Mono path[0] = 'E:/SteamLibrary/steamapps/common/Craftopia/Craftopia_Data/Managed' Mono config path = 'E:/SteamLibrary/steamapps/common/Craftopia/MonoBleedingEdge/etc' Initialize engine version: 2022.3.7f1 (b16b3b16c7a0) [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/Craftopia/Craftopia_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12115 MB Driver: 32.0.15.6070 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.364 seconds - Finished resetting the current domain, in 0.001 seconds Initializing input. New input system (experimental) initialized Using Windows.Gaming.Input Input initialized. Initialized touch support. Couldn't create a Convex Mesh from source mesh "HalfSphere2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnloadTime: 0.731400 ms OcDebug.Init() Switch logHandler Shader 'BK/Billboards': fallback shader '-1' not found DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 1629 unused Assets to reduce memory usage. Loaded Objects now: 164661. Total: 68.761300 ms (FindLiveObjects: 9.406700 ms CreateObjectMapping: 10.120600 ms MarkObjects: 42.980400 ms DeleteObjects: 6.253300 ms) Shader 'VacuumShaders/Advanced Dissolve/Standard/Metallic': fallback shader 'VacuumShaders/Advanced Dissolve/VertexLit' not found DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Couldn't create a Convex Mesh from source mesh "LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "SM_stone_wall_03_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Statue_SM_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "PetalHome_Closed_Petals_SM_LOD2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Boulder03_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "SM_stone_wall_01_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Island_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "SM_ruins_22_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Unloading 12 Unused Serialized files (Serialized files now loaded: 8) Unloading 576 unused Assets to reduce memory usage. Loaded Objects now: 685970. Total: 257.743400 ms (FindLiveObjects: 54.578300 ms CreateObjectMapping: 36.562800 ms MarkObjects: 163.749600 ms DeleteObjects: 2.852400 ms) Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). The referenced script on this Behaviour (Game Object 'Detail_Platform_Pillars_1A2') is missing! Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported.