Mono path[0] = 'C:/SteamLibrary/steamapps/common/Craftopia/Craftopia_Data/Managed' Mono config path = 'C:/SteamLibrary/steamapps/common/Craftopia/MonoBleedingEdge/etc' Initialize engine version: 2021.3.15f1 (e8e88683f834) [Subsystems] Discovering subsystems at path C:/SteamLibrary/steamapps/common/Craftopia/Craftopia_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6044 MB Driver: 31.0.15.4617 Begin MonoManager ReloadAssembly - Completed reload, in 8.704 seconds Initializing input. New input system (experimental) initialized Using XInput Input initialized. Initialized touch support. Couldn't create a Convex Mesh from source mesh "HalfSphere2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnloadTime: 5.141400 ms OcDebug.Init() Switch logHandler Shader 'BK/Billboards': fallback shader '-1' not found DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. CommandBuffer: temporary render texture _CameraNormalsTexture not found while executing (SetRenderTarget color buffer) Joystick connected ("Controller (XBOX 360 For Windows)"). CommandBuffer: temporary render texture _CameraNormalsTexture not found while executing GrassRenderer ForwardLit (SetRenderTarget color buffer) Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 2208 unused Assets to reduce memory usage. Loaded Objects now: 155710. Total: 105.611800 ms (FindLiveObjects: 9.417000 ms CreateObjectMapping: 11.855000 ms MarkObjects: 76.989400 ms DeleteObjects: 7.349700 ms) Shader 'VacuumShaders/Advanced Dissolve/Standard/Metallic': fallback shader 'VacuumShaders/Advanced Dissolve/VertexLit' not found DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Couldn't create a Convex Mesh from source mesh "LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "SM_stone_wall_03_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Boulder03_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "SM_stone_wall_01_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Island_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "SM_ruins_22_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Unloading 10 Unused Serialized files (Serialized files now loaded: 9) Unloading 464 unused Assets to reduce memory usage. Loaded Objects now: 1242162. Total: 767.901400 ms (FindLiveObjects: 120.109300 ms CreateObjectMapping: 79.462300 ms MarkObjects: 561.637100 ms DeleteObjects: 6.692100 ms) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4014(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4014(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_7630(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_7630(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_7630(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_7630(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7644(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (1)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (1)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (2)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (2)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (1)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (1)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (2)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (2)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (1)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (1)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (2)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (2)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (1)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (1)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (2)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/DamageCollision (2)/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4011(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7690(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7690(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7690(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Floor_7690(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4012(Clone)/ChunkOccluder" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/Collider (2)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/DamageCollision/BldgTrigger" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OcInstallObjManager/oc_pf_ItemPrefabParts_21101_01_EquipPrefab--Board_Wall_4509_4509(Clone)/Pickup" Renderer 'Horse Body Low' is registered with more than one LODGroup ('oc_pf_character--Horse' and 'Meshes'). Renderer 'Horse Mane1 Low' is registered with more than one LODGroup ('oc_pf_character--Horse' and 'Meshes'). Renderer 'Horse Tail Low' is registered with more than one LODGroup ('oc_pf_character--Horse' and 'Meshes'). Renderer 'Horse Body Low' is registered with more than one LODGroup ('oc_pf_character--Horse' and 'Meshes'). Renderer 'Horse Mane1 Low' is registered with more than one LODGroup ('oc_pf_character--Horse' and 'Meshes'). Renderer 'Horse Tail Low' is registered with more than one LODGroup ('oc_pf_character--Horse' and 'Meshes'). Renderer 'Horse Body Low' is registered with more than one LODGroup ('oc_pf_character--Horse' and 'Meshes'). Renderer 'Horse Mane1 Low' is registered with more than one LODGroup ('oc_pf_character--Horse' and 'Meshes'). Renderer 'Horse Tail Low' is registered with more than one LODGroup ('oc_pf_character--Horse' and 'Meshes'). Renderer 'Horse Body Low' is registered with more than one LODGroup ('oc_pf_character--Horse' and 'Meshes'). Renderer 'Horse Mane1 Low' is registered with more than one LODGroup ('oc_pf_character--Horse' and 'Meshes'). Renderer 'Horse Tail Low' is registered with more than one LODGroup ('oc_pf_character--Horse' and 'Meshes'). Animator.GotoState: State could not be found Invalid Layer Index '-1' Animator.GotoState: State could not be found Invalid Layer Index '-1' Unloading 63 Unused Serialized files (Serialized files now loaded: 153) Unloading 3402 unused Assets to reduce memory usage. Loaded Objects now: 1779994. Total: 923.504000 ms (FindLiveObjects: 153.411700 ms CreateObjectMapping: 97.857300 ms MarkObjects: 663.585900 ms DeleteObjects: 8.648400 ms) Unloading 62 Unused Serialized files (Serialized files now loaded: 145) Unloading 5430 unused Assets to reduce memory usage. Loaded Objects now: 1819741. Total: 909.194800 ms (FindLiveObjects: 224.244600 ms CreateObjectMapping: 87.049700 ms MarkObjects: 586.599800 ms DeleteObjects: 11.300200 ms) Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider. Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider. Unloading 66 Unused Serialized files (Serialized files now loaded: 147) Unloading 6170 unused Assets to reduce memory usage. Loaded Objects now: 1809501. Total: 966.045100 ms (FindLiveObjects: 163.249000 ms CreateObjectMapping: 80.043600 ms MarkObjects: 709.815700 ms DeleteObjects: 12.936200 ms) Unloading 64 Unused Serialized files (Serialized files now loaded: 153) Unloading 5288 unused Assets to reduce memory usage. Loaded Objects now: 1848429. Total: 1128.892900 ms (FindLiveObjects: 142.351300 ms CreateObjectMapping: 72.834100 ms MarkObjects: 893.518000 ms DeleteObjects: 20.188500 ms) Unloading 20 Unused Serialized files (Serialized files now loaded: 153) Unloading 786 unused Assets to reduce memory usage. Loaded Objects now: 1774135. Total: 1090.871100 ms (FindLiveObjects: 163.126400 ms CreateObjectMapping: 93.569400 ms MarkObjects: 826.218400 ms DeleteObjects: 7.955800 ms) Unloading 62 Unused Serialized files (Serialized files now loaded: 145) Unloading 5387 unused Assets to reduce memory usage. Loaded Objects now: 1815505. Total: 1256.881200 ms (FindLiveObjects: 285.834500 ms CreateObjectMapping: 94.613400 ms MarkObjects: 864.055100 ms DeleteObjects: 12.377600 ms) Unloading 62 Unused Serialized files (Serialized files now loaded: 143) Unloading 5309 unused Assets to reduce memory usage. Loaded Objects now: 1876370. Total: 1165.460400 ms (FindLiveObjects: 167.808200 ms CreateObjectMapping: 80.453900 ms MarkObjects: 905.210000 ms DeleteObjects: 11.987700 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 142) Unloading 5832 unused Assets to reduce memory usage. Loaded Objects now: 1877831. Total: 932.542500 ms (FindLiveObjects: 183.174300 ms CreateObjectMapping: 79.144400 ms MarkObjects: 657.544900 ms DeleteObjects: 12.678300 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 153) Unloading 5706 unused Assets to reduce memory usage. Loaded Objects now: 1826421. Total: 934.758700 ms (FindLiveObjects: 184.846400 ms CreateObjectMapping: 80.545500 ms MarkObjects: 655.120900 ms DeleteObjects: 14.245100 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 153) Unloading 663 unused Assets to reduce memory usage. Loaded Objects now: 1783933. Total: 813.902500 ms (FindLiveObjects: 139.231300 ms CreateObjectMapping: 75.104700 ms MarkObjects: 592.382500 ms DeleteObjects: 7.183400 ms) Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider. Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider. Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider. Physics.ClosestPoint can only be used with a BoxCollider, SphereCollider, CapsuleCollider and a convex MeshCollider. Setting up 2 worker threads for Enlighten. Cannot set the parent of the GameObject 'oc_pf_ItemPrefabParts_15001_01_EquipPrefab--EqHead(Clone)' while its new parent 'EquipFolder' is being destroyed Cannot set the parent of the GameObject 'oc_pf_ItemPrefabParts_15001_01_EquipPrefab--EqHead(Clone)' while its new parent 'EquipLookFolder' is being destroyed Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [2.0 KB-4.0 KB]: 101 frames, [8.0 KB-16.0 KB]: 3 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 184 frames, [64.0 KB-128.0 KB]: 17127 frames, [128.0 KB-256.0 KB]: 38 frames, [256.0 KB-0.5 MB]: 42399 frames, [0.5 MB-1.0 MB]: 321 frames, [1.0 MB-2.0 MB]: 68239 frames, [2.0 MB-4.0 MB]: 74 frames, [4.0 MB-8.0 MB]: 113 frames Initial Block Size 4.0 MB Current Block Size 7.9 MB Peak Allocated Bytes 7.9 MB Overflow Count 98 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 116.0 KB Peak Allocated Bytes 114.1 KB Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 511.9 KB Overflow Count 238312 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 48.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 511.6 KB Overflow Count 25 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 48.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 48.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 49.2 KB Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 2 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 56.0 KB Peak Allocated Bytes 53.7 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.7 KB Overflow Count 0 [ALLOC_TEMP_] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.7 KB Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 308.0 KB Peak Allocated Bytes 305.5 KB Overflow Count 1 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.7 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 60.1 KB Overflow Count 1 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 504.0 KB Peak Allocated Bytes 500.4 KB Overflow Count 23 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 507.0 KB Overflow Count 26 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.1 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.7 KB Overflow Count 0 [ALLOC_TEMP_CloudJob.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 7.9 KB Overflow Count 0 [ALLOC_TEMP_HIDInput] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 10.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 52.0 KB Peak Allocated Bytes 50.7 KB Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 96370 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 153 Subsections = 156672 buckets. Failed count: 31148627 32B: 30 Subsections = 15360 buckets. Failed count: 9103300 48B: 23 Subsections = 7850 buckets. Failed count: 15904663 64B: 17 Subsections = 4352 buckets. Failed count: 3670959 80B: 27 Subsections = 5529 buckets. Failed count: 1477153 96B: 3 Subsections = 512 buckets. Failed count: 845252 112B: 2 Subsections = 292 buckets. Failed count: 1189457 128B: 1 Subsections = 128 buckets. Failed count: 3437385 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 2751 frames, [128.0 MB-256.0 MB]: 10297 frames, [256.0 MB-0.50 GB]: 4520 frames, [0.50 GB-1.00 GB]: 111032 frames Requested Block Size 16.0 MB Peak Block count 45 Peak Allocated memory 0.97 GB Peak Large allocation bytes 480.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [64.0 MB-128.0 MB]: 17252 frames, [128.0 MB-256.0 MB]: 164 frames, [256.0 MB-0.50 GB]: 111184 frames Requested Block Size 16.0 MB Peak Block count 19 Peak Allocated memory 305.2 MB Peak Large allocation bytes 122.2 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 20 Overflow Count (too large) 22 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 49 Overflow Count (too large) 2 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 108 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 153 Subsections = 156672 buckets. Failed count: 31148627 32B: 30 Subsections = 15360 buckets. Failed count: 9103300 48B: 23 Subsections = 7850 buckets. Failed count: 15904663 64B: 17 Subsections = 4352 buckets. Failed count: 3670959 80B: 27 Subsections = 5529 buckets. Failed count: 1477153 96B: 3 Subsections = 512 buckets. Failed count: 845252 112B: 2 Subsections = 292 buckets. Failed count: 1189457 128B: 1 Subsections = 128 buckets. Failed count: 3437385 [ALLOC_GFX_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 13733 frames, [64.0 MB-128.0 MB]: 52 frames, [128.0 MB-256.0 MB]: 114815 frames Requested Block Size 16.0 MB Peak Block count 5 Peak Allocated memory 185.6 MB Peak Large allocation bytes 144.0 MB [ALLOC_GFX_THREAD] Peak usage frame count: [64.0 MB-128.0 MB]: 119 frames, [128.0 MB-256.0 MB]: 110690 frames, [256.0 MB-0.50 GB]: 17791 frames Requested Block Size 16.0 MB Peak Block count 15 Peak Allocated memory 298.0 MB Peak Large allocation bytes 72.0 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 7527 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 153 Subsections = 156672 buckets. Failed count: 31148627 32B: 30 Subsections = 15360 buckets. Failed count: 9103300 48B: 23 Subsections = 7850 buckets. Failed count: 15904663 64B: 17 Subsections = 4352 buckets. Failed count: 3670959 80B: 27 Subsections = 5529 buckets. Failed count: 1477153 96B: 3 Subsections = 512 buckets. Failed count: 845252 112B: 2 Subsections = 292 buckets. Failed count: 1189457 128B: 1 Subsections = 128 buckets. Failed count: 3437385 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 172 frames, [128.0 MB-256.0 MB]: 128428 frames Requested Block Size 4.0 MB Peak Block count 32 Peak Allocated memory 180.9 MB Peak Large allocation bytes 73.2 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [128.0 MB-256.0 MB]: 17210 frames, [256.0 MB-0.50 GB]: 164 frames, [0.50 GB-1.00 GB]: 111226 frames Requested Block Size 4.0 MB Peak Block count 210 Peak Allocated memory 0.89 GB Peak Large allocation bytes 407.7 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 153 Subsections = 156672 buckets. Failed count: 31148627 32B: 30 Subsections = 15360 buckets. Failed count: 9103300 48B: 23 Subsections = 7850 buckets. Failed count: 15904663 64B: 17 Subsections = 4352 buckets. Failed count: 3670959 80B: 27 Subsections = 5529 buckets. Failed count: 1477153 96B: 3 Subsections = 512 buckets. Failed count: 845252 112B: 2 Subsections = 292 buckets. Failed count: 1189457 128B: 1 Subsections = 128 buckets. Failed count: 3437385 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [16.0 KB-32.0 KB]: 17331 frames, [32.0 KB-64.0 KB]: 111269 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 48.8 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [64.0 KB-128.0 KB]: 17332 frames, [128.0 KB-256.0 KB]: 1 frames, [0.5 MB-1.0 MB]: 204 frames, [1.0 MB-2.0 MB]: 2 frames, [2.0 MB-4.0 MB]: 324 frames, [4.0 MB-8.0 MB]: 110737 frames Requested Block Size 2.0 MB Peak Block count 4 Peak Allocated memory 6.3 MB Peak Large allocation bytes 0 B