Mono path[0] = 'C:/SteamLibrary/steamapps/common/Craftopia/Craftopia_Data/Managed' Mono config path = 'C:/SteamLibrary/steamapps/common/Craftopia/MonoBleedingEdge/etc' Fallback handler could not load library C:/SteamLibrary/steamapps/common/Craftopia/Craftopia_Data/MonoBleedingEdge/data-000001DD165BD0C0.dll Fallback handler could not load library C:/SteamLibrary/steamapps/common/Craftopia/Craftopia_Data/MonoBleedingEdge/data-000001DD1C957040.dll Initialize engine version: 2022.3.7f1 (b16b3b16c7a0) [Subsystems] Discovering subsystems at path C:/SteamLibrary/steamapps/common/Craftopia/Craftopia_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6031 MB Driver: 32.0.15.5612 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.412 seconds - Finished resetting the current domain, in 0.002 seconds [Message: BepInEx] BepInEx 5.4.11.0 - Craftopia [Info : BepInEx] Running under Unity v2022.3.7.11627323 [Info : BepInEx] CLR runtime version: 4.0.30319.42000 [Info : BepInEx] Supports SRE: True [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.MultiFolderLoader 1.1.0.0] [Info : BepInEx] 2 patcher plugins loaded [Warning:MultiFolderLoader] Skipping loading [2519948110] because it's marked as disabled [Info :MultiFolderLoader] Loading preloader patchers from mod [Info :MultiFolderLoader] Loading 0 preloader patchers from mods... [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info :MultiFolderLoader] Finding plugins from mods... [Info : BepInEx] 3 plugins to load [Info : BepInEx] Loading [Configuration Manager 17.0] [Info : BepInEx] Loading [BigInventory 1.4] [Message:BigInventory] 大背包Mod启动 [Info : BepInEx] Loading [MimeticMuscles 1.2.0] Language Setting:English [Message: BepInEx] Chainloader startup complete Initializing input. New input system (experimental) initialized Using Windows.Gaming.Input Input initialized. Initialized touch support. Couldn't create a Convex Mesh from source mesh "HalfSphere2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnloadTime: 1.184500 ms OcDebug.Init() Switch logHandler Shader 'BK/Billboards': fallback shader '-1' not found DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Joystick connected ("Controller (XBOX 360 For Windows)"). Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 2044 unused Assets to reduce memory usage. Loaded Objects now: 165370. Total: 106.982600 ms (FindLiveObjects: 10.825300 ms CreateObjectMapping: 13.935600 ms MarkObjects: 73.746600 ms DeleteObjects: 8.474500 ms) Shader 'VacuumShaders/Advanced Dissolve/Standard/Metallic': fallback shader 'VacuumShaders/Advanced Dissolve/VertexLit' not found DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Couldn't create a Convex Mesh from source mesh "LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. [Message:BigInventory] 将oc_pf_ui_Common--Category_equipment Equipment的初始化尺寸从28设为100 [Message:BigInventory] oc_pf_ui_Common--Category_equipment Equipment的list.Count 28 < Size 100,进行补充 [Message:BigInventory] 将oc_pf_ui_Common--Category_building Building的初始化尺寸从24设为100 [Message:BigInventory] oc_pf_ui_Common--Category_building Building的list.Count 24 < Size 100,进行补充 [Message:BigInventory] 将oc_pf_ui_Common--Category_consumption Consumption的初始化尺寸从20设为100 [Message:BigInventory] oc_pf_ui_Common--Category_consumption Consumption的list.Count 20 < Size 100,进行补充 [Message:BigInventory] 将oc_pf_ui_Common--Category_material Material的初始化尺寸从20设为100 [Message:BigInventory] oc_pf_ui_Common--Category_material Material的list.Count 20 < Size 100,进行补充 Couldn't create a Convex Mesh from source mesh "SM_stone_wall_03_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Statue_SM_LOD1" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "PetalHome_Closed_Petals_SM_LOD2" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Boulder03_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "SM_stone_wall_01_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Island_low" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "SM_ruins_22_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "Cannon_Barrel" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Unloading 12 Unused Serialized files (Serialized files now loaded: 35) Unloading 574 unused Assets to reduce memory usage. Loaded Objects now: 791786. Total: 722.449600 ms (FindLiveObjects: 156.837000 ms CreateObjectMapping: 128.116000 ms MarkObjects: 433.840900 ms DeleteObjects: 3.655400 ms) Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Renderer 'UCX_sm_RuinMagicStoneA_LOD0' is registered with more than one LODGroup ('Crystal' and 'Crystal'). Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Couldn't create a Convex Mesh from source mesh "LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "SM_cliff_01_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Renderer 'UCX_sm_RuinStatueA_LOD0' is registered with more than one LODGroup ('oc_pf_FieldObj--Statue (1)' and 'oc_pf_FieldObj--Statue (2)'). Renderer 'UCX_sm_RuinStatueA_LOD0' is registered with more than one LODGroup ('oc_pf_FieldObj--Statue (1)' and 'oc_pf_FieldObj--Statue (2)'). BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DungeonRoot/oc_pf_dungeon--BossRush(Clone)/oc_pf_dungeon--Lounge/Visual/hall/Visual/soil (1)/oc_pf_FieldObj--wall_ruined_03 (7)/SM_wall_ruined_03/SM_wall_ruined_03_LOD0" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DungeonRoot/oc_pf_dungeon--BossRush(Clone)/oc_pf_dungeon--Lounge/Visual/hall/Visual/soil (2)/oc_pf_FieldObj--wall_ruined_03 (7)/SM_wall_ruined_03/SM_wall_ruined_03_LOD0" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DungeonRoot/oc_pf_dungeon--BossRush(Clone)/oc_pf_dungeon--Lounge/Visual/hall/Visual/soil/oc_pf_FieldObj--wall_ruined_03 (7)/SM_wall_ruined_03/SM_wall_ruined_03_LOD0" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DungeonRoot/oc_pf_dungeon--BossRush(Clone)/oc_pf_dungeon--Lounge/Visual/hall/Visual/soil/oc_pf_FieldObj--wall_ruined_03 (7)/SM_wall_ruined_03/SM_wall_ruined_03_LOD0" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DungeonRoot/oc_pf_dungeon--BossRush(Clone)/oc_pf_dungeon--Lounge/Visual/hall/Visual/soil (1)/oc_pf_FieldObj--wall_ruined_03 (7)/SM_wall_ruined_03/SM_wall_ruined_03_LOD0" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DungeonRoot/oc_pf_dungeon--BossRush(Clone)/oc_pf_dungeon--Lounge/Visual/hall/Visual/soil (2)/oc_pf_FieldObj--wall_ruined_03 (7)/SM_wall_ruined_03/SM_wall_ruined_03_LOD0" Unloading 72 Unused Serialized files (Serialized files now loaded: 178) Unloading 6529 unused Assets to reduce memory usage. Loaded Objects now: 953631. Total: 888.410300 ms (FindLiveObjects: 141.348300 ms CreateObjectMapping: 91.912900 ms MarkObjects: 647.300900 ms DeleteObjects: 7.847400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 188) Unloading 4202 unused Assets to reduce memory usage. Loaded Objects now: 950596. Total: 530.716300 ms (FindLiveObjects: 109.656800 ms CreateObjectMapping: 50.742000 ms MarkObjects: 365.202000 ms DeleteObjects: 5.115100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 188) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 950597. Total: 511.574000 ms (FindLiveObjects: 89.229400 ms CreateObjectMapping: 52.403500 ms MarkObjects: 366.872500 ms DeleteObjects: 3.068100 ms) Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Uploading Crash Report Exception: 初期化されずに長時間使用されています GameMng/OcGameSceneShareSingleton/OcGameManager(Clone)/PoolFolder/oc_pf_effect--Lance_BossSkill_BoneDragon_01(Clone) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) OcLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) Oc.Debug:LogException(Exception, Object) Oc.OcPoolableObject:Update() Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Exception: 初期化されずに長時間使用されています GameMng/OcGameSceneShareSingleton/OcGameManager(Clone)/PoolFolder/oc_pf_effect--Lance_BossSkill_BoneDragon_01(Clone) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) OcLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) Oc.Debug:LogException(Exception, Object) Oc.OcPoolableObject:Update() Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Exception: 初期化されずに長時間使用されています GameMng/OcGameSceneShareSingleton/OcGameManager(Clone)/PoolFolder/oc_pf_effect--Lance_BossSkill_BoneDragon_01(Clone) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) OcLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) Oc.Debug:LogException(Exception, Object) Oc.OcPoolableObject:Update() Exception: 初期化されずに長時間使用されています OcPlMaster [connId=0] [plId=1]/ModelFolder/pf_pl_body_f--Naked_OW03(Clone)/body/FxCall/Original/oc_pf_effect--Lance_NormalAttack01 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) OcLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) Oc.Debug:LogException(Exception, Object) Oc.OcPoolableObject:Update() Exception: 初期化されずに長時間使用されています GameMng/OcGameSceneShareSingleton/OcGameManager(Clone)/PoolFolder/oc_pf_effect--Lance_BossSkill_BoneDragon_01(Clone) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) OcLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) Oc.Debug:LogException(Exception, Object) Oc.OcPoolableObject:Update() Exception: 初期化されずに長時間使用されています GameMng/OcGameSceneShareSingleton/OcGameManager(Clone)/PoolFolder/oc_pf_effect--Lance_BossSkill_BoneDragon_01(Clone) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) OcLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) Oc.Debug:LogException(Exception, Object) Oc.OcPoolableObject:Update() Unloading 1 Unused Serialized files (Serialized files now loaded: 204) Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 952981. Total: 552.041800 ms (FindLiveObjects: 98.606000 ms CreateObjectMapping: 59.496800 ms MarkObjects: 390.495800 ms DeleteObjects: 3.442800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 204) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 952983. Total: 837.635200 ms (FindLiveObjects: 101.158000 ms CreateObjectMapping: 59.230800 ms MarkObjects: 674.156500 ms DeleteObjects: 3.089600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 207) Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 955433. Total: 511.350100 ms (FindLiveObjects: 97.087900 ms CreateObjectMapping: 53.829900 ms MarkObjects: 357.131200 ms DeleteObjects: 3.300600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 207) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 955434. Total: 526.646500 ms (FindLiveObjects: 90.375600 ms CreateObjectMapping: 51.960400 ms MarkObjects: 381.234600 ms DeleteObjects: 3.075500 ms) Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Exception: 初期化されずに長時間使用されています GameMng/OcGameSceneShareSingleton/OcGameManager(Clone)/PoolFolder/oc_pf_effect--Lance_BossSkill_BoneDragon_01(Clone) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) OcLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) Oc.Debug:LogException(Exception, Object) Oc.OcPoolableObject:Update() Exception: 初期化されずに長時間使用されています GameMng/OcGameSceneShareSingleton/OcGameManager(Clone)/PoolFolder/oc_pf_effect--Lance_BossSkill_BoneDragon_01(Clone) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) OcLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) Oc.Debug:LogException(Exception, Object) Oc.OcPoolableObject:Update() Exception: 初期化されずに長時間使用されています GameMng/OcGameSceneShareSingleton/OcGameManager(Clone)/PoolFolder/oc_pf_effect--Lance_BossSkill_BoneDragon_01(Clone) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) OcLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) Oc.Debug:LogException(Exception, Object) Oc.OcPoolableObject:Update() Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Exception: 初期化されずに長時間使用されています GameMng/OcGameSceneShareSingleton/OcGameManager(Clone)/PoolFolder/oc_pf_effect--Lance_BossSkill_BoneDragon_01(Clone) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) OcLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) Oc.Debug:LogException(Exception, Object) Oc.OcPoolableObject:Update() Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Exception: 初期化されずに長時間使用されています GameMng/OcGameSceneShareSingleton/OcGameManager(Clone)/PoolFolder/oc_pf_effect--Lance_BossSkill_BoneDragon_01(Clone) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) OcLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) Oc.Debug:LogException(Exception, Object) Oc.OcPoolableObject:Update() Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Setting linear velocity of a kinematic body is not supported. Setting angular velocity of a kinematic body is not supported. Unloading 1 Unused Serialized files (Serialized files now loaded: 207) Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 954199. Total: 939.396000 ms (FindLiveObjects: 120.620900 ms CreateObjectMapping: 78.827800 ms MarkObjects: 735.701000 ms DeleteObjects: 4.245500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 207) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 954200. Total: 597.829300 ms (FindLiveObjects: 112.848700 ms CreateObjectMapping: 52.965600 ms MarkObjects: 428.386700 ms DeleteObjects: 3.627600 ms) Uploading Crash Report Setting up 4 worker threads for Enlighten. Cannot set the parent of the GameObject 'oc_pf_ItemPrefabParts_15001_01_EquipPrefab--EqHead(Clone)' while its new parent 'EquipFolder' is being destroyed Cannot set the parent of the GameObject 'oc_pf_ItemPrefabParts_15001_01_EquipPrefab--EqHead(Clone)' while its new parent 'EquipFolder' is being destroyed Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [2.0 KB-4.0 KB]: 82 frames, [4.0 KB-8.0 KB]: 3 frames, [8.0 KB-16.0 KB]: 9 frames, [16.0 KB-32.0 KB]: 1 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 7948 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 46 frames, [0.5 MB-1.0 MB]: 27307 frames, [1.0 MB-2.0 MB]: 11396 frames, [2.0 MB-4.0 MB]: 82 frames, [4.0 MB-8.0 MB]: 135 frames Initial Block Size 4.0 MB Current Block Size 7.8 MB Peak Allocated Bytes 7.7 MB Overflow Count 76 [ALLOC_TEMP_Background Job.worker 4] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 43.9 KB Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 511.8 KB Overflow Count 252445 [ALLOC_TEMP_Background Job.worker 3] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 43.9 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 11] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 42.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 7] Initial Block Size 32.0 KB Current Block Size 48.0 KB Peak Allocated Bytes 47.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 6] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 42.2 KB Overflow Count 0 [ALLOC_TEMP_CloudJob.worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 16.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 12] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 42.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 10] Initial Block Size 32.0 KB Current Block Size 48.0 KB Peak Allocated Bytes 47.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 9] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 43.9 KB Overflow Count 0 [ALLOC_TEMP_Job.worker 0] Initial Block Size 256.0 KB Current Block Size 508.0 KB Peak Allocated Bytes 507.0 KB Overflow Count 26 [ALLOC_TEMP_Background Job.worker 2] Initial Block Size 32.0 KB Current Block Size 56.0 KB Peak Allocated Bytes 53.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 8] Initial Block Size 32.0 KB Current Block Size 40.0 KB Peak Allocated Bytes 37.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 15] Initial Block Size 32.0 KB Current Block Size 40.0 KB Peak Allocated Bytes 37.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 1] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 58.7 KB Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 4 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.worker 1] Initial Block Size 256.0 KB Current Block Size 500.0 KB Peak Allocated Bytes 496.7 KB Overflow Count 34 [ALLOC_TEMP_] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.worker 13] Initial Block Size 32.0 KB Current Block Size 40.0 KB Peak Allocated Bytes 36.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 5] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 42.7 KB Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 308.0 KB Peak Allocated Bytes 305.4 KB Overflow Count 10 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 138 B Overflow Count 0 [ALLOC_TEMP_Job.worker 2] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 511.6 KB Overflow Count 33 [ALLOC_TEMP_Background Job.worker 0] Initial Block Size 32.0 KB Current Block Size 40.0 KB Peak Allocated Bytes 36.3 KB Overflow Count 0 [ALLOC_TEMP_HIDInput] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 10.8 KB Overflow Count 0 [ALLOC_TEMP_Background Job.worker 14] Initial Block Size 32.0 KB Current Block Size 40.0 KB Peak Allocated Bytes 36.5 KB Overflow Count 0 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 124.0 KB Peak Allocated Bytes 123.4 KB Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 64811 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 149 Subsections = 152576 buckets. Failed count: 14531682 32B: 29 Subsections = 14848 buckets. Failed count: 3132573 48B: 25 Subsections = 8533 buckets. Failed count: 8083729 64B: 18 Subsections = 4608 buckets. Failed count: 1351535 80B: 29 Subsections = 5939 buckets. Failed count: 557006 96B: 3 Subsections = 512 buckets. Failed count: 2261865 112B: 2 Subsections = 292 buckets. Failed count: 136997 128B: 1 Subsections = 128 buckets. Failed count: 1278586 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [128.0 MB-256.0 MB]: 8109 frames, [256.0 MB-0.50 GB]: 63 frames, [0.50 GB-1.00 GB]: 38839 frames Requested Block Size 16.0 MB Peak Block count 54 Peak Allocated memory 0.83 GB Peak Large allocation bytes 168.0 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [32.0 MB-64.0 MB]: 13 frames, [64.0 MB-128.0 MB]: 8088 frames, [128.0 MB-256.0 MB]: 31137 frames, [256.0 MB-0.50 GB]: 7773 frames Requested Block Size 16.0 MB Peak Block count 18 Peak Allocated memory 269.3 MB Peak Large allocation bytes 138.8 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 0 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 23 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 1 Overflow Count (too large) 2 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 64 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 149 Subsections = 152576 buckets. Failed count: 14531682 32B: 29 Subsections = 14848 buckets. Failed count: 3132573 48B: 25 Subsections = 8533 buckets. Failed count: 8083729 64B: 18 Subsections = 4608 buckets. Failed count: 1351535 80B: 29 Subsections = 5939 buckets. Failed count: 557006 96B: 3 Subsections = 512 buckets. Failed count: 2261865 112B: 2 Subsections = 292 buckets. Failed count: 136997 128B: 1 Subsections = 128 buckets. Failed count: 1278586 [ALLOC_GFX_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 8073 frames, [128.0 MB-256.0 MB]: 48 frames, [256.0 MB-0.50 GB]: 38890 frames Requested Block Size 16.0 MB Peak Block count 5 Peak Allocated memory 336.1 MB Peak Large allocation bytes 272.1 MB [ALLOC_GFX_THREAD] Peak usage frame count: [32.0 MB-64.0 MB]: 113 frames, [64.0 MB-128.0 MB]: 38932 frames, [128.0 MB-256.0 MB]: 5164 frames, [256.0 MB-0.50 GB]: 2802 frames Requested Block Size 16.0 MB Peak Block count 16 Peak Allocated memory 258.7 MB Peak Large allocation bytes 32.0 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 10530 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 149 Subsections = 152576 buckets. Failed count: 14531682 32B: 29 Subsections = 14848 buckets. Failed count: 3132573 48B: 25 Subsections = 8533 buckets. Failed count: 8083729 64B: 18 Subsections = 4608 buckets. Failed count: 1351535 80B: 29 Subsections = 5939 buckets. Failed count: 557006 96B: 3 Subsections = 512 buckets. Failed count: 2261865 112B: 2 Subsections = 292 buckets. Failed count: 136997 128B: 1 Subsections = 128 buckets. Failed count: 1278586 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [128.0 MB-256.0 MB]: 47009 frames, [256.0 MB-0.50 GB]: 2 frames Requested Block Size 4.0 MB Peak Block count 34 Peak Allocated memory 260.1 MB Peak Large allocation bytes 139.1 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [128.0 MB-256.0 MB]: 8003 frames, [256.0 MB-0.50 GB]: 1607 frames, [0.50 GB-1.00 GB]: 37401 frames Requested Block Size 4.0 MB Peak Block count 136 Peak Allocated memory 0.54 GB Peak Large allocation bytes 145.8 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 2 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 149 Subsections = 152576 buckets. Failed count: 14531682 32B: 29 Subsections = 14848 buckets. Failed count: 3132573 48B: 25 Subsections = 8533 buckets. Failed count: 8083729 64B: 18 Subsections = 4608 buckets. Failed count: 1351535 80B: 29 Subsections = 5939 buckets. Failed count: 557006 96B: 3 Subsections = 512 buckets. Failed count: 2261865 112B: 2 Subsections = 292 buckets. Failed count: 136997 128B: 1 Subsections = 128 buckets. Failed count: 1278586 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [32.0 KB-64.0 KB]: 8111 frames, [64.0 KB-128.0 KB]: 38900 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 73.2 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [64.0 KB-128.0 KB]: 8040 frames, [128.0 KB-256.0 KB]: 71 frames, [0.5 MB-1.0 MB]: 20 frames, [1.0 MB-2.0 MB]: 87 frames, [2.0 MB-4.0 MB]: 340 frames, [4.0 MB-8.0 MB]: 15575 frames, [8.0 MB-16.0 MB]: 22878 frames Requested Block Size 2.0 MB Peak Block count 7 Peak Allocated memory 11.3 MB Peak Large allocation bytes 0 B