VersionInt=308182022 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAllSceneShareSingleton:_InitVersion () Oc.OcAllSceneShareSingleton:Awake () IsAdmin = False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAllSceneShareSingleton:_FirstAdminCheck () Oc.OcAllSceneShareSingleton:Awake () Oc.OcResidentData.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcResidentData.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcGameSceneTransformManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcGameSceneTransformManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcSaveManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcSaveManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcInput.OcInputTrack.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcInput.OcInputTrack.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcUI_KeybindIconHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcUI_KeybindIconHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcGamepadUIMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcGamepadUIMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () [Facepunch.Steamworks] SteamAPI_Init() success. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Steam.OcSteamworkHander:OnUnityAwake () LibSingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Network.OcNetMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Network.OcNetMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcPlCharacterManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Load: 1ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.OcPlCharaSaveData&) Oc.OcSaveManager:LoadFiles (string,string) Oc.OcSaveManager:LoadFilesSorted (string,string) Oc.OcPlCharacterManager:LoadDataList () Oc.OcPlCharacterManager:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Load: 1ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.OcPlCharaSaveData&) Oc.OcSaveManager:LoadFiles (string,string) Oc.OcSaveManager:LoadFilesSorted (string,string) Oc.OcPlCharacterManager:LoadDataList () Oc.OcPlCharacterManager:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcPlCharacterManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Maps.OcWorldManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Load: 59ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.Maps.WorldSaveData&) Oc.OcSaveManager:LoadFiles (string,string) Oc.OcSaveManager:LoadFilesSorted (string,string) Oc.Maps.OcWorldManager:LoadDataList () Oc.Maps.OcWorldManager:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Maps.OcWorldManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Item.OcItemDataMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () ID6901の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () ID6902の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () ID6903の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Item.OcItemDataMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.AssetLoadSystem.OcItemAssetMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.AssetLoadSystem.OcItemAssetMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcAutoMoveAndRotateMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcAutoMoveAndRotateMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcUI_ErrorNotification.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcUI_ErrorNotification.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () SR.AudioManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () SR.AudioManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcVRoidManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Initialize UniTask.MainThreadDispatcher OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) DepthFirstScheduler.MainThreadDispatcher:Awake () UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () DepthFirstScheduler.MainThreadDispatcher:get_Instance () Oc.OcVRoidManager:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcVRoidManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () OcURPMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () OcURPMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcMessageMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcMessageMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcFixedMoveMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcFixedMoveMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcConsoleManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcConsoleManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () OcPerformanceMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () OcPerformanceMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Load: 1ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.OcSettingsData&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,Oc.OcSettingsData&) SROptions:LoadSetting () Oc.OcAllSceneShareSingleton:Awake () Load: 13ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.OcGraphicConfig&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,Oc.OcGraphicConfig&) SROptions:LoadSetting () Oc.OcAllSceneShareSingleton:Awake () Load: 1ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:LoadValue (string,string) Oc.OcSaveManager:LoadValue (string,Oc.OcSaveManager/FileType) Oc.OcAllSceneShareSingleton:InitCrashReportMetaData () Oc.OcAllSceneShareSingleton:Awake () Oc.OcObj_Sea.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcObj_Sea.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_SettingMenu.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_SettingMenu.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_HomeScene.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_HomeScene/d__76:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__76> (Oc.OcUI_HomeScene/d__76&) (wrapper dynamic-method) Oc.OcUI_HomeScene:DMD (Oc.OcUI_HomeScene) Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,string[]&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,string[]&) Oc.OcUI_IPHistory:Init () Oc.OcUI_HomeScene/d__76:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__76> (Oc.OcUI_HomeScene/d__76&) (wrapper dynamic-method) Oc.OcUI_HomeScene:DMD (Oc.OcUI_HomeScene) ChunkBasedOptimizeManager.Awake called. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ChunkBasedOptimizer.ChunkBasedOptimizeManager:Awake () UnityEngine.Object:Instantiate (ChunkBasedOptimizer.ChunkBasedOptimizeManager) ChunkBasedOptimizer.ChunkBasedOptimizeManager:get_Inst () ChunkBasedOptimizer.ChunkBasedOptimizeTarget:Start () OcUI_HomeScene.GameStartPopup OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_HomeScene/d__79:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__79> (Oc.OcUI_HomeScene/d__79&) Oc.OcUI_HomeScene:ShowGameStartPopup () Oc.OcAllSceneShareSingleton:Start () OcSaveManager.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager/d__38:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__38> (Oc.OcSaveManager/d__38&) Oc.OcSaveManager:Start () OcInputTrack.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInput.OcInputTrack:Start () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.OcInput.BindingData[]&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,Oc.OcInput.BindingData[]&) Oc.OcInput.OcControlSaveHandler:LoadControlOverrides (bool) Oc.OcInput.OcControlSaveHandler:LoadSaveData (bool) Oc.OcInput.OcInputTrack:Start () OnControlsChanged :Keyboard&Mouse OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGamepadUIMng:OnControlsChanged (UnityEngine.InputSystem.PlayerInput) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.PlayerInput,string,object) UnityEngine.InputSystem.PlayerInput:HandleControlsChanged () UnityEngine.InputSystem.PlayerInput:OnUserChange (UnityEngine.InputSystem.Users.InputUser,UnityEngine.InputSystem.Users.InputUserChange,UnityEngine.InputSystem.InputDevice) UnityEngine.InputSystem.Users.InputUser:Notify (int,UnityEngine.InputSystem.Users.InputUserChange,UnityEngine.InputSystem.InputDevice) UnityEngine.InputSystem.Users.InputUser:OnActionChange (object,UnityEngine.InputSystem.InputActionChange) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,object,UnityEngine.InputSystem.InputActionChange,string,object) UnityEngine.InputSystem.InputActionState:NotifyListenersOfActionChange (UnityEngine.InputSystem.InputActionChange,object) UnityEngine.InputSystem.InputActionState:NotifyListenersOfActionChange (UnityEngine.InputSystem.InputActionChange) UnityEngine.InputSystem.InputActionState:RestoreActionStatesAfterReResolvingBindings (UnityEngine.InputSystem.InputActionState/UnmanagedMemory,UnityEngine.InputSystem.InputControlList`1,bool) UnityEngine.InputSystem.InputActionState:FinishBindingResolution (bool,UnityEngine.InputSystem.InputActionState/UnmanagedMemory,UnityEngine.InputSystem.InputControlList`1,bool) UnityEngine.InputSystem.InputActionMap:ResolveBindings () UnityEngine.InputSystem.InputActionMap:LazyResolveBindings (bool) UnityEngine.InputSystem.InputActionMap:OnBindingModified () UnityEngine.InputSystem.InputActionRebindingExtensions:ApplyBindingOverride (UnityEngine.InputSystem.InputActionMap,int,UnityEngine.InputSystem.InputBinding) Oc.OcInput.OcControlSaveHandler:LoadControlOverrides (bool) Oc.OcInput.OcControlSaveHandler:LoadSaveData (bool) Oc.OcInput.OcInputTrack:Start () OnControlsChanged :Keyboard&Mouse OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGamepadUIMng:OnControlsChanged (UnityEngine.InputSystem.PlayerInput) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.PlayerInput,string,object) UnityEngine.InputSystem.PlayerInput:HandleControlsChanged () UnityEngine.InputSystem.PlayerInput:OnUserChange (UnityEngine.InputSystem.Users.InputUser,UnityEngine.InputSystem.Users.InputUserChange,UnityEngine.InputSystem.InputDevice) UnityEngine.InputSystem.Users.InputUser:Notify (int,UnityEngine.InputSystem.Users.InputUserChange,UnityEngine.InputSystem.InputDevice) UnityEngine.InputSystem.Users.InputUser:OnActionChange (object,UnityEngine.InputSystem.InputActionChange) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,object,UnityEngine.InputSystem.InputActionChange,string,object) UnityEngine.InputSystem.InputActionState:NotifyListenersOfActionChange (UnityEngine.InputSystem.InputActionChange,object) UnityEngine.InputSystem.InputActionState:NotifyListenersOfActionChange (UnityEngine.InputSystem.InputActionChange) UnityEngine.InputSystem.InputActionState:RestoreActionStatesAfterReResolvingBindings (UnityEngine.InputSystem.InputActionState/UnmanagedMemory,UnityEngine.InputSystem.InputControlList`1,bool) UnityEngine.InputSystem.InputActionState:FinishBindingResolution (bool,UnityEngine.InputSystem.InputActionState/UnmanagedMemory,UnityEngine.InputSystem.InputControlList`1,bool) UnityEngine.InputSystem.InputActionMap:ResolveBindings () UnityEngine.InputSystem.InputActionMap:LazyResolveBindings (bool) UnityEngine.InputSystem.InputActionMap:OnBindingModified () UnityEngine.InputSystem.InputActionRebindingExtensions:ApplyBindingOverride (UnityEngine.InputSystem.InputActionMap,int,UnityEngine.InputSystem.InputBinding) Oc.OcInput.OcControlSaveHandler:LoadControlOverrides (bool) Oc.OcInput.OcControlSaveHandler:LoadSaveData (bool) Oc.OcInput.OcInputTrack:Start () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.OcInput.GamepadBind[]&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,Oc.OcInput.GamepadBind[]&) Oc.OcInput.OcControlSaveHandler:LoadGamepadKeyBind () Oc.OcInput.OcControlSaveHandler:LoadSaveData (bool) Oc.OcInput.OcInputTrack:Start () OcPlCharacterManager.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:Start () OcWorldManager.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:Start () OcDevStatsRecorder.Record() [Current]totalReservedMem:1137MB, totalAllocatedMem:896MB [Diff]totalReservedMem:+1137MB, totalAllocatedMem:+896MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) AnalyticsManager:success:200 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.AnalyticsManager:OnRequestFinished (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () QQI2Update:Update error:Cysharp.Threading.Tasks.UnityWebRequestException: Cannot resolve destination host at Cysharp.Threading.Tasks.UnityAsyncExtensions+UnityWebRequestAsyncOperationAwaiter.GetResult () [0x00065] in <225192402b4147b48bd1446d87144f44>:0 at Oc.QQI2Update.GetJson (System.Uri uri, System.Int32 timeout) [0x0008e] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <225192402b4147b48bd1446d87144f44>:0 at Oc.QQI2Update.GetI2FromAWS (System.Int32 timeout) [0x0006d] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <225192402b4147b48bd1446d87144f44>:0 at Oc.QQI2Update.UpdateI2 (System.Int32 timeout) [0x0006d] in <18e26e193dd74b52a24a8823c4a22a14>:0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.QQI2Update/d__2:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__2, bool>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetException (System.Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__3, System.Collections.Generic.List`1>:SetException (System.Exception) Oc.QQI2Update/d__3:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__3, System.Collections.Generic.List`1>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException (System.Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__6, Newtonsoft.Json.Linq.JObject>:SetException (System.Exception) Oc.QQI2Update/d__6:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__6, Newtonsoft.Json.Linq.JObject>:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) A Weather Type from the All Weather Types list is missing. It will be excluded form the usable weather types. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UniStorm.UniStormSystem:InitializeUniStorm () UniStorm.UniStormSystem/d__368:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) Save: 65ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) PocketpairSave.PocketpairSaveManager:Save (string,string,string) Oc.OcSaveManager:SaveValue (string,Oc.OcSaveManager/FileType,string) Oc.OcSaveManager/<b__38_0>d:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1b__38_0>d>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/DelayPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Exists: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Exists (PocketpairSave.SaveDataConnection,string,string) PocketpairSave.PocketpairSaveManager:Exists (string,string) Oc.OcSaveManager:IsKeyExists (string,string) Oc.OcSaveManager:IsKeyExists (string,Oc.OcSaveManager/FileType) Oc.OcSaveManager:LoadTotalPlayTime () Oc.OcSaveManager/d__38:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1b__38_0>d>:SetResult () Oc.OcSaveManager/<b__38_0>d:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1b__38_0>d>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/DelayPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:LoadValue (string,string) Oc.OcSaveManager:LoadValue (string,Oc.OcSaveManager/FileType) Oc.OcSaveManager:LoadTotalPlayTime () Oc.OcSaveManager/d__38:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1b__38_0>d>:SetResult () Oc.OcSaveManager/<b__38_0>d:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1b__38_0>d>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/DelayPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () [GrassRenderer] Loaded GrassMap: Terrain_0_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) System.Collections.Generic.List`1[System.String[]] OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.QQI2Update:ParseGSJObjectToCSV (Newtonsoft.Json.Linq.JObject) Oc.QQI2Update/d__3:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__3, System.Collections.Generic.List`1>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Newtonsoft.Json.Linq.JObject) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__6, Newtonsoft.Json.Linq.JObject>:SetResult (Newtonsoft.Json.Linq.JObject) Oc.QQI2Update/d__6:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__6, Newtonsoft.Json.Linq.JObject>:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () [VRoidSDK] AuthorizeWithExistAccount Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcVRoidManager/<>c__DisplayClass17_0:b__2 (bool) VRoidSDK.OAuth.Authentication/<>c__DisplayClass11_0:b__4 (bool) VRoidSDK.OAuth.Authentication:TokenGenerateOnSuccess (VRoidSDK.Networking.IWebResponse,System.Action`1) VRoidSDK.OAuth.Authentication/<>c__DisplayClass11_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.OAuth.RefreshTokenGenerate:b__4_0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] GetCharacterModel Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_CharacterSheet:b__14_0 (VRoidSDK.CharacterModelDetail) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass12_0:b__0 (VRoidSDK.CharacterModelDetail,VRoidSDK.ApiLinksFormat) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__1 (VRoidSDK.ApiResponseTemplate`1) VRoidSDK.GenericDataResponseConverter`1:Convert (VRoidSDK.Networking.IWebResponse,System.Action`1>,System.Action`1) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass15_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] PostDownloadLicenseMultiplay Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/<>c__DisplayClass27_0:b__0 (VRoidSDK.DownloadLicense) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass12_0:b__0 (VRoidSDK.DownloadLicense,VRoidSDK.ApiLinksFormat) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__1 (VRoidSDK.ApiResponseTemplate`1) VRoidSDK.GenericDataResponseConverter`1:Convert (VRoidSDK.Networking.IWebResponse,System.Action`1>,System.Action`1) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass15_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] License ID: 10704729-2080461647671046417 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Exists: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Exists (PocketpairSave.SaveDataConnection,string,string) PocketpairSave.PocketpairSaveManager:Exists (string,string) Oc.OcSaveManager:IsKeyExists (string,string) Oc.OcPlCharacterManager/d__34:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__34, bool>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.PlInGameSaveData&) Oc.OcSaveManager:TryLoadFile (string,string,Oc.PlInGameSaveData&,bool) Oc.OcPlCharacterManager/d__34:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__34, bool>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.Item.InventoryBoxSaveData[]&) Oc.OcSaveManager:TryLoadFile (string,string,Oc.Item.InventoryBoxSaveData[]&,bool) Oc.OcPlCharacterManager/d__34:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__34, bool>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OcDevStatsRecorder.Record() [Current]totalReservedMem:1203MB, totalAllocatedMem:971MB [Diff]totalReservedMem:+66MB, totalAllocatedMem:+75MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () [VRoidSDK] GetCharacterModel Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_CharacterSheet:b__14_0 (VRoidSDK.CharacterModelDetail) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass12_0:b__0 (VRoidSDK.CharacterModelDetail,VRoidSDK.ApiLinksFormat) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__1 (VRoidSDK.ApiResponseTemplate`1) VRoidSDK.GenericDataResponseConverter`1:Convert (VRoidSDK.Networking.IWebResponse,System.Action`1>,System.Action`1) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass15_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] PostDownloadLicenseMultiplay Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/<>c__DisplayClass27_0:b__0 (VRoidSDK.DownloadLicense) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass12_0:b__0 (VRoidSDK.DownloadLicense,VRoidSDK.ApiLinksFormat) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__1 (VRoidSDK.ApiResponseTemplate`1) VRoidSDK.GenericDataResponseConverter`1:Convert (VRoidSDK.Networking.IWebResponse,System.Action`1>,System.Action`1) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass15_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] License ID: 10704731-62144367656578958 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Exists: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Exists (PocketpairSave.SaveDataConnection,string,string) PocketpairSave.PocketpairSaveManager:Exists (string,string) Oc.OcSaveManager:IsKeyExists (string,string) Oc.OcPlCharacterManager/d__34:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__34, bool>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.PlInGameSaveData&) Oc.OcSaveManager:TryLoadFile (string,string,Oc.PlInGameSaveData&,bool) Oc.OcPlCharacterManager/d__34:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__34, bool>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.Item.InventoryBoxSaveData[]&) Oc.OcSaveManager:TryLoadFile (string,string,Oc.Item.InventoryBoxSaveData[]&,bool) Oc.OcPlCharacterManager/d__34:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__34, bool>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Mirror | mirror-networking.com | discord.gg/N9QVxbM OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Network.OcNetMng:ResetNetworkManager () Oc.Network.OcNetMng/d__49:MoveNext () Oc.Network.OcNetMng:ListenOffline () Oc.OcUI_HomeScene/d__95:MoveNext () Oc.OcUI_HomeScene:SelectGameWorld (Oc.Maps.WorldSaveData) Oc.OcUI_GameWorldSelect:Select (int) UnityEngine.Events.InvokableCall`1:Invoke (int) UnityEngine.Events.UnityEvent`1:Invoke (int) Oc.OcUI_GameWorldSheet:OnButtonClick () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () SR.ButtonInfo:Select (SR.ODButton) SR.ODButton:ODSelect (bool) SR.ODButton:OnClick () SR.ODButton:ButtonClick () SR.ODButton:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () KcpTransport initialized! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) kcp2k.KcpTransport:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Network.OcNetMng:ResetNetworkManager () Oc.Network.OcNetMng/d__49:MoveNext () Oc.Network.OcNetMng:ListenOffline () Oc.OcUI_HomeScene/d__95:MoveNext () Oc.OcUI_HomeScene:SelectGameWorld (Oc.Maps.WorldSaveData) Oc.OcUI_GameWorldSelect:Select (int) UnityEngine.Events.InvokableCall`1:Invoke (int) UnityEngine.Events.UnityEvent`1:Invoke (int) Oc.OcUI_GameWorldSheet:OnButtonClick () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () SR.ButtonInfo:Select (SR.ODButton) SR.ODButton:ODSelect (bool) SR.ODButton:OnClick () SR.ODButton:ButtonClick () SR.ODButton:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Authentication Response: OK OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UniRMI.CraftopiaAuthenticator:OnAuthResponseMessage (UniRMI.AuthResponseMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.AuthResponseMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.AuthResponseMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () Save: 76ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) PocketpairSave.PocketpairSaveManager:Save (string,string,string) Oc.OcSaveManager:SaveValue (string,Oc.OcSaveManager/FileType,string) Oc.OcUI_ServerSetting:SavePassword () Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__105> (Oc.OcUI_HomeScene/d__105&) Oc.OcUI_HomeScene:GameStartAsServer () Oc.OcUI_HomeScene/d__95:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__95>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__49>:SetResult () Oc.Network.OcNetMng/d__49:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__49>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UniRMI.AuthResponseCode) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__20, UniRMI.AuthResponseCode>:SetResult (UniRMI.AuthResponseCode) UniRMI.CraftopiaNetworkManager/d__20:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__20, UniRMI.AuthResponseCode>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) Cysharp.Threading.Tasks.UniTask/DelayFramePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () GameStartAsMaster: Frame2095 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () WorldManager.SetDifficulty - Difficulty:Easy, ItemPenalty:None, DEFDebuffRate:0, EmDamageScale:0.3, EmHealthScale:0.7, BossHealthScale:0.7, StarveLethal:False, SatietyDamage:0.2, StarveDamage:0, StaminaCostRate:0.5 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SetDifficulty (Oc.OcDifficultySetting) Oc.Maps.OcWorldManager:TrySelectWorld (Oc.Maps.WorldSaveData) Oc.Maps.OcWorldManager:GameStartAsServer () Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Exists: 297ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Exists (PocketpairSave.SaveDataConnection,string,string) PocketpairSave.PocketpairSaveManager:Exists (string,string) Oc.OcSaveManager:IsKeyExists (string,string) Oc.Maps.OcWorldManager:TrySelectWorld (Oc.Maps.WorldSaveData) Oc.Maps.OcWorldManager:GameStartAsServer () Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Load: 16ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.Maps.WorldInGameData&) Oc.OcSaveManager:TryLoadFile (string,string,Oc.Maps.WorldInGameData&,bool) Oc.Maps.OcWorldManager:TrySelectWorld (Oc.Maps.WorldSaveData) Oc.Maps.OcWorldManager:GameStartAsServer () Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () ChunkBasedOptimizeManager.Reset called. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ChunkBasedOptimizer.ChunkBasedOptimizeManager:Reset () ChunkBasedOptimizer.ChunkBasedOptimizeManager:KillInstance () Oc.OcGameSceneTransformManager:IslandLoadStart () Oc.OcGameSceneTransformManager:LoadOpenworld () Oc.Maps.OcWorldManager:TransOpenworld (string) Oc.Maps.OcWorldManager:GameStartAsServer () Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Start FadeOut OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__40:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Oc.OcGameSceneTransformManager:LoadOpenworld () Oc.Maps.OcWorldManager:TransOpenworld (string) Oc.Maps.OcWorldManager:GameStartAsServer () Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () End FadeOut OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__40:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:A OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 終了処理:class=Oc.OcUI_VRoidHubSingle, gameObj =VroidUI (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcUI_HomeScene, gameObj =HomeSceneHandler (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () ChunkBasedOptimizeManager.Awake called. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ChunkBasedOptimizer.ChunkBasedOptimizeManager:Awake () UnityEngine.Object:Instantiate (ChunkBasedOptimizer.ChunkBasedOptimizeManager) ChunkBasedOptimizer.ChunkBasedOptimizeManager:get_Inst () ChunkBasedOptimizer.ChunkBasedOptimizeTarget:OnDestroy () 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () [GrassRenderer] Unload GrassMap: Terrain_0_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Release () GrassRenderer.GrassRendererManager:OnDestroy () Loading progress:B OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] PreloadModel Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/d__24:MoveNext () Oc.OcVRoidManager:PreloadModel (string) Oc.OcVRoidManager/<b__12_0>d:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startb__12_0>d> (Oc.OcVRoidManager/<b__12_0>d&) Oc.OcVRoidManager:b__12_0 (UniRx.Unit) UniRx.Observer/Subscribe`1:OnNext (UniRx.Unit) UniRx.Subject`1:OnNext (UniRx.Unit) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) AudioManager.OnSceneChange OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SR.AudioManager:OnSceneChange () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcItemAssetMng.SceneMoveAssetUnload OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.AssetLoadSystem.OcItemAssetMng:SceneMoveAssetUnload () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading GC Collect 1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading Unload Unused Assets OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading Wait OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading GC Collect 2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:Scene A: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:Scene B: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] GetCharacterModel Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/<>c__DisplayClass24_0:b__0 (VRoidSDK.CharacterModelDetail) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass12_0:b__0 (VRoidSDK.CharacterModelDetail,VRoidSDK.ApiLinksFormat) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__1 (VRoidSDK.ApiResponseTemplate`1) VRoidSDK.GenericDataResponseConverter`1:Convert (VRoidSDK.Networking.IWebResponse,System.Action`1>,System.Action`1) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass15_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UniGLTF-2.44.0: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in <4c7ba9aaf77740e987c5f94db1ed2f3f>:0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () UniGLTF-2.44.0: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in <4c7ba9aaf77740e987c5f94db1ed2f3f>:0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () UniGLTF-2.44.0: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in <4c7ba9aaf77740e987c5f94db1ed2f3f>:0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () [VRoidSDK] LoadCharacterAsync Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/<>c__DisplayClass24_0:b__3 (UnityEngine.GameObject) VRoidSDK.ModelLoaderBase/<>c__DisplayClass13_0:b__0 () UniGLTF.ImporterContext/<>c__DisplayClass40_0:b__0 (DepthFirstScheduler.Unit) DepthFirstScheduler.Schedulable`1/<>c__DisplayClass23_0:b__0 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/StepScheduler:UpdateAndGetTaskCount () DepthFirstScheduler.MainThreadDispatcher:Update () [VRoidSDK] PreloadModel Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/d__24:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__24>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Oc.OcSimpleMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSimpleMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDevMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcDevMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDevMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDevMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDayMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDayMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Statistical.StatisticalDataManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Statistical.StatisticalDataManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Missions.OcMissionManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Missions.OcMissionManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Dungeon.OcDungeonManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Dungeon.OcDungeonManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcGameMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcGameMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDropItemMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcDropItemMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDropItemMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDropItemMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcFxMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcEfcMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcFxMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcFxMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcBeaconMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBeaconMng:InitChunkDist () Oc.OcBeaconMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcBeaconMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Pet.OcPetMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Pet.OcPetMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Skills.OcSkillManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Skills.OcSkillManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Achievements.OcAchievementManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Achievements.OcAchievementManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcTrapMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcTrapMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcMapMarkerMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcMapMarkerMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcCharaData.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcCharaData.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDelayCreateMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDelayCreateMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcWarpPointManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcWarpPointManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSoulOrbMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSoulOrbMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSkullTestMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSkullTestMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcPoolObjMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcPoolObjMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcRespawnPointManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcRespawnPointManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcZoneManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcZoneManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcInstallObjMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:resetChunkDist () Oc.OcInstallObjMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () 正しく更新できています OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcInstallObjMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcStaticObjMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcStaticObjMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcStaticObjMng.SetPhase(AWAKE); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcStaticObjMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSpawnerMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSpawnerMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcEmMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcEmMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcEmMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcEmMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcGimmickMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcGimmickMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcPlMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () NetworkClient.AddPlayer() called with connection connection(0) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkClient:AddPlayer () UniRMI.CraftopiaNetworkManager:SetRPCReady (bool) Oc.Network.OcNetMng:SetReady (bool) Oc.OcPlMng/d__27:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__27> (Oc.OcPlMng/d__27&) Oc.OcPlMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEngine.MonoBehaviour:print (object) SciFiBeamStatic:SpawnBeam () SciFiBeamStatic:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) SciFiBeamStatic:SpawnBeam () SciFiBeamStatic:OnEnable () UnityEngine.Object:Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion) Mirror.NetworkManager:OnServerAddPlayer (Mirror.NetworkConnectionToClient) Mirror.NetworkManager:OnServerAddPlayerInternal (Mirror.NetworkConnectionToClient,Mirror.AddPlayerMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnectionToClient,Mirror.AddPlayerMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkServer:UnpackAndInvoke (Mirror.NetworkConnectionToClient,Mirror.NetworkReader,int) Mirror.NetworkServer:OnTransportData (int,System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Send (System.ArraySegment`1,int) Mirror.NetworkConnection:Send (Mirror.AddPlayerMessage,int) Mirror.NetworkClient:AddPlayer () UniRMI.CraftopiaNetworkManager:SetRPCReady (bool) Oc.Network.OcNetMng:SetReady (bool) Oc.OcPlMng/d__27:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__27> (Oc.OcPlMng/d__27&) Oc.OcPlMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () NetLog:[SVR]NetworkManager isReady: True:Frame=2622 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.Network.OcNetMng:SetReady (bool) Oc.OcPlMng/d__27:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__27> (Oc.OcPlMng/d__27&) Oc.OcPlMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcPlMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Event.OcEventMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Event.OcEventMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Quest.OcQuestMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Quest.OcQuestMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Missions.OcMilestoneManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Missions.OcMilestoneManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcTimelineMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcTimelineMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcChatAIClient.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcChatAIClient.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcDevMng.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDevMng:Start () GameMng.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) (wrapper dynamic-method) Oc.OcGameMng:DMD (Oc.OcGameMng) OcStaticObjMng.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:Start () OcStaticObjMng.SetPhase(START); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:Start () OcEmMng.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcEmMng:Start () Loading progress:Scene C:End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () OcPl.charaChangeSetup:_CharacterBuilder setup Frame=2622 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:SetUpCharacterBuilder (UnityEngine.GameObject) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=2622 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () OcPl.InitVRoidMovel A: NetUserId=1 VRoidCId=6142437072711167806 Frame=2622 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () Oc.OcUICam.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (OcPlLocalContext,UnityEngine.Transform,bool) Oc.CreateInstExtensions:CreateInst (OcPlLocalContext,UnityEngine.Transform,bool) Oc.OcPlMng:CreateLocalPlayerContext () Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () Oc.OcUICam.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (OcPlLocalContext,UnityEngine.Transform,bool) Oc.CreateInstExtensions:CreateInst (OcPlLocalContext,UnityEngine.Transform,bool) Oc.OcPlMng:CreateLocalPlayerContext () Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () Oc.OcPlCam.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (OcPlLocalContext,UnityEngine.Transform,bool) Oc.CreateInstExtensions:CreateInst (OcPlLocalContext,UnityEngine.Transform,bool) Oc.OcPlMng:CreateLocalPlayerContext () Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () Oc.OcPlCam.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (OcPlLocalContext,UnityEngine.Transform,bool) Oc.CreateInstExtensions:CreateInst (OcPlLocalContext,UnityEngine.Transform,bool) Oc.OcPlMng:CreateLocalPlayerContext () Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () OcPlMaster.warp pos:(-2427.78, 136.81, -1475.83) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:warp (UnityEngine.Vector3) Oc.OcPlMaster:warp_withCamReset (UnityEngine.Vector3,single) Oc.OcPlStartPoint:respawn () Oc.OcPlMaster:setPlStartPoint (Oc.OcPlStartPoint) Oc.OcPlStartPoint:b__3_0 (Oc.OcPlMaster) UnityEngine.InputSystem.Utilities.Observer`1:OnNext (Oc.OcPlMaster) UnityEngine.InputSystem.Utilities.TakeNObservable`1/Take:OnNext (Oc.OcPlMaster) UniRx.Operators.FromEventObservable`2/FromEvent, Oc.OcPlMaster>:OnNext (Oc.OcPlMaster) UnityEngine.Events.InvokableCall`1:Invoke (Oc.OcPlMaster) UnityEngine.Events.UnityEvent`1:Invoke (Oc.OcPlMaster) Oc.OcPlMng:StartLocalPlayer (Oc.OcPlMaster) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () Oc.OcUI_EscScene.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_EscScene.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [OcDayMng] Refresh Camera OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDayMng:RefreshCamera (bool) Oc.OcDayMng:move () Oc.OcGameMng:Update () OcPlMaster.move() ダンジョン変更されました:D_Id=-1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () サブシーン読み込み開始 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:SubScene FieldObject: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes () UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes (bool&) [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) OcPl.InitVRoidMovel B:Master=True, Preview=False Frame=2624 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OcPl.InitVRoidMovel B2:Master=True, Preview=False Animator=pf_pl_body_m--Naked_OW(Clone) (UnityEngine.Animator) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) Oc.OcCurtainCtrl.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcCurtainCtrl.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_ChatHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_ChatHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_Stamina.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_Stamina.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HudTrackerManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HudTrackerManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_SlaveHeaderHandler OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_SlaveHeaderHandler:OnUnityAwake () UISceneSingleton`1:Awake () OcUI_SlaveHeaderHandler OnUnityAwake _disableArrow False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_SlaveHeaderHandler:OnUnityAwake () UISceneSingleton`1:Awake () Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_RideActionHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_RideActionHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_InputActionList.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_InputActionList.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_MapHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_MapHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () Exists: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Exists (PocketpairSave.SaveDataConnection,string,string) PocketpairSave.PocketpairSaveManager:Exists (string,string) Oc.OcSaveManager:IsKeyExists (string,string) Oc.OcSaveManager:IsKeyExists (string,Oc.OcSaveManager/FileType) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.Achievements.OcAchievementSaveData[]&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,Oc.Achievements.OcAchievementSaveData[]&) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 王の帰還 Craftopia_Achievement_01 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: でこぴん Craftopia_Achievement_02 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 除草剤 Craftopia_Achievement_03 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: ドラゴン退治はもう… Craftopia_Achievement_04 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: グリプス戦役 Craftopia_Achievement_05 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: カルシウム不足 Craftopia_Achievement_06 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Enter the Dungeon Craftopia_Achievement_09 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 何度でも死を Craftopia_Achievement_10 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 狩人はどちらか Craftopia_Achievement_11 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: マニューバーキル Craftopia_Achievement_12 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 貴族のウシガエル Craftopia_Achievement_13 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 腕のいい処刑人 Craftopia_Achievement_14 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 身も凍る Craftopia_Achievement_15 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Over the Dungeon Craftopia_Achievement_17 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 山頂までは何マイル? Craftopia_Achievement_18 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Beanstalk Craftopia_Achievement_19 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 爆心地 Craftopia_Achievement_20 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 最高峰 Craftopia_Achievement_21 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Power of Tower Craftopia_Achievement_22 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 風車とどちらが高い? Craftopia_Achievement_23 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 獲物探しにちょうどいい Craftopia_Achievement_24 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 分解すればいくらになる…? Craftopia_Achievement_25 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 景観への配慮 Craftopia_Achievement_26 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 高低差 Craftopia_Achievement_27 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: それでも山には届かない Craftopia_Achievement_28 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Craft of Tanks Craftopia_Achievement_29 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: The sky's the limit... Craftopia_Achievement_30 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Pipeline is Lifekine Craftopia_Achievement_31 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 1:4:9 Craftopia_Achievement_32 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 生命の冒涜 Craftopia_Achievement_33 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 炭鉱夫 Craftopia_Achievement_34 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 生活の糧 Craftopia_Achievement_35 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Disassembler Craftopia_Achievement_36 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 1000本素振り Craftopia_Achievement_37 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: エンチャンター Craftopia_Achievement_38 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: スペシャリスト Craftopia_Achievement_39 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 億万長者 Craftopia_Achievement_40 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: イカかタコかは焼けばわかる Craftopia_Achievement_41 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 昔は伝説の鉱物だった Craftopia_Achievement_42 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: ドラゴン使い Craftopia_Achievement_43 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 神への冒涜 Craftopia_Achievement_44 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 非人道的 Craftopia_Achievement_45 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: ブリーダー Craftopia_Achievement_46 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: ベテラン Craftopia_Achievement_47 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: お使いのプロ Craftopia_Achievement_48 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () LoadSaveData:PlMaster:SaveHP = 532.124, MaxHp =552 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () OcNetMng.SessionStart: StartTime = 9.516521 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:setSessionStartTime () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () OcDevStatsRecorder.Record() [Current]totalReservedMem:2922MB, totalAllocatedMem:2189MB [Diff]totalReservedMem:+1719MB, totalAllocatedMem:+1218MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () Loading progress:SubScene WaterObject: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) SoftMask will not work on effect_Kirakira (Coffee.UIExtensions.UIParticle) because material mat_charge_flash_gray 3 (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Debug:LogWarningFormat (UnityEngine.Object,string,object[]) SoftMasking.SoftMaskable:SetShaderNotSupported (UnityEngine.Material) SoftMasking.SoftMaskable:GetModifiedMaterial (UnityEngine.Material) UnityEngine.UI.Graphic:get_materialForRendering () UnityEngine.UI.Graphic:UpdateMaterial () UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () UnityEngine.Canvas:SendWillRenderCanvases () Oc.OcObj_Sea.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcObj_Sea.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) Loading progress:SubScene Spawner: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) キャラメンバUI追加 Id=1 Name=CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_MemberHealthHandler:AddMember (Oc.OcPlMaster) Oc.OcPlMng/<>c__DisplayClass50_0/<b__0>d:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1c__DisplayClass50_0/<b__0>d>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitUntilPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene StaticObject: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_20.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_337.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_156.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_9.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_25.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_84.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_3.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_99.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_98.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene Gimmick: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene InstallObj: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [GrassRenderer] Loaded GrassMap: OWTerrain_0_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [GrassRenderer] Loaded GrassMap: OWTerrain_1_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [GrassRenderer] Loaded GrassMap: OWTerrain_0_0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [GrassRenderer] Loaded GrassMap: OWTerrain_1_0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3808 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3811 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3806 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3812 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3810 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3809 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3807 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=432 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=200 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=428 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=332 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=632 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了A OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcStaticObjMng.LoadEnd OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:LoadEnd () Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcStaticObjMng.SetPhase(LOADING_END); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:LoadEnd () Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcDungeonManager.init flag=true OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Dungeon.OcDungeonManager:LoadEnd () Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了B OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:E OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OcGimmickMng:initGimmickBuff countstart OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmickMng:initGimmickBuff () Oc.Dungeon.OcDungeonManager:CheckInit () Oc.Dungeon.OcDungeonManager:move () Oc.OcGameMng:Update () OcStaticObjMng:initStaticObjBuff countstart:Count=39899(ダンジョン生成前) Frame=3260 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:initStaticObjBuff () Oc.Dungeon.OcDungeonManager:CheckInit () Oc.Dungeon.OcDungeonManager:move () Oc.OcGameMng:Update () OcStaticObjMng.SetPhase(INIT_PRE_ForDungeonIssue); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:initStaticObjBuff () Oc.Dungeon.OcDungeonManager:CheckInit () Oc.Dungeon.OcDungeonManager:move () Oc.OcGameMng:Update () OcStaticObjMng.SetPhase(WAIT_REGISTER_START); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:initGimmickBuff done OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmickMng:Update () OcStaticObjMng.SetPhase(WAIT_REGISTER); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcStaticObjMng.SetPhase(INIT); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcStaticObjMng.setupGUID:Count=39899:Frame=3264 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:setupGUID () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcStaticObjMng.SetPhase(SETUP); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () Start WaitForCompleteLoadingHLODAsync OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__42:MoveNext () Oc.OcGameSceneTransformManager:WaitForCompleteLoadingHLODAsync () Oc.OcGameSceneTransformManager/d__43:MoveNext () Oc.OcGameSceneTransformManager:OnGameSceneSetUpFinish () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGameMng.OnGameSceneSetUpFinish:Normal OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGameMng.OnGameSceneSetUpFinish:SaveDataLoad OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start A OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start B OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Straight_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Straight_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Straight_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Straight_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_Long_10m_Track (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_Long_10m_BarrierA_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_Long_10m_Track (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_Long_10m_BarrierA_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Straight_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Straight_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Track (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Track (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Track (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Track (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh Igloo_low (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SciFi_PropsPack4_Barrel_BS (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_2 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_4 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start C OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_1); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmickMng:loadSaveData start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:resetAll OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () SavedataVarCount=3 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcPlMaster.warp pos:(-949.98, 75.60, 227.09) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:warp (UnityEngine.Vector3) Oc.OcPlMaster:warp_withCamReset (UnityEngine.Vector3,single) Oc.OcPlMaster:spawn_LatestPos (UnityEngine.Vector3,single) Oc.OcPlMng:TryLoadGameStartPosition (Oc.OcPlMaster) Oc.OcPlMng:LoadMapPlayerData (Oc.Maps.PlayerSaveData[]) Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__405:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__405> (Oc.OcPl/d__405&) Oc.OcPl:OnGameSceneSetUpFinish () Oc.OcPlMaster:OnGameSceneSetUpFinish () Oc.OcPlMng:OnGameSceneSetUpFinish () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__405:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__405> (Oc.OcPl/d__405&) Oc.OcPl:OnGameSceneSetUpFinish () Oc.OcPlMaster:OnGameSceneSetUpFinish () Oc.OcPlMng:OnGameSceneSetUpFinish () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcPlMaster.move() ダンジョン変更されました:D_Id=-1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) OcDevStatsRecorder.Record() [Current]totalReservedMem:3875MB, totalAllocatedMem:3018MB [Diff]totalReservedMem:+953MB, totalAllocatedMem:+829MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () StaticObjMng:Phase.setupSpanwer:39899 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:setupSpanwer () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_2); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start C+ OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=5.449951, Complete=10, initProcess=0, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=8676.146, Complete=1, initProcess=0, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13518.58, Complete=0, initProcess=0.3240452, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13518.58, Complete=0, initProcess=0.3240452, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13518.58, Complete=0, initProcess=0.3240452, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13518.58, Complete=0, initProcess=0.3240452, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13518.58, Complete=0, initProcess=0.3240452, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13518.58, Complete=0, initProcess=0.3240452, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=6.033287, Complete=10, initProcess=0, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13529.37, Complete=0, initProcess=0.1225391, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13544.55, Complete=0, initProcess=0.2132812, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=13451.24, Complete=0, initProcess=0.9998438, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=14, startTime=12552.58, Complete=3, initProcess=0.3172396, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=5.449951, Complete=1, initProcess=0, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13363.58, Complete=0, initProcess=0.6138737, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13393.43, Complete=0, initProcess=0.514388, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13378.5, Complete=0, initProcess=0.5641602, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13303.06, Complete=0, initProcess=0.8156315, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=13401.7, Complete=0, initProcess=0.7302539, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start E OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start F OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:H GUID=640172163, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:changeUnderBuilding (bool) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:I GUID=640172163, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:H GUID=-1568520216, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:changeUnderBuilding (bool) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:I GUID=-1568520216, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:H GUID=2014936199, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:changeUnderBuilding (bool) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:I GUID=2014936199, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:H GUID=507070115, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:changeUnderBuilding (bool) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:I GUID=507070115, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:H GUID=-164549154, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:changeUnderBuilding (bool) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:I GUID=-164549154, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:H GUID=1250656615, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:changeUnderBuilding (bool) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:I GUID=1250656615, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start G OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start H OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start I OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OcStaticObjMng.SetPhase(IDLE); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () [GrassRenderer] Unload GrassMap: OWTerrain_0_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () [GrassRenderer] Unload GrassMap: OWTerrain_1_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () [GrassRenderer] Unload GrassMap: OWTerrain_0_0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () [GrassRenderer] Unload GrassMap: OWTerrain_1_0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_270.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_332.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_331.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_172.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_378.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [GrassRenderer] Loaded GrassMap: OWTerrain_2_2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.01217682, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () 地形データ適応. OWTerrain_2_2 => OWTerrain_2_2_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_15.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_57.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_10.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_26.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_12.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_12.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_34.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_20.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_21.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_45.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_44.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_43.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_42.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_41.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_7.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) End WaitForCompleteLoadingHLODAsync OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__42:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__42>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitUntilPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Start FadeIn OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__41:MoveNext () Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise/d__19:MoveNext () Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:Create (System.Collections.IEnumerator,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,int16&) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions:GetAwaiter (System.Collections.IEnumerator) Oc.OcGameSceneTransformManager/d__43:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__43>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__42>:SetResult () Oc.OcGameSceneTransformManager/d__42:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__42>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitUntilPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () RpcStartProcessAck:TgtNum=1, startTime=32.66619, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () End FadeIn OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__41:MoveNext () Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise/d__19:MoveNext () Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OcDevStatsRecorder.Record() [Current]totalReservedMem:4130MB, totalAllocatedMem:3292MB [Diff]totalReservedMem:+255MB, totalAllocatedMem:+274MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=47.68255, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=62.69893, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4146MB, totalAllocatedMem:3314MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+22MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=77.73198, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=92.74835, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4162MB, totalAllocatedMem:3311MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=102.6982, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=102.6982, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=107.7814, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=120.5811, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=120.5811, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=120.5811, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=120.5811, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=120.5811, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=120.5811, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.01515671, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=122.7977, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4162MB, totalAllocatedMem:3313MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=137.8141, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=152.8471, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4178MB, totalAllocatedMem:3316MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=160.9636, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=167.8801, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=176.8299, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=182.8965, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4178MB, totalAllocatedMem:3315MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=192.6629, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=197.9128, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=212.9458, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4178MB, totalAllocatedMem:3315MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=221.2956, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=221.2956, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=221.2956, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=221.2956, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=221.2956, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=221.2956, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.01846832, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=227.9622, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=242.9951, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4178MB, totalAllocatedMem:3315MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=258.0114, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=273.0277, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4178MB, totalAllocatedMem:3315MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=288.0607, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEngine.MonoBehaviour:print (object) SciFiBeamStatic:SpawnBeam () SciFiBeamStatic:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) SciFiBeamStatic:SpawnBeam () SciFiBeamStatic:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Divided.OcUI_DividedMenuMng:CreateInst (Oc.Divided.DivScene) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -869530 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () NetLog:[SVR]OcPl.charaChangeHook before: after:CUM DEMON:Frame=14077 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:set_Network_CharaMakeData (Oc.OcPlCharaMakeData) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:set_Network_CharaMakeData (Oc.OcPlCharaMakeData) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup:_CharacterBuilder setup Frame=14077 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:SetUpCharacterBuilder (UnityEngine.GameObject) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:set_Network_CharaMakeData (Oc.OcPlCharaMakeData) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=14077 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:set_Network_CharaMakeData (Oc.OcPlCharaMakeData) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:set_Network_CharaMakeData (Oc.OcPlCharaMakeData) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=6142437072711167806 Frame=14077 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:set_Network_CharaMakeData (Oc.OcPlCharaMakeData) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=14077 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=6142437072711167806 Frame=14077 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=14106 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OcPl.InitVRoidMovel B2:Master=False, Preview=True Animator=pf_pl_body_m--Naked_OW(Clone) (UnityEngine.Animator) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=14108 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OcPl.InitVRoidMovel B1:Master=False, Preview=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () RpcStartProcessAck:TgtNum=1, startTime=303.077, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=303.577, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4194MB, totalAllocatedMem:3336MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+21MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=318.11, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 878ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 158ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 155ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308232148Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 94ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.02161087, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=327.0759, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=327.0759, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=327.0759, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=327.0759, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=327.0759, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=327.0759, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=333.1256, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4194MB, totalAllocatedMem:3333MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=348.1585, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=363.1911, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4194MB, totalAllocatedMem:3332MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=378.2073, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=393.2401, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4194MB, totalAllocatedMem:3335MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=403.2397, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=408.2561, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=420.0892, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=420.0892, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=420.0892, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=420.0892, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=420.0892, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=420.0892, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=423.2891, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.02423691, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4194MB, totalAllocatedMem:3351MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+16MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=438.3054, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=453.3216, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3333MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-18MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=462.5213, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () Fasting Has Been Finished! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlBuffCtrl:TryDeactivateFastingOnNightStart () Oc.OcDayMng:Event_NightStart () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=468.3379, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=477.3543, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=483.3542, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3334MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=493.204, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=498.3871, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=507.0203, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=513.4201, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3334MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=522.8365, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=522.8365, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=522.8365, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=522.8365, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=522.8365, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=522.8365, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.02771133, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=528.453, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=543.4693, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3334MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=558.4855, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=573.5184, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3334MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=588.5514, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=603.5677, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3335MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=618.6006, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=620.1339, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=620.1339, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=620.1339, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=620.1339, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=620.1339, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=620.1339, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 1030ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 200ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 72ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308232121Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 79ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.03018387, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3330MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=633.6335, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=648.6498, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3330MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=663.6661, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=678.6824, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3330MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=693.6987, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=703.9485, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=708.7318, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=720.8148, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=720.8148, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=720.8148, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=720.8148, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=720.8148, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=720.8148, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3331MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=723.7646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.03332596, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=738.7977, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3331MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=752.564, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=753.8306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=763.3137, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDayMng.Event_NightEnd OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDayMng:Event_NightEnd () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () Morning Fasting Has Been Started! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlBuffCtrl:TryActivateFastingOnDayStart () Oc.OcDayMng:Event_NightEnd () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=768.8635, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=778.1466, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3332MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=783.8965, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=793.9796, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=798.9128, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3332MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=813.9457, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=823.6788, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=823.6788, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=823.6788, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=823.6788, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=823.6788, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=823.6788, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.03730118, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=828.962, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3332MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=843.995, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=859.028, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3332MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=874.0609, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=889.0939, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3332MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=904.1269, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=919.1599, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=919.8765, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=919.8765, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=919.8765, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=919.8765, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=919.8765, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=919.8765, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 961ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 125ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 63ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308241713Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 83ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.04077652, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4210MB, totalAllocatedMem:3345MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+13MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=934.1761, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () NetLog:[SVR]discon OnExitGameScene:Frame=35037 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) (wrapper dynamic-method) Oc.OcGameMng:DMD (Oc.OcGameMng) Oc.OcUI_EscScene:HomeSceneButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Start FadeOut OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__40:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Oc.OcGameSceneTransformManager:LoadScene (string,bool,System.Collections.IEnumerator[]) Oc.OcGameSceneTransformManager:LoadScene (Oc.SoTransScene,bool,System.Collections.IEnumerator[]) Oc.OcUI_EscScene:HomeSceneButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () End FadeOut OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__40:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Save: 936ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Save: 156ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Save: 73ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Save: 74ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Exists: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Exists (PocketpairSave.SaveDataConnection,string,string) PocketpairSave.PocketpairSaveManager:Exists (string,string) Oc.OcSaveManager:IsKeyExists (string,string) Oc.OcSaveManager:IsKeyExists (string,Oc.OcSaveManager/FileType) Oc.AnalyticsManager:LoadUserId () Oc.AnalyticsManager:GetDatas () Oc.AnalyticsManager:SendTelemery () Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:LoadValue (string,string) Oc.OcSaveManager:LoadValue (string,Oc.OcSaveManager/FileType) Oc.AnalyticsManager:LoadUserId () Oc.AnalyticsManager:GetDatas () Oc.AnalyticsManager:SendTelemery () Oc.OcSaveManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) サブシーンアンロード OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) unload progress:SubScene FieldObject: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) unload progress:SubScene WaterObject: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) AnalyticsManager:success:200 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.AnalyticsManager:OnRequestFinished (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () unload progress:SubScene Spawner: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) unload progress:SubScene StaticObject: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcDevStatsRecorder.Record() [Current]totalReservedMem:3503MB, totalAllocatedMem:2500MB [Diff]totalReservedMem:-707MB, totalAllocatedMem:-845MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () unload progress:SubScene Gimmick: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) unload progress:SubScene InstallObj: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Oc.Item.UI.OcItemUI_InventoryBoxMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Item.UI.OcItemUI_SelectMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Oc.Item.UI.OcItemUI_FooterMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Item.UI.OcItemUI_ChestMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Item.UI.OcItemUI_MarketMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcUI_PlayerCraftProcess, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Oc.Statistical.OcUI_StatisitcalPageMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=MenuScripts, gameObj =MenuScripts (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Oc.UI.OcUi_VisualTutorialMng, gameObj =MenuScripts (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Item.UI.OcUI_ShopHandler, gameObj =OtherUI (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Item.UI.OcItemUI_HotkeyMng, gameObj =oc_pf_ui--SlotContainer_HotKey (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Divided.OcUI_DividedMenuMng, gameObj =OcUI_DividedMenuMng (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=PetHudScript, gameObj =PetHudScript (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=oc_pf_ui_common--GetItem_Center, gameObj =oc_pf_ui_common--GetItem_Center (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Canvas_Overlay, gameObj =Canvas_Overlay (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Ticker, gameObj =Ticker (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Sensor, gameObj =Sensor (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Oc.Maps.OcUI_WorldMapMng, gameObj =oc_pf_ui_OpenWorldMap (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcUI_ChatHandler, gameObj =oc_pf_ui_game--Chat (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcCurtainCtrl, gameObj =oc_pf--CurtainCanvas (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcUI_Stamina, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Oc.OcUI_HudTrackerManager, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Missions.OcUI_HUDMissionSheetHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Oc.Missions.OcUI_HUDMissionClearHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Oc.OcUI_RideActionHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcUI_MapHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Hud, gameObj =Hud (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Oc.OcUI_HUDUnlockHandler, gameObj =Hud (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=oc_pf_ui_hud_DamageUI, gameObj =oc_pf_ui_hud_DamageUI (UISceneSingleton.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UISceneSingleton`1:OnDestroy () 終了処理:class=Oc.OcUI_EscScene, gameObj =Script (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () OcNetMng.Shutdown Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Network.OcNetMng:Shutdown () Oc.OcGameMng/d__30:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcNetMng.Shutdown Server OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Network.OcNetMng:Shutdown () Oc.OcGameMng/d__30:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) networkManager.Shutdown() OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Network.OcNetMng:Shutdown () Oc.OcGameMng/d__30:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=35171 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.Network.OcNetMng:setClientDisconnect (Oc.OcPlMaster) Oc.OcPlMaster:OnStopLocalPlayer () Mirror.NetworkIdentity:OnStopLocalPlayer () Mirror.NetworkClient:DestroyAllClientObjects () Mirror.NetworkClient:Shutdown () Mirror.NetworkManager:StopClient () UniRMI.CraftopiaNetworkManager:Shutdown () Oc.Network.OcNetMng:Shutdown () Oc.OcGameMng/d__30:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=35171 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.Network.OcNetMng:setClientDisconnect (Oc.OcPlMaster) Oc.OcPlMaster:OnStopClient () Mirror.NetworkIdentity:OnStopClient () Mirror.NetworkClient:DestroyAllClientObjects () Mirror.NetworkClient:Shutdown () Mirror.NetworkManager:StopClient () UniRMI.CraftopiaNetworkManager:Shutdown () Oc.Network.OcNetMng:Shutdown () Oc.OcGameMng/d__30:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 終了処理:class=Oc.OcSimpleMng, gameObj =OcSImpleMng(Clone) (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcGameMng, gameObj =OcGameManager(Clone) (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcDevMng, gameObj =OcDevelopManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcFxMng, gameObj =OcEffectManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcEmMng, gameObj =OcEnemyManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () OcEmMng.OnUnityDestroy OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcEmMng:OnUnityDestroy () SingletonMonoBehaviour`1:OnDestroy () OcEmMng:DestaroyAll OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcEmMng:DestaroyAll () Oc.OcEmMng:OnUnityDestroy () SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.AssetLoadSystem.OcEnemyAssetMng, gameObj =OcEnemyManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () OcEnemyAssetMng.SceneMoveAssetUnload OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.AssetLoadSystem.OcEnemyAssetMng:SceneMoveAssetUnload () Oc.AssetLoadSystem.OcEnemyAssetMng:OnUnityDestroy () SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcStaticObjMng, gameObj =OcStaticObjManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcBeaconMng, gameObj =OcBeaconManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Missions.OcMissionManager, gameObj =OcMissionManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Dungeon.OcDungeonManager, gameObj =OcDungeonManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcPlMng, gameObj =OcPlMng (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcPlCam, gameObj =OcPlCam (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcUICam, gameObj =OcUICamera (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Pet.OcPetMng, gameObj =OcPetMng (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcSpawnerMng, gameObj =OcSpawnerMng (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Skills.OcSkillManager, gameObj =OcSkillManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Achievements.OcAchievementManager, gameObj =OcAchievementManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcGimmickMng, gameObj =OcGimmickMng (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcTrapMng, gameObj =OcTrapMng (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcMapMarkerMng, gameObj =OcMapMarkerMng (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcCharaData, gameObj =OcCharaData (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcDelayCreateMng, gameObj =OcDelayCreateMng (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcWarpPointManager, gameObj =OcWarpPointManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcSoulOrbMng, gameObj =OcSoulOrbMng (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcSkullTestMng, gameObj =OcSkullTestMng (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcPoolObjMng, gameObj =OcPoolObjMng (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcRespawnPointManager, gameObj =OcRespawnPointManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Maps.OcOpenWorldAreaManager, gameObj =OcOpenWorldAreaManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcUI_TrackerTargetHolder, gameObj =OcUI_TrackerTargetHolder(Clone) (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Event.OcEventMng, gameObj =OcEventMng(Clone) (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Quest.OcQuestMng, gameObj =OcQuestMng(Clone) (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.SubWorld.OcSubWorldMng, gameObj =OcSubWorldMng(Clone) (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.Missions.OcMilestoneManager, gameObj =OcMilestoneMng(Clone) (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcTimelineMng, gameObj =OcTimelineMng(Clone) (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcChatAIClient, gameObj =OcChatAIClient(Clone) (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () OfflineTransport Server Message: Disconnected OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UniRMI.OfflineTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OfflineTransport Client Message: Disconnected OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UniRMI.OfflineTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () 終了処理:class=Oc.OcInstallObjMng, gameObj =OcInstallObjManager (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () Loading progress:A OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) System.Exception: Attempting to use an invalid operation handle at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].get_InternalOp () [0x0001b] in <73e552ec0d0f4419af7fcd966f5e188f>:0 at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject].get_Result () [0x00000] in <73e552ec0d0f4419af7fcd966f5e188f>:0 at GrassRenderer.GrassRendererManager.UnloadAdditionalGrass (UnityEngine.Vector2Int chunk) [0x00084] in :0 at GrassRenderer.GrassRendererManager.Release () [0x00147] in :0 at GrassRenderer.GrassRendererManager.OnDestroy () [0x00000] in :0 Loading progress:B OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) AudioManager.OnSceneChange OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SR.AudioManager:OnSceneChange () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcItemAssetMng.SceneMoveAssetUnload OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.AssetLoadSystem.OcItemAssetMng:SceneMoveAssetUnload () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading GC Collect 1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading Unload Unused Assets OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading Wait OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading GC Collect 2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:Scene A: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:Scene B: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) There is already a MainThreadDispatcher in the scene. Removing myself... OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniRx.MainThreadDispatcher:Awake () Oc.OcUI_VRoidHubSingle.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_VRoidHubSingle.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HomeScene.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_HomeScene.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_HomeScene:OnUnityAwake () SingletonMonoBehaviour`1:Awake () Oc.OcUI_HomeScene.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () VersionInt=308182022 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAllSceneShareSingleton:_InitVersion () Oc.OcAllSceneShareSingleton:Awake () IsAdmin = False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAllSceneShareSingleton:_FirstAdminCheck () Oc.OcAllSceneShareSingleton:Awake () Oc.OcObj_Sea.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcObj_Sea.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_HomeScene.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_HomeScene/d__76:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__76> (Oc.OcUI_HomeScene/d__76&) (wrapper dynamic-method) Oc.OcUI_HomeScene:DMD (Oc.OcUI_HomeScene) Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,string[]&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,string[]&) Oc.OcUI_IPHistory:Init () Oc.OcUI_HomeScene/d__76:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__76> (Oc.OcUI_HomeScene/d__76&) (wrapper dynamic-method) Oc.OcUI_HomeScene:DMD (Oc.OcUI_HomeScene) Loading progress:Scene C:End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) A Weather Type from the All Weather Types list is missing. It will be excluded form the usable weather types. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UniStorm.UniStormSystem:InitializeUniStorm () UniStorm.UniStormSystem/d__368:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:E OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Start FadeIn OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) End FadeIn OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__41:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [GrassRenderer] Loaded GrassMap: Terrain_0_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1584MB [Diff]totalReservedMem:-224MB, totalAllocatedMem:-916MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1630MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1676MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1722MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1768MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1588MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-180MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1634MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1680MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1726MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1772MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1818MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1864MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1588MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-276MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1634MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1680MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1726MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1772MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1818MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1864MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1586MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-278MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1632MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1678MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1724MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1770MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1816MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1862MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1578MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-284MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1624MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1670MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1716MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1762MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1808MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1854MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1564MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-290MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1610MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1656MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1702MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1748MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1794MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1840MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1886MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1591MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-295MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1636MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1682MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1728MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1774MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1820MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1866MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1564MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-302MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1610MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1656MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1702MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1748MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1794MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1839MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1886MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+47MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1578MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-308MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1624MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1670MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1716MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1761MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1808MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+47MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1854MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1900MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1586MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-314MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1632MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1678MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1724MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1769MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1816MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+47MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1550MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-266MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1596MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1642MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1688MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1734MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1780MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1826MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1551MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-275MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1597MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1643MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1689MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1735MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1781MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1827MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1873MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1593MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-280MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1639MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1685MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1730MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1776MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1822MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1868MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1582MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-286MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1628MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1674MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1719MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1765MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1811MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1857MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1566MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-291MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1612MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1657MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1703MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1749MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1795MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1841MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1887MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1589MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-298MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1634MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1680MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1727MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+47MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1772MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1817MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1863MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1557MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-306MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1603MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1648MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1694MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1741MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+47MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1787MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1832MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () [VRoidSDK] GetCharacterModel Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_CharacterSheet:b__14_0 (VRoidSDK.CharacterModelDetail) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass12_0:b__0 (VRoidSDK.CharacterModelDetail,VRoidSDK.ApiLinksFormat) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__1 (VRoidSDK.ApiResponseTemplate`1) VRoidSDK.GenericDataResponseConverter`1:Convert (VRoidSDK.Networking.IWebResponse,System.Action`1>,System.Action`1) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass15_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] PostDownloadLicenseMultiplay Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/<>c__DisplayClass27_0:b__0 (VRoidSDK.DownloadLicense) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass12_0:b__0 (VRoidSDK.DownloadLicense,VRoidSDK.ApiLinksFormat) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__1 (VRoidSDK.ApiResponseTemplate`1) VRoidSDK.GenericDataResponseConverter`1:Convert (VRoidSDK.Networking.IWebResponse,System.Action`1>,System.Action`1) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass15_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] License ID: 10705141-1980201042181642532 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Exists: 1ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Exists (PocketpairSave.SaveDataConnection,string,string) PocketpairSave.PocketpairSaveManager:Exists (string,string) Oc.OcSaveManager:IsKeyExists (string,string) Oc.OcPlCharacterManager/d__34:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__34, bool>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Load: 1ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.PlInGameSaveData&) Oc.OcSaveManager:TryLoadFile (string,string,Oc.PlInGameSaveData&,bool) Oc.OcPlCharacterManager/d__34:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__34, bool>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.Item.InventoryBoxSaveData[]&) Oc.OcSaveManager:TryLoadFile (string,string,Oc.Item.InventoryBoxSaveData[]&,bool) Oc.OcPlCharacterManager/d__34:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__34, bool>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1556MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-276MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1601MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1646MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1692MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1738MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1783MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1826MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+43MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1870MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+44MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1574MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-296MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1618MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+44MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1664MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1710MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1755MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+45MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1801MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:3279MB, totalAllocatedMem:1845MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+44MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () Destroy NetworkManager OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Network.OcNetMng:ResetNetworkManager () Oc.Network.OcNetMng/d__49:MoveNext () Oc.Network.OcNetMng:ListenOffline () Oc.OcUI_HomeScene/d__95:MoveNext () Oc.OcUI_HomeScene:SelectGameWorld (Oc.Maps.WorldSaveData) Oc.OcUI_GameWorldSelect:Select (int) UnityEngine.Events.InvokableCall`1:Invoke (int) UnityEngine.Events.UnityEvent`1:Invoke (int) Oc.OcUI_GameWorldSheet:OnButtonClick () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () SR.ButtonInfo:Select (SR.ODButton) SR.ODButton:ODSelect (bool) SR.ODButton:OnClick () SR.ODButton:ButtonClick () SR.ODButton:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Mirror | mirror-networking.com | discord.gg/N9QVxbM OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Network.OcNetMng:ResetNetworkManager () Oc.Network.OcNetMng/d__49:MoveNext () Oc.Network.OcNetMng:ListenOffline () Oc.OcUI_HomeScene/d__95:MoveNext () Oc.OcUI_HomeScene:SelectGameWorld (Oc.Maps.WorldSaveData) Oc.OcUI_GameWorldSelect:Select (int) UnityEngine.Events.InvokableCall`1:Invoke (int) UnityEngine.Events.UnityEvent`1:Invoke (int) Oc.OcUI_GameWorldSheet:OnButtonClick () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () SR.ButtonInfo:Select (SR.ODButton) SR.ODButton:ODSelect (bool) SR.ODButton:OnClick () SR.ODButton:ButtonClick () SR.ODButton:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () KcpTransport initialized! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) kcp2k.KcpTransport:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Network.OcNetMng:ResetNetworkManager () Oc.Network.OcNetMng/d__49:MoveNext () Oc.Network.OcNetMng:ListenOffline () Oc.OcUI_HomeScene/d__95:MoveNext () Oc.OcUI_HomeScene:SelectGameWorld (Oc.Maps.WorldSaveData) Oc.OcUI_GameWorldSelect:Select (int) UnityEngine.Events.InvokableCall`1:Invoke (int) UnityEngine.Events.UnityEvent`1:Invoke (int) Oc.OcUI_GameWorldSheet:OnButtonClick () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () SR.ButtonInfo:Select (SR.ODButton) SR.ODButton:ODSelect (bool) SR.ODButton:OnClick () SR.ODButton:ButtonClick () SR.ODButton:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Authentication Response: OK OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UniRMI.CraftopiaAuthenticator:OnAuthResponseMessage (UniRMI.AuthResponseMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.AuthResponseMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.AuthResponseMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () Save: 70ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) PocketpairSave.PocketpairSaveManager:Save (string,string,string) Oc.OcSaveManager:SaveValue (string,Oc.OcSaveManager/FileType,string) Oc.OcUI_ServerSetting:SavePassword () Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__105> (Oc.OcUI_HomeScene/d__105&) Oc.OcUI_HomeScene:GameStartAsServer () Oc.OcUI_HomeScene/d__95:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__95>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__49>:SetResult () Oc.Network.OcNetMng/d__49:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__49>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UniRMI.AuthResponseCode) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__20, UniRMI.AuthResponseCode>:SetResult (UniRMI.AuthResponseCode) UniRMI.CraftopiaNetworkManager/d__20:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__20, UniRMI.AuthResponseCode>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) Cysharp.Threading.Tasks.UniTask/DelayFramePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () GameStartAsMaster: Frame279272 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () WorldManager.SetDifficulty - Difficulty:Easy, ItemPenalty:None, DEFDebuffRate:0, EmDamageScale:0.3, EmHealthScale:0.7, BossHealthScale:0.7, StarveLethal:False, SatietyDamage:0.2, StarveDamage:0, StaminaCostRate:0.5 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SetDifficulty (Oc.OcDifficultySetting) Oc.Maps.OcWorldManager:TrySelectWorld (Oc.Maps.WorldSaveData) Oc.Maps.OcWorldManager:GameStartAsServer () Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Exists: 17ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Exists (PocketpairSave.SaveDataConnection,string,string) PocketpairSave.PocketpairSaveManager:Exists (string,string) Oc.OcSaveManager:IsKeyExists (string,string) Oc.Maps.OcWorldManager:TrySelectWorld (Oc.Maps.WorldSaveData) Oc.Maps.OcWorldManager:GameStartAsServer () Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Load: 48ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.Maps.WorldInGameData&) Oc.OcSaveManager:TryLoadFile (string,string,Oc.Maps.WorldInGameData&,bool) Oc.Maps.OcWorldManager:TrySelectWorld (Oc.Maps.WorldSaveData) Oc.Maps.OcWorldManager:GameStartAsServer () Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () ChunkBasedOptimizeManager.Reset called. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ChunkBasedOptimizer.ChunkBasedOptimizeManager:Reset () ChunkBasedOptimizer.ChunkBasedOptimizeManager:KillInstance () Oc.OcGameSceneTransformManager:IslandLoadStart () Oc.OcGameSceneTransformManager:LoadOpenworld () Oc.Maps.OcWorldManager:TransOpenworld (string) Oc.Maps.OcWorldManager:GameStartAsServer () Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Start FadeOut OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__40:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Oc.OcGameSceneTransformManager:LoadOpenworld () Oc.Maps.OcWorldManager:TransOpenworld (string) Oc.Maps.OcWorldManager:GameStartAsServer () Oc.OcUI_HomeScene/d__105:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () End FadeOut OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__40:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:A OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 終了処理:class=Oc.OcUI_VRoidHubSingle, gameObj =VroidUI (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcUI_HomeScene, gameObj =HomeSceneHandler (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () ChunkBasedOptimizeManager.Awake called. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ChunkBasedOptimizer.ChunkBasedOptimizeManager:Awake () UnityEngine.Object:Instantiate (ChunkBasedOptimizer.ChunkBasedOptimizeManager) ChunkBasedOptimizer.ChunkBasedOptimizeManager:get_Inst () ChunkBasedOptimizer.ChunkBasedOptimizeTarget:OnDestroy () 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () [GrassRenderer] Unload GrassMap: Terrain_0_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Release () GrassRenderer.GrassRendererManager:OnDestroy () Loading progress:B OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) AudioManager.OnSceneChange OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SR.AudioManager:OnSceneChange () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcItemAssetMng.SceneMoveAssetUnload OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.AssetLoadSystem.OcItemAssetMng:SceneMoveAssetUnload () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading GC Collect 1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading Unload Unused Assets OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading Wait OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading GC Collect 2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.GraphicsBuffer:Dispose (bool) UnityEngine.GraphicsBuffer:Finalize () Loading progress:Scene A: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:Scene B: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Oc.OcSimpleMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSimpleMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDevMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcDevMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDevMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDevMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDayMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDayMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Statistical.StatisticalDataManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Statistical.StatisticalDataManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Missions.OcMissionManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Missions.OcMissionManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Dungeon.OcDungeonManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Dungeon.OcDungeonManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcGameMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcGameMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDropItemMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcDropItemMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDropItemMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDropItemMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcFxMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcEfcMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcFxMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcFxMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcBeaconMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBeaconMng:InitChunkDist () Oc.OcBeaconMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcBeaconMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Pet.OcPetMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Pet.OcPetMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Skills.OcSkillManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Skills.OcSkillManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Achievements.OcAchievementManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Achievements.OcAchievementManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcTrapMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcTrapMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcMapMarkerMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcMapMarkerMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcCharaData.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcCharaData.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDelayCreateMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDelayCreateMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcWarpPointManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcWarpPointManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSoulOrbMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSoulOrbMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSkullTestMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSkullTestMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcPoolObjMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcPoolObjMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcRespawnPointManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcRespawnPointManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcZoneManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcZoneManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcInstallObjMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:resetChunkDist () Oc.OcInstallObjMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () 正しく更新できています OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcInstallObjMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcStaticObjMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcStaticObjMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcStaticObjMng.SetPhase(AWAKE); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcStaticObjMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSpawnerMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSpawnerMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcEmMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcEmMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcEmMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcEmMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcGimmickMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcGimmickMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcPlMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () NetworkClient.AddPlayer() called with connection connection(0) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkClient:AddPlayer () UniRMI.CraftopiaNetworkManager:SetRPCReady (bool) Oc.Network.OcNetMng:SetReady (bool) Oc.OcPlMng/d__27:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__27> (Oc.OcPlMng/d__27&) Oc.OcPlMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEngine.MonoBehaviour:print (object) SciFiBeamStatic:SpawnBeam () SciFiBeamStatic:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) SciFiBeamStatic:SpawnBeam () SciFiBeamStatic:OnEnable () UnityEngine.Object:Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion) Mirror.NetworkManager:OnServerAddPlayer (Mirror.NetworkConnectionToClient) Mirror.NetworkManager:OnServerAddPlayerInternal (Mirror.NetworkConnectionToClient,Mirror.AddPlayerMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnectionToClient,Mirror.AddPlayerMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkServer:UnpackAndInvoke (Mirror.NetworkConnectionToClient,Mirror.NetworkReader,int) Mirror.NetworkServer:OnTransportData (int,System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Send (System.ArraySegment`1,int) Mirror.NetworkConnection:Send (Mirror.AddPlayerMessage,int) Mirror.NetworkClient:AddPlayer () UniRMI.CraftopiaNetworkManager:SetRPCReady (bool) Oc.Network.OcNetMng:SetReady (bool) Oc.OcPlMng/d__27:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__27> (Oc.OcPlMng/d__27&) Oc.OcPlMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () NetLog:[SVR]NetworkManager isReady: True:Frame=279816 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.Network.OcNetMng:SetReady (bool) Oc.OcPlMng/d__27:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__27> (Oc.OcPlMng/d__27&) Oc.OcPlMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcPlMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Event.OcEventMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Event.OcEventMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Quest.OcQuestMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Quest.OcQuestMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Missions.OcMilestoneManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Missions.OcMilestoneManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcTimelineMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcTimelineMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcChatAIClient.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcChatAIClient.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcDevMng.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDevMng:Start () GameMng.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) (wrapper dynamic-method) Oc.OcGameMng:DMD (Oc.OcGameMng) OcStaticObjMng.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:Start () OcStaticObjMng.SetPhase(START); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:Start () OcEmMng.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcEmMng:Start () OcDayMng.Event_NightEnd OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDayMng:Event_NightEnd () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () Loading progress:Scene C:End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () OcPl.charaChangeSetup:_CharacterBuilder setup Frame=279816 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:SetUpCharacterBuilder (UnityEngine.GameObject) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=279816 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () OcPl.InitVRoidMovel A: NetUserId=1 VRoidCId=6142437072711167806 Frame=279816 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () Oc.OcUICam.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (OcPlLocalContext,UnityEngine.Transform,bool) Oc.CreateInstExtensions:CreateInst (OcPlLocalContext,UnityEngine.Transform,bool) Oc.OcPlMng:CreateLocalPlayerContext () Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () Oc.OcUICam.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (OcPlLocalContext,UnityEngine.Transform,bool) Oc.CreateInstExtensions:CreateInst (OcPlLocalContext,UnityEngine.Transform,bool) Oc.OcPlMng:CreateLocalPlayerContext () Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () Oc.OcPlCam.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (OcPlLocalContext,UnityEngine.Transform,bool) Oc.CreateInstExtensions:CreateInst (OcPlLocalContext,UnityEngine.Transform,bool) Oc.OcPlMng:CreateLocalPlayerContext () Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () Oc.OcPlCam.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (OcPlLocalContext,UnityEngine.Transform,bool) Oc.CreateInstExtensions:CreateInst (OcPlLocalContext,UnityEngine.Transform,bool) Oc.OcPlMng:CreateLocalPlayerContext () Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () OcPlMaster.warp pos:(-2427.78, 136.81, -1475.83) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:warp (UnityEngine.Vector3) Oc.OcPlMaster:warp_withCamReset (UnityEngine.Vector3,single) Oc.OcPlStartPoint:respawn () Oc.OcPlMaster:setPlStartPoint (Oc.OcPlStartPoint) Oc.OcPlStartPoint:b__3_0 (Oc.OcPlMaster) UnityEngine.InputSystem.Utilities.Observer`1:OnNext (Oc.OcPlMaster) UnityEngine.InputSystem.Utilities.TakeNObservable`1/Take:OnNext (Oc.OcPlMaster) UniRx.Operators.FromEventObservable`2/FromEvent, Oc.OcPlMaster>:OnNext (Oc.OcPlMaster) UnityEngine.Events.InvokableCall`1:Invoke (Oc.OcPlMaster) UnityEngine.Events.UnityEvent`1:Invoke (Oc.OcPlMaster) Oc.OcPlMng:StartLocalPlayer (Oc.OcPlMaster) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:OnHostClientSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) Mirror.LocalConnectionToServer:Update () Mirror.NetworkClient:NetworkLateUpdate () Mirror.NetworkLoop:NetworkLateUpdate () Oc.OcUI_EscScene.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_EscScene.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [OcDayMng] Refresh Camera OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDayMng:RefreshCamera (bool) Oc.OcDayMng:move () Oc.OcGameMng:Update () OcPlMaster.move() ダンジョン変更されました:D_Id=-1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () サブシーン読み込み開始 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:SubScene FieldObject: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem:TickRealtimeProbes () UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemWrapper:Internal_ScriptableRuntimeReflectionSystemWrapper_TickRealtimeProbes (bool&) [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) OcPl.InitVRoidMovel B:Master=True, Preview=False Frame=279818 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OcPl.InitVRoidMovel B2:Master=True, Preview=False Animator=pf_pl_body_m--Naked_OW(Clone) (UnityEngine.Animator) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) Oc.OcCurtainCtrl.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcCurtainCtrl.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_ChatHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_ChatHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_Stamina.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_Stamina.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HudTrackerManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HudTrackerManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_SlaveHeaderHandler OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_SlaveHeaderHandler:OnUnityAwake () UISceneSingleton`1:Awake () OcUI_SlaveHeaderHandler OnUnityAwake _disableArrow False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_SlaveHeaderHandler:OnUnityAwake () UISceneSingleton`1:Awake () Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_RideActionHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_RideActionHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_InputActionList.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_InputActionList.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_MapHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_MapHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () Exists: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Exists (PocketpairSave.SaveDataConnection,string,string) PocketpairSave.PocketpairSaveManager:Exists (string,string) Oc.OcSaveManager:IsKeyExists (string,string) Oc.OcSaveManager:IsKeyExists (string,Oc.OcSaveManager/FileType) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.Achievements.OcAchievementSaveData[]&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,Oc.Achievements.OcAchievementSaveData[]&) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 王の帰還 Craftopia_Achievement_01 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: でこぴん Craftopia_Achievement_02 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 除草剤 Craftopia_Achievement_03 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: ドラゴン退治はもう… Craftopia_Achievement_04 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: グリプス戦役 Craftopia_Achievement_05 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: カルシウム不足 Craftopia_Achievement_06 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Enter the Dungeon Craftopia_Achievement_09 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 何度でも死を Craftopia_Achievement_10 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 狩人はどちらか Craftopia_Achievement_11 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: マニューバーキル Craftopia_Achievement_12 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 貴族のウシガエル Craftopia_Achievement_13 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 腕のいい処刑人 Craftopia_Achievement_14 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 身も凍る Craftopia_Achievement_15 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Over the Dungeon Craftopia_Achievement_17 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 山頂までは何マイル? Craftopia_Achievement_18 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Beanstalk Craftopia_Achievement_19 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 爆心地 Craftopia_Achievement_20 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 最高峰 Craftopia_Achievement_21 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Power of Tower Craftopia_Achievement_22 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 風車とどちらが高い? Craftopia_Achievement_23 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 獲物探しにちょうどいい Craftopia_Achievement_24 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 分解すればいくらになる…? Craftopia_Achievement_25 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 景観への配慮 Craftopia_Achievement_26 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 高低差 Craftopia_Achievement_27 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: それでも山には届かない Craftopia_Achievement_28 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Craft of Tanks Craftopia_Achievement_29 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: The sky's the limit... Craftopia_Achievement_30 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Pipeline is Lifekine Craftopia_Achievement_31 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 1:4:9 Craftopia_Achievement_32 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 生命の冒涜 Craftopia_Achievement_33 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 炭鉱夫 Craftopia_Achievement_34 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 生活の糧 Craftopia_Achievement_35 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Disassembler Craftopia_Achievement_36 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 1000本素振り Craftopia_Achievement_37 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: エンチャンター Craftopia_Achievement_38 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: スペシャリスト Craftopia_Achievement_39 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 億万長者 Craftopia_Achievement_40 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: イカかタコかは焼けばわかる Craftopia_Achievement_41 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 昔は伝説の鉱物だった Craftopia_Achievement_42 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: ドラゴン使い Craftopia_Achievement_43 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 神への冒涜 Craftopia_Achievement_44 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 非人道的 Craftopia_Achievement_45 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: ブリーダー Craftopia_Achievement_46 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: ベテラン Craftopia_Achievement_47 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: お使いのプロ Craftopia_Achievement_48 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () LoadSaveData:PlMaster:SaveHP = 552, MaxHp =552 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () OcNetMng.SessionStart: StartTime = 9.48291 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:setSessionStartTime () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Loading progress:SubScene WaterObject: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) SoftMask will not work on effect_Kirakira (Coffee.UIExtensions.UIParticle) because material mat_charge_flash_gray 3 (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Debug:LogWarningFormat (UnityEngine.Object,string,object[]) SoftMasking.SoftMaskable:SetShaderNotSupported (UnityEngine.Material) SoftMasking.SoftMaskable:GetModifiedMaterial (UnityEngine.Material) UnityEngine.UI.Graphic:get_materialForRendering () UnityEngine.UI.Graphic:UpdateMaterial () UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () UnityEngine.Canvas:SendWillRenderCanvases () Oc.OcObj_Sea.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcObj_Sea.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) Loading progress:SubScene Spawner: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) キャラメンバUI追加 Id=1 Name=CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_MemberHealthHandler:AddMember (Oc.OcPlMaster) Oc.OcPlMng/<>c__DisplayClass50_0/<b__0>d:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1c__DisplayClass50_0/<b__0>d>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitUntilPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene StaticObject: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_20.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_337.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_156.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_9.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_25.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_84.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_3.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_99.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_98.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene Gimmick: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene InstallObj: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [GrassRenderer] Loaded GrassMap: OWTerrain_0_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [GrassRenderer] Loaded GrassMap: OWTerrain_1_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [GrassRenderer] Loaded GrassMap: OWTerrain_0_0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [GrassRenderer] Loaded GrassMap: OWTerrain_1_0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcDevStatsRecorder.Record() [Current]totalReservedMem:4069MB, totalAllocatedMem:3009MB [Diff]totalReservedMem:+790MB, totalAllocatedMem:+1164MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3808 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3811 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3806 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3812 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3810 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3809 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3807 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=432 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=200 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=428 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=332 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=632 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了A OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcStaticObjMng.LoadEnd OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:LoadEnd () Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcStaticObjMng.SetPhase(LOADING_END); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:LoadEnd () Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcDungeonManager.init flag=true OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Dungeon.OcDungeonManager:LoadEnd () Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了B OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:E OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OcGimmickMng:initGimmickBuff countstart OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmickMng:initGimmickBuff () Oc.Dungeon.OcDungeonManager:CheckInit () Oc.Dungeon.OcDungeonManager:move () Oc.OcGameMng:Update () OcStaticObjMng:initStaticObjBuff countstart:Count=39899(ダンジョン生成前) Frame=280304 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:initStaticObjBuff () Oc.Dungeon.OcDungeonManager:CheckInit () Oc.Dungeon.OcDungeonManager:move () Oc.OcGameMng:Update () OcStaticObjMng.SetPhase(INIT_PRE_ForDungeonIssue); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:initStaticObjBuff () Oc.Dungeon.OcDungeonManager:CheckInit () Oc.Dungeon.OcDungeonManager:move () Oc.OcGameMng:Update () OcStaticObjMng.SetPhase(WAIT_REGISTER_START); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:initGimmickBuff done OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmickMng:Update () OcStaticObjMng.SetPhase(WAIT_REGISTER); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcStaticObjMng.SetPhase(INIT); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcStaticObjMng.setupGUID:Count=39899:Frame=280308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:setupGUID () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcStaticObjMng.SetPhase(SETUP); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () Start WaitForCompleteLoadingHLODAsync OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__42:MoveNext () Oc.OcGameSceneTransformManager:WaitForCompleteLoadingHLODAsync () Oc.OcGameSceneTransformManager/d__43:MoveNext () Oc.OcGameSceneTransformManager:OnGameSceneSetUpFinish () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGameMng.OnGameSceneSetUpFinish:Normal OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGameMng.OnGameSceneSetUpFinish:SaveDataLoad OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start A OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start B OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Straight_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Straight_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Straight_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Straight_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_Long_10m_Track (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_Long_10m_BarrierA_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_Long_10m_Track (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_Long_10m_BarrierA_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnU (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Straight_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Straight_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnLong (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort_Barrier_A (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_TurnShort (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Track (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Track (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Track (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Barrier_A_Collider (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh RTC_Ramp_5m_Track (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh Igloo_low (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh barrel_a (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SciFi_PropsPack4_Barrel_BS (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_2 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_4 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh tire_stack_3 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObj_BldgTrigger.CloneCollider mesh SM_building_part_01_LOD0_ConvexHull_1 (UnityEngine.Mesh) is not readable. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) Oc.Debug:LogWarning (object,UnityEngine.Object) Oc.OcInstallObj_BldgTrigger:CloneCollider (UnityEngine.MeshCollider) Oc.OcInstallObj_BldgTrigger:CloneColliderFrom (UnityEngine.Collider) Oc.OcDamage:CloneCollidersRecursively (UnityEngine.Transform) Oc.OcDamage:CreateBldgTriggers () Oc.OcDamage:Awake () UnityEngine.Object:Internal_InstantiateSingleWithParent (UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) UnityEngine.Object:Instantiate (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.CreateInstExtensions:CreateInst (Oc.OcPlEquip,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) Oc.OcInstallObjMng:Instantiate_Dissolver (int,Oc.Item.OcItem,UnityEngine.Vector3,UnityEngine.Vector3,bool,UnityEngine.Transform,int,bool,int,Oc.OcPlEquip,bool) Oc.OcInstallObjMng:createInstallObj (int,Oc.Network.OcNetItemData,UnityEngine.Vector3,UnityEngine.Vector3,int,bool,bool,int) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start C OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_1); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmickMng:loadSaveData start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick:resetAll OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmickMng:resetAll () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () SavedataVarCount=3 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcGimmick_TreasureBoxBase.doDeactivate_FromRpc OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGimmick_TreasureBoxBase:doDeactivate_FromRpc () Oc.OcGimmickMng:loadSaveData () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcPlMaster.warp pos:(-949.98, 75.60, 227.09) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:warp (UnityEngine.Vector3) Oc.OcPlMaster:warp_withCamReset (UnityEngine.Vector3,single) Oc.OcPlMaster:spawn_LatestPos (UnityEngine.Vector3,single) Oc.OcPlMng:TryLoadGameStartPosition (Oc.OcPlMaster) Oc.OcPlMng:LoadMapPlayerData (Oc.Maps.PlayerSaveData[]) Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__405:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__405> (Oc.OcPl/d__405&) Oc.OcPl:OnGameSceneSetUpFinish () Oc.OcPlMaster:OnGameSceneSetUpFinish () Oc.OcPlMng:OnGameSceneSetUpFinish () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__405:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__405> (Oc.OcPl/d__405&) Oc.OcPl:OnGameSceneSetUpFinish () Oc.OcPlMaster:OnGameSceneSetUpFinish () Oc.OcPlMng:OnGameSceneSetUpFinish () Oc.OcGameMng:OnGameSceneSetUpFinish () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcPlMaster.move() ダンジョン変更されました:D_Id=-1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():Core (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) StaticObjMng:Phase.setupSpanwer:39899 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:setupSpanwer () Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcStaticObjMng.SetPhase(LOAD_SAVE_DATA_SETUP_2); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start C+ OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=5.449951, Complete=10, initProcess=0, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=20.84978, Complete=1, initProcess=0, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=919.8765, Complete=0, initProcess=0.2009196, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=919.8765, Complete=0, initProcess=0.2009196, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=919.8765, Complete=0, initProcess=0.2009196, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=919.8765, Complete=0, initProcess=0.2009196, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=919.8765, Complete=0, initProcess=0.2009196, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=919.8765, Complete=0, initProcess=0.2009196, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=6.033287, Complete=10, initProcess=0, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=934.1761, Complete=0, initProcess=0.2522095, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=924.9431, Complete=0, initProcess=0.1709389, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=14, startTime=20.84978, Complete=6, initProcess=0.3742712, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=5.449951, Complete=1, initProcess=0, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=763.3137, Complete=0, initProcess=0.5821521, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=793.9796, Complete=0, initProcess=0.4799325, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=778.1466, Complete=0, initProcess=0.5327089, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=703.9485, Complete=0, initProcess=0.7800358, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=752.564, Complete=0, initProcess=0.9269766, TimeOfsByCompleteNum=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start E OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start F OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:H GUID=640172163, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:changeUnderBuilding (bool) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:I GUID=640172163, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:H GUID=-1568520216, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:changeUnderBuilding (bool) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:I GUID=-1568520216, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:H GUID=2014936199, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:changeUnderBuilding (bool) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:I GUID=2014936199, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:H GUID=507070115, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:changeUnderBuilding (bool) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:I GUID=507070115, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:H GUID=-164549154, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:changeUnderBuilding (bool) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:I GUID=-164549154, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:H GUID=1250656615, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:changeUnderBuilding (bool) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 世界遺産デバッグ中:I GUID=1250656615, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start G OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start H OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcInstallObjMng:loadSaveData SaveData loading start I OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:loadSaveData_2ndPhase () Oc.OcInstallObjMng:g__b|84_1 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OcStaticObjMng.SetPhase(IDLE); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [GrassRenderer] Unload GrassMap: OWTerrain_0_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () [GrassRenderer] Unload GrassMap: OWTerrain_1_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () [GrassRenderer] Unload GrassMap: OWTerrain_0_0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () [GrassRenderer] Unload GrassMap: OWTerrain_1_0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_270.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_332.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_331.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_172.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_378.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 地形データ適応. OWTerrain_2_2 => OWTerrain_2_2_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [GrassRenderer] Loaded GrassMap: OWTerrain_2_2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Tutorial/OcScene_OpenworldMap_Main_FieldObject_Tutorial_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0328_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_15.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_15.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OcDevStatsRecorder.Record() [Current]totalReservedMem:4321MB, totalAllocatedMem:3370MB [Diff]totalReservedMem:+252MB, totalAllocatedMem:+361MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_57.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_57.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_10.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_10.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_26.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_26.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_12.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_12.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_12.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_12.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_34.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_34.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_20.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_20.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_21.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_21.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_45.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_45.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_44.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_44.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_43.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_43.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_42.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_42.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_41.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_41.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_7.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_7.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) End WaitForCompleteLoadingHLODAsync OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__42:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__42>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitUntilPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Start FadeIn OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__41:MoveNext () Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise/d__19:MoveNext () Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:Create (System.Collections.IEnumerator,Cysharp.Threading.Tasks.PlayerLoopTiming,System.Threading.CancellationToken,int16&) Cysharp.Threading.Tasks.EnumeratorAsyncExtensions:GetAwaiter (System.Collections.IEnumerator) Oc.OcGameSceneTransformManager/d__43:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__43>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__42>:SetResult () Oc.OcGameSceneTransformManager/d__42:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__42>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitUntilPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () End FadeIn OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__41:MoveNext () Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise/d__19:MoveNext () Cysharp.Threading.Tasks.EnumeratorAsyncExtensions/EnumeratorPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () RpcStartProcessAck:TgtNum=1, startTime=29.84863, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=44.88135, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4365MB, totalAllocatedMem:3443MB [Diff]totalReservedMem:+44MB, totalAllocatedMem:+73MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=53.98145, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=59.88135, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=74.89746, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4365MB, totalAllocatedMem:3443MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=89.91357, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=102.5132, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=104.9468, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.06557754, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4365MB, totalAllocatedMem:3444MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=119.9629, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=120.3628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=120.3628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=120.3628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=120.3628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=120.3628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=120.3628, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=134.979, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4365MB, totalAllocatedMem:3444MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=149.979, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=160.7119, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=164.9951, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4365MB, totalAllocatedMem:3445MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=176.5283, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=180.0112, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=192.3945, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=195.0112, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4365MB, totalAllocatedMem:3448MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.06872208, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=210.0273, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=219.7939, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=219.7939, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=219.7939, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=219.7939, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=219.7939, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=219.7939, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=225.0605, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4365MB, totalAllocatedMem:3445MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=240.0767, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=254.043, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=255.0928, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4365MB, totalAllocatedMem:3445MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=270.0928, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=285.1255, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4365MB, totalAllocatedMem:3446MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=300.1587, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.07169571, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=315.1748, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 998ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 259ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 79ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308232154Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 86ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=319.7749, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=319.7749, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=319.7749, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=319.7749, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=319.7749, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=319.7749, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4365MB, totalAllocatedMem:3447MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=330.2075, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_2.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_2.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEngine.MonoBehaviour:print (object) SciFiBeamStatic:SpawnBeam () SciFiBeamStatic:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) SciFiBeamStatic:SpawnBeam () SciFiBeamStatic:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Divided.OcUI_DividedMenuMng:CreateInst (Oc.Divided.DivScene) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () NetLog:[SVR]OcPl.charaChangeHook before: after:CUM DEMON:Frame=292816 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:set_Network_CharaMakeData (Oc.OcPlCharaMakeData) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:set_Network_CharaMakeData (Oc.OcPlCharaMakeData) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup:_CharacterBuilder setup Frame=292816 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:SetUpCharacterBuilder (UnityEngine.GameObject) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:set_Network_CharaMakeData (Oc.OcPlCharaMakeData) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=292816 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:set_Network_CharaMakeData (Oc.OcPlCharaMakeData) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:set_Network_CharaMakeData (Oc.OcPlCharaMakeData) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=6142437072711167806 Frame=292816 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:set_Network_CharaMakeData (Oc.OcPlCharaMakeData) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=292816 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel A: NetUserId=0 VRoidCId=6142437072711167806 Frame=292816 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () 地形データ適応. OWTerrain_2_3 => OWTerrain_2_3_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=292837 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OcPl.InitVRoidMovel B2:Master=False, Preview=True Animator=pf_pl_body_m--Naked_OW(Clone) (UnityEngine.Animator) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OcPl.InitVRoidMovel B:Master=False, Preview=True Frame=292839 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OcPl.InitVRoidMovel B1:Master=False, Preview=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () RpcStartProcessAck:TgtNum=1, startTime=345.2407, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=348.8237, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=348.8237, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=348.8237, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=348.8237, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=348.8237, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=348.8237, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=348.8237, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=348.8237, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=348.8237, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=348.8237, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4381MB, totalAllocatedMem:3501MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+54MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () 地形データ適応. OWTerrain_2_3 => OWTerrain_2_3_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) RpcStartProcessAck:TgtNum=1, startTime=352.2734, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=352.2734, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=352.2734, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=352.2734, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=352.2734, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=352.2734, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=352.2734, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=352.2734, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=352.2734, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=352.2734, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 地形データ適応. OWTerrain_2_3 => OWTerrain_2_3_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_2.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_2.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [GrassRenderer] Loaded GrassMap: OWTerrain_2_3 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) RpcStartProcessAck:TgtNum=1, startTime=360.2734, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () 地形データ適応. OWTerrain_2_3 => OWTerrain_2_3_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) Oc.Item.UI.OcItemUI_CraftMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Divided.OcUI_DividedMenuMng:CreateInst (Oc.Divided.DivScene) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) Oc.Item.UI.OcUI_MenuHandler:OpenWorkBench (Oc.OcBuildingBase,bool) Oc.OcBldg_CraftingBench:OpenWindow () Oc.OcBuildingBase:NetCallback_OpenMenu () Oc.OcBuildingBase:OnInteractStart_CommonRpc (bool) Oc.OcBuildingBase_Craft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Oc.Item.UI.OcItemUI_CraftMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Divided.OcUI_DividedMenuMng:CreateInst (Oc.Divided.DivScene) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) Oc.Item.UI.OcUI_MenuHandler:OpenWorkBench (Oc.OcBuildingBase,bool) Oc.OcBldg_CraftingBench:OpenWindow () Oc.OcBuildingBase:NetCallback_OpenMenu () Oc.OcBuildingBase:OnInteractStart_CommonRpc (bool) Oc.OcBuildingBase_Craft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Oc.Item.UI.OcItemUI_AutoCraftMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Divided.OcUI_DividedMenuMng:CreateInst (Oc.Divided.DivScene) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) Oc.Item.UI.OcUI_MenuHandler:OpenWorkBench (Oc.OcBuildingBase,bool) Oc.OcBldg_CraftingBench:OpenWindow () Oc.OcBuildingBase:NetCallback_OpenMenu () Oc.OcBuildingBase:OnInteractStart_CommonRpc (bool) Oc.OcBuildingBase_Craft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () Oc.Item.UI.OcItemUI_AutoCraftMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Divided.OcUI_DividedMenuMng:CreateInst (Oc.Divided.DivScene) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) Oc.Item.UI.OcUI_MenuHandler:OpenWorkBench (Oc.OcBuildingBase,bool) Oc.OcBldg_CraftingBench:OpenWindow () Oc.OcBuildingBase:NetCallback_OpenMenu () Oc.OcBuildingBase:OnInteractStart_CommonRpc (bool) Oc.OcBuildingBase_Craft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcUI_DividedMenuMng.ActivateScene(Craft) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) Oc.Item.UI.OcUI_MenuHandler:OpenWorkBench (Oc.OcBuildingBase,bool) Oc.OcBldg_CraftingBench:OpenWindow () Oc.OcBuildingBase:NetCallback_OpenMenu () Oc.OcBuildingBase:OnInteractStart_CommonRpc (bool) Oc.OcBuildingBase_Craft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Divided.DividedMenu_Craft:OnActivate () Oc.Divided.OcUI_DividedMenu/d__13:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) RpcStartProcessAck:TgtNum=5, startTime=374.1392, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBuildingBase_Craft:StartProcessReq_CloseUI (Oc.Item.OcItem,int16) Oc.Item.UI.OcItemUI_CraftMng:CraftButtonExecute () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () RpcStartProcessAck:TgtNum=1, startTime=375.2896, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OcDevStatsRecorder.Record() [Current]totalReservedMem:4381MB, totalAllocatedMem:3497MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-4MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=294179 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel/OcScene_OpenworldMap_Main_FieldObject_Autumn_Lordenfel_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) 地形データ適応. OWTerrain_2_3 => OWTerrain_2_3_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_2.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_2.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=390.3218, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=402.5884, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=405.355, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4385MB, totalAllocatedMem:3517MB [Diff]totalReservedMem:+4MB, totalAllocatedMem:+20MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.07449356, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcPlMaster.ReqWarpAS pos:(4005.01, 149.22, -495.46) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:ReqWarpAS (UnityEngine.Vector3,single,bool,bool,bool,System.Action,bool,Oc.OcPlMaster/RespawnType) Oc.OcWarpPointManager:TryWarpTo (long) Oc.Maps.OcUI_WorldMapMng:OnConfirmWarp () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () OcPlMaster.warp pos:(4005.01, 149.22, -495.46) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:warp (UnityEngine.Vector3) Oc.OcPlMaster:warp_withCamReset (UnityEngine.Vector3,single) Oc.AsPl_WarpEnd:enter () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () 地形データ適応. OWTerrain_2_2 => OWTerrain_2_2_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_2_3 => OWTerrain_2_3_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) [GrassRenderer] Unload GrassMap: OWTerrain_2_2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () [GrassRenderer] Unload GrassMap: OWTerrain_2_3 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_30.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_30.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [GrassRenderer] Loaded GrassMap: OWTerrain_7_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [GrassRenderer] Loaded GrassMap: OWTerrain_7_2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_20.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_20.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=418.1377, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=418.1377, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=418.1377, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=418.1377, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=418.1377, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=418.1377, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_50.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_50.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_15.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_15.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) 地形データ適応. OWTerrain_7_1 => OWTerrain_7_1_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_7_2 => OWTerrain_7_2_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_45.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_45.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=420.3877, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_53.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_53.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_26.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_26.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_18.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_18.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_16.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_16.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_27.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_27.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_19.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_19.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_29.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_29.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_51.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_51.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_30.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_30.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4403MB, totalAllocatedMem:3426MB [Diff]totalReservedMem:+18MB, totalAllocatedMem:-91MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_27.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_27.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [GrassRenderer] Loaded GrassMap: OWTerrain_6_2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) RpcStartProcessAck:TgtNum=1, startTime=435.4204, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () [GrassRenderer] Loaded GrassMap: OWTerrain_6_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 地形データ適応. OWTerrain_6_1 => OWTerrain_6_1_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_6_2 => OWTerrain_6_2_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=296469 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () Capture Exit:Success:oc_pf_spawner--EmNewGoblin_Archer_stay (Oc.OcSpawner) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Em.AsEm_CaptureWait:exit () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.Em.OcEm_Generic:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcItemDropper::doCaptureDropItem ItemId=1599 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcItemDropper:doCapturedDropItem (UnityEngine.Vector3,int) Oc.Em.OcEm:chaptureActEnd (UnityEngine.Vector3) Oc.Em.AsEm_CaptureWait:exit () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.Em.OcEm_Generic:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_17.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Snowmountain/OcScene_OpenworldMap_Main_FieldObject_Snowmountain_HLOD_17.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=450.4365, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=454.1196, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=297034 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () Capture Exit:Success:oc_pf_spawner--EmNewGoblin_Archer_stay (Oc.OcSpawner) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Em.AsEm_CaptureWait:exit () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.Em.OcEm_Generic:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcItemDropper::doCaptureDropItem ItemId=1599 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcItemDropper:doCapturedDropItem (UnityEngine.Vector3,int) Oc.Em.OcEm:chaptureActEnd (UnityEngine.Vector3) Oc.Em.AsEm_CaptureWait:exit () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.Em.OcEm_Generic:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=460.7695, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4403MB, totalAllocatedMem:3495MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+69MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=465.4526, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () storeFallDamageStartY:D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:checkFallDamage () Oc.OcPl:checkLand_FromFall () Oc.AsPl_FallBase:move () Oc.AsPl_Fall:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=476.6025, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=480.4526, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () OcPlMaster.ReqWarpAS pos:(-953.44, 76.25, 233.77) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:ReqWarpAS (UnityEngine.Vector3,single,bool,bool,bool,System.Action,bool,Oc.OcPlMaster/RespawnType) Oc.OcWarpPointManager:TryWarpTo (long) Oc.Maps.OcUI_WorldMapMng:OnConfirmWarp () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () EnvDmg:_CurType=Cold needResistLevel=1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () OcPlMaster.warp pos:(-953.44, 76.25, 233.77) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:warp (UnityEngine.Vector3) Oc.OcPlMaster:warp_withCamReset (UnityEngine.Vector3,single) Oc.AsPl_WarpEnd:enter () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () 地形データ適応. OWTerrain_6_2 => OWTerrain_6_2_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_6_1 => OWTerrain_6_1_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_7_1 => OWTerrain_7_1_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_7_2 => OWTerrain_7_2_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [GrassRenderer] Unload GrassMap: OWTerrain_6_2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () [GrassRenderer] Unload GrassMap: OWTerrain_6_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () [GrassRenderer] Unload GrassMap: OWTerrain_7_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () [GrassRenderer] Unload GrassMap: OWTerrain_7_2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Yohei_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) 地形データ適応. OWTerrain_2_2 => OWTerrain_2_2_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_fence/OcScene_OpenworldMap_Main_FieldObject_fence_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [GrassRenderer] Loaded GrassMap: OWTerrain_2_2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Goblin/OcScene_OpenworldMap_Main_FieldObject_Goblin_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0624_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Spring/OcScene_OpenworldMap_Main_FieldObject_Spring_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01/OcScene_OpenworldMap_Main_FieldObject_GrassVillage01_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_HouseB/OcScene_OpenworldMap_Main_FieldObject_HouseB_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_21.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0518_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_57.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_57.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_10.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_10.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_15.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_15.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_5.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_25.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_26.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_26.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_12.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_12.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_9.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) EnvDmg:_CurType=None needResistLevel=0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcOWEnvDmgController:applyEnvDmg (Oc.OcOWEnvDmgController/OcEnvDmgType,int) Oc.OcOWEnvDmgController:move () Oc.Maps.OcOpenWorldAreaManager:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0619_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_12.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_12.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_8.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Plant/OcScene_OpenworldMap_Main_FieldObject_Plant_HLOD_16.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_14.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_34.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_34.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_3.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_21.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Rock_stone/OcScene_OpenworldMap_Main_FieldObject_Rock_stone_HLOD_21.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_45.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_45.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_44.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_44.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_43.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_43.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_42.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_42.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_41.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_GrassField/OcScene_OpenworldMap_Main_FieldObject_GrassField_HLOD_41.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_7.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_7.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldBoss/OcScene_OpenworldMap_Main_FieldObject_FieldBoss_HLOD_4.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_20.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_20.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OcDevStatsRecorder.Record() [Current]totalReservedMem:4530MB, totalAllocatedMem:3449MB [Diff]totalReservedMem:+127MB, totalAllocatedMem:-46MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=492.4854, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=495.4688, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_MarketMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:OpenWindow_ForMarket () Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Market:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.07779434, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=298879 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=510.4844, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_2.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_2.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) 地形データ適応. OWTerrain_2_3 => OWTerrain_2_3_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () storeFallDamageStartY:D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:checkFallDamage () Oc.OcPl:checkLand_FromFall () Oc.AsPl_FallBase:move () Oc.AsPl_Fall:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=518.1011, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=518.1011, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=518.1011, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=518.1011, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=518.1011, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=518.1011, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 地形データ適応. OWTerrain_2_3 => OWTerrain_2_3_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) OcDevStatsRecorder.Record() [Current]totalReservedMem:4530MB, totalAllocatedMem:3479MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+30MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_2.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush/OcScene_OpenworldMap_Main_FieldObject_oc_pf_FieldObj--DungeonEntrance_BossRush_HLOD_2.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) 地形データ適応. OWTerrain_2_3 => OWTerrain_2_3_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () [GrassRenderer] Loaded GrassMap: OWTerrain_2_3 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) RpcStartProcessAck:TgtNum=1, startTime=525.5005, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=540.5005, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4530MB, totalAllocatedMem:3510MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+31MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=555.5166, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=570.5332, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=301300 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcDevStatsRecorder.Record() [Current]totalReservedMem:4530MB, totalAllocatedMem:3511MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=585.5659, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=600.582, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0004359436, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=302653 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcDevStatsRecorder.Record() [Current]totalReservedMem:4530MB, totalAllocatedMem:3513MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=615.5986, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 1124ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 120ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 65ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308241723Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308232010Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 92ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=303190 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=625.6313, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=625.6313, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=625.6313, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=625.6313, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=625.6313, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=625.6313, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=630.6143, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4530MB, totalAllocatedMem:3504MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-9MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=645.6143, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcBuildingBase.PickupHold success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_Breeding:PickupHold () Oc.OcPlMaster:RecallRod_SuccessRecall () Oc.AsPl_MovementRecallRod:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=304105 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=655.3472, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=660.6304, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4530MB, totalAllocatedMem:3503MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=304720 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=304947 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=675.6465, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=305181 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=690.6626, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4530MB, totalAllocatedMem:3507MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=305990 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.003570709, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=702.8955, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=705.6787, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=306486 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=718.7617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=718.7617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=718.7617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=718.7617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=718.7617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=718.7617, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3518MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+11MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=306708 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=720.6948, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=306960 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () Fasting Has Been Finished! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlBuffCtrl:TryDeactivateFastingOnNightStart () Oc.OcDayMng:Event_NightStart () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=735.7275, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=307291 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcAttach_CraftConnecter.OnEnableAttach():oc_pf_ItemPrefabParts_21201_Core--Chest (Oc.OcBldg_Chest) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAttach_CraftConnecter:OnEnableAttach () Oc.OcAttachBase:InitAttach () Oc.OcAttachBase/d__11:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__11> (Oc.OcAttachBase/d__11&) Oc.OcAttachBase:Start () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=307603 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3516MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=750.7437, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=761.2769, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=308219 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=765.7598, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=308669 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3514MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=777.1431, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=780.793, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=308912 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=309135 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=792.9922, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=795.8257, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.006534576, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3518MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=810.8418, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=310266 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=310396 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=821.6416, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=821.6416, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=821.6416, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=821.6416, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=821.6416, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=821.6416, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=825.8579, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=310734 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3530MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+12MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=840.874, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=311470 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=855.8901, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=311805 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3529MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=311994 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=870.9229, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Divided.DividedMenu_Craft:OnActivate () Oc.Divided.OcUI_DividedMenu:SetActive () Oc.Divided.OcUI_DividedMenuMng/SceneHandle:SetActive () Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) Oc.Item.UI.OcUI_MenuHandler:OpenWorkBench (Oc.OcBuildingBase,bool) Oc.OcBldg_CraftingBench:OpenWindow () Oc.OcBuildingBase:NetCallback_OpenMenu () Oc.OcBuildingBase:OnInteractStart_CommonRpc (bool) Oc.OcBuildingBase_Craft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcUI_DividedMenuMng.ActivateScene(Craft) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) Oc.Item.UI.OcUI_MenuHandler:OpenWorkBench (Oc.OcBuildingBase,bool) Oc.OcBldg_CraftingBench:OpenWindow () Oc.OcBuildingBase:NetCallback_OpenMenu () Oc.OcBuildingBase:OnInteractStart_CommonRpc (bool) Oc.OcBuildingBase_Craft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=881.3726, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBuildingBase_Craft:StartProcessReq_CloseUI (Oc.Item.OcItem,int16) Oc.Item.UI.OcItemUI_CraftMng:CraftButtonExecute () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () OcUI_MenuHandler.SetUIManager(pfUI_Craft(Clone) (Oc.Item.UI.OcItemUI_CraftMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Divided.DividedMenu_Craft:OnActivate () Oc.Divided.OcUI_DividedMenu:SetActive () Oc.Divided.OcUI_DividedMenuMng/SceneHandle:SetActive () Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) Oc.Item.UI.OcUI_MenuHandler:OpenWorkBench (Oc.OcBuildingBase,bool) Oc.OcBldg_CraftingBench:OpenWindow () Oc.OcBuildingBase:NetCallback_OpenMenu () Oc.OcBuildingBase:OnInteractStart_CommonRpc (bool) Oc.OcBuildingBase_Craft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcUI_DividedMenuMng.ActivateScene(Craft) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) Oc.Item.UI.OcUI_MenuHandler:OpenWorkBench (Oc.OcBuildingBase,bool) Oc.OcBldg_CraftingBench:OpenWindow () Oc.OcBuildingBase:NetCallback_OpenMenu () Oc.OcBuildingBase:OnInteractStart_CommonRpc (bool) Oc.OcBuildingBase_Craft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=885.939, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3536MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+7MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=889.5723, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBuildingBase_Craft:StartProcessReq_CloseUI (Oc.Item.OcItem,int16) Oc.Item.UI.OcItemUI_CraftMng:CraftButtonExecute () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=312966 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=900.9053, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=900.9551, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.009664459, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=313389 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3535MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=915.9883, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 1016ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 107ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 193ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308232143Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 113ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=918.7715, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=918.7715, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=918.7715, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=918.7715, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=918.7715, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=918.7715, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=313914 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcDayMng.Event_NightEnd OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDayMng:Event_NightEnd () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () Morning Fasting Has Been Started! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlBuffCtrl:TryActivateFastingOnDayStart () Oc.OcDayMng:Event_NightEnd () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=931.0039, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3498MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-37MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=314777 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=946.02, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=314989 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=315074 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () Capture Exit:Success: OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Em.AsEm_CaptureWait:exit () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.Em.OcEm_Generic:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () OcItemDropper::doCaptureDropItem ItemId=1595 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcItemDropper:doCapturedDropItem (UnityEngine.Vector3,int) Oc.Em.OcEm:chaptureActEnd (UnityEngine.Vector3) Oc.Em.AsEm_CaptureWait:exit () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.Em.OcEm:move () Oc.Em.OcEm_Generic:move () Oc.OcEmPool:move () Oc.OcEmMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=961.0361, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3492MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-6MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=315614 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=976.0522, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=991.0522, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3505MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+13MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.01279922, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=1003.602, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1006.085, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1009.085, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=1011.702, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1018.451, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1018.451, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1018.451, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1018.451, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1018.451, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1018.451, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1021.118, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3506MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1036.134, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1051.15, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3506MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1061.867, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1066.167, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1077.683, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1081.183, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3508MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1093.5, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1096.2, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1096.883, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.01577286, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=1107.299, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1111.216, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1111.316, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3510MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1122.166, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1122.166, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1122.166, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1122.166, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1122.166, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1122.166, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1126.232, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1141.265, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3508MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1156.281, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1171.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3509MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1186.347, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1201.38, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.01941544, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4546MB, totalAllocatedMem:3511MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1216.396, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1218.246, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1218.246, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1218.246, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1218.246, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1218.246, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1218.246, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 1036ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 123ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 65ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 75ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1231.429, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3508MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1246.445, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1261.479, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3509MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1276.495, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1291.511, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3510MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.02271622, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=1304.194, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1306.527, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1318.993, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1318.993, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1318.993, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1318.993, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1318.993, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1318.993, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1321.56, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3516MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+6MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=327899 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=1336.576, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1350.726, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1351.592, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3510MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-6MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1359.109, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=1362.492, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1363.592, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1366.608, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1378.325, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1381.608, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3514MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1394.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1396.641, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0261879, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=1411.657, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3521MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+7MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1422.857, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1422.857, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1422.857, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1422.857, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1422.857, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1422.857, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1426.673, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1441.673, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3513MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-8MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1456.689, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1471.689, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3512MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1486.705, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1501.721, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3522MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+10MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.02899063, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=1516.754, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 1490ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 278ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 90ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308241838Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308231605Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 108ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1518.937, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1518.937, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1518.937, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1518.937, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1518.937, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1518.937, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1519.087, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=1521.704, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () Fasting Has Been Finished! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlBuffCtrl:TryDeactivateFastingOnNightStart () Oc.OcDayMng:Event_NightStart () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3519MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1531.77, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1546.786, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1558.352, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3522MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1561.819, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1576.852, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3515MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-7MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1591.884, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.03212051, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=1604.851, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1606.934, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1618.716, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1618.716, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1618.716, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1618.716, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1618.716, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1618.716, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3528MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+13MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1621.949, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1631.881, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=1634.914, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1636.964, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3521MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-7MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1651.98, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1663.279, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1666.996, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3520MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1679.179, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1682.029, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1695.062, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1697.045, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.03539688, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3521MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1712.078, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1723.727, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1723.727, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1723.727, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1723.727, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1723.727, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1723.727, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1727.11, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3521MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1742.126, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1756.909, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=1757.159, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1762.426, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1766.875, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3523MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1772.192, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1786.208, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1787.225, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3524MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1800.991, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1802.241, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.03835586, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=1817.257, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 991ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 98ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 65ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308241853Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 83ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1818.94, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1818.94, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1818.94, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1818.94, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1818.94, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1818.94, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDayMng.Event_NightEnd OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDayMng:Event_NightEnd () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () Morning Fasting Has Been Started! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlBuffCtrl:TryActivateFastingOnDayStart () Oc.OcDayMng:Event_NightEnd () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3529MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1832.273, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1847.29, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_ItemGenerator_AutoCraft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4562MB, totalAllocatedMem:3520MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-9MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1862.306, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=344836 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=1877.321, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=345226 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcDevStatsRecorder.Record() [Current]totalReservedMem:4578MB, totalAllocatedMem:3539MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+19MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1892.335, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.04145645, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=1905.817, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1907.351, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4578MB, totalAllocatedMem:3536MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1916.517, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1919.483, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1919.65, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1919.65, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1919.65, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1919.65, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1919.65, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1919.65, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1921.533, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=1922.383, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1925.849, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=1929.016, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1930.849, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=1935.866, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=1937.416, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4578MB, totalAllocatedMem:3531MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1952.432, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=1952.815, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1953.499, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=1967.448, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4578MB, totalAllocatedMem:3532MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=1982.448, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=348986 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=1997.48, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4578MB, totalAllocatedMem:3542MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+10MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2001.963, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.04441055, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=2009.646, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2012.496, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2016.529, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=2019.812, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2024.511, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2024.511, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2024.511, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2024.511, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2024.511, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2024.511, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2024.511, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2027.527, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2030.844, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4578MB, totalAllocatedMem:3556MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+14MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=350090 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=2034.426, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcUI_DividedMenuMng.ActivateScene(EnchantMenu) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.OcUI_TabButtonHolder_Menu:ButtonPush (int) Oc.OcUI_TabButton:OnPointerDown (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerDownHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () RpcStartProcessAck:TgtNum=1, startTime=2040.376, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2042.559, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2057.576, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4578MB, totalAllocatedMem:3543MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-13MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2072.592, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2087.641, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4578MB, totalAllocatedMem:3543MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2102.657, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.04718399, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=2110.857, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=2114.307, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2117.673, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 845ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 109ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 63ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308241718Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 83ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4578MB, totalAllocatedMem:3543MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2118.69, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2118.69, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2118.69, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2118.69, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2118.69, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2118.69, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2132.689, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=353357 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=2146.522, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=2147.739, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4578MB, totalAllocatedMem:3548MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2148.989, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2162.771, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=354389 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcDevStatsRecorder.Record() [Current]totalReservedMem:4578MB, totalAllocatedMem:3536MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-12MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2177.803, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2191.536, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=2192.82, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2194.886, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2200.853, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=355375 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () Oc.Skills.OcUI_SkillTree.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Divided.OcUI_DividedMenuMng:CreateInst (Oc.Divided.DivScene) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.OcUI_TabButtonHolder_Menu:ButtonPush (int) Oc.OcUI_TabButton:OnPointerDown (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerDownHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Oc.Skills.OcUI_SkillTree.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Divided.OcUI_DividedMenuMng:CreateInst (Oc.Divided.DivScene) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.OcUI_TabButtonHolder_Menu:ButtonPush (int) Oc.OcUI_TabButton:OnPointerDown (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerDownHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () OcUI_DividedMenuMng.ActivateScene(SkillTree) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.OcUI_TabButtonHolder_Menu:ButtonPush (int) Oc.OcUI_TabButton:OnPointerDown (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerDownHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4583MB, totalAllocatedMem:3573MB [Diff]totalReservedMem:+5MB, totalAllocatedMem:+37MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2205.703, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2206.119, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.05013809, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=2207.853, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2220.551, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2220.551, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2220.551, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2220.551, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2220.551, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2220.551, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2222.884, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4599MB, totalAllocatedMem:3594MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+21MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2237.899, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2250.314, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2252.914, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4599MB, totalAllocatedMem:3588MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-6MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2267.946, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2282.994, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4599MB, totalAllocatedMem:3574MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-14MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2298.009, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.05386856, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=2310.675, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2313.009, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4599MB, totalAllocatedMem:3573MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2325.525, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2325.525, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2325.525, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2325.525, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2325.525, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2325.525, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2325.525, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2328.025, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2341.375, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2343.041, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4599MB, totalAllocatedMem:3572MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2358.057, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2373.073, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2375.856, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4599MB, totalAllocatedMem:3575MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2388.09, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2403.123, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.05750626, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4599MB, totalAllocatedMem:3575MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2418.105, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2418.105, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2418.105, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2418.105, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2418.105, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2418.105, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2418.139, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 944ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 284ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 96ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308241904Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 108ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2433.155, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3569MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-6MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2448.171, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2450.104, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2463.171, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3573MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+4MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2478.204, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2493.236, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3572MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.06097794, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=2508.253, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2518.086, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2518.086, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2518.086, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2518.086, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2518.086, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2518.086, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2523.269, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3575MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2538.302, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2550.385, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2553.318, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3575MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2560.851, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=2568.351, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2583.367, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3575MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2598.383, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.06443985, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=2610.749, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2613.399, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2618.132, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2618.132, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2618.132, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2618.132, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2618.132, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2618.132, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcBldg_WheatField:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3575MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2625.615, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2628.415, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2631.515, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=2636.882, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2641.448, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2643.432, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3574MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2650.215, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2658.464, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2673.497, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3575MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2688.513, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2701.53, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=2703.513, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2706.596, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.06791153, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3576MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2716.513, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=2718.546, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 1078ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 131ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 98ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 79ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2718.679, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2718.679, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2718.679, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2718.679, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2718.679, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2718.679, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () Fasting Has Been Finished! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlBuffCtrl:TryDeactivateFastingOnNightStart () Oc.OcDayMng:Event_NightStart () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2733.562, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3570MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-6MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2740.595, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2748.579, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2763.595, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3575MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2778.611, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2793.644, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3577MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2808.677, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.07171524, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=2822.526, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2822.526, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2822.526, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2822.526, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2822.526, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2822.526, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2823.693, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3588MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+11MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2838.726, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2852.176, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2852.176, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2853.742, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3580MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-8MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2868.758, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2870.842, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=2883.758, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3579MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2898.791, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.07452286, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=2912.491, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2913.824, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3581MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2918.657, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2918.657, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2918.657, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2918.657, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2918.657, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2918.657, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2927.374, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2928.84, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2930.857, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=2940.873, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=2943.223, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=2943.873, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3588MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+7MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2958.906, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=2973.939, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4615MB, totalAllocatedMem:3593MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=2988.972, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3003.988, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4676MB, totalAllocatedMem:3689MB [Diff]totalReservedMem:+61MB, totalAllocatedMem:+96MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.07781876, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=3018.404, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3018.404, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3018.404, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3018.404, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3018.404, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3018.404, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 1072ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 139ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 65ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308241914Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 75ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3019.004, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_ItemGenerator_AutoCraft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcDayMng.Event_NightEnd OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDayMng:Event_NightEnd () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () Morning Fasting Has Been Started! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlBuffCtrl:TryActivateFastingOnDayStart () Oc.OcDayMng:Event_NightEnd () Oc.OcDayMng:updateTimeMng () Oc.OcDayMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4692MB, totalAllocatedMem:3695MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+6MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3034.02, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3049.036, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3053.119, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4692MB, totalAllocatedMem:3684MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-11MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3064.036, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3079.068, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4692MB, totalAllocatedMem:3686MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3094.102, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.0002943421, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=3109.134, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4692MB, totalAllocatedMem:3684MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3123.25, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3123.25, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3123.25, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3123.25, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3123.25, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3123.25, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3124.167, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3139.183, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4692MB, totalAllocatedMem:3685MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+1MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3153.867, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3154.183, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3169.183, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4708MB, totalAllocatedMem:3687MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3184.199, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=387209 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=3199.215, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.003429108, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4708MB, totalAllocatedMem:3687MB [Diff]totalReservedMem:0MB, totalAllocatedMem:0MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3214.165, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3214.232, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3218.249, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3218.249, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3218.249, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3218.249, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3218.249, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3218.249, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3228.998, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3229.264, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4708MB, totalAllocatedMem:3682MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-5MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3243.847, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3244.264, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3258.664, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3259.28, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4708MB, totalAllocatedMem:3687MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3274.296, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_27.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_27.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=3289.313, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4708MB, totalAllocatedMem:3696MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+9MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.006231842, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=391164 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=3304.345, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=391361 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 1151ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 130ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 55ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308241848Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 91ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3319.095, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3319.095, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3319.095, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3319.095, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3319.095, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3319.095, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3319.362, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4708MB, totalAllocatedMem:3684MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-12MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=391931 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=3334.377, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3338.911, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=392321 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=3349.394, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4708MB, totalAllocatedMem:3697MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+13MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3363.91, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=3364.426, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=393198 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=393213 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=3368.926, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=3379.426, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4724MB, totalAllocatedMem:3700MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:+3MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=393829 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_ItemGenerator_AutoCraft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3394.459, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.009366607, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=3404.308, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3409.492, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4724MB, totalAllocatedMem:3698MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3424.524, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3424.941, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3424.941, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3424.941, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3424.941, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3424.941, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3424.941, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3439.524, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4724MB, totalAllocatedMem:3712MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+14MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3454.524, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3454.574, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4724MB, totalAllocatedMem:3695MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-17MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3469.54, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3484.54, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4724MB, totalAllocatedMem:3697MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3499.556, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3501.106, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.01266739, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=3503.906, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=3508.005, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_ItemGenerator_Refiner:moveCoe () Oc.OcBldg_ItemGenerator_AutoCraft:move () Oc.OcInstallObjMng:g__c|84_2 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () Open /craftopia?type=bug&playercount=1&x=-942.3265&y=2.920628E-06&z=292.4675&networkmode=singleplayer&protocol=offline&platform=steam&version=20230818.2022&sessionId=5708658422651036720&pc=Operating+System%3a+Windows+10++(10.0.19045)+64bit%0aCPU+Type%3a+AMD+Ryzen+7+3700X+8-Core+Processor+%0aCPU+Count%3a+16%0aCPU+Frequency%3a+3600+MHz%0aGPU%3a+NVIDIA+GeForce+GTX+970%0aGPU+Type%3a+Direct3D11%0aGPU+Memory%3a+4037+MB%0aShader+Level%3a+50%0aGPU+Compute+Shaders%3a+True%0aSystem+Memory+Size%3a+32714+MB%0a&isInherited=False&difficulty=enjoy OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_EscScene:OpenReportBugFeedbackForm () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () RpcStartProcessAck:TgtNum=1, startTime=3513.922, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcAttach_CraftConnecter:Update () RpcStartProcessAck:TgtNum=1, startTime=3514.588, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3518.989, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3518.989, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3518.989, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3518.989, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3518.989, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3518.989, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4724MB, totalAllocatedMem:3706MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+9MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3529.588, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3529.721, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3544.538, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3544.605, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4724MB, totalAllocatedMem:3708MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3559.621, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3560.437, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=3574.637, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4920MB, totalAllocatedMem:3913MB [Diff]totalReservedMem:+196MB, totalAllocatedMem:+205MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3589.653, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.01547012, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=3604.653, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4920MB, totalAllocatedMem:3882MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-31MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 1106ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 101ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () Save: 65ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () OcSaveManager.TryRemoveFolder C:/Users/Jordan/AppData/LocalLow/PocketPair/Craftopia/PPSave/Backup/202308241924Autosave OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcSaveManager:TryRemoveFolder (string) Oc.OcSaveManager:TryRemoveExpireFolder (System.Collections.Generic.List`1) Oc.OcSaveManager/<>c__DisplayClass116_0:b__0 () Cysharp.Threading.Tasks.UniTask/d__78:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__78>:Run () Cysharp.Threading.Tasks.SwitchToThreadPoolAwaitable/Awaiter:Callback (object) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Save: 81ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3619.703, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3619.719, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3619.719, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3619.719, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3619.719, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3619.719, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3619.719, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3634.735, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4920MB, totalAllocatedMem:3901MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+19MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3649.751, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3664.784, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4920MB, totalAllocatedMem:3889MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-12MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3679.784, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3694.816, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4920MB, totalAllocatedMem:3883MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-6MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3702.016, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.01877091, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3709.816, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_Chest:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_ItemGenerator_AutoCraft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3724.832, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3725.598, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3725.598, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3725.598, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3725.598, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3725.598, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3725.598, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4920MB, totalAllocatedMem:3888MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+5MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3739.832, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3754.847, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3755.147, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4920MB, totalAllocatedMem:3890MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=3769.847, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () 地形データ適応. OWTerrain_2_3 => OWTerrain_2_3_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_7.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_7.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No Location found for Key=Assets/GrassRenderer/Output/OcScene_OpenworldMap_Main/Additionals/AdditionalGrass_430.asset OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEngine.AddressableAssets.AddressablesImpl:LogException (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException (System.Exception) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager/CompletedOperation`1:Execute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start (UnityEngine.ResourceManagement.ResourceManager,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,DelegateList`1) UnityEngine.ResourceManagement.ResourceManager:StartOperation (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1,UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationInternal (GrassRenderer.SoAdditionalGrassChunkData,bool,System.Exception,bool) UnityEngine.ResourceManagement.ResourceManager:CreateCompletedOperationWithException (GrassRenderer.SoAdditionalGrassChunkData,System.Exception) UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync (object) UnityEngine.AddressableAssets.Addressables:LoadAssetAsync (object) GrassRenderer.GrassRendererManager/d__48:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) GrassRenderer.GrassRendererManager:Update () System.NullReferenceException: Object reference not set to an instance of an object at GrassRenderer.GrassRendererManager+d__48.MoveNext () [0x001a0] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <1ccd58199f0848e28788a0d44e54d18d>:0 地形データ適応. OWTerrain_2_3 => OWTerrain_2_3_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () RpcStartProcessAck:TgtNum=1, startTime=3784.863, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4924MB, totalAllocatedMem:3911MB [Diff]totalReservedMem:+4MB, totalAllocatedMem:+21MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_27.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_RuinSet/OcScene_OpenworldMap_Main_FieldObject_RuinSet_HLOD_27.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_field20230313/OcScene_OpenworldMap_Main_FieldObject_field20230313_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=3799.863, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () [GrassRenderer] Loaded GrassMap: OWTerrain_3_2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 地形データ適応. OWTerrain_3_3 => OWTerrain_3_3_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_3_2 => OWTerrain_3_2_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.02190567, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () RpcStartProcessAck:TgtNum=1, startTime=3814.878, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4924MB, totalAllocatedMem:3961MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+50MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_7.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_7.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=3818.562, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3818.562, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3818.562, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3818.562, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3818.562, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () RpcStartProcessAck:TgtNum=1, startTime=3818.562, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=3829.895, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcUI_MenuHandler.SetUIManager(MenuScripts (Oc.Item.UI.OcItemUI_ChestMng)) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Item.UI.OcUI_MenuHandler:SetUIManager (Oc.Item.UI.IOcUI_MenuUI,bool) Oc.Item.UI.OcUI_MenuHandler:TryOpenMenuUI (Oc.OcBuildingBase,Oc.Item.UI.IOcUI_MenuUI) Oc.OcChestComponent:b__50_0 () Oc.OcChestComponent/d__51:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Startd__51> (Oc.OcChestComponent/d__51&) Oc.OcChestComponent:InsertTutorialBeforeAction (System.Action) Oc.OcChestComponent:OpenWindow () Oc.OcChestComponent:NetCallback_ChestOpen () Oc.OcChestComponent:OnInteractStart () Oc.OcBldg_ItemGenerator_AutoCraft:OnInteractStart () Oc.OcBuildingBase:Pickup () Oc.OcPlMaster:UsePickupEvent () Oc.OcPlMaster:checkCommonUpper_ItemPickUp (bool) Oc.OcPl:check_CancelActSub () Oc.AsPl_MovementStand:move () Oc.OcActCtrlBase:move_ActionState () Oc.OcActCtrl:move_ActionState () Oc.OcCharacter:move () Oc.OcPl:move () Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_23.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_7.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613/OcScene_OpenworldMap_Main_FieldObject_FieldObject_2023_0613_HLOD_7.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=3844.911, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4940MB, totalAllocatedMem:3950MB [Diff]totalReservedMem:+16MB, totalAllocatedMem:-11MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3846.195, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () 地形データ適応. OWTerrain_3_2 => OWTerrain_3_2_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_3_3 => OWTerrain_3_3_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_3_3 => OWTerrain_3_3_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_3_2 => OWTerrain_3_2_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_3_2 => OWTerrain_3_2_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_3_3 => OWTerrain_3_3_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_3_2 => OWTerrain_3_2_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_3_3 => OWTerrain_3_3_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_3_2 => OWTerrain_3_2_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) 地形データ適応. OWTerrain_3_3 => OWTerrain_3_3_Downsampled (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadTerrain (UnityEngine.TerrainData,SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController/TerrainLevel,bool) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:LoadDownsampledTerrain () SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:UpdateStreaming (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:UpdateStreaming (UnityEngine.Camera,System.Collections.Generic.List`1) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Camera) SpaceResourceStreamingSystem.SpaceResourceStreamingManager`1:OnPreCull (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipelineManager:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.RenderPipeline:BeginCameraRendering (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) RpcStartProcessAck:TgtNum=1, startTime=3859.911, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3861.043, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_LightObject/OcScene_OpenworldMap_Main_FieldObject_LightObject_HLOD_6.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city/OcScene_OpenworldMap_Main_FieldObject_FieldObject_Autumn_city_HLOD_1.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) [GrassRenderer] Unload GrassMap: OWTerrain_3_2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Update () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Cave_Field/OcScene_OpenworldMap_Main_FieldObject_Cave_Field_HLOD_11.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) RpcStartProcessAck:TgtNum=1, startTime=3874.944, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4940MB, totalAllocatedMem:3917MB [Diff]totalReservedMem:0MB, totalAllocatedMem:-33MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3875.827, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcUI_DividedMenuMng.ActivateScene(Inventory) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Divided.OcUI_DividedMenuMng:ActivateScene (Oc.Divided.DivScene,object) (wrapper dynamic-method) Oc.Item.UI.OcUI_MenuHandler:DMD (Oc.Item.UI.OcUI_MenuHandler,int) Oc.Item.UI.OcUI_MenuHandler:MenuButtonUpdate () Oc.Item.UI.OcUI_MenuHandler:Update () OcPl.setPreviewMode -1755042 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:setPreviewMode () Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChange CUM DEMON OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.charaChangeSetup: name=CUM DEMON isLocalPlayer=False IsPreviewTrue newPlChara=pf_pl_body_m--Naked_OW(Clone) Frame=410653 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () OcPl.InitVRoidMovel D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcUI_CharacterEquipPreview:Init () Oc.OcUI_CharacterEquipPreview:LateUpdate () RpcStartProcessAck:TgtNum=1, startTime=3889.958, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=10, startTime=3.402823E+38, Complete=0, initProcess=0.02503067, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBldg_ItemGenerator:TakeItem (int,int,int,int) Oc.OcBuildingBase_Craft:DropItem (Oc.Item.OcItem&,int16&) Oc.OcAttach_PipelineOutput:searchDropItem (Oc.Item.OcItem&,int16&,Oc.OcChestComponent) Oc.OcAttach_PipelineOutput:Update () OcDevStatsRecorder.Record() [Current]totalReservedMem:4940MB, totalAllocatedMem:3919MB [Diff]totalReservedMem:0MB, totalAllocatedMem:+2MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () RpcStartProcessAck:TgtNum=1, startTime=3904.975, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_Automation:Update () RpcStartProcessAck:TgtNum=1, startTime=3906.492, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft:StartProcessReq (Oc.Item.OcItem,int16,int,int) Oc.OcBldg_FarmBase:checkWatering () Oc.OcBldg_FarmBase:callback_DamageHit () Oc.OcBldg_Farm:callback_DamageHit () Oc.OcHealth:solveDmgMsg (Oc.OcDamageMsg,Oc.OcDamageMsg_RcvChange) Oc.OcHealth:solveDamageEvent () Oc.OcHealth:move () Oc.OcInstallObjMng:g__f|84_5 () Oc.OcInstallObjMng:move () Oc.OcGameMng:Update () OcSaveManager.SaveAndQuitButton OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () OcSaveManager.Quit OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () SaveData:World is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SaveWorld (bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () SaveData:Character is Saved OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:SaveCharacter () Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () SaveManager - SaveGameData Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Save: 1016ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () SaveManager - SaveCache CurrentWorld OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Save: 117ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () SaveManager - SaveCache CurrentPlayer OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Save: 63ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileType) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () SaveManager - SaveCache Mixed OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () SaveManager - SaveCache Setting OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Save: 207ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) Oc.OcSaveManager:SaveCache (Oc.OcSaveManager/FileCache) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () SaveManager - SaveGameData End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager:SaveTask (bool,bool) Oc.OcSaveManager:SaveGameData (bool,bool) Oc.OcSaveManager:SaveAndQuitButton () Oc.OcUI_EscScene/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (string,object) UnityEngine.MonoBehaviour:StartCoroutine (string) Oc.OcUI_EscScene:QuitButton () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () MenuHandler.StartApplicationQuit OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.UI.OcUI_MenuHandler:StartApplicationQuit () Oc.OcGameMng:WantsToQuit () UnityEngine.Application:Internal_ApplicationWantsToQuit () OcInputTrack.OnApplicationQuit() OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInput.OcInputTrack:OnApplicationQuit () NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=411761 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.Network.OcNetMng:setClientDisconnect (Oc.OcPlMaster) Oc.OcPlMaster:OnStopLocalPlayer () Mirror.NetworkIdentity:OnStopLocalPlayer () Mirror.NetworkClient:DestroyAllClientObjects () Mirror.NetworkClient:Shutdown () Mirror.NetworkManager:StopClient () Mirror.NetworkManager:OnApplicationQuit () NetLog:[SVR]OcNetMng.setClientDisconnect:A: plId=1:Frame=411761 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.Network.OcNetMng:setClientDisconnect (Oc.OcPlMaster) Oc.OcPlMaster:OnStopClient () Mirror.NetworkIdentity:OnStopClient () Mirror.NetworkClient:DestroyAllClientObjects () Mirror.NetworkClient:Shutdown () Mirror.NetworkManager:StopClient () Mirror.NetworkManager:OnApplicationQuit () System.NullReferenceException: Object reference not set to an instance of an object at EpicTransport.EOSSDKComponent.GetMetricsInterface () [0x00005] in <297d8f8f32d946548c42154ef907979a>:0 at EpicTransport.EosTransport.Shutdown () [0x00027] in <297d8f8f32d946548c42154ef907979a>:0 at Mirror.Transport.OnApplicationQuit () [0x00000] in <8059b50f976347ca81c1b1d558860ca0>:0