VersionInt=308182022 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAllSceneShareSingleton:_InitVersion () Oc.OcAllSceneShareSingleton:Awake () IsAdmin = False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcAllSceneShareSingleton:_FirstAdminCheck () Oc.OcAllSceneShareSingleton:Awake () Oc.OcResidentData.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcResidentData.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcGameSceneTransformManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcGameSceneTransformManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcSaveManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcSaveManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcInput.OcInputTrack.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcInput.OcInputTrack.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcUI_KeybindIconHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcUI_KeybindIconHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcGamepadUIMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcGamepadUIMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () [Facepunch.Steamworks] SteamAPI_Init() success. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Steam.OcSteamworkHander:OnUnityAwake () LibSingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Network.OcNetMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Network.OcNetMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcPlCharacterManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.OcPlCharaSaveData&) Oc.OcSaveManager:LoadFiles (string,string) Oc.OcSaveManager:LoadFilesSorted (string,string) Oc.OcPlCharacterManager:LoadDataList () Oc.OcPlCharacterManager:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.OcPlCharaSaveData&) Oc.OcSaveManager:LoadFiles (string,string) Oc.OcSaveManager:LoadFilesSorted (string,string) Oc.OcPlCharacterManager:LoadDataList () Oc.OcPlCharacterManager:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcPlCharacterManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Maps.OcWorldManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.Maps.WorldSaveData&) Oc.OcSaveManager:LoadFiles (string,string) Oc.OcSaveManager:LoadFilesSorted (string,string) Oc.Maps.OcWorldManager:LoadDataList () Oc.Maps.OcWorldManager:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.Maps.WorldSaveData&) Oc.OcSaveManager:LoadFiles (string,string) Oc.OcSaveManager:LoadFilesSorted (string,string) Oc.Maps.OcWorldManager:LoadDataList () Oc.Maps.OcWorldManager:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Maps.OcWorldManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Item.OcItemDataMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () ID6901の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () ID6902の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () ID6903の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Item.OcItemDataMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.Item.OcItemDataMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.AssetLoadSystem.OcItemAssetMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.AssetLoadSystem.OcItemAssetMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcAutoMoveAndRotateMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcAutoMoveAndRotateMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcUI_ErrorNotification.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcUI_ErrorNotification.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () SR.AudioManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () SR.AudioManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcVRoidManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Initialize UniTask.MainThreadDispatcher OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) DepthFirstScheduler.MainThreadDispatcher:Awake () UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:AddComponent () DepthFirstScheduler.MainThreadDispatcher:get_Instance () Oc.OcVRoidManager:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcVRoidManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () OcURPMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () OcURPMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcMessageMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcMessageMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcFixedMoveMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcFixedMoveMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcConsoleManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Oc.OcConsoleManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () OcPerformanceMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () OcPerformanceMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcAllSceneShareSingleton:InstantiatePrefabs () Oc.OcAllSceneShareSingleton:Awake () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.OcSettingsData&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,Oc.OcSettingsData&) SROptions:LoadSetting () Oc.OcAllSceneShareSingleton:Awake () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.OcGraphicConfig&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,Oc.OcGraphicConfig&) SROptions:LoadSetting () Oc.OcAllSceneShareSingleton:Awake () Load: 1ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:LoadValue (string,string) Oc.OcSaveManager:LoadValue (string,Oc.OcSaveManager/FileType) Oc.OcAllSceneShareSingleton:InitCrashReportMetaData () Oc.OcAllSceneShareSingleton:Awake () Oc.OcObj_Sea.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcObj_Sea.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () AnalyticsManager:success:200 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.AnalyticsManager:OnRequestFinished (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () Oc.OcUI_SettingMenu.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_SettingMenu.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_HomeScene.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_HomeScene/d__76:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__76> (Oc.OcUI_HomeScene/d__76&) Oc.OcUI_HomeScene:Start () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,string[]&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,string[]&) Oc.OcUI_IPHistory:Init () Oc.OcUI_HomeScene/d__76:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__76> (Oc.OcUI_HomeScene/d__76&) Oc.OcUI_HomeScene:Start () ChunkBasedOptimizeManager.Awake called. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ChunkBasedOptimizer.ChunkBasedOptimizeManager:Awake () UnityEngine.Object:Instantiate (ChunkBasedOptimizer.ChunkBasedOptimizeManager) ChunkBasedOptimizer.ChunkBasedOptimizeManager:get_Inst () ChunkBasedOptimizer.ChunkBasedOptimizeTarget:Start () OcUI_HomeScene.GameStartPopup OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_HomeScene/d__79:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__79> (Oc.OcUI_HomeScene/d__79&) Oc.OcUI_HomeScene:ShowGameStartPopup () Oc.OcAllSceneShareSingleton:Start () OcSaveManager.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcSaveManager/d__38:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__38> (Oc.OcSaveManager/d__38&) Oc.OcSaveManager:Start () OcInputTrack.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInput.OcInputTrack:Start () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.OcInput.BindingData[]&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,Oc.OcInput.BindingData[]&) Oc.OcInput.OcControlSaveHandler:LoadControlOverrides (bool) Oc.OcInput.OcControlSaveHandler:LoadSaveData (bool) Oc.OcInput.OcInputTrack:Start () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.OcInput.GamepadBind[]&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,Oc.OcInput.GamepadBind[]&) Oc.OcInput.OcControlSaveHandler:LoadGamepadKeyBind () Oc.OcInput.OcControlSaveHandler:LoadSaveData (bool) Oc.OcInput.OcInputTrack:Start () OcPlCharacterManager.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlCharacterManager:Start () OcWorldManager.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:Start () [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) System.Collections.Generic.List`1[System.String[]] OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.QQI2Update:ParseGSJObjectToCSV (Newtonsoft.Json.Linq.JObject) Oc.QQI2Update/d__3:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__3, System.Collections.Generic.List`1>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Newtonsoft.Json.Linq.JObject) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__6, Newtonsoft.Json.Linq.JObject>:SetResult (Newtonsoft.Json.Linq.JObject) Oc.QQI2Update/d__6:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__6, Newtonsoft.Json.Linq.JObject>:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) A Weather Type from the All Weather Types list is missing. It will be excluded form the usable weather types. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UniStorm.UniStormSystem:InitializeUniStorm () UniStorm.UniStormSystem/d__368:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) Save: 7ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Save (string[],string[],string) PocketpairSave.PocketpairSaveManager:Save (string,string,string) Oc.OcSaveManager:SaveValue (string,Oc.OcSaveManager/FileType,string) Oc.OcSaveManager/<b__38_0>d:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1b__38_0>d>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/DelayPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Exists: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Exists (PocketpairSave.SaveDataConnection,string,string) PocketpairSave.PocketpairSaveManager:Exists (string,string) Oc.OcSaveManager:IsKeyExists (string,string) Oc.OcSaveManager:IsKeyExists (string,Oc.OcSaveManager/FileType) Oc.OcSaveManager:LoadTotalPlayTime () Oc.OcSaveManager/d__38:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1b__38_0>d>:SetResult () Oc.OcSaveManager/<b__38_0>d:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1b__38_0>d>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/DelayPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:LoadValue (string,string) Oc.OcSaveManager:LoadValue (string,Oc.OcSaveManager/FileType) Oc.OcSaveManager:LoadTotalPlayTime () Oc.OcSaveManager/d__38:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1b__38_0>d>:SetResult () Oc.OcSaveManager/<b__38_0>d:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1b__38_0>d>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/DelayPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () [GrassRenderer] Loaded GrassMap: Terrain_0_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager/d__46:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] AuthorizeWithExistAccount Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.OcVRoidManager/<>c__DisplayClass17_0:b__2 (bool) VRoidSDK.OAuth.Authentication/<>c__DisplayClass11_0:b__2 (bool) VRoidSDK.OAuth.Introspect/<>c__DisplayClass5_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] GetCharacterModel Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_CharacterSheet:b__14_0 (VRoidSDK.CharacterModelDetail) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass12_0:b__0 (VRoidSDK.CharacterModelDetail,VRoidSDK.ApiLinksFormat) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__1 (VRoidSDK.ApiResponseTemplate`1) VRoidSDK.GenericDataResponseConverter`1:Convert (VRoidSDK.Networking.IWebResponse,System.Action`1>,System.Action`1) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass15_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] GetCharacterModel Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_CharacterSheet:b__14_0 (VRoidSDK.CharacterModelDetail) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass12_0:b__0 (VRoidSDK.CharacterModelDetail,VRoidSDK.ApiLinksFormat) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__1 (VRoidSDK.ApiResponseTemplate`1) VRoidSDK.GenericDataResponseConverter`1:Convert (VRoidSDK.Networking.IWebResponse,System.Action`1>,System.Action`1) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass15_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] PostDownloadLicenseMultiplay Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/<>c__DisplayClass27_0:b__0 (VRoidSDK.DownloadLicense) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass12_0:b__0 (VRoidSDK.DownloadLicense,VRoidSDK.ApiLinksFormat) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__1 (VRoidSDK.ApiResponseTemplate`1) VRoidSDK.GenericDataResponseConverter`1:Convert (VRoidSDK.Networking.IWebResponse,System.Action`1>,System.Action`1) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass15_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] License ID: 10675299-4681431098673664638 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Exists: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Exists (PocketpairSave.SaveDataConnection,string,string) PocketpairSave.PocketpairSaveManager:Exists (string,string) Oc.OcSaveManager:IsKeyExists (string,string) Oc.OcPlCharacterManager/d__34:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__34, bool>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.PlInGameSaveData&) Oc.OcSaveManager:TryLoadFile (string,string,Oc.PlInGameSaveData&,bool) Oc.OcPlCharacterManager/d__34:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__34, bool>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.Item.InventoryBoxSaveData[]&) Oc.OcSaveManager:TryLoadFile (string,string,Oc.Item.InventoryBoxSaveData[]&,bool) Oc.OcPlCharacterManager/d__34:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__34, bool>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (string) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (string) Oc.OcVRoidManager/d__27:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () Mirror | mirror-networking.com | discord.gg/N9QVxbM OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Network.OcNetMng:ResetNetworkManager () Oc.Network.OcNetMng/d__54:MoveNext () Oc.Network.OcNetMng:ConnectEOS (string,int) Oc.OcUI_HomeScene/d__117:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__117> (Oc.OcUI_HomeScene/d__117&) Oc.OcUI_HomeScene:StartConnectServerByEOSLobby (string) Oc.OcUI_HomeScene:b__76_7 () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () KcpTransport initialized! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) kcp2k.KcpTransport:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.Network.OcNetMng:ResetNetworkManager () Oc.Network.OcNetMng/d__54:MoveNext () Oc.Network.OcNetMng:ConnectEOS (string,int) Oc.OcUI_HomeScene/d__117:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__117> (Oc.OcUI_HomeScene/d__117&) Oc.OcUI_HomeScene:StartConnectServerByEOSLobby (string) Oc.OcUI_HomeScene:b__76_7 () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () [ConnectEOS] establish connection.: GVXCNZ OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng/d__54:MoveNext () Oc.Network.OcNetMng:ConnectEOS (string,int) Oc.OcUI_HomeScene/d__117:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__117> (Oc.OcUI_HomeScene/d__117&) Oc.OcUI_HomeScene:StartConnectServerByEOSLobby (string) Oc.OcUI_HomeScene:b__76_7 () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Delete devideID is valid only development build or UnityEditor. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) EpicTransport.EOSSDKComponent:InitializeImplementation () EpicTransport.EOSSDKComponent:Initialize () Oc.Network.OcNetMng/d__47:MoveNext () Oc.Network.OcNetMng:EOSInitialize () Oc.Network.OcNetMng/d__54:MoveNext () Oc.Network.OcNetMng:ConnectEOS (string,int) Oc.OcUI_HomeScene/d__117:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__117> (Oc.OcUI_HomeScene/d__117&) Oc.OcUI_HomeScene:StartConnectServerByEOSLobby (string) Oc.OcUI_HomeScene:b__76_7 () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Epic Manager: Category - LogEOSConnect Message - DeviceId access credentials already exist for the current user profile on the local device. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) EpicTransport.Logger:EpicDebugLog (Epic.OnlineServices.Logging.LogMessage) EpicTransport.EOSSDKComponent/<>c:b__74_0 (Epic.OnlineServices.Logging.LogMessage&) Epic.OnlineServices.Logging.LoggingInterface:LogMessageFuncInternalImplementation (Epic.OnlineServices.Logging.LogMessageInternal&) Epic.OnlineServices.Connect.ConnectInterface:CreateDeviceId (Epic.OnlineServices.Connect.CreateDeviceIdOptions&,object,Epic.OnlineServices.Connect.OnCreateDeviceIdCallback) EpicTransport.EOSSDKComponent:InitializeImplementation () EpicTransport.EOSSDKComponent:Initialize () Oc.Network.OcNetMng/d__47:MoveNext () Oc.Network.OcNetMng:EOSInitialize () Oc.Network.OcNetMng/d__54:MoveNext () Oc.Network.OcNetMng:ConnectEOS (string,int) Oc.OcUI_HomeScene/d__117:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__117> (Oc.OcUI_HomeScene/d__117&) Oc.OcUI_HomeScene:StartConnectServerByEOSLobby (string) Oc.OcUI_HomeScene:b__76_7 () UnityEngine.Events.InvokableCall:Invoke () UnityEngine.Events.UnityEvent:Invoke () UnityEngine.UI.Button:Press () UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () UnityEngine.EventSystems.EventSystem:Update () Connect Interface Login succeeded OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) EpicTransport.EOSSDKComponent:OnConnectInterfaceLogin (Epic.OnlineServices.Connect.LoginCallbackInfo&) Epic.OnlineServices.Connect.ConnectInterface:OnLoginCallbackInternalImplementation (Epic.OnlineServices.Connect.LoginCallbackInfoInternal&) Epic.OnlineServices.Platform.PlatformInterface:Tick () EpicTransport.EOSSDKComponent:LateUpdate () EOS User Product ID:0002779446b04bc48ad0af22e4729caa OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) EpicTransport.EOSSDKComponent:OnConnectInterfaceLogin (Epic.OnlineServices.Connect.LoginCallbackInfo&) Epic.OnlineServices.Connect.ConnectInterface:OnLoginCallbackInternalImplementation (Epic.OnlineServices.Connect.LoginCallbackInfoInternal&) Epic.OnlineServices.Platform.PlatformInterface:Tick () EpicTransport.EOSSDKComponent:LateUpdate () FindLobbiesSuccess OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) CraftopiaEOSLobby/<>c__DisplayClass5_0:b__0 (System.Collections.Generic.List`1) EOSLobby/<>c__DisplayClass69_0:b__0 (Epic.OnlineServices.Lobby.LobbySearchFindCallbackInfo&) Epic.OnlineServices.Lobby.LobbySearch:OnFindCallbackInternalImplementation (Epic.OnlineServices.Lobby.LobbySearchFindCallbackInfoInternal&) Epic.OnlineServices.Platform.PlatformInterface:Tick () EpicTransport.EOSSDKComponent:Tick () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () lobbiesFound.Count:1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) CraftopiaEOSLobby/d__5:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, string>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1>:TrySetResult (System.Collections.Generic.List`1) System.Threading.Tasks.TaskCompletionSource`1>:TrySetResult (System.Collections.Generic.List`1) System.Threading.Tasks.TaskCompletionSource`1>:SetResult (System.Collections.Generic.List`1) CraftopiaEOSLobby/<>c__DisplayClass5_0:b__0 (System.Collections.Generic.List`1) EOSLobby/<>c__DisplayClass69_0:b__0 (Epic.OnlineServices.Lobby.LobbySearchFindCallbackInfo&) Epic.OnlineServices.Lobby.LobbySearch:OnFindCallbackInternalImplementation (Epic.OnlineServices.Lobby.LobbySearchFindCallbackInfoInternal&) Epic.OnlineServices.Platform.PlatformInterface:Tick () EpicTransport.EOSSDKComponent:Tick () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () JoinLobbySuccess OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) CraftopiaEOSLobby/<>c__DisplayClass5_1:b__2 (System.Collections.Generic.List`1) EOSLobby/<>c__DisplayClass70_0:b__0 (Epic.OnlineServices.Lobby.JoinLobbyCallbackInfo&) Epic.OnlineServices.Lobby.LobbyInterface:OnJoinLobbyCallbackInternalImplementation (Epic.OnlineServices.Lobby.JoinLobbyCallbackInfoInternal&) Epic.OnlineServices.Platform.PlatformInterface:Tick () EpicTransport.EOSSDKComponent:Tick () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Starting client, target address 0002a68a9cb64d1094c68dbafdc4e78c. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) EpicTransport.EosTransport:ClientConnect (string) Mirror.NetworkClient:Connect (string) Mirror.NetworkManager:StartClient () UniRMI.CraftopiaNetworkManager/d__20:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__20, UniRMI.AuthResponseCode>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (string) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, string>:SetResult (string) CraftopiaEOSLobby/d__5:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, string>:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1>:TrySetResult (System.Collections.Generic.List`1) System.Threading.Tasks.TaskCompletionSource`1>:TrySetResult (System.Collections.Generic.List`1) System.Threading.Tasks.TaskCompletionSource`1>:SetResult (System.Collections.Generic.List`1) CraftopiaEOSLobby/<>c__DisplayClass5_1:b__2 (System.Collections.Generic.List`1) EOSLobby/<>c__DisplayClass70_0:b__0 (Epic.OnlineServices.Lobby.JoinLobbyCallbackInfo&) Epic.OnlineServices.Lobby.LobbyInterface:OnJoinLobbyCallbackInternalImplementation (Epic.OnlineServices.Lobby.JoinLobbyCallbackInfoInternal&) Epic.OnlineServices.Platform.PlatformInterface:Tick () EpicTransport.EOSSDKComponent:Tick () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Connection established. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) EpicTransport.Client:OnReceiveInternalData (EpicTransport.Common/InternalMessages,Epic.OnlineServices.ProductUserId,Epic.OnlineServices.P2P.SocketId) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Authentication Response: OK OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UniRMI.CraftopiaAuthenticator:OnAuthResponseMessage (UniRMI.AuthResponseMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.AuthResponseMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.AuthResponseMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () NetLog:[CLT][ConnectEOS] GVXCNZ:Frame=1517 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.Network.OcNetMng/d__54:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__54, UniRMI.AuthResponseCode>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UniRMI.AuthResponseCode) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__13`1, UniRMI.AuthResponseCode>:SetResult (UniRMI.AuthResponseCode) Cysharp.Threading.Tasks.UniTaskExtensions/d__13`1:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__13`1, UniRMI.AuthResponseCode>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1, bool>>:TrySetResult (System.ValueTuple`3, bool>) Cysharp.Threading.Tasks.UniTask/WhenAnyPromise`2, bool>:TryInvokeContinuationT1 (Cysharp.Threading.Tasks.UniTask/WhenAnyPromise`2, bool>,Cysharp.Threading.Tasks.UniTask`1/Awaiter>&) Cysharp.Threading.Tasks.UniTask/WhenAnyPromise`2/<>c, bool>:<.ctor>b__2_0 (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UniRMI.AuthResponseCode) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__20, UniRMI.AuthResponseCode>:SetResult (UniRMI.AuthResponseCode) UniRMI.CraftopiaNetworkManager/d__20:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__20, UniRMI.AuthResponseCode>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UniRMI.AuthResponseCode) Cysharp.Threading.Tasks.AutoResetUniTaskCompletionSource`1:TrySetResult (UniRMI.AuthResponseCode) UniRMI.CraftopiaNetworkManager/<>c__DisplayClass20_0:b__0 (UniRMI.AuthResponseCode) UnityEngine.Events.InvokableCall`1:Invoke (UniRMI.AuthResponseCode) UnityEngine.Events.UnityEvent`1:Invoke (UniRMI.AuthResponseCode) UniRMI.CraftopiaAuthenticator:OnAuthResponseMessage (UniRMI.AuthResponseMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.AuthResponseMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.AuthResponseMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () NetLog:[CLT][Send_LoadScene]:Frame=1517 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.Network.OcNetRpc_JoinGame:Send_LoadScene () Oc.Network.OcNetMng:reqLoadScene () Oc.OcUI_HomeScene:ConnectSuccess () Oc.OcUI_HomeScene/d__117:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UniRMI.AuthResponseCode) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__54, UniRMI.AuthResponseCode>:SetResult (UniRMI.AuthResponseCode) Oc.Network.OcNetMng/d__54:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__54, UniRMI.AuthResponseCode>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UniRMI.AuthResponseCode) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__13`1, UniRMI.AuthResponseCode>:SetResult (UniRMI.AuthResponseCode) Cysharp.Threading.Tasks.UniTaskExtensions/d__13`1:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__13`1, UniRMI.AuthResponseCode>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1, bool>>:TrySetResult (System.ValueTuple`3, bool>) Cysharp.Threading.Tasks.UniTask/WhenAnyPromise`2, bool>:TryInvokeContinuationT1 (Cysharp.Threading.Tasks.UniTask/WhenAnyPromise`2, bool>,Cysharp.Threading.Tasks.UniTask`1/Awaiter>&) Cysharp.Threading.Tasks.UniTask/WhenAnyPromise`2/<>c, bool>:<.ctor>b__2_0 (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UniRMI.AuthResponseCode) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__20, UniRMI.AuthResponseCode>:SetResult (UniRMI.AuthResponseCode) UniRMI.CraftopiaNetworkManager/d__20:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__20, UniRMI.AuthResponseCode>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UniRMI.AuthResponseCode) Cysharp.Threading.Tasks.AutoResetUniTaskCompletionSource`1:TrySetResult (UniRMI.AuthResponseCode) UniRMI.CraftopiaNetworkManager/<>c__DisplayClass20_0:b__0 (UniRMI.AuthResponseCode) UnityEngine.Events.InvokableCall`1:Invoke (UniRMI.AuthResponseCode) UnityEngine.Events.UnityEvent`1:Invoke (UniRMI.AuthResponseCode) UniRMI.CraftopiaAuthenticator:OnAuthResponseMessage (UniRMI.AuthResponseMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.AuthResponseMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.AuthResponseMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () NetLog:[CLT][Receive_LoadSceneRes] scenepath=openworld GameMode=OpenWorld:Frame=1523 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.Network.OcNetRpc_JoinGame:Receive_LoadSceneRes (string,Oc.GameMode) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () WorldManager.SetDifficulty - Difficulty:Normal, ItemPenalty:MaterialHalf, DEFDebuffRate:0.1, EmDamageScale:1, EmHealthScale:1, BossHealthScale:1, StarveLethal:True, SatietyDamage:0.8, StarveDamage:0.01, StaminaCostRate:1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Maps.OcWorldManager:SetDifficulty (Oc.OcDifficultySetting) Oc.Maps.OcWorldManager:GameStartAsClient (Oc.GameMode,string) Oc.Network.OcNetMng:GameStartAsClient (Oc.GameMode,string) Oc.OcUI_HomeScene:ConnectSuccessCallback (Oc.GameMode,string) Oc.Network.OcNetRpc_JoinGame:Receive_LoadSceneRes (string,Oc.GameMode) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () ChunkBasedOptimizeManager.Reset called. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ChunkBasedOptimizer.ChunkBasedOptimizeManager:Reset () ChunkBasedOptimizer.ChunkBasedOptimizeManager:KillInstance () Oc.OcGameSceneTransformManager:IslandLoadStart () Oc.OcGameSceneTransformManager:LoadOpenworld () Oc.Maps.OcWorldManager:TransOpenworld (string) Oc.Maps.OcWorldManager:GameStartAsClient (Oc.GameMode,string) Oc.Network.OcNetMng:GameStartAsClient (Oc.GameMode,string) Oc.OcUI_HomeScene:ConnectSuccessCallback (Oc.GameMode,string) Oc.Network.OcNetRpc_JoinGame:Receive_LoadSceneRes (string,Oc.GameMode) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Start FadeOut OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__40:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Oc.OcGameSceneTransformManager:LoadOpenworld () Oc.Maps.OcWorldManager:TransOpenworld (string) Oc.Maps.OcWorldManager:GameStartAsClient (Oc.GameMode,string) Oc.Network.OcNetMng:GameStartAsClient (Oc.GameMode,string) Oc.OcUI_HomeScene:ConnectSuccessCallback (Oc.GameMode,string) Oc.Network.OcNetRpc_JoinGame:Receive_LoadSceneRes (string,Oc.GameMode) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () End FadeOut OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__40:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:A OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 終了処理:class=Oc.OcUI_VRoidHubSingle, gameObj =VroidUI (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () 終了処理:class=Oc.OcUI_HomeScene, gameObj =HomeSceneHandler (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () ChunkBasedOptimizeManager.Awake called. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ChunkBasedOptimizer.ChunkBasedOptimizeManager:Awake () UnityEngine.Object:Instantiate (ChunkBasedOptimizer.ChunkBasedOptimizeManager) ChunkBasedOptimizer.ChunkBasedOptimizeManager:get_Inst () ChunkBasedOptimizer.ChunkBasedOptimizeTarget:OnDestroy () 終了処理:class=Oc.OcObj_Sea, gameObj =OcSeaSurface_StylizedWater_Sea (SingletonMonoBehaviour.OnDestroy) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:OnDestroy () [GrassRenderer] Unload GrassMap: Terrain_0_1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) GrassRenderer.GrassRendererManager:UnloadGrassMap (string) GrassRenderer.GrassRendererManager:Release () GrassRenderer.GrassRendererManager:OnDestroy () Loading progress:B OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [VRoidSDK] PreloadModel Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/d__24:MoveNext () Oc.OcVRoidManager:PreloadModel (string) Oc.OcVRoidManager/<b__12_0>d:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startb__12_0>d> (Oc.OcVRoidManager/<b__12_0>d&) Oc.OcVRoidManager:b__12_0 (UniRx.Unit) UniRx.Observer/Subscribe`1:OnNext (UniRx.Unit) UniRx.Subject`1:OnNext (UniRx.Unit) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) AudioManager.OnSceneChange OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SR.AudioManager:OnSceneChange () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcItemAssetMng.SceneMoveAssetUnload OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.AssetLoadSystem.OcItemAssetMng:SceneMoveAssetUnload () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading GC Collect 1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading Unload Unused Assets OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading Wait OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading GC Collect 2 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:Scene A: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:Scene B: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcDevStatsRecorder.Record() [Current]totalReservedMem:1262MB, totalAllocatedMem:811MB [Diff]totalReservedMem:+1262MB, totalAllocatedMem:+811MB OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) OcDevStatsRecorder:Record () OcDevStatsRecorder:Update () [VRoidSDK] GetCharacterModel Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/<>c__DisplayClass24_0:b__0 (VRoidSDK.CharacterModelDetail) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass12_0:b__0 (VRoidSDK.CharacterModelDetail,VRoidSDK.ApiLinksFormat) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__1 (VRoidSDK.ApiResponseTemplate`1) VRoidSDK.GenericDataResponseConverter`1:Convert (VRoidSDK.Networking.IWebResponse,System.Action`1>,System.Action`1) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass11_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.ApiRequestBase`1/<>c__DisplayClass15_0:b__0 (VRoidSDK.Networking.IWebResponse) VRoidSDK.Networking.HttpConnectionBase:OnComplete () VRoidSDK.Networking.HttpConnectionBase/d__20:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Oc.OcSimpleMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSimpleMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDevMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcDevMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDevMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDevMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDayMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDayMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Statistical.StatisticalDataManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Statistical.StatisticalDataManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Missions.OcMissionManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Missions.OcMissionManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Dungeon.OcDungeonManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Dungeon.OcDungeonManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcGameMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcGameMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDropItemMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcDropItemMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDropItemMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDropItemMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcFxMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcEfcMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcFxMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcFxMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.AssetLoadSystem.OcEnemyAssetMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcBeaconMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBeaconMng:InitChunkDist () Oc.OcBeaconMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcBeaconMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Pet.OcPetMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Pet.OcPetMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Skills.OcSkillManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Skills.OcSkillManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Achievements.OcAchievementManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Achievements.OcAchievementManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcTrapMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcTrapMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcMapMarkerMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcMapMarkerMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcCharaData.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcCharaData.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDelayCreateMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcDelayCreateMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcWarpPointManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcWarpPointManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSoulOrbMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSoulOrbMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSkullTestMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSkullTestMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcPoolObjMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcPoolObjMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcRespawnPointManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcRespawnPointManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Maps.OcOpenWorldAreaManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcZoneManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcZoneManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcInstallObjMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcInstallObjMng:ChunkAllNum=12299049 ChunkYNum =49 ChunkXZNum = 501 ChunkFloorNum =251001 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:resetChunkDist () Oc.OcInstallObjMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () 正しく更新できています OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcInstallObjMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcInstallObjMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcStaticObjMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcStaticObjMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcStaticObjMng.SetPhase(AWAKE); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcStaticObjMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSpawnerMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcSpawnerMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcEmMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcEmMng.OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcEmMng:OnUnityAwake () SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcEmMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcGimmickMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcGimmickMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcPlMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcPlMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcUI_TrackerTargetHolder.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Event.OcEventMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Event.OcEventMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Quest.OcQuestMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Quest.OcQuestMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.SubWorld.OcSubWorldMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Missions.OcMilestoneManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.Missions.OcMilestoneManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcTimelineMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcTimelineMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcChatAIClient.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () Oc.OcChatAIClient.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) Oc.OcGameSceneShareSingleton:InstantiatePrefabs () Oc.OcGameSceneShareSingleton:Awake () OcDevMng.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDevMng:Start () GameMng.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameMng:Start () OcStaticObjMng.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:Start () OcStaticObjMng.SetPhase(START); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:Start () OcEmMng.Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcEmMng:Start () Loading progress:Scene C:End OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Oc.OcUI_EscScene.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_EscScene.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Esc.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) サブシーン読み込み開始 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:SubScene FieldObject: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UniGLTF-2.44.0: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in <4c7ba9aaf77740e987c5f94db1ed2f3f>:0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () UniGLTF-2.44.0: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in <4c7ba9aaf77740e987c5f94db1ed2f3f>:0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () UniGLTF-2.44.0: System.FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in :0 at System.Number.ParseInt32 (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00016] in :0 at System.Int32.Parse (System.String s) [0x00016] in :0 at UniGLTF.ImporterContext.IsGeneratedUniGLTFAndOlderThan (System.String generatorVersion, System.Int32 major, System.Int32 minor) [0x0004a] in <4c7ba9aaf77740e987c5f94db1ed2f3f>:0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlderThan (string,int,int) UniGLTF.ImporterContext:IsGeneratedUniGLTFAndOlder (int,int) UniGLTF.MeshImporter:_ImportMeshSharingVertexBuffer (UniGLTF.ImporterContext,UniGLTF.glTFMesh) UniGLTF.MeshImporter:ReadMesh (UniGLTF.ImporterContext,int) UniGLTF.ImporterContext/<>c__DisplayClass42_1:b__4 () DepthFirstScheduler.Schedulable`1/<>c__DisplayClass21_0`1:b__1 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/ThreadPoolScheduler/<>c__DisplayClass0_0:b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () [VRoidSDK] LoadCharacterAsync Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/<>c__DisplayClass24_0:b__3 (UnityEngine.GameObject) VRoidSDK.ModelLoaderBase/<>c__DisplayClass13_0:b__0 () UniGLTF.ImporterContext/<>c__DisplayClass40_0:b__0 (DepthFirstScheduler.Unit) DepthFirstScheduler.Schedulable`1/<>c__DisplayClass23_0:b__0 (DepthFirstScheduler.Unit) DepthFirstScheduler.Functor/<>c__DisplayClass0_0`2:b__0 () DepthFirstScheduler.Functor`1/<>c__DisplayClass5_0:<.ctor>b__0 () DepthFirstScheduler.Functor`1:Execute () DepthFirstScheduler.Schedulable`1:Execute () DepthFirstScheduler.TaskChain:Next () DepthFirstScheduler.Scheduler/StepScheduler:UpdateAndGetTaskCount () DepthFirstScheduler.MainThreadDispatcher:Update () [VRoidSDK] PreloadModel Success OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/d__24:MoveNext () Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__24>:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitWhilePromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) Loading progress:SubScene WaterObject: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Oc.OcObj_Sea.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcObj_Sea.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_WaterObject.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) Loading progress:SubScene Spawner: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_Spawner.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene StaticObject: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_StaticObject_Convert.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5171 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=5161 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene Gimmick: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=772 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3000 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3823 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () Loading progress:SubScene InstallObj: 0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__47:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3808 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3811 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3806 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3812 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3810 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3809 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=473 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2170 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=773 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=476 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=644 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=3807 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2015 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=432 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=248 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=308 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=293 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=200 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=428 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=296 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=2005 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () OcCondition: OcBuildingBaseのBldgItem_InItemSlotがヌルです! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcCondition:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=332 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=404 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=632 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1925 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1915 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=1926 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () アイテムモデルのない装備品です(初期配置されている物以外で吐いている場合は問題あり).ItemId=775 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlEquip:init (Oc.OcPl,UnityEngine.GameObject,Oc.Item.OcItem) Oc.OcItemPrefab:Start () OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了A OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcStaticObjMng.LoadEnd OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:LoadEnd () Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcStaticObjMng.SetPhase(LOADING_END); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:LoadEnd () Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcDungeonManager.init flag=true OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Dungeon.OcDungeonManager:LoadEnd () Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcGameSceneTransformManager:OnSceneLoadFinishInGame:ロード完了B OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager:OnSceneLoadFinishInGame () Oc.OcGameSceneTransformManager:OnSceneLoadFinish () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Loading progress:D OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) OcStaticObjMng.SetPhase(INIT_WAIT_FOR_SYNC); OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcStaticObjMng:SetPhase (Oc.OcStaticObjMng/Phase) Oc.OcStaticObjMng:move () Oc.OcGameMng:Update () Start Multiplay Join Sync... OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) NetLog:[CLT][Send_ReadySync]:Frame=1871 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.Network.OcNetRpc_JoinGame:Send_ReadySync () Oc.Network.OcNetMng:reqClientConnect_JoinInGame () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) NetworkClient.AddPlayer() called with connection connection(0) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkClient:AddPlayer () UniRMI.CraftopiaNetworkManager:SetRPCReady (bool) Oc.Network.OcNetMng:SetReady (bool) Oc.Network.OcNetRpc_JoinGame:Send_ReadySync () Oc.Network.OcNetMng:reqClientConnect_JoinInGame () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) NetLog:[CLT]NetworkManager isReady: True:Frame=1871 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.Network.OcNetMng:SetReady (bool) Oc.Network.OcNetRpc_JoinGame:Send_ReadySync () Oc.Network.OcNetMng:reqClientConnect_JoinInGame () Oc.OcGameSceneTransformManager/d__34:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEngine.MonoBehaviour:print (object) SciFiBeamStatic:SpawnBeam () SciFiBeamStatic:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) SciFiBeamStatic:SpawnBeam () SciFiBeamStatic:OnEnable () UnityEngine.Object:Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion) Mirror.NetworkClient/d__82:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__82> (Mirror.NetworkClient/d__82&) Mirror.NetworkClient:SpawnPrefabAsync (Mirror.SpawnMessage) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () NetLog:[CLT]OcPl.charaChangeHook before: after:River:Frame=1883 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:DeserializeSyncVars (Mirror.NetworkReader,bool) Oc.OcPlMaster:DeserializeSyncVars (Mirror.NetworkReader,bool) Mirror.NetworkBehaviour:OnDeserialize (Mirror.NetworkReader,bool) Mirror.NetworkBehaviour:Deserialize (Mirror.NetworkReader,bool) Mirror.NetworkIdentity:DeserializeClient (Mirror.NetworkReader,bool) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OcPl.charaChange River OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:DeserializeSyncVars (Mirror.NetworkReader,bool) Oc.OcPlMaster:DeserializeSyncVars (Mirror.NetworkReader,bool) Mirror.NetworkBehaviour:OnDeserialize (Mirror.NetworkReader,bool) Mirror.NetworkBehaviour:Deserialize (Mirror.NetworkReader,bool) Mirror.NetworkIdentity:DeserializeClient (Mirror.NetworkReader,bool) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OcPl.charaChangeSetup:_CharacterBuilder setup Frame=1883 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:SetUpCharacterBuilder (UnityEngine.GameObject) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:DeserializeSyncVars (Mirror.NetworkReader,bool) Oc.OcPlMaster:DeserializeSyncVars (Mirror.NetworkReader,bool) Mirror.NetworkBehaviour:OnDeserialize (Mirror.NetworkReader,bool) Mirror.NetworkBehaviour:Deserialize (Mirror.NetworkReader,bool) Mirror.NetworkIdentity:DeserializeClient (Mirror.NetworkReader,bool) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OcPl.charaChangeSetup: name=River isLocalPlayer=False IsPreviewFalse newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=1883 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:DeserializeSyncVars (Mirror.NetworkReader,bool) Oc.OcPlMaster:DeserializeSyncVars (Mirror.NetworkReader,bool) Mirror.NetworkBehaviour:OnDeserialize (Mirror.NetworkReader,bool) Mirror.NetworkBehaviour:Deserialize (Mirror.NetworkReader,bool) Mirror.NetworkIdentity:DeserializeClient (Mirror.NetworkReader,bool) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:DeserializeSyncVars (Mirror.NetworkReader,bool) Oc.OcPlMaster:DeserializeSyncVars (Mirror.NetworkReader,bool) Mirror.NetworkBehaviour:OnDeserialize (Mirror.NetworkReader,bool) Mirror.NetworkBehaviour:Deserialize (Mirror.NetworkReader,bool) Mirror.NetworkIdentity:DeserializeClient (Mirror.NetworkReader,bool) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OcPl.InitVRoidMovel A: NetUserId=2 VRoidCId=998725591638715154 Frame=1883 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPl:charaChangeHook (Oc.OcPlCharaMakeData,Oc.OcPlCharaMakeData) Oc.OcPl:DeserializeSyncVars (Mirror.NetworkReader,bool) Oc.OcPlMaster:DeserializeSyncVars (Mirror.NetworkReader,bool) Mirror.NetworkBehaviour:OnDeserialize (Mirror.NetworkReader,bool) Mirror.NetworkBehaviour:Deserialize (Mirror.NetworkReader,bool) Mirror.NetworkIdentity:DeserializeClient (Mirror.NetworkReader,bool) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Spawn scene object not found for 8825991CF0892AD7. Make sure that client and server use exactly the same project. This only happens if the hierarchy gets out of sync. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient:SpawnSceneObject (ulong) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Could not spawn assetId=3572612801 scene=8825991CF0892AD7 netId=311 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Spawn scene object not found for 8825991CAF540A48. Make sure that client and server use exactly the same project. This only happens if the hierarchy gets out of sync. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient:SpawnSceneObject (ulong) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Could not spawn assetId=3572612801 scene=8825991CAF540A48 netId=312 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Spawn scene object not found for 93F633915C798CAB. Make sure that client and server use exactly the same project. This only happens if the hierarchy gets out of sync. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient:SpawnSceneObject (ulong) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Could not spawn assetId=1170280745 scene=93F633915C798CAB netId=102 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Spawn scene object not found for 8825991C22232BA8. Make sure that client and server use exactly the same project. This only happens if the hierarchy gets out of sync. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient:SpawnSceneObject (ulong) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Could not spawn assetId=3572612801 scene=8825991C22232BA8 netId=310 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Spawn scene object not found for 93F633915424ECD6. Make sure that client and server use exactly the same project. This only happens if the hierarchy gets out of sync. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient:SpawnSceneObject (ulong) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Could not spawn assetId=1170280745 scene=93F633915424ECD6 netId=130 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Spawn scene object not found for 8825991C902665AC. Make sure that client and server use exactly the same project. This only happens if the hierarchy gets out of sync. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient:SpawnSceneObject (ulong) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Could not spawn assetId=3219237878 scene=8825991C902665AC netId=254 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Spawn scene object not found for 93F63391EF54A2AF. Make sure that client and server use exactly the same project. This only happens if the hierarchy gets out of sync. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient:SpawnSceneObject (ulong) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Could not spawn assetId=1170280745 scene=93F63391EF54A2AF netId=136 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Spawn scene object not found for 93F63391F15E0947. Make sure that client and server use exactly the same project. This only happens if the hierarchy gets out of sync. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient:SpawnSceneObject (ulong) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Could not spawn assetId=1170280745 scene=93F63391F15E0947 netId=144 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OcPl.InitVRoidMovel B:Master=False, Preview=False Frame=1883 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () UnityEngine.AssetBundleRequest:get_asset () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:WaitForCompletionHandler () UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion () Oc.AssetLoadSystem.OcEnemyAssetMng/AssetHandle:Load (Oc.AssetLoadSystem.OcEnemyAssetMng/LoadRequest) Oc.AssetLoadSystem.OcEnemyAssetMng:LoadEnemyModelfromEmType (Oc.EmSpawnInfo,Oc.OcEmPool,int,bool) Oc.OcEmMng:ClientSpawnDelegate (UnityEngine.Vector3,uint) Mirror.NetworkClient/<>c__DisplayClass67_0:b__0 (Mirror.SpawnMessage) Mirror.NetworkClient/d__82:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__82> (Mirror.NetworkClient/d__82&) Mirror.NetworkClient:SpawnPrefabAsync (Mirror.SpawnMessage) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () [VRoidSDK] License ID: 10675262-891185482062858948 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcVRoidManager/d__23:MoveNext () Oc.OcVRoidManager:InstantiateModel (bool,string,string,UnityEngine.Transform,bool,bool) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () UnityEngine.AssetBundleRequest:get_asset () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:WaitForCompletionHandler () UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion () Oc.AssetLoadSystem.OcEnemyAssetMng/AssetHandle:Load (Oc.AssetLoadSystem.OcEnemyAssetMng/LoadRequest) Oc.AssetLoadSystem.OcEnemyAssetMng:LoadEnemyModelfromEmType (Oc.EmSpawnInfo,Oc.OcEmPool,int,bool) Oc.OcEmMng:ClientSpawnDelegate (UnityEngine.Vector3,uint) Mirror.NetworkClient/<>c__DisplayClass67_0:b__0 (Mirror.SpawnMessage) Mirror.NetworkClient/d__82:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__82> (Mirror.NetworkClient/d__82&) Mirror.NetworkClient:SpawnPrefabAsync (Mirror.SpawnMessage) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () 世界遺産デバッグ中:I GUID=994896622, CanUniqueEffect=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcInstallObjMng:SetupEquipId (int,Oc.OcPlEquip,int) Oc.OcPlEquip/d__242:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__242> (Oc.OcPlEquip/d__242&) Oc.OcPlEquip:OnStartClient () Mirror.NetworkIdentity:OnStartClient () Mirror.NetworkClient:OnObjectSpawnFinished (Mirror.ObjectSpawnFinishedMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.ObjectSpawnFinishedMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.ObjectSpawnFinishedMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Add a hecking prefab with a line renderer to the SciFiBeamStatic script on oc_pf_effect--Laser_FreezingRay_Start(Clone)! Heck! OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEngine.MonoBehaviour:print (object) SciFiBeamStatic:SpawnBeam () SciFiBeamStatic:OnEnable () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Transform) SciFiBeamStatic:SpawnBeam () SciFiBeamStatic:OnEnable () UnityEngine.Object:Internal_InstantiateSingle (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) UnityEngine.Object:Instantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion) Mirror.NetworkClient/d__82:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__82> (Mirror.NetworkClient/d__82&) Mirror.NetworkClient:SpawnPrefabAsync (Mirror.SpawnMessage) Mirror.NetworkClient/d__79:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Startd__79> (Mirror.NetworkClient/d__79&) Mirror.NetworkClient:FindOrSpawnObject (Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OcPl.charaChange karashi OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OcPl.charaChangeSetup:_CharacterBuilder setup Frame=1883 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl:SetUpCharacterBuilder (UnityEngine.GameObject) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OcPl.charaChangeSetup: name=karashi isLocalPlayer=True IsPreviewFalse newPlChara=pf_pl_body_f--Naked_OW03(Clone) Frame=1883 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OcPl.InitVRoidMovel:True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OcPl.InitVRoidMovel A: NetUserId=847 VRoidCId=5555012429307142402 Frame=1883 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__443> (Oc.OcPl/d__443&) Oc.OcPl:InitVRoidModel () Oc.OcPl/d__437:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__437> (Oc.OcPl/d__437&) Oc.OcPl:charaChangeSetup (bool,bool) Oc.OcPl:charaChange (Oc.OcPlCharaMakeData) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Oc.OcUICam.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (OcPlLocalContext,UnityEngine.Transform,bool) Oc.CreateInstExtensions:CreateInst (OcPlLocalContext,UnityEngine.Transform,bool) Oc.OcPlMng:CreateLocalPlayerContext () Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Oc.OcUICam.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (OcPlLocalContext,UnityEngine.Transform,bool) Oc.CreateInstExtensions:CreateInst (OcPlLocalContext,UnityEngine.Transform,bool) Oc.OcPlMng:CreateLocalPlayerContext () Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Oc.OcPlCam.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (OcPlLocalContext,UnityEngine.Transform,bool) Oc.CreateInstExtensions:CreateInst (OcPlLocalContext,UnityEngine.Transform,bool) Oc.OcPlMng:CreateLocalPlayerContext () Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Oc.OcPlCam.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) UnityEngine.Object:Instantiate (OcPlLocalContext,UnityEngine.Transform,bool) Oc.CreateInstExtensions:CreateInst (OcPlLocalContext,UnityEngine.Transform,bool) Oc.OcPlMng:CreateLocalPlayerContext () Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OcPlMaster.warp pos:(-2427.78, 136.81, -1475.83) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:warp (UnityEngine.Vector3) Oc.OcPlMaster:warp_withCamReset (UnityEngine.Vector3,single) Oc.OcPlStartPoint:respawn () Oc.OcPlMaster:setPlStartPoint (Oc.OcPlStartPoint) Oc.OcPlStartPoint:b__3_0 (Oc.OcPlMaster) UnityEngine.InputSystem.Utilities.Observer`1:OnNext (Oc.OcPlMaster) UnityEngine.InputSystem.Utilities.TakeNObservable`1/Take:OnNext (Oc.OcPlMaster) UniRx.Operators.FromEventObservable`2/FromEvent, Oc.OcPlMaster>:OnNext (Oc.OcPlMaster) UnityEngine.Events.InvokableCall`1:Invoke (Oc.OcPlMaster) UnityEngine.Events.UnityEvent`1:Invoke (Oc.OcPlMaster) Oc.OcPlMng:StartLocalPlayer (Oc.OcPlMaster) Oc.OcPlMaster:OnStartLocalPlayer () Mirror.NetworkIdentity:OnStartLocalPlayer () Mirror.NetworkClient:CheckForLocalPlayer (Mirror.NetworkIdentity) Mirror.NetworkClient:ApplySpawnPayload (Mirror.NetworkIdentity,Mirror.SpawnMessage) Mirror.NetworkClient/d__97:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__97> (Mirror.NetworkClient/d__97&) Mirror.NetworkClient:OnSpawn (Mirror.SpawnMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.SpawnMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () NetLog:[CLT][ReceiveSyncStart] 初期同期開始 connectNum=2 isDeServer=False:Frame=1883 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:Log (string,Oc.OcNetLogDisplay/LogType) Oc.Network.OcNetRpc_JoinGame/d__5:MoveNext () System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Startd__5> (Oc.Network.OcNetRpc_JoinGame/d__5&) Oc.Network.OcNetRpc_JoinGame:ReceiveSyncStart (int,bool) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OnDeserialize failed Exception=System.NullReferenceException (see below) object=OcEm_Goblin_Nohand(Clone) component=Oc.Em.OcEm_Generic netId=848. Possible Reasons: * Do Oc.Em.OcEm_Generic's OnSerialize and OnDeserialize calls write the same amount of data? * Was there an exception in Oc.Em.OcEm_Generic's OnSerialize/OnDeserialize code? * Are the server and client the exact same project? * Maybe this OnDeserialize call was meant for another GameObject? The sceneIds can easily get out of sync if the Hierarchy was modified only in the client OR the server. Try rebuilding both. Exception System.NullReferenceException: Object reference not set to an instance of an object at Oc.OcHealthPl.get_DEF () [0x00023] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.OcPl.get_Strength () [0x00045] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.OcEnemyHeader.restart () [0x00133] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.restartHeader () [0x00026] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.levelRevise (System.Boolean isBig) [0x005de] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.restart (UnityEngine.Vector3 pos, UnityEngine.Quaternion quat, System.Byte level, System.Boolean isCharm, System.Boolean isPet, Oc.eEmPoolType poolType, System.Boolean isBig, System.Boolean isRaid, System.Int32 petId, System.Int32 petOwnerPlId) [0x0019b] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.OcEmPool.doActivate (Oc.Em.OcEm em, UnityEngine.Vector3 pos, UnityEngine.Quaternion quat, System.Byte level, Oc.OcSpawner spawner, System.Boolean isBig, System.Boolean isRaid, System.Boolean isCharm, System.Boolean isPet, System.Boolean wateringMono, System.Nullable`1[T] enemyStrongType, System.Boolean isDebugSpawn, System.Boolean isEssential, System.Int32 petId, System.Int32 petOwnerPlId) [0x00043] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.OcEmMng.OnCreateEmInst (Oc.Em.OcEm em, Oc.EmSpawnInfo info, System.Boolean isPet) [0x00042] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.OnChangeSpawnInfo (Oc.EmSpawnInfo _, Oc.EmSpawnInfo a) [0x0001e] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.DeserializeSyncVars (Mirror.NetworkReader reader, System.Boolean initialState) [0x00097] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Mirror.NetworkBehaviour.OnDeserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x00013] in <8059b50f976347ca81c1b1d558860ca0>:0 at Mirror.NetworkBehaviour.Deserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x00010] in <8059b50f976347ca81c1b1d558860ca0>:0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkBehaviour:Deserialize (Mirror.NetworkReader,bool) Mirror.NetworkIdentity:DeserializeClient (Mirror.NetworkReader,bool) Mirror.NetworkClient:OnEntityStateMessage (Mirror.EntityStateMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.EntityStateMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.EntityStateMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OnDeserialize failed Exception=System.NullReferenceException (see below) object=OcEm_Goblin_Bow(Clone) component=Oc.Em.OcEm_Generic netId=849. Possible Reasons: * Do Oc.Em.OcEm_Generic's OnSerialize and OnDeserialize calls write the same amount of data? * Was there an exception in Oc.Em.OcEm_Generic's OnSerialize/OnDeserialize code? * Are the server and client the exact same project? * Maybe this OnDeserialize call was meant for another GameObject? The sceneIds can easily get out of sync if the Hierarchy was modified only in the client OR the server. Try rebuilding both. Exception System.NullReferenceException: Object reference not set to an instance of an object at Oc.OcHealthPl.get_DEF () [0x00023] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.OcPl.get_Strength () [0x00045] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.OcEnemyHeader.restart () [0x00133] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.restartHeader () [0x00026] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.levelRevise (System.Boolean isBig) [0x005de] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.restart (UnityEngine.Vector3 pos, UnityEngine.Quaternion quat, System.Byte level, System.Boolean isCharm, System.Boolean isPet, Oc.eEmPoolType poolType, System.Boolean isBig, System.Boolean isRaid, System.Int32 petId, System.Int32 petOwnerPlId) [0x0019b] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.OcEmPool.doActivate (Oc.Em.OcEm em, UnityEngine.Vector3 pos, UnityEngine.Quaternion quat, System.Byte level, Oc.OcSpawner spawner, System.Boolean isBig, System.Boolean isRaid, System.Boolean isCharm, System.Boolean isPet, System.Boolean wateringMono, System.Nullable`1[T] enemyStrongType, System.Boolean isDebugSpawn, System.Boolean isEssential, System.Int32 petId, System.Int32 petOwnerPlId) [0x00043] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.OcEmMng.OnCreateEmInst (Oc.Em.OcEm em, Oc.EmSpawnInfo info, System.Boolean isPet) [0x00042] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.OnChangeSpawnInfo (Oc.EmSpawnInfo _, Oc.EmSpawnInfo a) [0x0001e] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.DeserializeSyncVars (Mirror.NetworkReader reader, System.Boolean initialState) [0x00097] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Mirror.NetworkBehaviour.OnDeserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x00013] in <8059b50f976347ca81c1b1d558860ca0>:0 at Mirror.NetworkBehaviour.Deserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x00010] in <8059b50f976347ca81c1b1d558860ca0>:0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkBehaviour:Deserialize (Mirror.NetworkReader,bool) Mirror.NetworkIdentity:DeserializeClient (Mirror.NetworkReader,bool) Mirror.NetworkClient:OnEntityStateMessage (Mirror.EntityStateMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.EntityStateMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.EntityStateMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () OnDeserialize failed Exception=System.NullReferenceException (see below) object=OcEm_Goblin_Bow(Clone) component=Oc.Em.OcEm_Generic netId=850. Possible Reasons: * Do Oc.Em.OcEm_Generic's OnSerialize and OnDeserialize calls write the same amount of data? * Was there an exception in Oc.Em.OcEm_Generic's OnSerialize/OnDeserialize code? * Are the server and client the exact same project? * Maybe this OnDeserialize call was meant for another GameObject? The sceneIds can easily get out of sync if the Hierarchy was modified only in the client OR the server. Try rebuilding both. Exception System.NullReferenceException: Object reference not set to an instance of an object at Oc.OcHealthPl.get_DEF () [0x00023] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.OcPl.get_Strength () [0x00045] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.OcEnemyHeader.restart () [0x00133] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.restartHeader () [0x00026] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.levelRevise (System.Boolean isBig) [0x005de] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.restart (UnityEngine.Vector3 pos, UnityEngine.Quaternion quat, System.Byte level, System.Boolean isCharm, System.Boolean isPet, Oc.eEmPoolType poolType, System.Boolean isBig, System.Boolean isRaid, System.Int32 petId, System.Int32 petOwnerPlId) [0x0019b] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.OcEmPool.doActivate (Oc.Em.OcEm em, UnityEngine.Vector3 pos, UnityEngine.Quaternion quat, System.Byte level, Oc.OcSpawner spawner, System.Boolean isBig, System.Boolean isRaid, System.Boolean isCharm, System.Boolean isPet, System.Boolean wateringMono, System.Nullable`1[T] enemyStrongType, System.Boolean isDebugSpawn, System.Boolean isEssential, System.Int32 petId, System.Int32 petOwnerPlId) [0x00043] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.OcEmMng.OnCreateEmInst (Oc.Em.OcEm em, Oc.EmSpawnInfo info, System.Boolean isPet) [0x00042] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.OnChangeSpawnInfo (Oc.EmSpawnInfo _, Oc.EmSpawnInfo a) [0x0001e] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm.DeserializeSyncVars (Mirror.NetworkReader reader, System.Boolean initialState) [0x00097] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Mirror.NetworkBehaviour.OnDeserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x00013] in <8059b50f976347ca81c1b1d558860ca0>:0 at Mirror.NetworkBehaviour.Deserialize (Mirror.NetworkReader reader, System.Boolean initialState) [0x00010] in <8059b50f976347ca81c1b1d558860ca0>:0 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Mirror.NetworkBehaviour:Deserialize (Mirror.NetworkReader,bool) Mirror.NetworkIdentity:DeserializeClient (Mirror.NetworkReader,bool) Mirror.NetworkClient:OnEntityStateMessage (Mirror.EntityStateMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,Mirror.EntityStateMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,Mirror.EntityStateMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ClientEarlyUpdate () Mirror.NetworkClient:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () System.NullReferenceException: Object reference not set to an instance of an object at Oc.Item.UI.OcItemUI_GrabbingItem.get_IsGrabbing () [0x00005] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Item.OcItemStack.get_IsSwapping () [0x00007] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Item.UI.OcItemStack_Inventory_Box+StackInBox.Clear () [0x00006] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Item.UI.OcItemStack_Inventory_Box.Clear () [0x00015] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Item.OcItem_ChestItemList.forceSetItem (System.Int32 slotId, Oc.Item.OcItem addItem, System.Int32 amount) [0x0000c] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm_NPC_Merchant.CreateShopList () [0x00045] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm_NPC_Merchant.Start () [0x0000e] in <18e26e193dd74b52a24a8823c4a22a14>:0 System.NullReferenceException: Object reference not set to an instance of an object at Oc.Item.UI.OcItemUI_GrabbingItem.get_IsGrabbing () [0x00005] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Item.OcItemStack.get_IsSwapping () [0x00007] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Item.UI.OcItemStack_Inventory_Box+StackInBox.Clear () [0x00006] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Item.UI.OcItemStack_Inventory_Box.Clear () [0x00015] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Item.OcItem_ChestItemList.forceSetItem (System.Int32 slotId, Oc.Item.OcItem addItem, System.Int32 amount) [0x0000c] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm_NPC_Merchant.CreateShopList () [0x00045] in <18e26e193dd74b52a24a8823c4a22a14>:0 at Oc.Em.OcEm_NPC_Merchant.Start () [0x0000e] in <18e26e193dd74b52a24a8823c4a22a14>:0 世界遺産デバッグ中:I GUID=994896622, CanUniqueEffect=True OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBldg_WorldHeritage:TrySetProgress (int,bool) Oc.OcBldg_WorldHeritage/d__87:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitUntilPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () RpcStartProcessAck:TgtNum=10, startTime=11.18305, Complete=0, initProcess=0, TimeOfsByCompleteNum=False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcBuildingBase_Craft:StartProcessAck (Oc.CraftNetItem) Oc.OcBuildingBase_Craft/d__88:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) Cysharp.Threading.Tasks.UniTask/WaitUntilPromise:MoveNext () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () [OcDayMng] Refresh Camera OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcDayMng:RefreshCamera (bool) Oc.OcDayMng:move () Oc.OcGameMng:Update () OcPlMaster.move() ダンジョン変更されました:D_Id=-1 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPlMaster:move () Oc.OcPlMng:moveLocalPlayer () Oc.OcGameMng:Update () [UniStormCloudShadowsPass] settings.CloudShadowTexture is null OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UniStormCloudShadowsPass:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.ScriptableRenderPass,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.ScriptableRenderer:ExecuteBlock (int,UnityEngine.Rendering.Universal.ScriptableRenderer/RenderBlocks&,UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&,bool) UnityEngine.Rendering.Universal.ScriptableRenderer:Execute (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.RenderingData&) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData,bool) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,System.Collections.Generic.List`1) OcPl.InitVRoidMovel B:Master=True, Preview=False Frame=1884 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcPl/d__443:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__17:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__13:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool) System.Threading.Tasks.Task:FinishContinuations () System.Threading.Tasks.Task:FinishStageThree () System.Threading.Tasks.Task`1:TrySetResult (bool) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult (bool) Oc.OcVRoidManager/d__14:MoveNext () System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_QuickAccessMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_InventoryBoxMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_FooterMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_ChestMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_SelectMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_MarketMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_PlayerCraftProcess.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Statistical.OcUI_StatisitcalPageMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.UI.OcUi_VisualTutorialMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcUI_ShopHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Divided.OcUI_DividedMenuMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Item.UI.OcItemUI_HotkeyMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_Menu.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) Oc.OcCurtainCtrl.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcCurtainCtrl.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_ChatHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_ChatHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_Stamina.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_Stamina.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HudTrackerManager.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HudTrackerManager.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Missions.OcUI_HUDMissionSheetHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_SlaveHeaderHandler OnUnityAwake OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_SlaveHeaderHandler:OnUnityAwake () UISceneSingleton`1:Awake () OcUI_SlaveHeaderHandler OnUnityAwake _disableArrow False OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.OcUI_SlaveHeaderHandler:OnUnityAwake () UISceneSingleton`1:Awake () Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Missions.OcUI_HUDMissionClearHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_RideActionHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_RideActionHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_InputActionList.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OcUI_InputActionList.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_HUDUnlockHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.Maps.OcUI_WorldMapMng.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () TextAnimator: Preset has a null or empty tag '' OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Febucci.UI.Core.TAnimBuilder:TryAddingPresetToDictionary (System.Collections.Generic.Dictionary`2&,string,System.Type) Febucci.UI.TextAnimator:BuildTagsDatabase () Febucci.UI.TextAnimator:_SetText (string,Febucci.UI.TextAnimator/ShowTextMode) Febucci.UI.TextAnimator:SetText (string,bool) Febucci.UI.Core.TAnimPlayerBase:ShowText (string) Febucci.UI.Examples.SetTextOnEnable:OnEnable () Oc.OcUI_MapHandler.OcUnityAwake() Start OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () Oc.OcUI_MapHandler.OcUnityAwake() Finish OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) SingletonMonoBehaviour`1:Awake () OnSceneLoaded Skip: Assets/_Overcraft/Scene/OcScene_PlMasterUI.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) OnSceneLoaded Skip: Assets/_Overcraft/Scene/OpenWorld/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425/OcScene_OpenworldMap_Main_FieldObject_Field_2023_0425_HLOD_0.unity OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Mirror.NetworkManager:OnSceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded (UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode) 地形データ適応. OWTerrain_0_1 => OWTerrain_0_1_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_1_0 => OWTerrain_1_0_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_0_0 => OWTerrain_0_0_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () 地形データ適応. OWTerrain_1_1 => OWTerrain_1_1_Base (UnityEngine.TerrainData) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:ApplyTerrainData (UnityEngine.TerrainData) SpaceResourceStreamingSystem.MicroSplat.MicroSplatTerrainStreamingController:b__15_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.TerrainData,bool,System.Exception,bool) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:CompleteOperation () UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider/InternalOp:ActionComplete (UnityEngine.AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent () Exists: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Exists (PocketpairSave.SaveDataConnection,string,string) PocketpairSave.PocketpairSaveManager:Exists (string,string) Oc.OcSaveManager:IsKeyExists (string,string) Oc.OcSaveManager:IsKeyExists (string,Oc.OcSaveManager/FileType) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Load: 0ms OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) PocketpairSave.PocketpairSaveManager:Load (string[],string) PocketpairSave.PocketpairSaveManager:Load (string,string) Oc.OcSaveManager:PPLoadFile (string,string,Oc.Achievements.OcAchievementSaveData[]&) Oc.OcSaveManager:TryLoadFile (string,Oc.OcSaveManager/FileType,Oc.Achievements.OcAchievementSaveData[]&) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 王の帰還 Craftopia_Achievement_01 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: でこぴん Craftopia_Achievement_02 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 除草剤 Craftopia_Achievement_03 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: ドラゴン退治はもう… Craftopia_Achievement_04 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: グリプス戦役 Craftopia_Achievement_05 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: カルシウム不足 Craftopia_Achievement_06 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Enter the Dungeon Craftopia_Achievement_09 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 何度でも死を Craftopia_Achievement_10 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 狩人はどちらか Craftopia_Achievement_11 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: マニューバーキル Craftopia_Achievement_12 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 貴族のウシガエル Craftopia_Achievement_13 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 腕のいい処刑人 Craftopia_Achievement_14 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 身も凍る Craftopia_Achievement_15 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Over the Dungeon Craftopia_Achievement_17 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 山頂までは何マイル? Craftopia_Achievement_18 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Beanstalk Craftopia_Achievement_19 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 爆心地 Craftopia_Achievement_20 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 最高峰 Craftopia_Achievement_21 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Power of Tower Craftopia_Achievement_22 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 風車とどちらが高い? Craftopia_Achievement_23 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 獲物探しにちょうどいい Craftopia_Achievement_24 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 分解すればいくらになる…? Craftopia_Achievement_25 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 景観への配慮 Craftopia_Achievement_26 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 高低差 Craftopia_Achievement_27 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: それでも山には届かない Craftopia_Achievement_28 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Craft of Tanks Craftopia_Achievement_29 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: The sky's the limit... Craftopia_Achievement_30 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Pipeline is Lifekine Craftopia_Achievement_31 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 1:4:9 Craftopia_Achievement_32 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 生命の冒涜 Craftopia_Achievement_33 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 炭鉱夫 Craftopia_Achievement_34 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 生活の糧 Craftopia_Achievement_35 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: Disassembler Craftopia_Achievement_36 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 1000本素振り Craftopia_Achievement_37 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: エンチャンター Craftopia_Achievement_38 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: スペシャリスト Craftopia_Achievement_39 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 億万長者 Craftopia_Achievement_40 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: イカかタコかは焼けばわかる Craftopia_Achievement_41 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 昔は伝説の鉱物だった Craftopia_Achievement_42 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: ドラゴン使い Craftopia_Achievement_43 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 神への冒涜 Craftopia_Achievement_44 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: 非人道的 Craftopia_Achievement_45 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: ブリーダー Craftopia_Achievement_46 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: ベテラン Craftopia_Achievement_47 (True) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Achievement OnInit SteamworksAchievementData: お使いのプロ Craftopia_Achievement_48 (False) OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:Log (object) Oc.Achievements.OcAchievement:OnInit () Oc.Achievements.OcAchievement:Init (Oc.Achievements.OcAchievementSaveData) Oc.Achievements.OcAchievementManager/<>c__DisplayClass8_0:b__0 (Oc.Achievements.OcAchievement) Oc.LinqExtensions:ForEach (System.Collections.Generic.IEnumerable`1,System.Action`1) Oc.Achievements.OcAchievementManager:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () ID1569の取得に失敗したので、旧クラフトピアのデータから探します OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.Item.OcItemDataMng:GetItemData_OrNull (int,bool) Oc.Pet.OcPet:Init () Oc.Pet.OcPet:.ctor (Oc.Pet.PetSaveData) Oc.Pet.OcPet_Basic:.ctor (Oc.Pet.PetSaveData) Oc.Pet.OcPetMng:LoadSaveData () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () LoadSaveData:PlMaster:SaveHP = 372.75, MaxHp =372.75 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () OcNetMng.SessionStart: StartTime = 133.7102 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetMng:setSessionStartTime () Oc.OcPlMaster:LoadSaveData () Oc.Item.UI.OcItemUI_InventoryMng:Start () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () Error:PosSync RPC received in the wrong order. OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Oc.Debug:LogNetwork (object) Oc.Network.OcNetPosDegRec_Receiver:receiveData (Oc.OcPosDegRec_Data) Oc.OcPlMng:receiveSlave_NetPl_PosDeg (Oc.OcPlMaster,Oc.OcPosDegRec_Data,bool) Oc.Network.OcNetPlInput_CommandSystem:Receive_PosDeg_Unreliable (Oc.OcPosDegRec_Data,int) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UniRMI.NetworkObjectManager:RemoteCall (System.Type,UniRMI.NetworkObject,uint16,object[],Mirror.NetworkConnection) UniRMI.NetworkObjectManager:ReceiveUniRMIRpcMessage (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) UniRMI.NetworkObjectManager:b__11_1 (UniRMI.UniRMIRpcMessage) Mirror.NetworkClient/<>c__DisplayClass54_0`1:g__HandlerWrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage) Mirror.NetworkMessages/<>c__DisplayClass10_0`2:g__Wrapped|0 (Mirror.NetworkConnection,UniRMI.UniRMIRpcMessage,int) Mirror.NetworkMessages/<>c__DisplayClass9_0`2:b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) Mirror.NetworkClient:UnpackAndInvoke (Mirror.NetworkReader,int) Mirror.NetworkClient:OnTransportData (System.ArraySegment`1,int) EpicTransport.Client/<>c__DisplayClass26_0:b__2 (byte[],int) EpicTransport.Client:OnReceiveData (byte[],Epic.OnlineServices.ProductUserId,int) EpicTransport.Common:ReceiveData () EpicTransport.EosTransport:ServerEarlyUpdate () Mirror.NetworkServer:NetworkEarlyUpdate () Mirror.NetworkLoop:NetworkEarlyUpdate () [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=-41050092 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=224217565 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=795724799 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=48837930 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=39487737 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=39487737 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=39487737 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=39487737 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=39487737 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=39487737 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=39487737 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=39487737 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=39487737 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=39487737 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=-1799675051 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=-1799675051 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=-428617714 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=269787769 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/d__683:MoveNext () UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [RPC Lost]OcEmMng.SyncAct:Em is Null: GUID=-1766499228 OcDebug:LogAppendInternal (UnityEngine.LogType,Cysharp.Text.Utf16ValueStringBuilder&) OcLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Oc.Debug:LogWarning (object) Oc.OcEmMng/SyncActRequest:Apply (Oc.Em.OcEm,bool) Oc.OcEmMng:apply (Oc.Em.OcEm) Oc.Em.OcEm:restartDelayFuncEnd () Oc.Em.OcEm/