievement_26 (False) Achievement OnInit SteamworksAchievementData: Height Difference Craftopia_Achievement_27 (False) Achievement OnInit SteamworksAchievementData: Still Lower Than Mountains Craftopia_Achievement_28 (False) Achievement OnInit SteamworksAchievementData: Craft of Tanks Craftopia_Achievement_29 (False) Achievement OnInit SteamworksAchievementData: The sky's the limit... Craftopia_Achievement_30 (False) Achievement OnInit SteamworksAchievementData: Pipeline is Lifeline Craftopia_Achievement_31 (False) Achievement OnInit SteamworksAchievementData: 1:4:9 Craftopia_Achievement_32 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against Life Craftopia_Achievement_33 (True) Achievement OnInit SteamworksAchievementData: Coal Miner Craftopia_Achievement_34 (False) Achievement OnInit SteamworksAchievementData: Put Food on the Table Craftopia_Achievement_35 (False) Achievement OnInit SteamworksAchievementData: Disassembler Craftopia_Achievement_36 (False) Achievement OnInit SteamworksAchievementData: 1000 Practice Swings Craftopia_Achievement_37 (False) Achievement OnInit SteamworksAchievementData: Enchanter Craftopia_Achievement_38 (False) Achievement OnInit SteamworksAchievementData: Specialist Craftopia_Achievement_39 (True) Achievement OnInit SteamworksAchievementData: Millionaire Craftopia_Achievement_40 (False) Achievement OnInit SteamworksAchievementData: You'll Know Squid or Octopus If You Grill Craftopia_Achievement_41 (False) Achievement OnInit SteamworksAchievementData: This Mineral Used to Be Legendary Craftopia_Achievement_42 (True) Achievement OnInit SteamworksAchievementData: Dragontamer Craftopia_Achievement_43 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against the God Craftopia_Achievement_44 (False) Achievement OnInit SteamworksAchievementData: Non-Humanitarian Craftopia_Achievement_45 (False) Achievement OnInit SteamworksAchievementData: Breeder Craftopia_Achievement_46 (False) Achievement OnInit SteamworksAchievementData: Veteran Craftopia_Achievement_47 (True) Achievement OnInit SteamworksAchievementData: Professional Jack of all Trades Craftopia_Achievement_48 (False) LoadSaveData:PlMaster:SaveHP = 336.6833, MaxHp =370.9 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () OcNetMng.SessionStart: StartTime = 2.349609 Loading progress:SubScene WaterObject: 0 SoftMask will not work on effect_Kirakira (Coffee.UIExtensions.UIParticle) because material mat_charge_flash_gray 3 (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Debug:LogWarningFormat (UnityEngine.Object,string,object[]) SoftMasking.SoftMaskable:SetShaderNotSupported (UnityEngine.Material) SoftMasking.SoftMaskable:GetModifiedMaterial (UnityEngine.Material) UnityEngine.UI.Graphic:get_materialForRendering () UnityEngine.UI.Graphic:UpdateMaterial () UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () UnityEngine.Canvas:SendWillRenderCanvases () Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity Loading progress:SubScene Spawner: 0 キャラメンバUI追加 Id=1 Name=ざっく(魔剣) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene StaticObject: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene Gimmick: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene InstallObj: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity [GrassRenderer] Loaded GrassMap: OWTerrain_0_1 [GrassRenderer] Loaded AdditionalGrass: (-20, -13) [GrassRenderer] Loaded AdditionalGrass: (-20, -12) [GrassRenderer] Loaded AdditionalGrass: (-20, -11) [GrassRenderer] Loaded AdditionalGrass: (-19, -13) [GrassRenderer] Loaded AdditionalGrass: (-19, -12) [GrassRenderer] Loaded AdditionalGrass: (-19, -11) [GrassRenderer] Loaded AdditionalGrass: (-18, -13) [GrassRenderer] Loaded AdditionalGrass: (-18, -12) [GrassRenderer] Loaded AdditionalGrass: (-18, -11) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3808 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3811 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3806 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3812 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3810 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3809 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3807 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=432 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=200 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=428 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=332 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=632 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () [GrassRenderer] Loaded GrassMap: OWTerrain_1_1 [GrassRenderer] Loaded GrassMap: OWTerrain_0_0 [GrassRenderer] Loaded GrassMap: OWTerrain_1_0 OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了A OcStaticObjMng.LoadEnd OcStaticObjMng.SetPhase(LOADING_END); OcDungeonManager.init flag=true OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了B Loading progress:D Loading progress:E OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OcGimmickMng:initGimmickBuff countstart OcStaticObjMng:initStaticObjBuff countstart:Count=40032(ダンジョン生成前) Frame=402201 OcStaticObjMng.SetPhase(INIT_PRE_ForDungeonIssue); OcStaticObjMng.SetPhase(WAIT_REGISTER_START); OcGimmick:initGimmickBuff done OcStaticObjMng.SetPhase(WAIT_REGISTER); OcStaticObjMng.SetPhase(INIT); OcStaticObjMng.setupGUID:Count=40032:Frame=402205 OcStaticObjMng.SetPhase(SETUP); Start WaitForCompleteLoadingHLODAsync OcGameMng.OnGameSceneSetUpFinish:Normal OcGameMng.OnGameSceneSetUpFinish:SaveDataLoad OcInstallObjMng:loadSaveData SaveData loading start A データ数:1129 OcInstallObjMng:loadSaveData SaveData loading start B OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SciFi_PropsPack4_Barrel_BS (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_2 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_4 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start C OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_1); OcGimmickMng:loadSaveData start OcGimmick:resetAll SavedataVarCount=4 OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcPlMaster.warp pos:(-2068.76, 120.38, -1068.89) OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcPlMaster.move() ダンジョン変更されました:D_Id=-7 OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OcDevStatsRecorder.Record() [Current]totalReservedMem:5267MB, totalAllocatedMem:3456MB [Diff]totalReservedMem:+316MB, totalAllocatedMem:+684MB StaticObjMng:Phase.setupSpanwer:40032 OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_2); OcInstallObjMng:loadSaveData SaveData loading start C+ OcInstallObjMng:loadSaveData SaveData loading start D RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=3.69994, Complete=10, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=4.766602, Complete=10, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=5, startTime=436.0342, Complete=0, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=5, startTime=421.0508, Complete=0, initProcess=0.9877604, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=3, startTime=406.0361, Complete=3, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=391.0342, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=433.9004, Complete=0, initProcess=0.132133, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=100, startTime=3.69994, Complete=100, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=415.0176, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=100, startTime=3.69994, Complete=100, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=340.501, Complete=0, initProcess=0.476831, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=3, startTime=425.3838, Complete=0, initProcess=0.6988932, TimeOfsByCompleteNum=True OcInstallObjMng:loadSaveData SaveData loading start E OcInstallObjMng:loadSaveData SaveData loading start F 世界遺産デバッグ中:H GUID=-1144128803, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=-1144128803, CanUniqueEffect=True OcInstallObjMng:loadSaveData SaveData loading start G OcInstallObjMng:loadSaveData SaveData loading start H OcInstallObjMng:loadSaveData SaveData loading start I OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OcStaticObjMng.SetPhase(IDLE); [GrassRenderer] Unload GrassMap: OWTerrain_0_1 [GrassRenderer] Unload GrassMap: OWTerrain_0_0 [GrassRenderer] Unload GrassMap: OWTerrain_1_0 [GrassRenderer] Unload AdditionalGrass: (-20, -13) [GrassRenderer] Unload AdditionalGrass: (-20, -12) [GrassRenderer] Unload AdditionalGrass: (-20, -11) [GrassRenderer] Unload AdditionalGrass: (-19, -13) [GrassRenderer] Unload AdditionalGrass: (-19, -12) [GrassRenderer] Unload AdditionalGrass: (-19, -11) [GrassRenderer] Unload AdditionalGrass: (-18, -13) [GrassRenderer] Unload AdditionalGrass: (-18, -12) [GrassRenderer] Unload AdditionalGrass: (-18, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OnSceneLoaded 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Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity End WaitForCompleteLoadingHLODAsync Start FadeIn End FadeIn OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 NetLog:[SVR]OcPl.charaChangeHook before: after:ざっく(魔剣):Frame=402667 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup:_CharacterBuilder setup Frame=402667 OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=402667 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=3367795424075501037 Frame=402667 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=402667 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=3367795424075501037 Frame=402667 OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=402668 OcPl.InitVRoidMovel B2:Master=False, Preview=True Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=402669 OcPl.InitVRoidMovel B1:Master=False, Preview=True RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002119954, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=21.26563, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_MarketMng)) RpcStartProcessAck:TgtNum=1, startTime=29.36621, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3698MB [Diff]totalReservedMem:+122MB, totalAllocatedMem:+242MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013184, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=36.26563, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=404007 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013184, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=51.26563, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=404670 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3697MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013184, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=66.26563, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=405341 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=1, startTime=70.41602, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013184, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=81.28223, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=406081 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3701MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009480795, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=96.26465, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009480795, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=111.2656, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcDayMng.Event_NightEnd Morning Fasting Has Been Started! RpcStartProcessAck:TgtNum=1, startTime=115.5322, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=115.5322, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3706MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcBuildingBase.PickupHold success OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=408185 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00205485, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=126.2656, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=408604 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009480795, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=141.2646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3701MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00205485, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=409751 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=156.2646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=162.7314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009480795, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=410532 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=171.2646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5389MB, totalAllocatedMem:3702MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.003161621, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=186.2813, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00205485, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=201.2646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5385MB, totalAllocatedMem:3721MB [Diff]totalReservedMem:-4MB, totalAllocatedMem:+19MB OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=412362 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=1, startTime=212.9482, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009480795, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=216.2646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009480795, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=231.2646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5385MB, totalAllocatedMem:3720MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009480795, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=246.2646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=414524 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009480795, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=261.2646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5385MB, totalAllocatedMem:3720MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=1, startTime=265.7822, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0009480795, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) RpcStartProcessAck:TgtNum=5, startTime=276.2646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00205485, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=291.2646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5385MB, totalAllocatedMem:3726MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -11) [GrassRenderer] Loaded AdditionalGrass: (-17, -11) [GrassRenderer] Loaded AdditionalGrass: (-16, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.00205485, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 48ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308281713Autosave Save: 3ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=306.2646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=416885 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_12.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OcEm:Deactivateのリクエスト中に別のリクエストが来ました(大使以外はこない想定) RpcStartProcessAck:TgtNum=1, startTime=313.1133, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity [GrassRenderer] Loaded AdditionalGrass: (-15, -11) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity RpcStartProcessAck:TgtNum=1, startTime=316.1299, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008829752, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) [GrassRenderer] Loaded GrassMap: OWTerrain_1_0 OcDevStatsRecorder.Record() [Current]totalReservedMem:5425MB, totalAllocatedMem:3806MB [Diff]totalReservedMem:+40MB, totalAllocatedMem:+80MB イベント開始:入ると敵が沸く OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity RpcStartProcessAck:TgtNum=5, startTime=321.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) Capture Exit:Fail OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity Capture Exit:Success: OcItemDropper::doCaptureDropItem ItemId=1475 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008829752, TimeOfsByCompleteNum=False Capture Exit:Success: OcItemDropper::doCaptureDropItem ItemId=1475 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity RpcStartProcessAck:TgtNum=5, startTime=336.2803, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity Capture Exit:Fail Capture Exit:Fail 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001989746, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) Capture Exit:Success: OcItemDropper::doCaptureDropItem ItemId=1475 OcDevStatsRecorder.Record() [Current]totalReservedMem:5425MB, totalAllocatedMem:3809MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=5, startTime=351.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=419025 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=1, startTime=362.3799, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001989746, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity RpcStartProcessAck:TgtNum=5, startTime=366.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity [GrassRenderer] Unload GrassMap: OWTerrain_1_0 [GrassRenderer] Unload AdditionalGrass: (-17, -11) [GrassRenderer] Unload AdditionalGrass: (-16, -11) [GrassRenderer] Unload AdditionalGrass: (-15, -11) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001989746, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5433MB, totalAllocatedMem:3812MB [Diff]totalReservedMem:+8MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=5, startTime=381.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001989746, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity RpcStartProcessAck:TgtNum=5, startTime=396.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=420746 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008829752, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5433MB, totalAllocatedMem:3801MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-11MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=411.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=421437 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=1, startTime=415.1797, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=421654 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008829752, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=426.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5433MB, totalAllocatedMem:3810MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+9MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008829752, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=439.1963, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=441.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001989746, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=456.1963, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=456.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=462.5635, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5433MB, totalAllocatedMem:3812MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008829752, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=471.2803, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=473.1973, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001989746, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=486.2803, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=490.1973, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5433MB, totalAllocatedMem:3813MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008829752, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=501.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=425454 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=3, startTime=507.1973, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=1, startTime=512.8633, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001989746, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=5, startTime=516.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity RpcStartProcessAck:TgtNum=1, startTime=520.4971, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=3, startTime=524.1973, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5433MB, totalAllocatedMem:3817MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008829752, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=531.2803, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=3, startTime=541.2139, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001989746, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=5, startTime=546.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5433MB, totalAllocatedMem:3819MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008829752, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=558.2139, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=561.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=565.7637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008829752, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=576.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5433MB, totalAllocatedMem:3822MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0008829752, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=591.2637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=592.1973, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001989746, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 49ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072201Autosave Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=606.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=609.2285, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=613.0615, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5433MB, totalAllocatedMem:3821MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=621.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=430432 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=3, startTime=626.2119, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=430520 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D Oc.Skills.OcUI_SkillTree.OcUnityAwake() Start Oc.Skills.OcUI_SkillTree.OcUnityAwake() Finish OcUI_DividedMenuMng.ActivateScene(SkillTree) SkillManager TryAssignSkillPoint TryAssignSkillPoint success RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=636.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity RpcStartProcessAck:TgtNum=3, startTime=643.2119, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3843MB [Diff]totalReservedMem:+8MB, totalAllocatedMem:+22MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=651.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=660.2119, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=662.5117, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=666.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3835MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-8MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity RpcStartProcessAck:TgtNum=3, startTime=677.2275, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity RpcStartProcessAck:TgtNum=5, startTime=681.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001859538, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=694.2109, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=696.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3843MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+8MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=711.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=715.4951, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=719.7109, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001859538, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=726.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3835MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-8MB RpcStartProcessAck:TgtNum=3, startTime=736.7109, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=741.2783, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=753.7119, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=756.2783, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity RpcStartProcessAck:TgtNum=1, startTime=762.7285, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=762.7285, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3847MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+12MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=770.7109, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=771.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=786.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=787.7109, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3847MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=801.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=804.7109, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=813.0283, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=816.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=821.7119, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3850MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001859538, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=831.2783, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=838.7109, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001859538, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=846.2783, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3849MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=3, startTime=855.7285, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001859538, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=861.2783, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=865.9785, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=872.7109, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=876.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3850MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=889.7119, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=891.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 49ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072145Autosave Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=906.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=906.7119, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=912.1777, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3867MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+17MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=921.2783, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=923.7285, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001859538, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=936.2783, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3867MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=951.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=443892 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=1, startTime=962.4619, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=963.4785, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=444335 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=966.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3864MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001859538, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=981.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=445103 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=996.2617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3862MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=445806 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=445988 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=1011.277, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=1012.077, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -8540526 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=446274 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D Fasting Has Been Finished! OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001794434, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1026.261, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5441MB, totalAllocatedMem:3857MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1041.261, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False NetLog:[SVR]discon OnExitGameScene:Frame=448094 Start FadeOut End FadeOut SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 46ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End Exists: 0ms Load: 0ms サブシーンアンロード unload progress:SubScene FieldObject: 0 unload progress:SubScene WaterObject: 0 AnalyticsManager:success:200 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) unload progress:SubScene Spawner: 0 unload progress:SubScene StaticObject: 0 OcDevStatsRecorder.Record() [Current]totalReservedMem:5051MB, totalAllocatedMem:2950MB [Diff]totalReservedMem:-390MB, totalAllocatedMem:-907MB unload progress:SubScene Gimmick: 0 unload progress:SubScene InstallObj: 0 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_InventoryBoxMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_SelectMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_FooterMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_ChestMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_MarketMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_PlayerCraftProcess, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Statistical.OcUI_StatisitcalPageMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) 終了処理:class=Oc.UI.OcUi_VisualTutorialMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcUI_ShopHandler, gameObj =OtherUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Item.UI.OcItemUI_HotkeyMng, gameObj =oc_pf_ui--SlotContainer_HotKey (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Skills.OcUI_SkillTree, gameObj =oc_pf_ui_menu_sc--SkillTree (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Divided.OcUI_DividedMenuMng, gameObj =OcUI_DividedMenuMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=PetHudScript, gameObj =PetHudScript (UISceneSingleton.OnDestroy) 終了処理:class=oc_pf_ui_common--GetItem_Center, gameObj =oc_pf_ui_common--GetItem_Center (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) 終了処理:class=Ticker, gameObj =Ticker (UISceneSingleton.OnDestroy) 終了処理:class=Sensor, gameObj =Sensor (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Maps.OcUI_WorldMapMng, gameObj =oc_pf_ui_OpenWorldMap (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_ChatHandler, gameObj =oc_pf_ui_game--Chat (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcCurtainCtrl, gameObj =oc_pf--CurtainCanvas (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_Stamina, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_HudTrackerManager, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcUI_HUDMissionSheetHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.Missions.OcUI_HUDMissionClearHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_RideActionHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_MapHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_HUDUnlockHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) 終了処理:class=oc_pf_ui_hud_DamageUI, gameObj =oc_pf_ui_hud_DamageUI (UISceneSingleton.OnDestroy) 終了処理:class=Oc.OcUI_EscScene, gameObj =Script (SingletonMonoBehaviour.OnDestroy) OcNetMng.Shutdown Start OcNetMng.Shutdown Server networkManager.Shutdown() NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=448265 NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=448265 System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool) at Oc.OcPlEquip.setInstallObjChunkFreeze (Oc.OcPlEquip+ChunkState state) [0x00115] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.SetStateOutChunk (Oc.OcPlEquip plEquip) [0x00000] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.OnExitChunk (Oc.OcPlEquip& target, Oc.OcOptimizePlEquipResolverData& data) [0x00014] in <0425b5b543de4996b6965a1fb761e4fd>:0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].ExitChunk (ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2+ChunkBasedOptimizeTargetComponent[T,TData] com) [0x00008] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x000ee] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeManager.UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x0001a] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeTarget.OnDestroy () [0x00009] in :0 System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool) at Oc.OcPlEquip.setInstallObjChunkFreeze (Oc.OcPlEquip+ChunkState state) [0x00115] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.SetStateOutChunk (Oc.OcPlEquip plEquip) [0x00000] in <0425b5b543de4996b6965a1fb761e4fd>:0 at Oc.OcOptimizePlEquipResolver.OnExitChunk (Oc.OcPlEquip& target, Oc.OcOptimizePlEquipResolverData& data) [0x00014] in <0425b5b543de4996b6965a1fb761e4fd>:0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].ExitChunk (ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2+ChunkBasedOptimizeTargetComponent[T,TData] com) [0x00008] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeResolver`2[T,TData].UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x000ee] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeManager.UnregisterTarget (ChunkBasedOptimizer.IChunkBasedOptimizeTarget target) [0x0001a] in :0 at ChunkBasedOptimizer.ChunkBasedOptimizeTarget.OnDestroy () [0x00009] in :0 終了処理:class=Oc.OcSimpleMng, gameObj =OcSImpleMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcGameMng, gameObj =OcGameManager(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcDevMng, gameObj =OcDevelopManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcFxMng, gameObj =OcEffectManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcEmMng, gameObj =OcEnemyManager (SingletonMonoBehaviour.OnDestroy) OcEmMng.OnUnityDestroy OcEmMng:DestaroyAll 終了処理:class=Oc.AssetLoadSystem.OcEnemyAssetMng, gameObj =OcEnemyManager (SingletonMonoBehaviour.OnDestroy) OcEnemyAssetMng.SceneMoveAssetUnload 終了処理:class=Oc.OcStaticObjMng, gameObj =OcStaticObjManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcBeaconMng, gameObj =OcBeaconManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcMissionManager, gameObj =OcMissionManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Dungeon.OcDungeonManager, gameObj =OcDungeonManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPlMng, gameObj =OcPlMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPlCam, gameObj =OcPlCam (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUICam, gameObj =OcUICamera (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Pet.OcPetMng, gameObj =OcPetMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSpawnerMng, gameObj =OcSpawnerMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Skills.OcSkillManager, gameObj =OcSkillManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Achievements.OcAchievementManager, gameObj =OcAchievementManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcGimmickMng, gameObj =OcGimmickMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcTrapMng, gameObj =OcTrapMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcMapMarkerMng, gameObj =OcMapMarkerMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcCharaData, gameObj =OcCharaData (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcDelayCreateMng, gameObj =OcDelayCreateMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcWarpPointManager, gameObj =OcWarpPointManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSoulOrbMng, gameObj =OcSoulOrbMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcSkullTestMng, gameObj =OcSkullTestMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcPoolObjMng, gameObj =OcPoolObjMng (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcRespawnPointManager, gameObj =OcRespawnPointManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Maps.OcOpenWorldAreaManager, gameObj =OcOpenWorldAreaManager (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_TrackerTargetHolder, gameObj =OcUI_TrackerTargetHolder(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Event.OcEventMng, gameObj =OcEventMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Quest.OcQuestMng, gameObj =OcQuestMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.SubWorld.OcSubWorldMng, gameObj =OcSubWorldMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.Missions.OcMilestoneManager, gameObj =OcMilestoneMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcTimelineMng, gameObj =OcTimelineMng(Clone) (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcChatAIClient, gameObj =OcChatAIClient(Clone) (SingletonMonoBehaviour.OnDestroy) OfflineTransport Server Message: Disconnected OfflineTransport Client Message: Disconnected 終了処理:class=Oc.OcInstallObjMng, gameObj =OcInstallObjManager (SingletonMonoBehaviour.OnDestroy) Loading progress:A [GrassRenderer] Unload AdditionalGrass: (-16, -10) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) Loading progress:B AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait Loading GC Collect 2 Loading progress:Scene A: 0 Loading progress:Scene B: 0.6257588 There is already a MainThreadDispatcher in the scene. Removing myself... OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniRx.MainThreadDispatcher:Awake () Oc.OcUI_VRoidHubSingle.OcUnityAwake() Start Oc.OcUI_VRoidHubSingle.OcUnityAwake() Finish Oc.OcUI_HomeScene.OcUnityAwake() Start OcUI_HomeScene.OnUnityAwake Oc.OcUI_HomeScene.OcUnityAwake() Finish VersionInt=309061842 IsAdmin = False Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OcUI_HomeScene.Start Load: 0ms Loading progress:Scene C:End A Weather Type from the All Weather Types list is missing. It will be excluded form the usable weather types. Loading progress:D Loading progress:E Start FadeIn End FadeIn [GrassRenderer] Loaded GrassMap: Terrain_0_1 OcDevStatsRecorder.Record() [Current]totalReservedMem:4739MB, totalAllocatedMem:1963MB [Diff]totalReservedMem:-312MB, totalAllocatedMem:-987MB OcDevStatsRecorder.Record() [Current]totalReservedMem:4739MB, totalAllocatedMem:2006MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+43MB OcDevStatsRecorder.Record() [Current]totalReservedMem:4739MB, totalAllocatedMem:2052MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDevStatsRecorder.Record() [Current]totalReservedMem:4739MB, totalAllocatedMem:2096MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+44MB [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] GetCharacterModel Success [VRoidSDK] PostDownloadLicenseMultiplay Success [VRoidSDK] License ID: 10854236-4963870404326723431 Exists: 0ms Load: 0ms Load: 0ms Destroy NetworkManager Mirror | mirror-networking.com | discord.gg/N9QVxbM KcpTransport initialized! Authentication Response: OK Save: 2ms GameStartAsMaster: Frame456336 WorldManager.SetDifficulty - Difficulty:Normal, ItemPenalty:MaterialHalf, DEFDebuffRate:0.1, EmDamageScale:1, EmHealthScale:1, BossHealthScale:1, StarveLethal:True, SatietyDamage:0.8, StarveDamage:0.01, StaminaCostRate:1 Exists: 11ms Load: 11ms ChunkBasedOptimizeManager.Reset called. Start FadeOut End FadeOut Loading progress:A 終了処理:class=Oc.OcUI_VRoidHubSingle, gameObj =VroidUI (SingletonMonoBehaviour.OnDestroy) 終了処理:class=Oc.OcUI_HomeScene, gameObj =HomeSceneHandler (SingletonMonoBehaviour.OnDestroy) ChunkBasedOptimizeManager.Awake called. 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) [GrassRenderer] Unload GrassMap: Terrain_0_1 Loading progress:B AudioManager.OnSceneChange OcItemAssetMng.SceneMoveAssetUnload Loading GC Collect 1 Loading Unload Unused Assets Loading Wait Loading GC Collect 2 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.GraphicsBuffer:Dispose (bool) UnityEngine.GraphicsBuffer:Finalize () Loading progress:Scene A: 0 Loading progress:Scene B: 0 Oc.OcSimpleMng.OcUnityAwake() Start Oc.OcSimpleMng.OcUnityAwake() Finish Oc.OcDevMng.OcUnityAwake() Start OcDevMng.OnUnityAwake Oc.OcDevMng.OcUnityAwake() Finish Oc.OcDayMng.OcUnityAwake() Start Oc.OcDayMng.OcUnityAwake() Finish Oc.Statistical.StatisticalDataManager.OcUnityAwake() Start Oc.Statistical.StatisticalDataManager.OcUnityAwake() Finish Oc.Missions.OcMissionManager.OcUnityAwake() Start Oc.Missions.OcMissionManager.OcUnityAwake() Finish Oc.Dungeon.OcDungeonManager.OcUnityAwake() Start Oc.Dungeon.OcDungeonManager.OcUnityAwake() Finish Oc.OcGameMng.OcUnityAwake() Start Oc.OcGameMng.OcUnityAwake() Finish Oc.OcDropItemMng.OcUnityAwake() Start OcDropItemMng.OnUnityAwake Oc.OcDropItemMng.OcUnityAwake() Finish Oc.OcFxMng.OcUnityAwake() Start OcEfcMng.OnUnityAwake Oc.OcFxMng.OcUnityAwake() Finish Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Start Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Finish Oc.OcBeaconMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 Oc.OcBeaconMng.OcUnityAwake() Finish Oc.Pet.OcPetMng.OcUnityAwake() Start Oc.Pet.OcPetMng.OcUnityAwake() Finish Oc.Skills.OcSkillManager.OcUnityAwake() Start Oc.Skills.OcSkillManager.OcUnityAwake() Finish Oc.Achievements.OcAchievementManager.OcUnityAwake() Start Oc.Achievements.OcAchievementManager.OcUnityAwake() Finish Oc.OcTrapMng.OcUnityAwake() Start Oc.OcTrapMng.OcUnityAwake() Finish Oc.OcMapMarkerMng.OcUnityAwake() Start Oc.OcMapMarkerMng.OcUnityAwake() Finish Oc.OcCharaData.OcUnityAwake() Start Oc.OcCharaData.OcUnityAwake() Finish Oc.OcDelayCreateMng.OcUnityAwake() Start Oc.OcDelayCreateMng.OcUnityAwake() Finish Oc.OcWarpPointManager.OcUnityAwake() Start Oc.OcWarpPointManager.OcUnityAwake() Finish Oc.OcSoulOrbMng.OcUnityAwake() Start Oc.OcSoulOrbMng.OcUnityAwake() Finish Oc.OcSkullTestMng.OcUnityAwake() Start Oc.OcSkullTestMng.OcUnityAwake() Finish Oc.OcPoolObjMng.OcUnityAwake() Start Oc.OcPoolObjMng.OcUnityAwake() Finish Oc.OcRespawnPointManager.OcUnityAwake() Start Oc.OcRespawnPointManager.OcUnityAwake() Finish Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Start Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Finish Oc.OcZoneManager.OcUnityAwake() Start Oc.OcZoneManager.OcUnityAwake() Finish Oc.OcInstallObjMng.OcUnityAwake() Start OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 正しく更新できています Oc.OcInstallObjMng.OcUnityAwake() Finish Oc.OcStaticObjMng.OcUnityAwake() Start OcStaticObjMng.OnUnityAwake OcStaticObjMng.SetPhase(AWAKE); Oc.OcStaticObjMng.OcUnityAwake() Finish Oc.OcSpawnerMng.OcUnityAwake() Start Oc.OcSpawnerMng.OcUnityAwake() Finish Oc.OcEmMng.OcUnityAwake() Start OcEmMng.OnUnityAwake Oc.OcEmMng.OcUnityAwake() Finish Oc.OcGimmickMng.OcUnityAwake() Start Oc.OcGimmickMng.OcUnityAwake() Finish Oc.OcPlMng.OcUnityAwake() Start NetworkClient.AddPlayer() called with connection connection(0) Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! NetLog:[SVR]NetworkManager isReady: True:Frame=456465 Oc.OcPlMng.OcUnityAwake() Finish Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Start Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Finish Oc.Event.OcEventMng.OcUnityAwake() Start Oc.Event.OcEventMng.OcUnityAwake() Finish Oc.Quest.OcQuestMng.OcUnityAwake() Start Oc.Quest.OcQuestMng.OcUnityAwake() Finish Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Start Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Finish Oc.Missions.OcMilestoneManager.OcUnityAwake() Start Oc.Missions.OcMilestoneManager.OcUnityAwake() Finish Oc.OcTimelineMng.OcUnityAwake() Start Oc.OcTimelineMng.OcUnityAwake() Finish Oc.OcChatAIClient.OcUnityAwake() Start Oc.OcChatAIClient.OcUnityAwake() Finish OcDevMng.Start GameMng.Start OcStaticObjMng.Start OcStaticObjMng.SetPhase(START); OcEmMng.Start Loading progress:Scene C:End OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup:_CharacterBuilder setup Frame=456465 OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=456465 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=1 VRoidCId=3367795424075501037 Frame=456465 Oc.OcUICam.OcUnityAwake() Start Oc.OcUICam.OcUnityAwake() Finish Oc.OcPlCam.OcUnityAwake() Start Oc.OcPlCam.OcUnityAwake() Finish OcPlMaster.warp pos:(-2427.78, 136.81, -1475.83) Oc.OcUI_EscScene.OcUnityAwake() Start Oc.OcUI_EscScene.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity [OcDayMng] Refresh Camera OcPlMaster.move() ダンジョン変更されました:D_Id=-7 サブシーン読み込み開始 Loading progress:SubScene FieldObject: 0 [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes () UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes (bool&) [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) OcPl.InitVRoidMovel B:Master=True, Preview=False Frame=456467 OcPl.InitVRoidMovel B2:Master=True, Preview=False Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Finish Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Start Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Finish Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Start Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Finish Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Start Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Finish Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Start Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Finish Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Start Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Finish Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Start Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity Oc.OcCurtainCtrl.OcUnityAwake() Start Oc.OcCurtainCtrl.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_ChatHandler.OcUnityAwake() Start Oc.OcUI_ChatHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_Stamina.OcUnityAwake() Start Oc.OcUI_Stamina.OcUnityAwake() Finish Oc.OcUI_HudTrackerManager.OcUnityAwake() Start Oc.OcUI_HudTrackerManager.OcUnityAwake() Finish Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Finish OcUI_SlaveHeaderHandler OnUnityAwake OcUI_SlaveHeaderHandler OnUnityAwake _disableArrow False Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Start Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Finish Oc.OcUI_RideActionHandler.OcUnityAwake() Start Oc.OcUI_RideActionHandler.OcUnityAwake() Finish OcUI_InputActionList.OcUnityAwake() Start OcUI_InputActionList.OcUnityAwake() Finish Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Start Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Start Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Finish TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_MapHandler.OcUnityAwake() Start Oc.OcUI_MapHandler.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Base (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) ID1231の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID720の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID99の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5590の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID718の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID717の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID64の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID123の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1233の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1218の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1219の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2103の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1207の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5594の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1206の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID719の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5592の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID3472の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID5593の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1220の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1209の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2128の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID260の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID2104の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Statistical.OcUI_StatisitcalPageMng:CalcDeliveryRewardStatus () Oc.Statistical.OcUI_StatisitcalPageMng:InitPlayerStatus () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Exists: 0ms Load: 0ms Achievement OnInit SteamworksAchievementData: The Return of the King Craftopia_Achievement_01 (True) Achievement OnInit SteamworksAchievementData: Forehead Flicking Craftopia_Achievement_02 (True) Achievement OnInit SteamworksAchievementData: Herbicide Craftopia_Achievement_03 (False) Achievement OnInit SteamworksAchievementData: Getting Bored of Slaying Dragons… Craftopia_Achievement_04 (False) Achievement OnInit SteamworksAchievementData: Gryps Conflict Craftopia_Achievement_05 (True) Achievement OnInit SteamworksAchievementData: Calcium Deficiency Craftopia_Achievement_06 (True) Achievement OnInit SteamworksAchievementData: Enter the Dungeon Craftopia_Achievement_09 (False) Achievement OnInit SteamworksAchievementData: Death After Death Craftopia_Achievement_10 (False) Achievement OnInit SteamworksAchievementData: Who's the Hunter Now? Craftopia_Achievement_11 (False) Achievement OnInit SteamworksAchievementData: Maneuver Kill Craftopia_Achievement_12 (False) Achievement OnInit SteamworksAchievementData: Noble Bullfrog Craftopia_Achievement_13 (False) Achievement OnInit SteamworksAchievementData: Skillful Executioner Craftopia_Achievement_14 (False) Achievement OnInit SteamworksAchievementData: Chill Down the Spine Craftopia_Achievement_15 (True) Achievement OnInit SteamworksAchievementData: Over the Dungeon Craftopia_Achievement_17 (False) Achievement OnInit SteamworksAchievementData: How Many Miles to the Summit? Craftopia_Achievement_18 (False) Achievement OnInit SteamworksAchievementData: Beanstalk Craftopia_Achievement_19 (False) Achievement OnInit SteamworksAchievementData: Ground Zero Craftopia_Achievement_20 (False) Achievement OnInit SteamworksAchievementData: The Highest Peak Craftopia_Achievement_21 (False) Achievement OnInit SteamworksAchievementData: Power of Tower Craftopia_Achievement_22 (True) Achievement OnInit SteamworksAchievementData: Is It Higher Than a Windmill? Craftopia_Achievement_23 (False) Achievement OnInit SteamworksAchievementData: Right Spot to Find a Prey Craftopia_Achievement_24 (False) Achievement OnInit SteamworksAchievementData: How Much Is It Worth...?…? Craftopia_Achievement_25 (False) Achievement OnInit SteamworksAchievementData: Landscape Protection Craftopia_Achievement_26 (False) Achievement OnInit SteamworksAchievementData: Height Difference Craftopia_Achievement_27 (False) Achievement OnInit SteamworksAchievementData: Still Lower Than Mountains Craftopia_Achievement_28 (False) Achievement OnInit SteamworksAchievementData: Craft of Tanks Craftopia_Achievement_29 (False) Achievement OnInit SteamworksAchievementData: The sky's the limit... Craftopia_Achievement_30 (False) Achievement OnInit SteamworksAchievementData: Pipeline is Lifeline Craftopia_Achievement_31 (False) Achievement OnInit SteamworksAchievementData: 1:4:9 Craftopia_Achievement_32 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against Life Craftopia_Achievement_33 (True) Achievement OnInit SteamworksAchievementData: Coal Miner Craftopia_Achievement_34 (False) Achievement OnInit SteamworksAchievementData: Put Food on the Table Craftopia_Achievement_35 (False) Achievement OnInit SteamworksAchievementData: Disassembler Craftopia_Achievement_36 (False) Achievement OnInit SteamworksAchievementData: 1000 Practice Swings Craftopia_Achievement_37 (False) Achievement OnInit SteamworksAchievementData: Enchanter Craftopia_Achievement_38 (False) Achievement OnInit SteamworksAchievementData: Specialist Craftopia_Achievement_39 (True) Achievement OnInit SteamworksAchievementData: Millionaire Craftopia_Achievement_40 (False) Achievement OnInit SteamworksAchievementData: You'll Know Squid or Octopus If You Grill Craftopia_Achievement_41 (False) Achievement OnInit SteamworksAchievementData: This Mineral Used to Be Legendary Craftopia_Achievement_42 (True) Achievement OnInit SteamworksAchievementData: Dragontamer Craftopia_Achievement_43 (False) Achievement OnInit SteamworksAchievementData: Blasphemy Against the God Craftopia_Achievement_44 (False) Achievement OnInit SteamworksAchievementData: Non-Humanitarian Craftopia_Achievement_45 (False) Achievement OnInit SteamworksAchievementData: Breeder Craftopia_Achievement_46 (False) Achievement OnInit SteamworksAchievementData: Veteran Craftopia_Achievement_47 (True) Achievement OnInit SteamworksAchievementData: Professional Jack of all Trades Craftopia_Achievement_48 (False) LoadSaveData:PlMaster:SaveHP = 360.9, MaxHp =360.9 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () OcNetMng.SessionStart: StartTime = 2.385742 Loading progress:SubScene WaterObject: 0 SoftMask will not work on effect_Kirakira (Coffee.UIExtensions.UIParticle) because material mat_charge_flash_gray 3 (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Debug:LogWarningFormat (UnityEngine.Object,string,object[]) SoftMasking.SoftMaskable:SetShaderNotSupported (UnityEngine.Material) SoftMasking.SoftMaskable:GetModifiedMaterial (UnityEngine.Material) UnityEngine.UI.Graphic:get_materialForRendering () UnityEngine.UI.Graphic:UpdateMaterial () UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () UnityEngine.Canvas:SendWillRenderCanvases () Oc.OcObj_Sea.OcUnityAwake() Start Oc.OcObj_Sea.OcUnityAwake() Finish OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity Loading progress:SubScene Spawner: 0 キャラメンバUI追加 Id=1 Name=ざっく(魔剣) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene StaticObject: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene Gimmick: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcDevStatsRecorder.Record() [Current]totalReservedMem:5248MB, totalAllocatedMem:3419MB [Diff]totalReservedMem:+509MB, totalAllocatedMem:+1323MB Loading progress:SubScene InstallObj: 0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity [GrassRenderer] Loaded GrassMap: OWTerrain_0_1 [GrassRenderer] Loaded GrassMap: OWTerrain_1_1 [GrassRenderer] Loaded AdditionalGrass: (-20, -13) [GrassRenderer] Loaded AdditionalGrass: (-20, -12) [GrassRenderer] Loaded AdditionalGrass: (-20, -11) [GrassRenderer] Loaded AdditionalGrass: (-19, -13) [GrassRenderer] Loaded AdditionalGrass: (-19, -12) [GrassRenderer] Loaded AdditionalGrass: (-19, -11) [GrassRenderer] Loaded AdditionalGrass: (-18, -13) [GrassRenderer] Loaded AdditionalGrass: (-18, -12) [GrassRenderer] Loaded AdditionalGrass: (-18, -11) [GrassRenderer] Loaded GrassMap: OWTerrain_0_0 [GrassRenderer] Loaded GrassMap: OWTerrain_1_0 アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3808 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3811 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3806 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3812 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3810 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3809 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3807 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=432 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=200 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=428 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=332 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=632 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了A OcStaticObjMng.LoadEnd OcStaticObjMng.SetPhase(LOADING_END); OcDungeonManager.init flag=true OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了B Loading progress:D Loading progress:E OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OcGimmickMng:initGimmickBuff countstart OcStaticObjMng:initStaticObjBuff countstart:Count=40032(ダンジョン生成前) Frame=456583 OcStaticObjMng.SetPhase(INIT_PRE_ForDungeonIssue); OcStaticObjMng.SetPhase(WAIT_REGISTER_START); OcGimmick:initGimmickBuff done OcStaticObjMng.SetPhase(WAIT_REGISTER); OcStaticObjMng.SetPhase(INIT); OcStaticObjMng.setupGUID:Count=40032:Frame=456587 OcStaticObjMng.SetPhase(SETUP); Start WaitForCompleteLoadingHLODAsync OcGameMng.OnGameSceneSetUpFinish:Normal OcGameMng.OnGameSceneSetUpFinish:SaveDataLoad OcInstallObjMng:loadSaveData SaveData loading start A データ数:1137 OcInstallObjMng:loadSaveData SaveData loading start B OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SciFi_PropsPack4_Barrel_BS (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_2 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_4 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start C OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_1); OcGimmickMng:loadSaveData start OcGimmick:resetAll SavedataVarCount=4 OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcPlMaster.warp pos:(-2070.10, 120.44, -1088.23) OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcPlMaster.move() ダンジョン変更されました:D_Id=-7 OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Downsampled (UnityEngine.TerrainData) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity StaticObjMng:Phase.setupSpanwer:40032 OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_2); OcInstallObjMng:loadSaveData SaveData loading start C+ OcInstallObjMng:loadSaveData SaveData loading start D RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=3.69994, Complete=10, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=4.766602, Complete=10, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=3, startTime=1026.261, Complete=3, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=1011.277, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=5, startTime=1041.261, Complete=0, initProcess=0.8210937, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=10, startTime=1052.978, Complete=0, initProcess=0.04066162, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=3.69994, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=100, startTime=3.69994, Complete=100, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=1012.077, Complete=1, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=100, startTime=3.69994, Complete=100, initProcess=0, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=1, startTime=963.4785, Complete=0, initProcess=0.4504932, TimeOfsByCompleteNum=True RpcStartProcessAck:TgtNum=3, startTime=923.7285, Complete=3, initProcess=0, TimeOfsByCompleteNum=True OcInstallObjMng:loadSaveData SaveData loading start E OcInstallObjMng:loadSaveData SaveData loading start F 世界遺産デバッグ中:H GUID=-1144128803, CanUniqueEffect=True 世界遺産デバッグ中:I GUID=-1144128803, CanUniqueEffect=True OcInstallObjMng:loadSaveData SaveData loading start G OcInstallObjMng:loadSaveData SaveData loading start H OcInstallObjMng:loadSaveData SaveData loading start I OcStaticObjMng.SetPhase(IDLE); OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity [GrassRenderer] Unload GrassMap: OWTerrain_0_1 [GrassRenderer] Unload GrassMap: OWTerrain_0_0 [GrassRenderer] Unload GrassMap: OWTerrain_1_0 [GrassRenderer] Unload AdditionalGrass: (-20, -13) [GrassRenderer] Unload AdditionalGrass: (-20, -12) [GrassRenderer] Unload AdditionalGrass: (-20, -11) [GrassRenderer] Unload AdditionalGrass: (-19, -13) [GrassRenderer] Unload AdditionalGrass: (-19, -12) [GrassRenderer] Unload AdditionalGrass: (-19, -11) [GrassRenderer] Unload AdditionalGrass: (-18, -13) [GrassRenderer] Unload AdditionalGrass: (-18, -12) [GrassRenderer] Unload AdditionalGrass: (-18, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -10) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OnSceneLoaded Skip: 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Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: 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Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity End WaitForCompleteLoadingHLODAsync Start FadeIn End FadeIn RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=21.23438, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5405MB, totalAllocatedMem:3703MB [Diff]totalReservedMem:+157MB, totalAllocatedMem:+284MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=36.23438, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=51.25098, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=1, startTime=53.00098, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5405MB, totalAllocatedMem:3707MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_1.unity Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -9766214 NetLog:[SVR]OcPl.charaChangeHook before: after:ざっく(魔剣):Frame=459467 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup:_CharacterBuilder setup Frame=459467 OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=459467 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=3367795424075501037 Frame=459467 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=459467 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=3367795424075501037 Frame=459467 OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=459468 OcPl.InitVRoidMovel B2:Master=False, Preview=True Animator=pf_pl_body_f--Naked_OW03(Clone) (UnityEngine.Animator) OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=459468 OcPl.InitVRoidMovel B1:Master=False, Preview=True RpcStartProcessAck:TgtNum=1, startTime=63.06836, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=5, startTime=66.23438, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom/OcScene_OpenworldMap_Main_FieldObject_TutorialRoom_HLOD_1.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Unload AdditionalGrass: (-17, -8) [GrassRenderer] Unload AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -11) [GrassRenderer] Loaded AdditionalGrass: (-17, -11) [GrassRenderer] Loaded AdditionalGrass: (-16, -11) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -11) [GrassRenderer] Loaded AdditionalGrass: (-15, -11) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -11) [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -11) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-18, -11) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -11) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=81.23438, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-15, -11) [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -11) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_4.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5413MB, totalAllocatedMem:3731MB [Diff]totalReservedMem:+8MB, totalAllocatedMem:+24MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_2.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity [GrassRenderer] Unload AdditionalGrass: (-18, -11) [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -11) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_15.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False OcEm:Deactivateのリクエスト中に別のリクエストが来ました(大使以外はこない想定) RpcStartProcessAck:TgtNum=5, startTime=96.23438, Complete=0, initProcess=0, TimeOfsByCompleteNum=False 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) [GrassRenderer] Loaded GrassMap: OWTerrain_1_0 イベント開始:入ると敵が沸く OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) Capture Exit:Success: OcItemDropper::doCaptureDropItem ItemId=1475 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) Capture Exit:Fail Capture Exit:Fail RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False Capture Exit:Success: OcItemDropper::doCaptureDropItem ItemId=1475 Capture Exit:Success: OcItemDropper::doCaptureDropItem ItemId=1475 RpcStartProcessAck:TgtNum=5, startTime=111.2178, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=112.0684, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_3.unity 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) [GrassRenderer] Unload AdditionalGrass: (-17, -9) [GrassRenderer] Unload AdditionalGrass: (-16, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-17, -12) [GrassRenderer] Loaded AdditionalGrass: (-16, -12) [GrassRenderer] Loaded AdditionalGrass: (-15, -12) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_11.unity [GrassRenderer] Unload AdditionalGrass: (-17, -12) [GrassRenderer] Unload AdditionalGrass: (-16, -12) [GrassRenderer] Unload AdditionalGrass: (-15, -12) [GrassRenderer] Loaded AdditionalGrass: (-17, -9) [GrassRenderer] Loaded AdditionalGrass: (-16, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) OcDevStatsRecorder.Record() [Current]totalReservedMem:5413MB, totalAllocatedMem:3726MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB RpcStartProcessAck:TgtNum=1, startTime=114.9014, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -9766214 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=462190 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001794434, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=126.2344, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=141.2344, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5413MB, totalAllocatedMem:3724MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001794434, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -9766214 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=463592 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=156.251, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=1, startTime=163.751, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006225586, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5413MB, totalAllocatedMem:3751MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+27MB RpcStartProcessAck:TgtNum=5, startTime=171.2344, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006225586, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_10.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_8.unity RpcStartProcessAck:TgtNum=5, startTime=186.2344, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_24.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_25.unity [GrassRenderer] Unload GrassMap: OWTerrain_1_0 [GrassRenderer] Unload AdditionalGrass: (-17, -11) [GrassRenderer] Unload AdditionalGrass: (-16, -11) [GrassRenderer] Unload AdditionalGrass: (-15, -11) [GrassRenderer] Loaded AdditionalGrass: (-17, -8) [GrassRenderer] Loaded AdditionalGrass: (-16, -8) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_9.unity [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDevStatsRecorder.Record() [Current]totalReservedMem:5417MB, totalAllocatedMem:3775MB [Diff]totalReservedMem:+4MB, totalAllocatedMem:+24MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001729329, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=201.251, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=213.7666, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006225586, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=216.2334, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5417MB, totalAllocatedMem:3777MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005574544, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=231.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005574544, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=246.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5417MB, totalAllocatedMem:3777MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001794434, TimeOfsByCompleteNum=False OcDayMng.Event_NightEnd Morning Fasting Has Been Started! RpcStartProcessAck:TgtNum=5, startTime=261.249, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=263.7822, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnControlsChanged :Keyboard&Mouse RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=276.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5417MB, totalAllocatedMem:3778MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=291.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001599121, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 42ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072218Autosave Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=306.249, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=312.7988, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=315.832, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5417MB, totalAllocatedMem:3777MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=321.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnControlsChanged :Keyboard&Mouse [GrassRenderer] Unload AdditionalGrass: (-18, -10) [GrassRenderer] Unload AdditionalGrass: (-18, -9) [GrassRenderer] Unload AdditionalGrass: (-18, -8) [GrassRenderer] Loaded AdditionalGrass: (-15, -10) [GrassRenderer] Loaded AdditionalGrass: (-15, -9) [GrassRenderer] Loaded AdditionalGrass: (-15, -8) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_4.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_6.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_5.unity [GrassRenderer] Unload AdditionalGrass: (-15, -10) [GrassRenderer] Unload AdditionalGrass: (-15, -9) [GrassRenderer] Unload AdditionalGrass: (-15, -8) [GrassRenderer] Loaded AdditionalGrass: (-18, -10) [GrassRenderer] Loaded AdditionalGrass: (-18, -9) [GrassRenderer] Loaded AdditionalGrass: (-18, -8) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0005574544, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -9766214 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=471097 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=341.249, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -9766214 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=471380 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3782MB [Diff]totalReservedMem:+4MB, totalAllocatedMem:+5MB storeFallDamageStartY:D RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=351.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=362.9824, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=366.249, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -9766214 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=472562 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3770MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-12MB OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=381.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=396.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3788MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+18MB RpcStartProcessAck:TgtNum=3, startTime=407.1484, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=411.249, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=424.1318, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=426.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3774MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-14MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=441.1484, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=441.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=456.249, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=458.1318, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3778MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=471.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=475.1318, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=486.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=492.1318, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3777MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001599121, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=501.2324, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=509.1484, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004923503, TimeOfsByCompleteNum=False OcUI_DividedMenuMng.ActivateScene(Inventory) OcPl.setPreviewMode -9766214 OcPl.charaChange ざっく(魔剣) OcPl.charaChangeSetup: name=ざっく(魔剣) isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=479024 OcPl.InitVRoidMovel:True OcPl.InitVRoidMovel D RpcStartProcessAck:TgtNum=5, startTime=516.2461, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_7.unity OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3778MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=3, startTime=526.1289, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003621419, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=531.2461, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=546.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3781MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=561.2461, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=563.5293, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=576.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=580.5293, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3780MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001403809, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=591.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=597.5293, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 48ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072038Autosave Save: 3ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=606.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3783MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=621.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001403809, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=636.2461, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3788MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=651.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001403809, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=666.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3790MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=681.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001403809, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=696.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3792MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001403809, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=711.2461, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001403809, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=726.2461, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=726.7461, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3793MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=741.2461, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=756.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3811MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+18MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=771.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=772.6289, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=786.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=789.6289, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3814MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=801.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=811.7461, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=816.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3814MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=3, startTime=828.7295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=831.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=845.7295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=846.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3824MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+10MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=861.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=862.7295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001403809, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=876.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3817MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-7MB RpcStartProcessAck:TgtNum=3, startTime=884.8457, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=891.2295, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 49ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072231Autosave Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=906.2285, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3820MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=914.4619, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=914.4619, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=921.2285, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=936.2285, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3815MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=951.2451, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=966.2285, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3826MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+11MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001403809, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=981.2285, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=981.7285, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001403809, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=996.2285, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=998.7451, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3828MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001403809, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=1011.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=1024.245, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001403809, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1026.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3830MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1041.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1041.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1056.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1058.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3831MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=1, startTime=1063.861, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1071.245, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1086.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3832MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1101.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1112.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=1114.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1116.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1121.861, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3833MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1131.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1136.428, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1146.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3837MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=3, startTime=1153.428, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001338704, TimeOfsByCompleteNum=False Fasting Has Been Finished! RpcStartProcessAck:TgtNum=5, startTime=1161.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=1167.145, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=1176.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3843MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1191.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=1197.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001338704, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 54ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072209Autosave Save: 3ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=1206.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=1212.344, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3836MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-7MB RpcStartProcessAck:TgtNum=3, startTime=1214.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1221.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=1231.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1236.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3842MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB RpcStartProcessAck:TgtNum=3, startTime=1248.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1251.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=1262.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1266.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3845MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=1281.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1296.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3846MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=3, startTime=1304.744, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001338704, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1311.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=1316.527, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001338704, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1326.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3848MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1341.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=1354.045, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1356.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=1362.645, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=1362.645, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3850MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1371.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1372.744, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1386.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1391.428, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5421MB, totalAllocatedMem:3853MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001338704, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1401.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=1413.761, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1415.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1416.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5437MB, totalAllocatedMem:3853MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1431.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1440.744, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1446.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5437MB, totalAllocatedMem:3855MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False OcDayMng.Event_NightEnd Morning Fasting Has Been Started! RpcStartProcessAck:TgtNum=5, startTime=1461.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1464.527, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=1466.694, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001338704, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1476.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5437MB, totalAllocatedMem:3858MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1491.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 49ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072247Autosave Save: 3ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=1506.245, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5437MB, totalAllocatedMem:3860MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=3, startTime=1513.845, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=1521.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1534.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1536.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5453MB, totalAllocatedMem:3860MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=1551.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002445475, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1566.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5453MB, totalAllocatedMem:3865MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1581.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1590.345, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1596.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5453MB, totalAllocatedMem:3868MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=3, startTime=1607.328, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=1611.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1624.361, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002445475, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1626.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5453MB, totalAllocatedMem:3874MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=1641.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1641.328, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1656.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5453MB, totalAllocatedMem:3868MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-6MB RpcStartProcessAck:TgtNum=3, startTime=1665.128, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1671.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1682.128, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1686.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5469MB, totalAllocatedMem:3871MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1701.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001338704, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1716.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5469MB, totalAllocatedMem:3875MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1731.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1746.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5469MB, totalAllocatedMem:3877MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1761.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1768.828, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1776.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5469MB, totalAllocatedMem:3872MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB RpcStartProcessAck:TgtNum=3, startTime=1785.828, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1791.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 52ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=1806.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=1809.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5485MB, totalAllocatedMem:3875MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1821.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1826.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=1836.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5485MB, totalAllocatedMem:3880MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001338704, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1851.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001338704, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1866.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5485MB, totalAllocatedMem:3886MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB RpcStartProcessAck:TgtNum=3, startTime=1872.528, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1881.261, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001338704, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1894.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1896.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5485MB, totalAllocatedMem:3888MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1911.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1916.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1926.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1928.645, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5485MB, totalAllocatedMem:3888MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1945.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1946.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1956.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5485MB, totalAllocatedMem:3890MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=3, startTime=1962.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002319336, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1971.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=1979.628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001338704, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=1986.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5501MB, totalAllocatedMem:3891MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0012736, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2006.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2016.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5501MB, totalAllocatedMem:3894MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2031.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2046.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5517MB, totalAllocatedMem:3897MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2061.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2076.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5517MB, totalAllocatedMem:3901MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2091.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0012736, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 50ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072257Autosave Save: 2ms SaveManager - SaveGameData End OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=2106.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5517MB, totalAllocatedMem:3902MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0012736, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=2121.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2136.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5517MB, totalAllocatedMem:3905MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0012736, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2151.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2166.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5517MB, totalAllocatedMem:3906MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2181.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=2181.928, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0012736, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2196.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5517MB, totalAllocatedMem:3908MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=2211.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=2213.761, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=2213.761, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=2214.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=2226.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5533MB, totalAllocatedMem:3909MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2241.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=2248.244, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0012736, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2256.228, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5533MB, totalAllocatedMem:3915MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB RpcStartProcessAck:TgtNum=1, startTime=2263.794, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2271.227, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2291.227, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5533MB, totalAllocatedMem:3913MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB RpcStartProcessAck:TgtNum=3, startTime=2294.127, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001668294, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2301.227, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=2313.76, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0012736, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2316.243, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5533MB, totalAllocatedMem:3916MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017253, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2331.227, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0001017253, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2346.243, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5533MB, totalAllocatedMem:3918MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143392, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=2360.441, Complete=0, initProcess=0, TimeOfsByCompleteNum=False Fasting Has Been Finished! RpcStartProcessAck:TgtNum=5, startTime=2361.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=2362.074, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143392, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2376.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5549MB, totalAllocatedMem:3920MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002250163, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2391.241, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=2392.741, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143392, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 51ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072312Autosave Save: 2ms SaveManager - SaveGameData End OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072236Autosave RpcStartProcessAck:TgtNum=5, startTime=2406.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5565MB, totalAllocatedMem:3915MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-5MB RpcStartProcessAck:TgtNum=1, startTime=2413.592, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=2414.608, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143392, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=2425.024, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2426.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143392, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2436.241, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5565MB, totalAllocatedMem:3921MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143392, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2451.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=2462.858, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=3.66211E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2466.241, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5565MB, totalAllocatedMem:3925MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=2472.642, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143392, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2481.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143392, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2496.241, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5565MB, totalAllocatedMem:3926MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=3.66211E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2511.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=2518.825, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=3.66211E-05, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=2526.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5565MB, totalAllocatedMem:3929MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=3, startTime=2537.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=3.66211E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2541.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=3.66211E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2556.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5565MB, totalAllocatedMem:3931MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=1, startTime=2564.108, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=3.66211E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2571.241, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=3.66211E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=2584.825, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2586.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5565MB, totalAllocatedMem:3933MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=3.66211E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2601.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=2614.259, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=3.66211E-05, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=1, startTime=2615.259, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2616.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5581MB, totalAllocatedMem:3937MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001143392, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2636.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=2640.941, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=3.66211E-05, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=2646.226, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5581MB, totalAllocatedMem:3939MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.002185059, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDayMng.Event_NightEnd Morning Fasting Has Been Started! RpcStartProcessAck:TgtNum=5, startTime=2661.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2669.307, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001013184, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2676.239, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5581MB, totalAllocatedMem:3937MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.003161621, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2691.238, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=2697.021, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.003096517, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 57ms SaveManager - SaveCache CurrentWorld Save: 4ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072307Autosave Save: 3ms SaveManager - SaveGameData End OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=5, startTime=2706.237, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5581MB, totalAllocatedMem:3940MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001924642, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2721.236, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0007527669, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=2734.419, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2736.219, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5581MB, totalAllocatedMem:3939MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0006876627, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2751.219, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001729329, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2766.218, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5581MB, totalAllocatedMem:3939MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001729329, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2781.25, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001664225, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2796.232, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=2799.065, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5581MB, totalAllocatedMem:3942MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001599121, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2816.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2826.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5597MB, totalAllocatedMem:3945MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2841.248, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001534017, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2856.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5597MB, totalAllocatedMem:3948MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2871.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001534017, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2886.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5597MB, totalAllocatedMem:3951MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2901.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2916.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5613MB, totalAllocatedMem:3952MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=3, startTime=2921.432, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2931.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2946.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5613MB, totalAllocatedMem:3956MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2961.248, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2976.248, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5613MB, totalAllocatedMem:3957MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB RpcStartProcessAck:TgtNum=3, startTime=2986.031, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=2991.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001534017, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 46ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=3006.248, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5613MB, totalAllocatedMem:3972MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+15MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001534017, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3021.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3036.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5629MB, totalAllocatedMem:3958MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-14MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001534017, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3051.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3066.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5629MB, totalAllocatedMem:3961MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=3, startTime=3071.048, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3081.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3096.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5629MB, totalAllocatedMem:3963MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3111.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=3113.531, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3126.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5645MB, totalAllocatedMem:3965MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+2MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3141.248, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3156.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5645MB, totalAllocatedMem:3969MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001534017, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3171.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004272461, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3186.231, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5645MB, totalAllocatedMem:3971MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003621419, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3201.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=3, startTime=3201.946, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003621419, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3216.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5645MB, totalAllocatedMem:3975MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001468913, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3231.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0003621419, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3246.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5661MB, totalAllocatedMem:3975MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:0MB OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=3, startTime=3258.029, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001403809, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3261.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001468913, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3276.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5661MB, totalAllocatedMem:3978MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3291.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.001468913, TimeOfsByCompleteNum=False SaveData:World is Saved SaveData:Character is Saved SaveManager - SaveGameData Start Save: 47ms SaveManager - SaveCache CurrentWorld Save: 3ms SaveManager - SaveCache CurrentPlayer Save: 2ms SaveManager - SaveCache Mixed SaveManager - SaveCache Setting OcSaveManager.TryRemoveFolder C:/Users/admin/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202309072317Autosave Save: 2ms SaveManager - SaveGameData End RpcStartProcessAck:TgtNum=5, startTime=3306.246, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:5677MB, totalAllocatedMem:3980MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+2MB RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3321.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcEmMng.doSpawn_CreateInst:FreeSlotの敵の数が一杯です。 OcDebug:AppendStackTrace (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng:createEmInst (int,Oc.EmSpawnInfo) Oc.OcEmMng:doSpawn_NoSpawner_CheckHost (Oc.EmSpawnInfo) Oc.Em.OcEm_MonoBase:doWaterHit () Oc.Em.OcEm_MonoBase:alwaysUpdate () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002970378, TimeOfsByCompleteNum=False RpcStartProcessAck:TgtNum=5, startTime=3336.229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDevStatsRecorder.Record() [Current]totalReservedMem:5677MB, totalAllocatedMem:3983MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB